Forgotten Fighter
Time Spiral
Battle Suits
Nullcraft
Temporal Research
Events of Turn:
Upkeep:
Get Gold (4)
Tech 2 cards (except tech 1)
All Teched Cards
Main:
Onimaru (2)
Worker (1)
Workers
Time Spiral
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Onimaru (2/3+1armor lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Nothing
Economy Info:
Cards:
Hand: 4
Deck: 1
Disc: 2
Gold:
Gold: 0
Workers: 6
End of Turn Hand
Tinkerer
Fading Argonaut
Plasmodium
Neo Plexus
Hardened Mox
End of Turn Discard
Temporal Research
Nullcraft
Battle Suits
Forgotten Fighter
My Thoughts
Jeez, not a single ground unit… Off to a great start aren’t we?? sigh Well I think I am going to try to delay tech 1 and work with Elite Training, so we’ll see if that looks like a decent plan.
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Midband Rook - ($2)
Dog moves Mox
Rook walks past Fargo kills Onimaru, goes to lvl 7
Max Rook, Heal - ($1)
Float ($1)
Discard 4, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Rook 4/6, lvl 8
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 5
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
I could kill Oni, his tech skip means it could be worth it., but he would be pretty free to kill Rook unless I skip my tech as well. If I skip my tech, I could get a maxband Rook and a decent money for next turn. I don’t like how big my deck will be after this though… I could just stick with the wall up plan? Nah. If I’d had Ogre instead of dog, maybe.
Fargo shakes his fist at your base, takes it to 18
Garth + Skeleton (3)
Tech 1 (1)
Worker (0)
Workers
Forgotten Fighter, Plasmodium, Time Spiral
Patrol as below
Discard 3 Draw 4 rs Draw 1
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Hardened Mox (1/1+1armor)
Elite:
Scavenger:
Technician: Skeleton (1/1)
Lookout:
In Play:
Garth (1/3 lvl 1)
Fading Argonaut (2/3 fade 2)
Economy Info:
Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
End of Turn Hand
Tinkerer
Neo Plexus
Temporal Research
Nullcraft
Hooded Executioner
End of Turn Discard
My Thoughts
Maybe Fargo should have been in front trololol well at least I have tools to deal with maxband Rook, we’ll see if we can run him down and follow up a Nether Drain. Grabbing Hoodie to help as well.
…
Another decent draw, let’s see where it goes.
Hmmm, kill Garth? Dunno, he got at least 1 new card. Could be nether drain, which might let him kill Rook. But I don’t really need Rook to survive, beyond earthquake, and might as well put up a wall so I can build tech 2. Nether drain lets him spend 5g and get a maxband Garth, killing rook, But he would also need battle suits, which admittedly is bound to come out eventually. All that said, in order to kill rook, he has to not build his tech 2. If he does build his tech 2, I get to earthquake everything next turn, yay!
STARTING HAND
Mad Man
Earthquake
Bloodrage Ogre
Bombaster
WORKERS
Scorch
Bloodburn
Pillage
NextHand
Blooming Ancient
Mad Man
Charge
Makeshift Rambaster
Nautical Dog
Tech 2 card(s)
Get Paid + float - ($9)
Musketeer pings Nullcraft armor
Bird trades with Nullcraft
Bird 2 hits tech 1
Tech 2 Growth - ($5)
Earthquake!, tech 1 broken, HH to 3, and base to 18 - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Rook 4/6+A, lvl 8
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Bird’s Nest
Careless Musketeer 2/1
Bird 1/1
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
So, I could break all the things by skipping my tech 2, but I think forcing him to spend time killing Rook seems worth it, especially when maxing Garth won’t get him anywhere, Oni probably incoming.
Tinkerer, Forgotten Fighter, Plasmodium, Time Spiral
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 17
Tech1 HP: 5
Hero’s Hall HP: 3
In Patrol:
Squad Leader: Onimaru (2/3+1armor lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Garth (3/4+1armor lvl 5 anti-air)
Hooded Executioner (5/1 anti-air)
Hardened Mox (3/2)
Battle Suits
Economy Info:
Cards:
Hand: 3
Deck: 6
Disc: 2
Gold:
Gold: 0
Workers: 8
End of Turn Hand
Nullcraft
Overeager Cadet
Overeager Cadet
End of Turn Discard
Boot Camp
Temporal Research
My Thoughts
Okay, Rook kill is good, Growth t2 down with his deck filling is good, but Zane plays likely are bad. Grabbing another Hoodie but then it’s between Lich’s Bargain and Death Rites for my other tech, I think I’ll go with Lich’s Bargain. Hope to flood the board!
note my base is at 15, you missed the musketeer damage. Also your base is at 18, not 17. The order of events on earthquake makes it not deal anything to the base, the base only loses the 2 from the tech building breaking.
"P2T5
Tech StartingHand Workers
TECH
Gunpoint Taxman
Calypso Vystari
STARTING HAND
Nautical Dog
Charge
Makeshift Rambaster
Blooming Ancient
Mad Man
WORKERS
Scorch
Bloodburn
Pillage
Nautical Dog
NextHand
Bombaster
Bloodrage Ogre
Blooming Ancient
Earthquake
Detonate
Discard
Bird’s Nest
Mad Man
Makeshift Rambaster
Charge
Blooming Ancient
Gunpoint Taxman
Calypso Vystari
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
rebuild Tech 2
Zane, suicides into Onimaru, Garth to lvl 7, maxband fizzles - ($5)
Argagarg to lvl 3 - ($1)
Mad Man and Bird kill Onimaru, Arg to Max - ($0)
Careless Musketeer taps to kill Executioner
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Water Elemental 3/3+A
Elite:
Scavenger: Wisp 0/1
Technician: Argagarg 1/5, lvl 5
Lookout:
In Play:
Careless Musketeer
Bird 1/1
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 7
Gold:
Gold: 0
Workers: 9
Thoughts
Bah, probably shoulda just broke all the things, a simple bombaster play instead of tech 2, and wham, tons of damage. Instead, huge Oni play, oh well, let’s see if I can recover. Denying him the garth maxband is probably good? i guess we shall see.
Nothing to spend money on but teching up, I’m going to go with Future on the premise that his base is getting race-able. We’ll see if that actually pans out, for now though I’m grabbing another Boot Camp (for moving patrollers or buffing mox) and Doom Grasp (smacking down Ancients?). He’s without Zane next turn and no Arg to make quick runes, so that’s a plus at least. Playing empty to hopefully get board flood into play, making a skeleton but not saccing it yet, though I probably will end up doing so. I very much doubt I’ve got much of a chance.
…
Well Lich’s Bargain might be a decent option, we’ll see.
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Blooming Ancient - ($4)
Bloodrage Ogre, BA+1 - ($2)
Rook, BA+1 - ($0)
Move 1 rune to bird, tap Arg to buff Bird, Bird kills Garth, Rook to lvl 3
Move rune to musketeer, trades with SQL cadet
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader: Wisp 0/1+A
Elite:
Scavenger: Bloodrage Ogre 3/2
Technician: Rook 2/4, lvl 3
Lookout:
In Play:
Bird 2/2, +1 Rune
Argagarg 1/2, lvl 5
Blooming Ancient 2/4
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Growth)
Economy Info: Cards:
Hand: 4
Deck: 9
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
Well, future is a big surprise. I don’t think omegacrons would be enough to save him, though my base is getting low. With how down on cards he is, im betting he was aiming for garth to save his hand, so killing him instead of other things seems like the right plan. Oni could cause some issues, but I’ll just have to roll the dice.
I thought the explosive oni play on turn 5 after I chose to build my tech 2 instead of blowing up all your stuff was pretty impressive, and had me worried, but when you blew your whole hand I knew I had to prevent you from using garth to draw back.
Luck of the draw those spells all came together, but yea that was barely making things even. Had I patrolled correctly on my turn 2 to keep Oni alive, I’m not even sure things would have gone significantly better.
It was gutsy of you to tech Earthquake + Birds first, nice to get them to line up like they did