I know am probably stating the obvious, but I want tp share my thoughts.
Discipline: Imo chosing Discipline tech II means u are mostly going to rely on YLD, since thanks to self pumping or sparring partner’s rune u get nasty flyers that can wreck techs and heroes.
Imo prioritize the dragons, then a mind-parry monk to shield heroes+YLDs. Vigor adept just as overkill or if you are already advantaged. Tech III is a waste of resuorces, imo.
FWIW Rambasa twin synergize well with geiger maxband, safe attacking/sensei’s advice.
As i told @Zejety the other day, if u have 2 rambasa attacking and one survives, the flickering geiger can give you back both rambasa ready for patrolling.
Strenght: Going strenght means relying heavily on a legendary build, otherwise Doubling Barbarbarian + green/growth pump spells make things terrifying (Stampede omg i tremble at the idea of 2 DBs stampeding). Tech III is decent since if u have a huge board, just summoning oathkeeper leaves your opponent defenseless to a 1 turn kill.
Ninjutsu: Still trying to figure this out. Actually can’t make it work for the life of me. I mean porcupine is a hell of a blocker, glorious ninja is better at defending than attacking(is the best crashbarrow stopper available), but long story short, imho they lack real impact. Would be more threatening if things like Mind parry was ninjutsu too. so no nasty kidnapping or doom grasping stuff.
Any advice/critic/further thoughts?