[LDT2] Round 7 - FrozenStorm (Future + Necro & Peace) vs. Zhavier ([Anarchy]/Strength/Growth)

GL HF @zhavier!

Player 1, Turn 1

P1 [Future]/Peace/Necro vs P2 [Anarchy]/Strength/Growth

Starting Hand

Forgotten Fighter
Time Spiral
Battle Suits
Nullcraft
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except tech 1)
All Teched Cards

Main:

  • Onimaru (2)
  • Worker (1)
Workers

Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Nothing

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Tinkerer
Fading Argonaut
Plasmodium
Neo Plexus
Hardened Mox

End of Turn Discard

Temporal Research
Nullcraft
Battle Suits
Forgotten Fighter

My Thoughts

Jeez, not a single ground unit… Off to a great start aren’t we?? sigh Well I think I am going to try to delay tech 1 and work with Elite Training, so we’ll see if that looks like a decent plan.


1 Like

P2T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Nautical Dog
Scorch
Mad Man
Pillage


WORKERS
Scorch


NextHand

Charge
Bloodburn
Bloodrage Ogre
Bombaster
Careless Musketeer


Discard

Mad Man
Pillage
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Nautical Dog - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog 1/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Let’s see if I can improve on my player 2 performance. Oni seems pretty good for me, maybe…

Player 1, Turn 2

P1 [Future]/Peace/Necro vs P2 [Anarchy]/Strength/Growth

Starting Hand

Tinkerer
Fading Argonaut
Plasmodium
Neo Plexus
Hardened Mox

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards (except tech 1)
All Teched Cards

Elite Training, Boot Camp


Main:

  • Hardened Mox (3)
  • Fading Argonaut (1)
  • Worker (0)
Workers

Plasmodium, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Fading Argonaut (2/3 fade 3)
  • :target: Lookout:

In Play:

  • Onimaru (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Battle Suits
Elite Training
Boot Camp
Forgotten Fighter

End of Turn Discard
My Thoughts

Yeah idk if this plan is going to work out or not but at least I can try something different…

Good draw at least to make a play


P2T2


Tech StartingHand Workers

TECH
Bird’s Nest
Earthquake


STARTING HAND
Bombaster
Bloodrage Ogre
Bloodburn
Careless Musketeer
Charge


WORKERS
Scorch
Bloodburn


NextHand

Charge
Careless Musketeer
Pillage
Makeshift Rambaster
Bird’s Nest


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Midband Rook - ($2)
Dog moves Mox
Rook walks past Fargo kills Onimaru, goes to lvl 7
Max Rook, Heal - ($1)

Float ($1)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rook 4/6, lvl 8

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I could kill Oni, his tech skip means it could be worth it., but he would be pretty free to kill Rook unless I skip my tech as well. If I skip my tech, I could get a maxband Rook and a decent money for next turn. I don’t like how big my deck will be after this though… I could just stick with the wall up plan? Nah. If I’d had Ogre instead of dog, maybe.

I’m dumb lol

Player 1, Turn 3

P1 [Future]/Peace/Necro vs P2 [Anarchy]/Strength/Growth

Starting Hand

Battle Suits
Elite Training
Boot Camp
Forgotten Fighter

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards (except tech 1)
All Teched Cards

Hooded Executioner, Nether Drain
Elite Training, Boot Camp


Main:

  • Fargo shakes his fist at your base, takes it to 18
  • Garth + Skeleton (3)
  • Tech 1 (1)
  • Worker (0)
Workers

Forgotten Fighter, Plasmodium, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth (1/3 lvl 1)
  • Fading Argonaut (2/3 fade 2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Tinkerer
Neo Plexus
Temporal Research
Nullcraft
Hooded Executioner

End of Turn Discard
My Thoughts

Maybe Fargo should have been in front trololol well at least I have tools to deal with maxband Rook, we’ll see if we can run him down and follow up a Nether Drain. Grabbing Hoodie to help as well.

Another decent draw, let’s see where it goes.


P2T3


Tech StartingHand Workers

TECH
Blooming Ancient
Surprise Attack


STARTING HAND
Charge
Makeshift Rambaster
Careless Musketeer
Pillage
Bird’s Nest


WORKERS
Scorch
Bloodburn
Pillage


NextHand

Bloodrage Ogre
Bombaster
Earthquake
Mad Man


Discard

Makeshift Rambaster
Charge
Blooming Ancient
Surprise Attack


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Bird’s Nest - ($5)
Tech 1 - ($3)
Careless Musketeer - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 4/6+A, lvl 8
  • :psfist: Elite:
  • :ps_: Scavenger: Bird 1/1
  • :pschip: Technician: Bird 1/1
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Careless Musketeer 2/1

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Hmmm, kill Garth? Dunno, he got at least 1 new card. Could be nether drain, which might let him kill Rook. But I don’t really need Rook to survive, beyond earthquake, and might as well put up a wall so I can build tech 2. Nether drain lets him spend 5g and get a maxband Garth, killing rook, But he would also need battle suits, which admittedly is bound to come out eventually. All that said, in order to kill rook, he has to not build his tech 2. If he does build his tech 2, I get to earthquake everything next turn, yay!

Player 1, Turn 4

P1 [Future]/Peace/Necro vs P2 [Anarchy]/Strength/Growth

Starting Hand

Tinkerer
Neo Plexus
Temporal Research
Nullcraft
Hooded Executioner

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards (except tech 1)
All Teched Cards

Overeager Cadet x2
Hooded Executioner, Nether Drain
Elite Training, Boot Camp


Main:

  • Hero’s Hall (5)
  • Hooded Executioner (3)
  • Nullcraft (1)
  • Worker (0)
Workers

Tinkerer, Forgotten Fighter, Plasmodium, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Skeleton (1/1)
  • :exhaust: Technician: Fading Argonaut (2/3 fade 1)
  • :target: Lookout: Hardened Mox (1/1)

In Play:

  • Garth (1/3 lvl 1)
  • Hooded Executioner (3/3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Nether Drain
Battle Suits
Elite Training
Boot Camp

End of Turn Discard
My Thoughts

Rumbling bumbling stumbling, I’m going to play for Double hero trouble next turn, we’ll see if it pans out. Grabbing OCs cuz why not


P2T4


Tech StartingHand Workers

TECH
Blooming Ancient
Detonate


STARTING HAND
Mad Man
Earthquake
Bloodrage Ogre
Bombaster


WORKERS
Scorch
Bloodburn
Pillage


NextHand

Blooming Ancient
Mad Man
Charge
Makeshift Rambaster
Nautical Dog


Tech 2 card(s)
Get Paid + float - ($9)
Musketeer pings Nullcraft armor
Bird trades with Nullcraft
Bird 2 hits tech 1
Tech 2 Growth - ($5)
Earthquake!, tech 1 broken, HH to 3, and base to 18 - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 4/6+A, lvl 8
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bird’s Nest
  • Careless Musketeer 2/1
  • Bird 1/1

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

So, I could break all the things by skipping my tech 2, but I think forcing him to spend time killing Rook seems worth it, especially when maxing Garth won’t get him anywhere, Oni probably incoming.

Player 1, Turn 5

P1 [Future]/Peace/Necro vs P2 [Anarchy]/Strength/Growth

Starting Hand

Nether Drain
Battle Suits
Elite Training
Boot Camp
Temporal Research (bc)

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Fargo fades away
  • Tech 2 cards (except tech 1)
All Teched Cards

Hooded Executioner,
Overeager Cadet x2
Hooded Executioner, Nether Drain
Elite Training, Boot Camp


Main:

  • Onimaru (6)
  • Nether Drain Rook, he’s 3/5 and Garth gets +2 levels (5)
  • Battle Suits (3)
  • Elite Training to Hoodie and Garth (1)
  • Skeleton peels Rooks armor, Hoodie kills him, Garth to level 5
  • Garth and Mox break your tech 2, your base to 16
  • Boot Camp Mox, rs draw 1 (0)
Workers

Tinkerer, Forgotten Fighter, Plasmodium, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 17
  • Tech1 HP: 5
  • Hero’s Hall HP: 3

In Patrol:

  • :psblueshield: Squad Leader: Onimaru (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Garth (3/4+1armor lvl 5 anti-air)
  • Hooded Executioner (5/1 anti-air)
  • Hardened Mox (3/2)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Nullcraft
Overeager Cadet
Overeager Cadet

End of Turn Discard

Boot Camp
Temporal Research

My Thoughts

Okay, Rook kill is good, Growth t2 down with his deck filling is good, but Zane plays likely are bad. Grabbing another Hoodie but then it’s between Lich’s Bargain and Death Rites for my other tech, I think I’ll go with Lich’s Bargain. Hope to flood the board!


1 Like

note my base is at 15, you missed the musketeer damage. Also your base is at 18, not 17. The order of events on earthquake makes it not deal anything to the base, the base only loses the 2 from the tech building breaking.

"P2T5


Tech StartingHand Workers

TECH
Gunpoint Taxman
Calypso Vystari


STARTING HAND
Nautical Dog
Charge
Makeshift Rambaster
Blooming Ancient
Mad Man


WORKERS
Scorch
Bloodburn
Pillage
Nautical Dog


NextHand

Bombaster
Bloodrage Ogre
Blooming Ancient
Earthquake
Detonate


Discard

Bird’s Nest
Mad Man
Makeshift Rambaster
Charge
Blooming Ancient
Gunpoint Taxman
Calypso Vystari


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
rebuild Tech 2
Zane, suicides into Onimaru, Garth to lvl 7, maxband fizzles - ($5)
Argagarg to lvl 3 - ($1)
Mad Man and Bird kill Onimaru, Arg to Max - ($0)
Careless Musketeer taps to kill Executioner

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental 3/3+A
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician: Argagarg 1/5, lvl 5
  • :target: Lookout:

In Play:

  • Careless Musketeer
  • Bird 1/1

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Bah, probably shoulda just broke all the things, a simple bombaster play instead of tech 2, and wham, tons of damage. Instead, huge Oni play, oh well, let’s see if I can recover. Denying him the garth maxband is probably good? i guess we shall see.

"

Player 1, Turn 6

P1 [Future]/Peace/Necro vs P2 [Anarchy]/Strength/Growth

Starting Hand

Nullcraft
Overeager Cadet
Overeager Cadet

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards (except tech 1)
All Teched Cards

Boot Camp, Doom Grasp
Hooded Executioner, Lich’s Bargain
Overeager Cadet x2
Hooded Executioner, Nether Drain
Elite Training, Boot Camp


Main:

  • Nullcraft, it and Mox kill SQL (6)
  • Garth smacks Arg to 2hp
  • Overeager Cadet
  • Overeager Cadet
  • Tech 2 Future (2)
  • Skeleton (1)
Workers

Tinkerer, Forgotten Fighter, Plasmodium, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE
  • Hero’s Hall HP: 3

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Overeager Cadet (3/2)
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Garth (3/3 lvl 7)
  • Hardened Mox (3/2)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Neo Plexus
Lich’s Bargain

End of Turn Discard

Boot Camp
Temporal Research
Boot Camp
Doom Grasp
Nullcraft
Hooded Executioner

My Thoughts

Nothing to spend money on but teching up, I’m going to go with Future on the premise that his base is getting race-able. We’ll see if that actually pans out, for now though I’m grabbing another Boot Camp (for moving patrollers or buffing mox) and Doom Grasp (smacking down Ancients?). He’s without Zane next turn and no Arg to make quick runes, so that’s a plus at least. Playing empty to hopefully get board flood into play, making a skeleton but not saccing it yet, though I probably will end up doing so. I very much doubt I’ve got much of a chance.

Well Lich’s Bargain might be a decent option, we’ll see.


P2T6


Tech StartingHand Workers

TECH
Surprise Attack
Artisan Mantis


STARTING HAND
Earthquake
Blooming Ancient
Detonate
Bombaster
Bloodrage Ogre


WORKERS
Scorch
Bloodburn
Pillage
Nautical Dog
Earthquake


NextHand

Makeshift Rambaster
Surprise Attack
Gunpoint Taxman
Detonate


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Blooming Ancient - ($4)
Bloodrage Ogre, BA+1 - ($2)
Rook, BA+1 - ($0)
Move 1 rune to bird, tap Arg to buff Bird, Bird kills Garth, Rook to lvl 3
Move rune to musketeer, trades with SQL cadet

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp 0/1+A
  • :psfist: Elite:
  • :ps_: Scavenger: Bloodrage Ogre 3/2
  • :pschip: Technician: Rook 2/4, lvl 3
  • :target: Lookout:

In Play:

  • Bird 2/2, +1 Rune
  • Argagarg 1/2, lvl 5
  • Blooming Ancient 2/4

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Well, future is a big surprise. I don’t think omegacrons would be enough to save him, though my base is getting low. With how down on cards he is, im betting he was aiming for garth to save his hand, so killing him instead of other things seems like the right plan. Oni could cause some issues, but I’ll just have to roll the dice.

1 Like

Player 1, Turn 7

P1 [Future]/Peace/Necro vs P2 [Anarchy]/Strength/Growth

Starting Hand

Neo Plexus
Lich’s Bargain

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards (except tech 1)
All Teched Cards

Xenostalker, Void Star
Boot Camp, Doom Grasp
Hooded Executioner, Lich’s Bargain
Overeager Cadet x2
Hooded Executioner, Nether Drain
Elite Training, Boot Camp


Main:

  • Onimaru to level 6 (2)
  • Cadet kills SQL
  • Mox and skeleton kill Rook, Oni maxbands and gets 3 ducks
  • Worker (1)
Workers

Neo Plexus, Tinkerer, Forgotten Fighter, Plasmodium, Time Spiral

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE
  • Hero’s Hall HP: 3

In Patrol:

  • :psblueshield: Squad Leader: Soldier (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Soldier (1/1)
  • :exhaust: Technician: Onimaru (4/5 lvl 8)
  • :target: Lookout:

In Play:

  • Overeager Cadet (3/2)
  • Hardened Mox (3/2)
  • Soldier (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 10

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Elite Training
Nether Drain
Fading Argonaut

End of Turn Discard

Boot Camp
Temporal Research
Boot Camp
Doom Grasp
Nullcraft
Hooded Executioner
Xenostalker
Void Star
Overeager Cadet
Lich’s Bargain

My Thoughts

Oof Garth dying there suuuucks. This is probably over but I guess we’ll rough it out and see


P2T7


StartingHand Workers

STARTING HAND
Surprise Attack
Detonate
Makeshift Rambaster
Gunpoint Taxman
Mad Man


WORKERS
Scorch
Bloodburn
Pillage
Nautical Dog
Earthquake


NextHand

Bombaster
Careless Musketeer
Artisan Mantis
Surprise Attack


Discard

Surprise Attack
Detonate
Gunpoint Taxman


Tech 0 card(s)
Get Paid - ($10)
Zane BA+1 - ($8)
Mad Man, BA+1 - ($7)
Surprise Attack, BA+2 - ($2)
Makeshift Rambaster, BA+1 - ($0)
Bird kills SQL
Arg kills Scav
Sharks Kill Onimaru, Zane to lvl 3
BA hits base to 11
Move 5 runes to Makeshift Rambaster, hit base to 3
Brogre destroys base, GG!

@bob199

2 Likes

GG WP, my idiot moment of allowing Oni to be killed Turn 2 was a big problem I couldn’t fight back from

1 Like

I thought the explosive oni play on turn 5 after I chose to build my tech 2 instead of blowing up all your stuff was pretty impressive, and had me worried, but when you blew your whole hand I knew I had to prevent you from using garth to draw back.

1 Like

Luck of the draw those spells all came together, but yea that was barely making things even. Had I patrolled correctly on my turn 2 to keep Oni alive, I’m not even sure things would have gone significantly better.

It was gutsy of you to tech Earthquake + Birds first, nice to get them to line up like they did :wink:

Yea, I like to take risks sometimes.

1 Like