So now I have to stop BAs as P2. Luckily he’s still pretty cut off from MoLaC with me having Future, so that’s useful at least. I’m going to try to threaten Rook early here with a double drop, I don’t want to give away free levels so no hero yet. Next turn probably Fargo + t1, maybe Garth + skele
Temporal Research
Overeager Cadet
Battle Suits
Hooded Executioner
End of Turn Discard
My Thoughts
Trying to keep my options open here, I feel like I may want to load up with Lich’s Bargain, or rush Peace Machine, or do some evasion with like Unphase to kill off Rook (and/or a backline BA). Grabbing OC and Hooded Exec, they feel like good additions. Teching up, grabbing FArgo, putting Neo in front as everything has 2 attack anyway, might as well split 3/3 rather than 4/2. Nullcraft pinging tech 1 as him teching up is definitely the threat, if I can keep tech buildings down I should win.
…
Nice reshuffle draw, I could end up really loading up the board with a draw like that.
Building up our boards on either side, he could try for building his tech 2 here, and the way that opens up all his hero options, iam a little scared. My plan is still growth, try to kill his nullcraft or break his tech 2 if I can. If he forces my reshuffle, I will be happy with the trade. I’m probably teching and midband rook. Lich’s bargain might be a nuisance, but he can’t do that and tech up.
Time Spiral
Tinkerer
Forgotten Fighter
Hooded Executioner
End of Turn Discard
My Thoughts
I debated a lot between playing empty (Hoodie + Cadet + Suits + tower / skele+Garth), boosting Hoodie to take out a bird (making him reshuffle isn’t an awful idea here, he’s probably waiting to load the deck), or teching up. I don’t want to float gold just to have taxman steal it, so no patrolling scav and need to spend down. Ended up on this configuration b/c no matter what, it doesn’t look like I’ll be hitting back with enough to keep him off tech buildings, not when he gets a double-drop like Taxman + Birds. So I might as well spend the gold I’m going to spend anyway. I don’t really want to tech both Garrisons for a 50/50 draw, so I’ll just take the 25% and work with what I draw on the RS.
…
Hoodie isn’t bad, might get a good use from him if he gets aggressive. Likely he’ll tech up, I do need to be a little careful of an instant MoLaC activation. Might want to tech Assimilate next turn just in case.
Yeah I’m teching Assimilate, he’d be bold to go for that play but I’m going to respect the bold potential just in case. Guess I’ll take a KotC as well, and plan to flood next turn. He has just enough gold for Sharks + MoLaC, so it’s possible he’ll try for a rushdown, but I’m hoping it’s just BA and Arg instead (which isn’t exactly a lot better for me but I haven’t had a ton of good openings this game…)
Detonate
Mad Man
Makeshift Rambaster
Charge
Blooming Ancient
Tech 2 card(s)
Get Paid + float + 2 new birds - ($10)
Blooming Ancient - ($6)
Arg to Max, BA+3 - ($0)
1 rune to Gunpoint, Kills Fargo
Brogre trades with Executioner, you draw
Bombaster trades with Cadet
Rook kills Neo Plexus
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info: In Patrol:
Squad Leader: Water Elemental 4/4+A, +1 Rune
Elite:
Scavenger: Bird 1/1
Technician: Bird 1/1
Lookout: Wisp 0/1
In Play:
Bird’s Nest
Rook 2/1
Gunpoint Taxman 4/1, +1 Rune
Argagarg 1/5, lvl 5
Blooming Ancient 3/5, +1 Rune
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
Heh, shame he killed the bird, and also its a shame he didn’t play flagstone, cause I have detonate in hand Oh well, small chance I will redraw it next turn…
Pfff yea, BA is really bad… Idk that there’s much for me to do here honestly. I’m going to hope he greeds a MoLaC but can’t get lethal, or tech DG + LB and hope to stave off the inevitable double tech down that’s coming here.
I’m really shocked you didn’t have more units to play out or summoning a hero.
P1T6
Tech 2 card(s)
Get Paid - ($8)
Blooming Ancient #2, BA+1 - ($4)
Mad Man, BA+2 - ($3)
Makeshift Rambaster, BA+2 - ($1)
Gunpoint trades with Tinkerer, I steal 1g - ($2)
Rook trades with cadet, discard birds nest, Oni to lvl 3, you draw, then I summon zane, BA+2 - ($0)
8 runes total on BAs
move 1 to bird 1, tap arg to buff bird, kill Onimaru, Zane to lvl 3
move remaining 7 to BA1 hit base for 9
Zane hits base for 2
Elemental hits it for 4, to 5
rambaster hits it for 3
mad man suicides into base for 1
move 1 rune to wisp to finish it off. GG @bob199
GG WP, I suppose throwing Vir in front might have saved me lethal but honestly I was done either way.
I’m not really sure where I went wrong, perhaps I needed to 2x lichs bargain first tech? After that Taxman + birds drop, it didn’t feel like there were any good moves to make
On turn 4, I was kinda expecting more of a board clear, but instead you just killed a bird. Admittedly access to my BA and a working bird would have caused you problems, it still seemed like letting me make the first move was a problem.
And I have said before that Blooming Ancients are strictly faster than the peace engine. There are two vulnerable pieces to the peace engine, costing 6g, and the best fuel for it are tech units, meaning you need to stuff the deck with 4-6 techs before it even gets off the ground, so even with a t3 tech 2, it is still rough getting everything lined up. In contrast, growth works right away with just the 1 unit, only costing 4g, and slightly harder to kill with 1 more hp than the Sergeant. Only a little fuel needs to be teched in, usually. Birds are very efficient, possibly one of the most efficient, techs for this, and they are just useful regardless. Arg is obviously amazing with BA, but BA doesn’t strictly rely on cards to generate runes, which is why it can be so much faster.
I agree with everything you said, but I’m still not sure where my opportunity to counterplay was perhaps unphase? I didn’t have a lot in the way of options on turn 4
maybe T1 summonning oni for not going down on cards and teching HE and elite training (for AA and sparkshot) cuz usually rook= birds? idk, zhavier is right, even if u played a garrison off the bat without a sarge and enough teched units peace engine is stuck in second gear. maybe as P2 could be worth trying sun tzu shenanigans?
I’m not sure Oni wouldn’t have been safe. Fargo plus Oni, I would be hard pressed to deal 7 with only 4 on the table and 4g. Admittedly I could maybe afford to skip tech 1, but then I wouldn’t have gunpoint taxman.
I didn’t have Fargo in my T1 hand though I had Plexus, I suppose that’s reasonably safe. Definitely something to try next time (I’m reasonably confident we’ll be playing each other again soon!)