[LDT2] FrozenStorm (Future + Necro & Peace) vs. RathyAro ([Finesse]/Peace/Truth)

GL HF @rathyAro!

Player 1, Turn 1

P1 [Future]/Peace/Necro vs P2 [Finesse]/Peace/Truth

Starting Hand

Plasmodium
Forgotten Fighter
Tinkerer
Nullcraft
Neo Plexus

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards (except tech 1)
All Teched Cards

Main:

  • Plasmodium (2)
  • Worker (1)
Workers

Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

End of Turn Hand

Battle Suits
Hardened Mox
Temporal Research
Fading Argonaut
Time Spiral

End of Turn Discard

Neo Plexus
Nullcraft
Tinkerer

My Thoughts

This is a strange matchup for me. I can’t safely use Mox b/c of Wither. Nullcraft is still solid, Plexus is fine, Tinkerer is okay, but Forgotten Fighter isn’t going to be super helpful against his tech 1. Boot Camp would be great against Hounds if he goes for that, not sure what he’ll do though. I’m going to punt on Plasmo for right now, hoping to bring some pain at tech 1.


"P2T1


Starting Hand

STARTING HAND
Wither
Bloom
Tenderfoot
Helpful Turtle
Timely Messenger


Workers]
WORKERS
Helpful Turtle


Next Hand

Spark
Fruit Ninja
Granfalloon Flagbearer
Older Brother
Brick Thief


Discard

Bloom
Wither
Tenderfoot
Timely Messenger


Tech 0 card(s)
Get Paid - ($5)
River - ($3)
Bloom on River - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River (3/4, Level 1, +1/+1 rune)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4
    Gold:
  • Gold: 0
  • Workers: 6
    "

River, have you been working out?

Player 1, Turn 2

P1 [Future]/Peace/Necro vs P2 [Finesse]/Peace/Truth

Starting Hand

Battle Suits
Hardened Mox
Temporal Research
Fading Argonaut
Time Spiral

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards (except tech 1)
All Teched Cards

Overeager Cadet, Hooded Executioner


Main:

  • Fading Argonaut (4)
  • Worker (3)
  • Tech 1 (1)
Workers

Hardened Mox, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3+1armor fade 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Time Spiral
Tinkerer
Battle Suits
Temporal Research
Overeager Cadet

End of Turn Discard
My Thoughts

Buff River, so he’s definitely looking to do the Discord thing he’s been doing. Fargo’s a pretty good bet to trade well in SQL despite a buff River, looming threat of Plasmo will be hanging over him. I’m going to opt away from Boot Camp for now, instead grab Hoodie. I feel like Fencers or BK are more likely for what he’s setting up, and Hoodie works well to get surprise kills, plus I’d do well to have a non-hero thing to spend some dollars on. Will likely try to rush Peace Engine though, guess we’ll see how this all pans out.


"P2T2


Tech

TECH
Discord
Nimble Fencer


Starting Hand]
STARTING HAND
Spark
Fruit Ninja
Granfalloon Flagbearer
Brick Thief
Older Brother


Workers]
WORKERS
Helpful Turtle
Fruit Ninja


Next Hand

Nimble Fencer
Granfalloon Flagbearer
Timely Messenger
Wither


Tech 2 card(s)
Get Paid - ($6)
Spark Fading Argonaut - ($5)
River kills Fading Argonaut
Worker - ($4)
Tech I - ($3)
Older Brother - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Older Brother (2+1Attack/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • River (3/2, Level 1, +1/+1 rune)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0
    Gold:
  • Gold: 1
  • Workers: 7
    "

Player 1, Turn 3

P1 [Future]/Peace/Necro vs P2 [Finesse]/Peace/Truth

Starting Hand

Time Spiral
Tinkerer
Battle Suits
Temporal Research
Overeager Cadet

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards (except tech 1)
All Teched Cards

Overeager Cadet, Flagstone Garrison
Overeager Cadet, Hooded Executioner


Main:

  • Overeager Cadet
  • Battle Suits (5)
  • Vir (3)
  • Worker (2)
Workers

Time Spiral, Hardened Mox, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Vir (2/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Plasmodium (forecast 1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

End of Turn Hand

Hooded Executioner
Nullcraft
Neo Plexus
Fading Argonaut

End of Turn Discard
My Thoughts

I don’t think bringing Plasmo in helps as I 100% expect Discord now. Possible that two step or fencer or maybe bk or hound is the other. I have the advantage of peace machine being tough for him with me having assimilate, so I’m just going to play to protect tech 1 and set up to protect tech 2


"P2T3


Tech

TECH
Boot Camp
Boot Camp


Starting Hand]
STARTING HAND
Timely Messenger
Nimble Fencer
Granfalloon Flagbearer
Wither


Workers]
WORKERS
Helpful Turtle
Fruit Ninja


Next Hand

Bloom
Tenderfoot
Spark
Discord


Discard

Wither
Granfalloon Flagbearer
Nimble Fencer
Boot Camp
Boot Camp


Tech 2 card(s)
Get Paid + float - ($8)
River to level 3 midband - ($6)
River kills Overeager Cadet
Wither on Vir - ($4)
Older Brother kills Vir, River to level 5 maxband
Timely Messenger
Heroes Hall - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:
    In Play:
  • River (4/5, Level 5, +1/+1 rune)
  • Older Brother (2/1)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5
    Gold:
  • Gold: 2
  • Workers: 7
    "

Player 1, Turn 4

P1 [Future]/Peace/Necro vs P2 [Finesse]/Peace/Truth

Starting Hand

Hooded Executioner
Nullcraft
Neo Plexus
Fading Argonaut

Events of Turn:


Upkeep:

  • Get Gold (7+2float+1scav)
  • Tech 2 cards (except tech 1)
All Teched Cards

Drill Sergeant, Doom Grasp
Overeager Cadet, Flagstone Garrison
Overeager Cadet, Hooded Executioner


Main:

  • Nullcraft, kill Older Brother (8)
  • Hooded Executioner (6)
  • Worker (5)
  • Tech 2 Peace (1)
Workers

Neo Plexus, Time Spiral, Hardened Mox, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Plasmodium (4/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Hooded Executioner (4/3)
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Tinkerer
Overeager Cadet
Temporal Research

End of Turn Discard

Overeager Cadet
Drill Sergeant
Doom Grasp
Fading Argonaut

My Thoughts

I’m continuing to get him to spend cards on spells to not really get a lot done. Teching a DS and a Doom Grasp just in case I can’t reel in River or the likely Onimaru coming to join her. I could break the hero’s hall but honestly I don’t want to give the card, not worth it, but going down another card to bring Nullcraft out to start picking on things does seem worth it, so I’ll go for that. 75% to get Garrison but in case I don’t, I suppose patrolling hoodie in Techn would be good, and in the instance I don’t get it even then? I guess there’s always Vir or Temporal Research. At least I can rest relatively easy that he’s only breaking the tech 2 if he’s managed to draw Appel Stomp or Boot Camp, and either one isn’t going to be buying him anything but a slight reprieve before Peace engine starts rolling. I’m comfortable playing slow for now. He’s mortgaging cycling and workers just to keep the board even it seems like.

Oof, didn’t get the Garrison. Guess we’ll see how this goes…


"P2T4


Tech

TECH
Appel Stomp
Appel Stomp


Starting Hand]
STARTING HAND
Tenderfoot
Bloom
Spark
Discord


Workers]
WORKERS
Helpful Turtle
Fruit Ninja
Spark


Next Hand

Brick Thief
Boot Camp
Older Brother (2/1)
Granfalloon Flagbearer
Timely Messenger (1/1)


Tech 2 card(s)
Get Paid + float - ($9)
Quince, make a Mirror Illusion - ($7)
Quince to level 5 maxband - ($3)
Mirror Illusion copies Plasmodium - ($1)
Plasmodium Illusion and Timely Messenger trade with your Plasmodium
Worker - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Quince (1/5+1Armor, Level 5)
  • :psfist: Elite:
  • :ps_: Scavenger: River (4/5, Level 5, +1/+1 rune)
  • :pschip: Technician:
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 8
    "

Player 1, Turn 5

P1 [Future]/Peace/Necro vs P2 [Finesse]/Peace/Truth

Starting Hand

Tinkerer
Overeager Cadet
Temporal Research

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards (except tech 1)
All Teched Cards

Drill Sergeant, Knight of the Conclave
Drill Sergeant, Doom Grasp
Overeager Cadet, Flagstone Garrison
Overeager Cadet, Hooded Executioner


Main:

  • Garth to maxband, fetch Drill Sergeant (1)
  • Overeager Cadet, Ds +1
  • Move a rune to Nullcraft, it and Hoodie kill Quince, levels fizzle
  • Worker (0)
Workers

Temporal Research, Neo Plexus, Time Spiral, Hardened Mox, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/2+1)
  • :psfist: Elite:
  • :pspig: Scavenger: Garth (3/4 lvl 7)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Hooded Executioner (4/2)
  • Drill Sergeant (4/3)
  • Nullcraft (2/2)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Flagstone Garrison
Drill Sergeant
Overeager Cadet

End of Turn Discard
My Thoughts

That feels like a lot to spend just to kill Plasmo. I think I have total command of the game now, even if it’s a bad draw of like Plasmo and Doom grasp on the RS

Nope, perfect draw, this looks really over


1 Like

"P2T5


Tech

TECH
Harmony
Harmony


Starting Hand]
STARTING HAND
Brick Thief
Granfalloon Flagbearer
Boot Camp
Older Brother (2/1)
Timely Messenger (1/1)
Tenderfoot


Workers]
WORKERS
Helpful Turtle
Fruit Ninja
Spark


Next Hand

Boot Camp
Appel Stomp
Wither


Discard

Harmony
Harmony
Boot Camp
Older Brother (2/1)


Tech 2 card(s)
Get Paid - ($8)
River kills Overeager Cadet
Onimaru - ($6)
Boot Camp River, draw 1 - ($5)
Granfalloon Flagbearer - ($3)
Brick Thief, your Tech I to 4 - ($2)
Tenderfoot
Timely Messenger

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brick Thief (2/1+1Armor)
  • :psfist: Elite: Timely Messenger (1+1Attack/1)
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician: Onimaru (2/3, Level 1)
  • :target: Lookout:
    In Play:
  • River (5/3, Level 5, 2 +1/+1 runes)
  • Granfalloon Flagbearer (2/2)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 4
    Gold:
  • Gold: 2
  • Workers: 8
    "

Player 1, Turn 6

P1 [Future]/Peace/Necro vs P2 [Finesse]/Peace/Truth

Starting Hand

Flagstone Garrison
Drill Sergeant
Overeager Cadet
Tinkerer (DS)
Doom Grasp (OC)
Plasmodium (Tink)

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards (except tech 1)
All Teched Cards

Flagstone Garrison, Knight of the Conclave
Drill Sergeant, Knight of the Conclave
Drill Sergeant, Doom Grasp
Overeager Cadet, Flagstone Garrison
Overeager Cadet, Hooded Executioner


Main:

  • Flagstone Garrison (6)
  • Drill Sergeant (new one will be Bilco), old DS (Hartman) +1, draw 1 (3)
  • Overeager Cadet, DS +1 each, draw 1
  • Tinkerer, DS +1 each, draw 1 (1)
  • Nullcraft kills Flagbearer
  • Garth kills Brick Thief
  • DS Hartman kills Onimaru, takes 2 damage, you get a card
  • Hoodie kills Tenderfoot, takes 1 damage, you get a gold
  • Make a skeleton (0)
  • Move 2 runes to skeleton, 1 to tinkerer and 1 to nullcraft, leaving the last of 5 generated this turn on Hartman
Workers

Temporal Research, Neo Plexus, Time Spiral, Hardened Mox, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 4 PEACE

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (3/3+1armor)
  • :psfist: Elite: Tinkerer (2+1/3)
  • :pspig: Scavenger: Overeager Cadet (3/2)
  • :exhaust: Technician:
  • :target: Lookout: DS Bilco (4/3)

In Play:

  • Hooded Executioner (4/1)
  • DS Hartman (5/2)
  • Nullcraft (3/3)
  • Garth (3/2 lvl 7)
  • Flagstone Garrison (4hp)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Fading Argonaut
Knight of the Conclave
Overeager Cadet
Doom Grasp

End of Turn Discard
My Thoughts

Flagbearer is definitely annoying, but this is just temporary defense for him. I’m coming with some serious bulldozing. I’ll spread the rune love around s.t. Messenger can’t kill anything that River dies to any of my blockers. Even with Appel Stomp, I don’t fear him doing too much damage to me, but just in case, I’ll tech another Garrison so I don’t lose too much momentum.

Well I think I’m in the clear unless he somehow kills my Garrison AND Garth, but even then I should have enough to hit back with to cause havoc.


"P2T6


Tech

TECH
Dreamscape
Dreamscape


Starting Hand]
STARTING HAND
Boot Camp
Appel Stomp
Wither
Discord
Bloom


Workers]
WORKERS
Helpful Turtle
Fruit Ninja
Spark


Next Hand

Nimble Fencer
Appel Stomp
Dreamscape
Brick Thief (2/1+1Armor)


Tech 2 card(s)
Get Paid + float - ($10)
Scavenger - ($11)
Appel Stomp on Skeleton, draw 1 - ($10)
Discord kills Hooded Executioner - ($8)
Timely Messenger trades with Overeager Cadet, you get 1 gold
Quince, make a Mirror Illusion - ($6)
Quince to level 3 midband - ($4)
Mirror Illusion copies Nullcraft - ($2)
Wither on Hartman - ($0)
Nullcraft Mirror kills Hartman
River trades with Bilco

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Quince (1/4, Level 3)
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 13
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 8
    "

Did I miss something that moved Tinkerer out of the way to allow that? Or did you miss Tinkerer blocking?

Edit Nevermind, I figured this out lol

Thank goodness. I want to get through at least one game without making a mistake lol.

1 Like

I just mixed up my own made up names lol

Player 1, Turn 7

P1 [Future]/Peace/Necro vs P2 [Finesse]/Peace/Truth

Starting Hand

Fading Argonaut
Knight of the Conclave
Overeager Cadet
Doom Grasp
Flagstone Garrison (oc)
KotC + Plasmo (KotC)

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • Tech 2 cards (except tech 1)
All Teched Cards

Hooded Executioner, Nether Drain
Flagstone Garrison, Knight of the Conclave
Drill Sergeant, Knight of the Conclave
Drill Sergeant, Doom Grasp
Overeager Cadet, Flagstone Garrison
Overeager Cadet, Hooded Executioner


Main:

  • Overeager Cadet, draw 1
  • Flagstone Garrison (7)
  • Knight of the Conclave, draw 2
  • Onimaru (5)
  • Doom Grasp, sac OC to kill Quince, Oni to lvl 3, you get a card (1)
  • Nullcraft and tinkerer break your t1, your base to 18
  • Garth and Skeleton hit your base to 12
  • worker (0)
Workers

Plasmodium, Temporal Research, Neo Plexus, Time Spiral, Hardened Mox, Forgotten Fighter

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 4 PEACE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Oni (2/3 lvl 3)

In Play:

  • Skeleton (3/3)
  • Nullcraft (3/3)
  • Garth (3/2 lvl 7)
  • Tinkerer (2/3)
  • Knight of the Conclave (forecast 3)
  • Flagstone Garrison (4hp)
  • Flagstone Garrison (4hp)
  • Battle Suits

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Overeager Cadet
Nether Drain
Doom Grasp
Drill Sergeant

End of Turn Discard
My Thoughts

Well losing both DS slows me down but I have command of the board, this is donezo


"P2T7


Tech

TECH
Brave Knight
Brave Knight


Starting Hand]
STARTING HAND
Appel Stomp
Nimble Fencer
Brick Thief (2/1+1Armor)
Dreamscape
Older Brother (2/1)


Workers]
WORKERS
Helpful Turtle
Fruit Ninja
Spark
Dreamscape


Next Hand

Timely Messenger (1+1Attack/1)
Wither
Tenderfoot (1/2)
Harmony


Discard

Nimble Fencer
Appel Stomp
Brave Knight
Brave Knight


Tech 2 card(s)
Get Paid - ($8)
Rebuild Tech I
Older Brother - ($6)
Brick Thief, your Tech I down to 3, my base up to 13 - ($4)
Worker - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Older Brother (2/2)
  • :pschip: Technician: Brick Thief (2/1)
  • :target: Lookout:
    In Play:

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 4
    Gold:
  • Gold: 3
  • Workers: 9
    "

I’m on my phone but short version is I tech 2 boot camp, play DS, then OC, then KotC, then DS to draw the Boot Camps, move both your blockers, then kill your base

GG WP, I respect the refusal to surrender!

Never surrender! and yeah i figured the game was probably over. The peace mirror is interesting when your opponent can just take your garrison. Was interesting to try and find another way. gg.

edit: totally forgot @Bob199

1 Like