LLL 2: Zejety ([Necro]/Blood/Truth) vs. Shax ([Bashing]/Discipline/Ninjitsu)

@Shax GL HF. First time I’m playing a lot of these in a non-casual setting. :slight_smile:

P1T1

[details=Turn secrets]* Hand: Poisonblade Rogue, Pestering Haunt, Deteriorate, Summon Skeletons, Sacrifice the Weak

  • Worker: Summon Skeletons
  • Tech: -
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Collect 4 gold (4)
  • Main phase:
  • Worker (3)
  • Garth (1)
  • Garth creates a Skeleton (0)
  • Pestering Haunt (0)
  • End of turn:
  • Discard 3, draw 5
  • Float 0

Patrol:

  • :psblueshield: Leader: L1 Garth (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • Pestering Haunt (1/1)
  • Buildings:
  • :psgem: Base (20)

Economy:

  • Workers: 5
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3
New hand

Skeletal Archery, Graveyard, Thieving Imp, Jandra, Skeleton Javelineer

Discard

Sacrifice the Weak, Deteriorate, Poisonblade Rogue

"P2T1


StartingHand Workers

STARTING HAND
Bloom
Older Brother
Brick Thief
Wither
Fruit Ninja


WORKERS
Fruit Ninja


NextHand

Timely Messenger
Spark
Helpful Turtle
Tenderfoot
Granfalloon Flagbearer


Discard

Wither
Brick Thief
Bloom
Older Brother


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Grave - ($2)
Cast wither on Garth, gains -1/-1 rune. - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:Grave (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

This is a potentially stupid alternative to the standard hero+unit opening. I went with this because I’m tired of stw bullshit and I don’t want to risk a blowout by relying on unit for defense. Well he can’t kill grave THIS turn but I’m not sure about his longevity. I also tend to like Setsuki’s spells better so maybe a heroes hall is a thing. I really need to apply early pressure against the crashbarrow extravaganza.

"

P1T2

[details=Turn secrets]* Hand: Skeletal Archery, Graveyard, Thieving Imp, Jandra, Skeleton Javelineer

  • Worker: Jandra
  • Tech: Crash Bomber, Bone Collector
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect GOLD gold (5)
  • Main phase:
  • Worker (4)
  • Tech I Building (2)
  • Skeleton Javelineer (1)
  • Garth creates a Skeleton (0)
  • Pestering Haunt hits your base for 1
  • End of turn:
  • Discard 3, reshuffle, draw 5
  • Float 0

Patrol:

  • :psblueshield: Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1 | javelin rune)
  • :pschip: Technician:
  • :target: Lookout: Skeleton (1/1 | resist 1)

Board:

  • Characters:
  • L1 Garth -1 (0/2)
  • Pestering haunt (1/1)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 3
  • Discard: 0
New hand

Thieving Imp, Deteriorate, Bone Collector, Skeletal Archery, Poisonblade Rogue

[details=Discard][/details]

u forgot to write down the PH recruit in t1

1 Like

Shit, I could have sworn I added that. Can very vividly remember it (writing “(0)” at the end of two consecutive lines). :S
Shax, did you catch me summoning that Haunt in turn 1?

I remember seeing it on the board . I didn’t miss the haunt.

1 Like

Glad to hear. I’ll edit in the purchase to make the posts either to follow regardless.
Thanks for being observant!

1 Like

"P2T2


Tech StartingHand Workers

TECH
The Boot
The Boot


STARTING HAND
Timely Messenger
Helpful Turtle
Tenderfoot
Granfalloon Flagbearer
Spark


WORKERS
Fruit Ninja
Tenderfoot


NextHand

Granfalloon Flagbearer
Bloom
Timely Messenger
Brick Thief
The Boot


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build heroes hall - ($3)
Midband Grave(lvl 3) and attack SQL skeleton - ($1)
Cast spark and kill skeleton javalineer, you get gold - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave lvl 3 (3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Going for a lot of tempo plays. So far I’ve been able to prevent any useful offense from his side and I should be able to instantly gib 1 of 2 bone collectors next turn thanks to the Boot. I continue to distrust units as defensive options vs black starter.

"

19 :wink:

P1T3

[details=Turn secrets]* Hand: Thieving Imp, Deteriorate, Bone Collector, Skeletal Archery, Poisonblade Rogue

  • Worker: Poisonblade Rogue
  • Tech: Crashbarrow, Doom Grasp
  • Thoughts: Thought about patrolling with Bone Collector instead, to bait max Grave. But I think that exchange would have been -EV, even if he does what I’d expect. This seems safer. Imp may have not been the best play. My next hand has two cards, that I would like to play, Crash Bomber and Graveyard. But I feel like I want bodies on the board. I can always recover my hand with Garth later…
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 6 gold +1 scavenger (7)
  • Main phase:
  • Bone Collector (5)
  • Thieving Imp; you discard card #5 (2)
  • Garth creates a Skeleton (1)
  • Worker (0)
  • Pestering Haunt deals 1 damage to your base
  • End of turn:
  • Discard 2, draw 3, reshuffle, draw 1
  • Float 0

Patrol:

  • :psblueshield: Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician:
  • :target: Lookout: Skeleton (1/1)

Board:

  • Characters:
  • L1 Garth -1 (0/2)
  • Bone Collector (3/3)
  • Pestering Haunt (1/1)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 0
New hand

Graveyard, Crash Bomber, Sacrifice the Weak, Crashbarrow

[details=Discard][/details]

"P2T3


Tech StartingHand Workers

TECH
Porcupine
Fox’s den school


STARTING HAND
Bloom
The Boot
Granfalloon Flagbearer
Timely Messenger
Brick Thief


WORKERS
Fruit Ninja
Tenderfoot
Timely Messenger


NextHand

Older Brother
The Boot
Helpful Turtle
Wither


Discard

Brick Thief
The Boot
Bloom
Granfalloon Flagbearer
Porcupine
Fox’s den school


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build tech I - ($5)
Summon troq - ($3)
Cast The Boot and kill bone collector - ($0)
Grave kills SQL skeleton

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Troq(2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Grave lvl 3 (3/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I don’t know how far this hero strategy will take me. Yippee ki-yay motherfucker!

"

P1T4

[details=Turn secrets]* Hand: Graveyard, Crash Bomber, Sacrifice the Weak, Crashbarrow

  • Worker: -
  • Tech: Crashbarrow, War Drums
  • Thoughts: My intuition is ringing all alarms over summoning a skeleton instead of workering. However, cycling earlier is very helpful and more units synergize well with Drakk.
    In hindsight, I probably should not have patrolled with the Skeleton, to protect it from Spark and Shuriken Hail; but I’ve already seen my new hand at this point. shrug
    [/details]

Turn:

  • Start of turn:

  • Tech 2 cards

  • Collect 7 gold (7)

  • Main phase:

  • Garth creates a Skeleton (6)

  • Garth suicides into Trog, Grave gets two levels

  • Summon and mid-band Drakk (1)

  • Pestering Haunt and Thieving Imp trade with Troq, Drakk maxbands

  • Last turn’s Skeleton trades with Grave; you get 1 gold

  • Summon Crash Bomber, he gets haste (0)

  • Crash Bomber deals 3 damage to your base

  • End of turn:

  • Discard 3, draw 4, reshuffle, draw 1

  • Float 0

Patrol:

  • :psblueshield: Leader: MAX Drakk (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • Crash Bomber (2/2)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 5
  • Deck: 7
  • Discard: 0
New hand

Skeletal Archery, Skeleton Javelineer, Deteriorate, Doom Grasp, Pestering Haunt

[details=Discard][/details]

1 Like

"P2T4


Tech StartingHand Workers

TECH
Glorious ninja
Rambasa twin


STARTING HAND
The Boot
Helpful Turtle
Older Brother
Wither


WORKERS
Fruit Ninja
Tenderfoot
Timely Messenger
The Boot


NextHand

Porcupine
Spark
Bloom
Rambasa twin


Tech 2 card(s)
Get Paid+ scav - ($9)
Worker - ($8)
Tech II, ninjitsu - ($4)
Summon older brother - ($2)
Summon setsuki - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Older Brother(2/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Setsuki(1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Welp, didn’t expect that. My tech II is almost guaranteed dead next turn too. I think I’m getting long term tilted with how I’m going about codex. I keep finding myself in a position where my important stuff just barely dies each turn or the opponent has one too many trash mobs in patrol for me to attack.

"

P1T5

[details=Turn secrets]* Hand: Skeletal Archery, Skeleton Javelineer, Deteriorate, Doom Grasp, Pestering Haunt

  • Worker: Pestering Haunt
  • Tech: Captured Bugblatter, Kidnapping
  • Thoughts:
    [/details]

Turn:

  • Start of turn:
  • Tech 2 cards
  • Collect 7 gold (7)
  • Main phase:
  • Worker (6)
  • Blood Tech II Building (2)
  • Skeleton Javelineer, gets haste (1)
  • Deteriorate on Older Brother (0)
  • Skeleton Javelineer spends its rune and kills Older Brother
  • Drakk kills Setsuki; you draw a card
  • Skeleton and Crash Bomber destroy your Tech II Building; your base takes 2 damage
  • End of turn:
  • Discard 2, draw 4
  • Float 0

Patrol:

  • :psblueshield: Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Board:

  • Characters:
  • MAX Drakk (3/3)
  • Crash Bomber (2/2)
  • Skeleton Javelineer (1/1)
  • Skeleton (1/1)
  • Buildings:
  • :psgem: Base (20)
  • :ps1gem: T1 (5)
  • :ps2gem: T2 (5)
  • Spec: Blood

Economy:

  • Workers: 8
  • Gold: 0
  • Hand: 4
  • Deck: 3
  • Discard: 5
New hand

Graveyard, Bone Collector, Crashbarrow, Sacrifice the Weak

Discard

Captured Bugblatter, Kidnapping, Deteriorate, Doom Grasp, Skeletal Archery

1 Like

GG unless you somehow don’t have a crashbarrow in hand.

1 Like

GG! I do have a Crashbarrow in my hand.
@EricF

1 Like