LLL 2: zhavier ([Necro]/Blood/Growth) vs. FrozenStorm ([Past]/Blood/Necro)

@FrozenStorm we meet again! I seem to consistently end up in near mirror matches, GLHF!

P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Jandra, the Negator
Deteriorate
Skeleton Javelineer
Thieving Imp


WORKERS
Thieving Imp


NextHand

Pestering Haunt
Skeletal Archery
Graveyard
Poisonblade Rogue
Sacrifice the Weak


Discard

Deteriorate
Summon Skeletons
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jandra, the Negator - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

Yea a lot of Necro and Blood for me so far! GL HF @zhavier!

Player 2, Turn 1

P1 [Necro]/Blood/Growth vs P2 [Past]/Blood/Necro

[details=Starting Hand]
Plasmodium
Temporal Research
Time Spiral
Battle Suits
Fading Argonaut
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (5)
  • No techs turn 1

[details=All Teched Cards][spoiler]

[/spoiler][/details]


###Main:

  • Fading Argonaut (3)
  • Battle Suits (1)
  • Worker (0)

[details=Workers]
Plasmodium
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Fading Argonaut (3/3)
  • :target: Lookout:

####In Play:

  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

####Gold:

  • Gold: 0
  • Workers: 6

[details=End of Turn Hand]
Hardened Mox
Nullcraft
Forgotten Fighter
Neo Plexus
[/details]

[details=End of Turn Discard]
Time Spiral
Temporal Research
[/details]

[details=My Thoughts][spoiler]
Ugh this looks ugly… No idea what synergy my deck is supposed to have exactly, his looks much better (and from p1 position to boot).

I think I will likely go Past tech 2? Idk I have to be careful of MoLaC…
[/spoiler][/details]

P1T2


Tech StartingHand Workers

TECH
Bloodlust
Bone Collector


STARTING HAND
Graveyard
Pestering Haunt
Poisonblade Rogue
Sacrifice the Weak
Skeletal Archery


WORKERS
Thieving Imp
Sacrifice the Weak


NextHand

Summon Skeletons
Skeletal Archery
Deteriorate
Poisonblade Rogue
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Drakk - ($0)
Pestering Haunt

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Drakk 1/3, lvl 1
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

I don’t like where this is going…

Player 2, Turn 2

P1 [Necro]/Blood/Growth vs P2 [Past]/Blood/Necro

[details=Starting Hand]
Hardened Mox
Nullcraft
Forgotten Fighter
Neo Plexus
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Make 2 techs

[details=All Teched Cards]
Stewardess of the Undone, Bone Collector
[/details]


###Main:

  • Tech 1 (4)
  • Mox (1)
  • Worker (0)

[details=Workers]
Neo Plexus, Plasmodium
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Fading Argonaut (3/3 fade 2)
  • :target: Lookout:

####In Play:

  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Tinkerer
Nullcraft
Time Spiral
Temporal Research
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
I think I’m likely going to be playing at tech 1 for a little bit to make sure I keep him off MoLaC, so I’m getting some momentum shift for this next cycle into the deck. Patrolling such that he doesn’t have enough to StW, Midband Drakk and Worker, which means barring a kidnapping, my tech 1 should be safe.

Of course, I whiff both my tech 1 cards (a 20% chance but ugh) so next turn will probably be hero things! …
[/spoiler][/details]

P1T3


Tech StartingHand Workers

TECH
Kidnapping
Bone Collector


STARTING HAND
Skeleton Javelineer
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Deteriorate


WORKERS
Thieving Imp
Sacrifice the Weak
Summon Skeletons


NextHand

Graveyard
Skeletal Archery
Bone Collector
Poisonblade Rogue
Bloodlust


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Drakk - ($2)
Pestering haunt hits your base to 19
Deteriorate Mox - ($1)
Jandra trades with Fargo, overpower hits base to 18, trigger kills Haunt

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk 2/3+A, lvl 4
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

I guess he forgot how annoyingly good deteriorate is against Mox. If I skipped a worker, I could break his tech 1, but I think that is just too much tempo lost not hitting tech 2 on time. and threatening a maxband drakk seems scary enough for now. If I can develop a decent board next turn, I will probably go Molac, otherwise I might just try to crush him with blood.

I hope I can look forward to pointing to this after the game as a really GREAT example of when to skip a worker.

More likely though, I’ll be pointing to it as an example why skipping workers is a bad idea :wink:

Player 2, Turn 3

P1 [Necro]/Blood/Growth vs P2 [Past]/Blood/Necro

[details=Starting Hand]
Tinkerer
Nullcraft
Time Spiral
Temporal Research
Stewardess of the Undone (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Make 2 techs

[details=All Teched Cards]
War Drums, Seer
Stewardess of the Undone, Bone Collector
[/details]


###Main:

  • Drakk + midband of my own (2)
  • Nullcraft (0)
  • Mox and Nullcraft ice your Drakk, my base to 17, my Drakk maxbands
  • Skip Worker and hope this isn’t a big mistake

[details=Workers]
Neo Plexus, Plasmodium
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Drakk (3/4 lvl 6)

####In Play:

  • Mox (2/1)
  • Nullcraft (1/1)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Forgotten Fighter
Bone Collector
Tinkerer
Fading Argonaut
Time Spiral
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts][spoiler]
Whelp, this is going to be interesting! If he wants to base race I’ll play that game. I’ll see his midband drakk and raise him a maxband of my own! I don’t want to go all-out on War Drums just yet, but I can catch him with a fat cycle here and hope he was trying to clear the board in order to Tech 2 into MoLaC, highly doubting he went for Doom Grasp, and hope to buy myself a cycle of serious pressure.

With next hand now known, I will likely BC + FArgo + HH + Worker, knowing I’m drawing into War Drums I’ll be able to Garth + Skele + Seer / Stewardess + War Drums turn 5 and REALLY put the screws to him. Without haste for his turn 4, I think I have the upper hand despite skipping the worker.
[/spoiler][/details]

1 Like

Your Mox and Nullcraft are missing… But wow, nice moves.

P1T4


Tech StartingHand Workers

TECH
Crashbarrow
Shoddy Glider


STARTING HAND
Graveyard
Bloodlust
Bone Collector
Skeletal Archery
Poisonblade Rogue


WORKERS
Thieving Imp
Sacrifice the Weak
Summon Skeletons
Bloodlust


NextHand

Jandra, the Negator
Skeleton Javelineer
Kidnapping
Deteriorate


Discard

Poisonblade Rogue
Graveyard
Crashbarrow
Shoddy Glider


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Skeletal Archery - ($5)
Bone Collector - ($3)
Garth + Skeleton - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garth 1/3, lvl 1
  • :pschip: [I]Technician[/I]: Skeleton 1/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Thats what I forget for not thinking of HIS drakk :frowning:

Edited to fix that, thank you for the reminder.

And I think jury is still out on it being a nice move, but we shall see.

Player 2, Turn 4

P1 [Necro]/Blood/Growth vs P2 [Past]/Blood/Necro

[details=Starting Hand]
Forgotten Fighter
Bone Collector
Tinkerer
Fading Argonaut
Time Spiral
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7)
  • Make 2 techs

[details=All Teched Cards]
Hooded Executioner, Nether Drain
War Drums, Seer
Stewardess of the Undone, Bone Collector
[/details]


###Main:

  • Hero’s Hall (5)
  • Bone Collector, gains haste (3)
  • Fading Argonaut (1)
  • Mox and Nullcraft ice your Bone Collector
  • Bone Collector kills Garth, you get 1 gold, levels fizzle
  • Worker Up (0)

[details=Workers]
Time Spiral, Neo Plexus, Plasmodium
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Skeleton (1/1)

####In Play:

  • Mox (2/1)
  • Nullcraft (1/1)
  • Bone Collector (3/2 from 1 damage)
  • Drakk (3/4 lvl 6)
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Seer
Stewardess of the Undone
Temporal Research
War Drums
[/details]

[details=End of Turn Discard]
Nether Drain
Hooded Executioner
Forgotten Fighter
Tinkerer
[/details]

[details=My Thoughts]
Okay this is actually going to work out amazingly, I’m going to knock his teeth out next turn and there’s barely anything he can do to stop it. Kidnapping could obviously do some serious damage but I don’t think he can kill Drakk with Garth down, and that means there will be one very big War Drums next turn!
[/details]

P1T5


Tech StartingHand Workers

TECH
Lich’s Bargain
Doom Grasp


STARTING HAND
Kidnapping
Jandra, the Negator
Skeleton Javelineer
Deteriorate


WORKERS
Thieving Imp
Sacrifice the Weak
Summon Skeletons
Bloodlust


NextHand

Bone Collector
Jandra, the Negator
Bone Collector
Pestering Haunt
Lich’s Bargain


Tech 2 card(s)
Get Paid + Scav - ($9)
Drakk Midband - ($4)
Kidnapping Bone Collector - ($0)
Your Bone Collector trades with Fargo, I get a skeleton
My first skeleton kills your skeleton at long range

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton 1/1+A
  • :psfist: [I]Elite[/I]: Drakk 3/3, lvl 4
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Skeletal Archery
  • Skeleton 1/1
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Well, this game is pretty much done, I can knock out a few things with kidnapping, but then I will have almost nothing for blockers. and given his max drakk, he would be foolish not to have gotten at least 1 war drums, so I have lots of broken things to look forward to if he pulls that off.

Glad I was careful about kidnapping :slight_smile:

Player 2, Turn 5

P1 [Necro]/Blood/Growth vs P2 [Past]/Blood/Necro

[details=Starting Hand]
Seer
Stewardess of the Undone
Temporal Research
War Drums
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Make 2 techs

[details=All Teched Cards]
Lich’s Bargain, Seer
Hooded Executioner, Nether Drain
War Drums, Seer
Stewardess of the Undone, Bone Collector
[/details]


###Main:

  • Garth + Skeleton (5)
  • Stewardess of the Undone, hasty, bounces SQL skeleton to nothing (2)
  • War Drums, x=4 (0)
  • Nullcraft deletes your Drakk, my base to 16, my Garth to lvl 3
  • Drakk kills your skeleton and takes 1 damage
  • Mox breaks your tech 1, your base to 18
  • Stewardess (3/3 + 4 drums + 1 frenzy) hits your base to 10hp
  • No worker, those are for chumps srsly

[details=Workers]
Time Spiral, Neo Plexus, Plasmodium
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Garth (1/3 lvl 3 resist 1)

####In Play:

  • Mox (2/1)
  • Nullcraft (1/1)
  • Stewardess of the Undone (3/3)
  • Drakk (3/3 from 1 damage lvl 6)
  • War Drums
  • Battle Suits

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 8

[details=End of Turn Hand]
Temporal Research
Fading Argonaut
Forgotten Fighter
Seer
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
This should be GG, he’s too far behind on tempo so even Doom Grasp to remove War Drums isn’t going to save the day here (it’s too expensive for him, skipping a worker like he did). I can cheat in another stewardess with Garth and wreck the board anyway, and Prynn can usually find a way to make herself useful :wink:
[/details]

1 Like

Yea, I am just gonna go with GG! I completely borked that turn with just drakk blocking, I didn’t think you would kill my drakk, which was badly miscalculated.

@EricF

Yeah it was bit overzealous of you :wink: and of course I missed lethal last turn! Drakk Mox and stewardess was exactly 20!

GG WP stewardess is pretty great against that deck

1 Like