cstick
February 27, 2017, 5:43pm
1
@Shadow_Night_Black
GL;HF!
P1T1
StartingHand Workers
STARTING HAND
Tiger Cub
Playful Panda
Merfolk Prospector
Spore Shambler
Rampant Growth
WORKERS
Spore Shambler
NextHand
Ironbark Treant
Rich Earth
Young Treant
Verdant Tree
Forest’s Favor
Discard
Rampant Growth
Tiger Cub
Playful Panda
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Calamandra - ($1)
Play Merfolk Prospector - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: L1 Calamandra (2/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Merfolk Prospector (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 5
GL HF! I think it speaks of my luck when 3/4 of my games are with the red starter. My least played (not used before this tournament) and least favourite starter.
P2T1
StartingHand Workers
STARTING HAND
Bloodrage Ogre
Scorch
Bombaster
Mad Man
Pillage
WORKERS
Scorch
NextHand
Careless Musketeer
Charge
Makeshift Rambaster
Nautical Dog
Bloodburn
Discard
Mad Man
Bombaster
Pillage
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
BRO - ($2)
Arg - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: Bloodrage Ogre (3+1/2)
[I]Scavenger[/I]: wisp (0/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Arg (1/3, lvl 1)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
Thoughts
Going for tech 2 Growth MoLaC. The haste in the red starter should help me activate it nice and quickly. I don’t really know his decks game plan? (Im going to assume Garrison + tech2 blood pouring out of the skies, but then why feral?)
cstick
February 27, 2017, 10:59pm
3
P1T2
Tech StartingHand Workers
TECH
Crash Bomber
Overeager Cadet
STARTING HAND
Ironbark Treant
Rich Earth
Young Treant
Forest’s Favor
Verdant Tree
WORKERS
Spore Shambler
Rich Earth
NextHand
Young Treant
Overeager Cadet
Crash Bomber
Tiger Cub
Verdant Tree
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Exhaust Prospector - ($5)
Play Ironbark Treant - ($2)
Build Tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Ironbark Treant (1/2+AAA)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: L1 Calamandra (2/3)
[I]Lookout[/I]:
[B]In Play:[/B]
Merfolk Prospector (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 6
EDIT: Added tech 1 building to list
P2T2
Tech StartingHand Workers
TECH
Tiny Basilisk
Spirit of the Panda
STARTING HAND
Nautical Dog
Careless Musketeer
Makeshift Rambaster
Charge
Bloodburn
WORKERS
Scorch
Bloodburn
NextHand
Careless Musketeer
Spirit of the Panda
Makeshift Rambaster
Mad Man
Pillage
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Mid Band Arg - ($1)
Arg buffs BRO
Bro attacks and deals 1 real damage to Treant
Nautical Dog - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]: wisp (0 + 1/1)
[I]Scavenger[/I]: Nautical Dog (1/1)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Arg (1/4, lvl 3)
Bloodrage Ogre (3/2)
[B]Buildings:[/B]
Base HP: 20
Tech 1: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
cstick
February 28, 2017, 12:57am
5
P1T3
Tech StartingHand Workers
TECH
Flagstone Garrison
Brave Knight
STARTING HAND
Overeager Cadet
Crash Bomber
Young Treant
Verdant Tree
Tiger Cub
Playful Panda
WORKERS
Spore Shambler
Rich Earth
Verdant Tree
NextHand
Flagstone Garrison
Forest’s Favor
Rampant Growth
Brave Knight
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Exhaust Prospector - ($6)
Play Young Treant - ($4)
Calamandra kills Dog
Play Overeager Cadet
Play Crash Bomber - ($3)
Build a Tower - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Overeager Cadet (2/2+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Ironbark Treant (1/1+AA)
[I]Technician[/I]: Young Treant (0/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Merfolk Prospector (1/1)
Crash Bomber (2/2)
L1 Calamandra (2/2)
[B]Buildings:[/B]
Base HP: 20
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 2
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Its 1am here, so my last turn for this evening.
P2T3
Tech StartingHand Workers
TECH
Molac
Suprise Attack
STARTING HAND
Spirit of the Panda
Pillage
Mad Man
Careless Musketeer
Makeshift Rambaster
WORKERS
Scorch
Bloodburn
Makeshift Rambaster
NextHand
Nautical Dog (1/1)
Molac
Charge
Bombaster
Tiny Basilisk
Tech 2 card(s)
Get Paid - ($7)
Scav - ($8)
Tech 2 (Growth) - ($4)
BRO trades with cadet
Max Arg - ($2)
Mad Man - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Water Elemental (3/3 + A, Anti Air)
[I]Elite[/I]:
[I]Scavenger[/I]: wisp (0/1)
[I]Technician[/I]: Mad Man (1/1, Haste)
[I]Lookout[/I]:
[B]In Play:[/B]
Arg (1/5, lvl 5)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech 2 (Growth) HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
Molac off the draw, just have to hope no Ferocity/Hidden Ferns Calamandra senanagans
cstick
February 28, 2017, 1:24am
7
P1T4
Tech StartingHand Workers
TECH
Crash Bomber
Flagstone Garrison
STARTING HAND
Forest’s Favor
Rampant Growth
Brave Knight
Flagstone Garrison
WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Forest’s Favor
NextHand
Crash Bomber
Tiger Cub
Flagstone Garrison
Playful Panda
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech 2: Peace - ($2)
Play Rampant Growth on Calamandra - ($0)
Calamandra kills the Water Elemental
Prospector kills the Wisp
Crash Bomber kills Mad Man
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Ironbark Treant (1/1+AAA)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Young Treant (0/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Merfolk Prospector (1/1)
Crash Bomber (2/1)
L1 Calamandra (2/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
P2T4
Tech StartingHand Workers
TECH
Detonate
Suprise Attack
STARTING HAND
Bombaster
Charge
Tiny Basilisk
Molac
Nautical Dog (1/1)
Pillage
WORKERS
Scorch
Bloodburn
Makeshift Rambaster
Pillage
NextHand
Bloodrage Ogre (3/2)
Mad Man (1/1, Haste)
Suprise Attack
Spirit of the Panda
Careless Musketeer
Tech 2 card(s)
Get Paid - ($8)
Scav + tech - ($9)
MoLaC - ($6)
Tiny Basilisk - ($4)
Worker - ($3)
Float ($3)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Tiny Basilisk (1/2 + A, unstoppable + unattackable by Tech 0, deathtouch)
[I]Elite[/I]:
[I]Scavenger[/I]: Arg (1/5, lvl 5)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Molac
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 3
Workers: 9
Thoughts
cstick
February 28, 2017, 11:19am
9
P1T5
Tech StartingHand Workers
TECH
Drill Sergeant
Overeager Cadet
STARTING HAND
Playful Panda
Tiger Cub
Flagstone Garrison
Crash Bomber
Flagstone Garrison
Overeager Cadet
Brave Knight
WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Forest’s Favor
Tiger Cub
NextHand
Ironbark Treant
Flagstone Garrison
Brave Knight
Rampant Growth
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Flagstone Garrison - ($4)
Play Crash Bomber - ($3)
Play Playful Panda - ($1)
Play Overeager Cadet
Crash Bomber runs into Basilisk, and pings it upon death to trade
Exhaust Prospector - ($2)
Midband Calamandra - ($0)
Calamandra + Treant kill Arg, Calamandra maxbands
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Young Treant (0/2+A)
[I]Elite[/I]: Overeager Cadet (3/2)
[I]Scavenger[/I]: Crash Bomber (2/2)
[I]Technician[/I]:
[I]Lookout[/I]: Wisp (0/1)
[B]In Play:[/B]
Merfolk Prospector (1/1)
L5 Calamandra (4/5)
Playful Panda (2/2)
Flagstone Garrison HP: 4
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 9
Eyes turn Red CHARGE!!!
P2T5
Tech StartingHand Workers
TECH
Oversized Rhino
Blooming Elm
STARTING HAND
Bloodrage Ogre (3/2)
Spirit of the Panda
Suprise Attack
Careless Musketeer
Mad Man (1/1, Haste)
Charge
WORKERS
Scorch
Bloodburn
Makeshift Rambaster
Pillage
Careless Musketeer
NextHand
Bombaster
Charge
Suprise Attack
Detonate
Discard
Tiny Basilisk (1/2 + A, unstoppable + unattackable by Tech 0, deathtouch)
Suprise Attack
Mad Man (1/1, Haste)
Bloodrage Ogre (3/2)
Spirit of the Panda
Oversized Rhino
Blooming Elm
Tech 2 card(s)
Get Paid + float - ($12)
Scav - ($13)
Zane - ($11)
Suprise Attack! - ($6)
Mid band Zane - ($3)
Zane eats Young treant (MoLaC 1 rune)
Shark 1 eats Overeager Cadet (MoLaC 2 runes)
Shark 2 kills CrashBomber, my base eats one (MoLaC 3 runes)
Max band Zane, pushing wisp to Scav, we both get a gold - ($2)
Mad man - ($1)
Mad man kills merflok prospetor (MoLaC 4 runes)
skip Worker
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Molac (4 Runes)
Zane (4/4, lvl 6)
[B]Buildings:[/B]
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 1
Disc: 7
[B]Gold:[/B]
Gold: 1
Workers: 10
Thoughts
cstick
February 28, 2017, 11:55am
11
You shouldn’t have a float, because you needed to spend a gold to shove the wisp from Lookout.
P1T6
Tech StartingHand Workers
TECH
Bloodlust
Drill Sergeant
STARTING HAND
Rampant Growth
Ironbark Treant
Flagstone Garrison
Brave Knight
Crash Bomber
Drill Sergeant
Overeager Cadet
Bloodlust
WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Forest’s Favor
Tiger Cub
Flagstone Garrison
NextHand
Drill Sergeant
Young Treant
Crash Bomber
Merfolk Prospector
Overeager Cadet
Discard
Ironbark Treant
Bloodlust
Rampant Growth
Tech 2 card(s)
Get Paid + Scavenger x2 - ($10)
Play Brave Knight - ($7)
Play Crash Bomber - ($6)
Play Drill Sergeant - ($3)
Play Overeager Cadet, +1 Rune
Play Drakk - ($1)
Hire a Worker - ($0)
Calamandra kills Zane, Drakk to L3
Playful Panda hits your base for 2
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Brave Knight (3/3+A)
[I]Elite[/I]:
[I]Scavenger[/I]: Crash Bomber (2/2)
[I]Technician[/I]: Overeager Cadet (2/2)
[I]Lookout[/I]:
[B]In Play:[/B]
L3 Drakk (1/3)
L5 Calamandra (4/1)
Playful Panda (2/2)
Drill Sergeant (4/4) (1 rune)
Flagstone Garrison HP: 4
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 10
Nice catch, sorry.
P2T6
Tech StartingHand Workers
TECH
Nature Reclaims
Blooming Ancient
STARTING HAND
Bombaster
Suprise Attack
Detonate
Charge
WORKERS
Scorch
Bloodburn
Makeshift Rambaster
Pillage
Careless Musketeer
NextHand
Charge
Suprise Attack
Detonate
Bombaster
Nautical Dog (1/1)
Tech 2 card(s)
Get Paid + No float (cause I’m dumb) - ($10)
Worker - ($9)
Arg - ($7)
Charge wisp - ($4)
wisp Suicides against Brave Knight, MoLac Activates!
MAx Arg - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Water Elemental (8/8 + A, Antiair)
[I]Elite[/I]:
[I]Scavenger[/I]: Arg (6/10, lvl 5)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Molac (4 Runes)
[B]Buildings:[/B]
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 9
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
Thoughts
cstick
February 28, 2017, 12:50pm
13
GG!
P1T7
Tech StartingHand Workers
TECH
Ferocity
Behind the Ferns
STARTING HAND
Young Treant
Drill Sergeant
Crash Bomber
Overeager Cadet
Merfolk Prospector
Rampant Growth
Ironbark Treant
Ferocity
Bloodlust
Behind the Ferns
WORKERS
Spore Shambler
Rich Earth
Verdant Tree
Forest’s Favor
Tiger Cub
Flagstone Garrison
NextHand
Ironbark Treant
Merfolk Prospector
Ferocity
Rampant Growth
Bloodlust
Tech 2 card(s)
Get Paid - ($10)
Play Drill Sergeant (1 rune) - ($7)
Play Overeager Cadet (3 runes)
Play Crash Bomber (5 runes) - ($6)
Play Young Treant (7 runes) - ($4)
Play Behind the Ferns - ($2)
Play Bloodlust on the newly played Crash Bomber and Overeager Cadet - ($0)
The old Drill Sergeant moves a rune onto the Panda, the old Cadet, and the old Crash Bomber, and the rest onto the new Drill Sergeant
Both Cadets, both Crash Bombers, the Panda, the Drill Sergeant, and Brave Knight deal 21 to your base.
Float ($0)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
L3 Drakk (1/3)
L5 Calamandra (4/1)
Drill Sergeant (8/8) (5 runes)
Drill Sergeant (3/3)
Playful Panda (3/3)
Overeager Cadet (3/3)
Crash Bomber (3/3)
Young Treant (0/2)
Brave Knight (3/3)
Crash Bomber (2/1)
Overeager Cadet (2/1)
Behind the Ferns
Flagstone Garrison HP: 4
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 10
Damn, 1 turn too slow. GG! I now really wish I had teched Nature reclaims instead of Detonate to kill off your garrison last turn when I had no Zane. Or teched Moments Peace. Or attacked with Arg the turn I played MoLaC to activate it next turn so my 9/9 zane would live (or cal and half your board would die…). Was lots of fun though
@EricF