You too!
Man, that’s a mean opening with Zane in the box, and Mad Man in the starter somewhere.
P2T1
StartingHand Workers
STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Smoker
Aged Sensei
Grappling Hook
WORKERS
Smoker
NextHand
Savior Monk
Safe Attacking
Fox Viper
Snapback
Fox Primus
Discard
Morningstar Flagbearer
Sensei’s Advice
Grappling Hook
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech I - ($3)
Recruit Aged Sensei - ($2)
Summon Troq Bashar - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
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[I]Squad Leader[/I]: Troq Bashar, Lv. 1 (2/3+a)
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[I]Elite[/I]: Aged Sensei (1+1/1)
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[I]Scavenger[/I]:
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[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
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[B]Buildings:[/B]
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Base HP: 20
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Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 6
[details=Thoughts][spoiler]
So, any hero I play will die… and if I don’t play a hero, I’m dealing with expensive Flagbearer or letting BRO/Lv.1 Zane attack and live. So I might as well bite the bullet by putting out a sacrificial bull. If I’d had Savior Monk this turn, I would have played that instead of Troq. Likewise, might as well get the Tech I out early. If he wants to bust it up this turn instead of plowing damage into my base, it’ll save me in the long run. (Of course, he might just poke it this turn to take it out next, but so be it.)
His deck is designed to go MoLaC easily, but also has Gunship rush or Dino-Birds.
I’m going to need some versatile style, but I should also remember my ninjas. Shuriken Hail is unusually good against Red’s weenies (plus birds/wisps). Glorious Ninja and Porcupine are probably my best units against powered-up aggression. Hired Stomper is great for its removal, but Bashing seems like a hard spec to make work. At Tech I, IPN and Iron Man are looking good.
So, the real question is victory condition… Sets will never survive long enough to get out FDS, so Ninja army is out. Daigo doesn’t have haste, and effectively has only 6HP (and can’t patrol to protect those HP). Seems really hard to use. Duck is decent? MoLaC will probably hit before then… In ults, we have have TPoS, which is doable, but maybe not twice. Final Smash is not really a game-ender, but might work here better than against most. Destroy a bird, bounce a Taxman, take a Blooming Ancient? 6 is expensive though, and so is getting Troq to max (let alone surviving).
I’m leaning towards… Fox’s Den School+GN, actually. With IPN/Iron Man/heroes on defense? Now I’m wishing I hadn’t workered Smoker. I’ll also want to keep Primus around for anti-air.
Not sure what to put in for my first techs; his turn will determine if Tech I units will even be viable. If not, I’m leaning toward VStyle and Shuriken Hail.
[/spoiler]
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