@FrozenStorm Good Luck, and have fun!
[details=Thoughts]White starter has solidly mid tier units. I don’t think I want to open Nullcraft vs him
Not starting with Mox/Fading Argo is a little sad.
I have four distinct routes to open here:
1: Nullcraft – not terribly aggressive but reasonably likely to stick around a little bit and only really Primus/Tower remove it barring maximum silliness such as sparkshotting it.
2: Neoplexus – Fairly bread and butter opening. Not quite Fading Argo in terms of aggressive options. Likely just patrolling it as we move along. Maybe we do something inzane – unlikely with no nullcraft next turn however.
3: Plasmodium – This is a definite curveball route - I’d probably rely on hitting a seer or time spiral T3 for this to do anything but give up tempo. Plus I don’t like offering quince mirrors of a 4/4 haste terribly much after I give up the tempo of P1.
4: Hero. Oni is the obvious choice as a 3/3 attacker. Zane hitting base for 2, and probably something stupid like aiming for T3 Detonate is the inzane choice.
After much deliberation we’re going for a likely stupid plan where we open with Zane and deal 2 to his base.
I don’t think I’m going peace engine this game, instead we will probably aim for a past // past engine with anarchy support or simply go straight into anarchy with nullcraft+chaos mirrors or something. Plasmodium is getting the worker stick as we might be going past so time spiral could be great.
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Zane - ($1)
Zane hits your base for 2
Discard 4, draw 5
- [I]Squad Leader[/I]:
- Base HP: 20
- Hand: 5
- Deck: 0
- Disc: 4
- Gold: 1
- Workers: 5