LLL2 Rejects: Mooseknuckles ([Anarchy]/Strength/Growth) vs zhavier ([Necro]/Blood/Fire)?

Just a heads up that I’ll be travelling the next two weeks, so my responses may be a little slow.

glhf @zhavier !!

P1T1:

Starting Hand

MadMan BloodrageOgre Bombaster Pillage Scorch

Gold (4)
Worker (3)
Bloodrage Ogre(1)
Discard 3, Draw 5

Patrol:
Leader:
Elite:
Scavenger: Bloodrage Ogre (3/2)
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3

Worker

Scorch

New Hand

NauticalDog CarelessMusketeer MakeshiftRambaster Bloodburn Charge

1 Like

No Worries, GLHF as always!

P2T1


StartingHand Workers

STARTING HAND
Thieving Imp
Graveyard
Sacrifice the Weak
Pestering Haunt
Summon Skeletons


WORKERS
Summon Skeletons


NextHand

Deteriorate
Skeleton Javelineer
Jandra, the Negator
Poisonblade Rogue


Discard

Sacrifice the Weak
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard #3 of 5 - ($1)
Pestering Haunt

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Thieving Imp 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P1T2:

Tech

Bird Nest, Gunpoint Taxman

Starting Hand

NauticalDog CarelessMusketeer MakeshiftRambaster(disc) Bloodburn Charge

Gold + f (6)
Worker (5)
Tier I (3)
Zane (1)
Naughty Dog (0)
Zane trades with Thieving Imp
BRO kills Haunt
Discard 2, rs, Draw 4

Patrol:
Leader:
Elite:
Scavenger: Naughty Dog (1/1)
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: BRO (3/1)
Base: 20
Other:

Economy:

Workers: 6
Hand: 4
Deck: 4
Discard: 0

Worker

Bloodburn

New Hand

Bombaster Pillage MakeshiftRambaster CarelessMusketeer

"P2T2


Tech StartingHand Workers

TECH
Lobber
Lich’s Bargain


STARTING HAND
Deteriorate
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery


WORKERS
Summon Skeletons
Jandra, the Negator


NextHand

Deteriorate
Poisonblade Rogue
Lich’s Bargain
Pestering Haunt


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
Garth + skeleton - ($1)
Deteriorate BRO
Skeleton Javelineer - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton 1/1
  • :pschip: [I]Technician[/I]: Skeleton Javelineer 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth 1/3, lvl 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

interesting that he used the Zane bullet just to make sure I’d have all my cards in the discard. it also means that I am pretty safe this turn from hasted shenanigans.

no tech draws here makes this kind of dodgy…

P1T3:

Tech

Sharks, MOL&C

Starting Hand

Bombaster Pillage MakeshiftRambaster CarelessMusketeer

Gold (6)
Worker (5)
Rook (3)
Bombaster (1)
Discard 2, Draw 4

Patrol:
Leader: Bombaster (2/2 + a)
Elite:
Scavenger: Naughty Dog (1/1)
Technician: Level 1 Rook (2/4)
Lookout:

Buildings: Tier I - 5
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 7 + 1 float
Hand: 4
Deck: 0
Discard: 5

Worker

Careless Musky

New Hand

MadMan Bird Nest Gunpoint Taxman Charge

I can imagine my play will cause you problems too…

P2T3


Tech StartingHand Workers

TECH
Nether Drain
Crashbarrow


STARTING HAND
Pestering Haunt
Poisonblade Rogue
Deteriorate
Lich’s Bargain


WORKERS
Jandra, the Negator
Pestering Haunt


NextHand

Graveyard
Skeletal Archery
Lobber


Discard

Lich’s Bargain
Deteriorate
Poisonblade Rogue
Nether Drain
Crashbarrow


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Blood) - ($2)
Lich’s Bargain - ($0)
Deteriorate Naughty Dog

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton 1/1+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton 1/1
  • :pschip: [I]Technician[/I]: Skeleton Javelineer 1/1
  • :target: [I]Lookout[/I]: Zombie 2/2
    [B]In Play:[/B]
  • Garth 1/3, lvl 1
  • Horror 3/3
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Let’s try the crazy Lich plan. Have to decide, fire or blood. He can use bombaster to kill 2 things, maybe mad man or rambaster for one more, and then try to kill garth bypassing the patrol, but it leaves him pretty vulnerable. He probably can’t reliably keep Rook alive after that… though its possible 2 lives keeps him alive.

Yeah, I’m in a pretty rough spot here. I think you’re going to lock me down with blood pretty quickly.

P1T4:

Tech

Sharks, MOL&C

Starting Hand

Bombaster Pillage MakeshiftRambaster CarelessMusketeer

Gold + f + scav (9)
Worker (8)
Tier II - Growth (4)
Bird Nest (2)
Gunpoint Taxman (0)
Bombaster kills skeleton
Rook kills Zombie
Discard 1, rs, Draw 3

Patrol:
Leader: Bird #1 (1/1 + a)
Elite:
Scavenger: Bird #2 (1/1)
Technician: Gunpoint Taxman (3/3)
Lookout:

Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes: Level 1 Rook (2/2), Bombaster (2/1)
Base: 20
Other: Bird Nest

Economy:

Workers: 8
Hand: 3
Deck: 6
Discard: 0

Worker

Charge

New Hand

BloodrageOgre MakeshiftRambaster Sharks!

I can’t believe I am skipping another worker :confused:

P2T4


Tech StartingHand Workers

TECH
Ogre Recruiter
Crashbarrow


STARTING HAND
Graveyard
Lobber
Skeletal Archery
Sacrifice the Weak


WORKERS
Jandra, the Negator
Pestering Haunt


NextHand

Thieving Imp
Poisonblade Rogue
Lich’s Bargain
Crashbarrow


Tech 2 card(s)
Get Paid - ($7)
Skeletal Archery - ($5)
Horror kills Gunpoint Taxman
Garth to lvl 5 - ($1)
Garth kills Rook, maxband heals fetch an Ogre Recruiter, discard Bird’s Nest
Skeleton Javelineer kills scav bird
Skeleton kills Bombaster
sac Skeleton to draw
Lobber - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ogre Recruiter 5/4+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Lobber 2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth 3/4, lvl 7
  • Skeletal Archery
  • Skeleton Javelineer
    [B]Buildings:[/B]
  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Pondering the easily demolished defense he has put up. I can A) max garth for Crashbarrow, kill gunpoint, Rook, tech 2, bombaster maybe, leaves me with a horror and garth and maybe nothing in patrol versus 2 birds anxious to destroy me. He can respond with zane to break my tech 2 probably. Skeletal Archery to kill birds? I can only get 1 bird unless I get Drakk. Sharks and Molac seems very likely, but my best answer is to patrol something maybe the ogre, which will get very expensive. He doesn’t have the gold for both Molac and Sharks, but he will either get 2 runes on Molac or wreck my face with sharks. If he has sharks this hand, I just have to make it not worthwhile to use, or at least not kill my tech 2.

waiting to have his face smashed