Just a heads up that I’ll be travelling the next two weeks, so my responses may be a little slow.
glhf @zhavier !!
P1T1:
Starting Hand
MadMan BloodrageOgre Bombaster Pillage Scorch
Gold (4)
Worker (3)
Bloodrage Ogre(1)
Discard 3, Draw 5
Patrol:
Leader:
Elite:
Scavenger: Bloodrage Ogre (3/2)
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3
Worker
Scorch
New Hand
NauticalDog CarelessMusketeer MakeshiftRambaster Bloodburn Charge
1 Like
No Worries, GLHF as always!
P2T1
StartingHand Workers
STARTING HAND
Thieving Imp
Graveyard
Sacrifice the Weak
Pestering Haunt
Summon Skeletons
WORKERS
Summon Skeletons
NextHand
Deteriorate
Skeleton Javelineer
Jandra, the Negator
Poisonblade Rogue
Discard
Sacrifice the Weak
Graveyard
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp, discard #3 of 5 - ($1)
Pestering Haunt
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Thieving Imp 2/2
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Pestering Haunt 1/1
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 2
[B]Gold:[/B]
- Gold: 1
- Workers: 6
P1T2:
Tech
Bird Nest, Gunpoint Taxman
Starting Hand
NauticalDog CarelessMusketeer MakeshiftRambaster(disc) Bloodburn Charge
Gold + f (6)
Worker (5)
Tier I (3)
Zane (1)
Naughty Dog (0)
Zane trades with Thieving Imp
BRO kills Haunt
Discard 2, rs, Draw 4
Patrol:
Leader:
Elite:
Scavenger: Naughty Dog (1/1)
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes: BRO (3/1)
Base: 20
Other:
Economy:
Workers: 6
Hand: 4
Deck: 4
Discard: 0
Worker
Bloodburn
New Hand
Bombaster Pillage MakeshiftRambaster CarelessMusketeer
"P2T2
Tech StartingHand Workers
TECH
Lobber
Lich’s Bargain
STARTING HAND
Deteriorate
Jandra, the Negator
Poisonblade Rogue
Skeleton Javelineer
Skeletal Archery
WORKERS
Summon Skeletons
Jandra, the Negator
NextHand
Deteriorate
Poisonblade Rogue
Lich’s Bargain
Pestering Haunt
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
Garth + skeleton - ($1)
Deteriorate BRO
Skeleton Javelineer - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Skeleton 1/1
-
[I]Technician[/I]: Skeleton Javelineer 1/1
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Garth 1/3, lvl 1
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
interesting that he used the Zane bullet just to make sure I’d have all my cards in the discard. it also means that I am pretty safe this turn from hasted shenanigans.
no tech draws here makes this kind of dodgy…
P1T3:
Tech
Sharks, MOL&C
Starting Hand
Bombaster Pillage MakeshiftRambaster CarelessMusketeer
Gold (6)
Worker (5)
Rook (3)
Bombaster (1)
Discard 2, Draw 4
Patrol:
Leader: Bombaster (2/2 + a)
Elite:
Scavenger: Naughty Dog (1/1)
Technician: Level 1 Rook (2/4)
Lookout:
Buildings: Tier I - 5
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 7 + 1 float
Hand: 4
Deck: 0
Discard: 5
Worker
Careless Musky
New Hand
MadMan Bird Nest Gunpoint Taxman Charge
I can imagine my play will cause you problems too…
P2T3
Tech StartingHand Workers
TECH
Nether Drain
Crashbarrow
STARTING HAND
Pestering Haunt
Poisonblade Rogue
Deteriorate
Lich’s Bargain
WORKERS
Jandra, the Negator
Pestering Haunt
NextHand
Graveyard
Skeletal Archery
Lobber
Discard
Lich’s Bargain
Deteriorate
Poisonblade Rogue
Nether Drain
Crashbarrow
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 (Blood) - ($2)
Lich’s Bargain - ($0)
Deteriorate Naughty Dog
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Skeleton 1/1+A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Skeleton 1/1
-
[I]Technician[/I]: Skeleton Javelineer 1/1
-
[I]Lookout[/I]: Zombie 2/2
[B]In Play:[/B]
- Garth 1/3, lvl 1
- Horror 3/3
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 2
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
Let’s try the crazy Lich plan. Have to decide, fire or blood. He can use bombaster to kill 2 things, maybe mad man or rambaster for one more, and then try to kill garth bypassing the patrol, but it leaves him pretty vulnerable. He probably can’t reliably keep Rook alive after that… though its possible 2 lives keeps him alive.
Yeah, I’m in a pretty rough spot here. I think you’re going to lock me down with blood pretty quickly.
P1T4:
Tech
Sharks, MOL&C
Starting Hand
Bombaster Pillage MakeshiftRambaster CarelessMusketeer
Gold + f + scav (9)
Worker (8)
Tier II - Growth (4)
Bird Nest (2)
Gunpoint Taxman (0)
Bombaster kills skeleton
Rook kills Zombie
Discard 1, rs, Draw 3
Patrol:
Leader: Bird #1 (1/1 + a)
Elite:
Scavenger: Bird #2 (1/1)
Technician: Gunpoint Taxman (3/3)
Lookout:
Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes: Level 1 Rook (2/2), Bombaster (2/1)
Base: 20
Other: Bird Nest
Economy:
Workers: 8
Hand: 3
Deck: 6
Discard: 0
Worker
Charge
New Hand
BloodrageOgre MakeshiftRambaster Sharks!
I can’t believe I am skipping another worker
P2T4
Tech StartingHand Workers
TECH
Ogre Recruiter
Crashbarrow
STARTING HAND
Graveyard
Lobber
Skeletal Archery
Sacrifice the Weak
WORKERS
Jandra, the Negator
Pestering Haunt
NextHand
Thieving Imp
Poisonblade Rogue
Lich’s Bargain
Crashbarrow
Tech 2 card(s)
Get Paid - ($7)
Skeletal Archery - ($5)
Horror kills Gunpoint Taxman
Garth to lvl 5 - ($1)
Garth kills Rook, maxband heals fetch an Ogre Recruiter, discard Bird’s Nest
Skeleton Javelineer kills scav bird
Skeleton kills Bombaster
sac Skeleton to draw
Lobber - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Ogre Recruiter 5/4+A
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Lobber 2/2
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Garth 3/4, lvl 7
- Skeletal Archery
- Skeleton Javelineer
[B]Buildings:[/B]
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
Thoughts
Pondering the easily demolished defense he has put up. I can A) max garth for Crashbarrow, kill gunpoint, Rook, tech 2, bombaster maybe, leaves me with a horror and garth and maybe nothing in patrol versus 2 birds anxious to destroy me. He can respond with zane to break my tech 2 probably. Skeletal Archery to kill birds? I can only get 1 bird unless I get Drakk. Sharks and Molac seems very likely, but my best answer is to patrol something maybe the ogre, which will get very expensive. He doesn’t have the gold for both Molac and Sharks, but he will either get 2 runes on Molac or wreck my face with sharks. If he has sharks this hand, I just have to make it not worthwhile to use, or at least not kill my tech 2.
waiting to have his face smashed