[LDT2] ARMed_Pirate (Discipline + Ninjutsu & Bashing) vs. codexnewb ( Feral + Growth & Finesse)

Greetings @codexnewb!

Good luck t’ye, and may we enjoy this!

P1T1


StartingHand Workers

STARTING HAND
Morningstar Flagbearer
Savior Monk
Fox Primus
Fox Viper
Grappling Hook

WORKERS

Fox Viper

NextHand

Sensei’s Advice
Smoker
Safe Attacking
Aged Sensei
Snapback

Discard

Grappling Hook
Savior Monk
Fox Primus

Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Recruit Morningstar Flagbearer - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Morningstar Flagbearer (2/2+a, Flagbearer)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

[details=Thoughts][spoiler]
I didn’t draw Smoker or Sensei for the Grave+1-drop, but Flagbearers are good against Green. Won’t help with Forest’s Favor, but it’ll take care of Rampant Growth and Spore Shambler for a bit.

With Green’s beef, I’m probably shooting for evasion? Maybe even Rambasa Twin+Hidden Ninja, and try to beat Cal at her own game? Seems like a dumb idea; might be worth trying. (:
[/spoiler]

[/details]

"P2T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Rich Earth
Spore Shambler
Ironbark Treant
Verdant Tree


WORKERS
Spore Shambler


NextHand

Rampant Growth
Young Treant
Tiger Cub
Forest’s Favor


Discard

Verdant Tree
Ironbark Treant


Tech 0 card(s)
Get Paid - ($5)
rich earth - ($2)
worker for free, yay!
Merfolk Prospector - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Merfolk Prospector (2/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

alright, well, no grae means i have breathing room for turn one. let me rich earth / arg’s riches turn 1 and 2.

white on green, i think he would have the advantage mid game, and even in tech 2 if i dont rush it. glorious inja will be tough to handle without already bloomed ancients or something

im patrolling MP in elite to force a 1 g / 3 g trade, 50/50 he can simply play sensei’s advise to allow his MSF to survive (at the cost of no tech 1). i might as well get a gold out of this.

long term plan, MSF brings out a weakness in my strategy…targeting… blooming ancient targets one rune at a time. no rush to decide right now, but maybe blooming elm and oversized rhino could counter his glorious ninja wel (dont forget the porcupines of death. dont want TOO strong of a given unit out there. need to spread the love around. Blooming elm might be a really good option.

ideas for now
T1 - na
T2 - GG / Giant panda

Tech 2 - stalking tiger, then bring out cal to make invisible. forest favor / spirit of the panda…

"

P1T2


Tech StartingHand Workers

TECH

Versatile Style
Reversal


STARTING HAND
Aged Sensei
Sensei’s Advice
Smoker
Safe Attacking
Snapback

WORKERS

Fox Viper
Smoker

NextHand

Grappling Hook
Fox Primus
Reversal
Snapback
Aged Sensei

Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech I - ($3)
Upgrade to Safe Attacking - ($2)
Summon Grave - ($0)
MS Flagbearer safely takes out your Prospector, taking 1 damage and surviving

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave Stormborne, Lv. 1 (2/3+a, Sparkshot)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Morningstar Flagbearer (2/1, Flagbearer)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts]
I thought about going Troq and putting in Stomp, or Sets+Hidden Ninja+Twins, but they both seemed too expensive. Reversal was just as good as intimidate. And he doesn’t have much hero removal, so Grave is just as good as a solid unit. And Versatile Style will be cost effective at removing Rich Earth, and more useful if MoLaC+Fencers come out.

[/details]

:chibighost: : @codexnewb it’s your turn!

"P2T2


Tech StartingHand Workers

TECH
centaur
centaur


STARTING HAND
Rampant Growth
Tiger Cub
Young Treant
Forest’s Favor
Playful Panda


WORKERS
Spore Shambler
Tiger Cub


NextHand

centaur
Playful Panda
Verdant Tree
Rampant Growth
Ironbark Treant


Tech 2 card(s)
Get Paid + float - ($7)
worker for free
tech 1 - ($6)

young treant, draw 1 - ($4)
MId Cal - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2+A)
  • :psfist: [I]Elite[/I]: Cal, lvl 3, (4/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

double centaur to force good trades and counter his safe attacking. lets see if he can get versatile style off by next turn. i dont mind him going down on cards to do it.

"

P1T3


Tech StartingHand Workers

TECH

True Power of Storms
Inverse Power Ninja


STARTING HAND
Fox Primus
Aged Sensei
Reversal
Snapback
Grappling Hook

WORKERS

Fox Viper
Smoker
Aged Sensei

NextHand

Sensei’s Advice
Versatile Style
Inverse Power Ninja
True Power of Storms
Savior Monk

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Grave - ($3)
Grave readily kills Treant, sparkshotting Cal for 1
Grave casts Reversal, killing Cal and gaining two levels - ($0)
Morningstar Flagbearer hits your Tech I for 2

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave Stormborne, Lv. 5 (3/4+a, Sparkshot, Readiness)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Morningstar Flagbearer (2/1, Flagbearer)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]
So, this went well. Not regretting Reversal at all. I decided as long as Grave is having fun, I might as well try TPoS, which means not workering Fox Primus… which means workering something better. I went with Sensei, since he’s not as useful after Turn 2.
Since the plan is Ninjas/Porcupines at Tech, I’m dropping in a 3-cost IPN.

After the draw…Unfortunately, drew the TPoS a turn early. Grave’s not maxxed yet. That’s okay. I can tech up and play VStyle, or tech up and max Grave and go nuts, or play IPN, play VStyle/max Grave, and play Sensei’s Advice. Good options.
[/spoiler]

[/details]

"P2T3


Tech StartingHand Workers

TECH
barkcoat bear
barkcoat bear


STARTING HAND
Verdant Tree
Playful Panda
Rampant Growth
centaur
Ironbark Treant


WORKERS
Spore Shambler
Tiger Cub
Ironbark Treant


NextHand

Forest’s Favor
barkcoat bear
Rampant Growth
centaur
Merfolk Prospector (2/1)


Tech 2 card(s)
Get Paid - ($7)
Worker for freeeeeeeee
tech 2 feral - ($3)
centaur - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Centaur (3/4) resist 1
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
    "

P1T4


Tech StartingHand Workers

TECH

Glorious Ninja
Porcupine


STARTING HAND
Sensei’s Advice
Versatile Style
Savior Monk
True Power of Storms
Inverse Power Ninja

WORKERS

Fox Viper
Smoker
Aged Sensei
Savior Monk

NextHand

Versatile Style
Grappling Hook
Snapback
Reversal
Fox Primus

Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II (Ninjutsu) - ($2)
Grave casts Versatile Style, destroying your Rich Earth - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Grave Stormborne, Lv. 5 (3/4+a, Sparkshot, Readiness)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Morningstar Flagbearer (2/1, Flagbearer)
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]
No good way to take out the Centaur without losing something… maybe I should have anyway. Ready hit, trade the flagbearer, max Grave to heal. But… let’s play the slow game for a bit.

After the draw…redrew the VStyle for 4 spells and a Fox Primus. If he has Rampant Growth or Fencer, this is not going to be pretty.

In retrospect, I maybe should have just played Savior Monk and patrolled him and Flagbearer in Scav/Technician, putting Grave backline.
[/spoiler]

[/details]

1 Like

How good at karate do you have to be to punch the gold out of the soil? :thinking:

5 Likes

"P2T4


Tech StartingHand Workers

TECH
discord
stalking tiger


STARTING HAND
centaur
Merfolk Prospector (2/1)
Forest’s Favor
Rampant Growth
barkcoat bear


WORKERS
Spore Shambler
Tiger Cub
Ironbark Treant
Merfolk Prospector (2/1)


NextHand

Verdant Tree
Young Treant (0/2+A)
barkcoat bear
Playful Panda


Discard

Rich Earth
Rampant Growth
Forest’s Favor
discord
stalking tiger


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
barkcoat bear - ($3)
centaur #2 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Barkcoat Bear (5/5+A) resist 2
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Centaur #2 (3/4)
  • :target: [I]Lookout[/I]: Centuar #1 (3/4) resist 1
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

pretty much committed to the economy game here. making him expensively trade into me, counting on the long game, that my tech 2 and 3 game will beat his (my tech three is definiely bigger), but is tech 2 is a shor term gain (glorious ninja).

"

P1T5


Tech StartingHand Workers

TECH

Trojan Duck
Glorious Ninja


STARTING HAND
Reversal
Snapback
Grappling Hook
Fox Primus
Versatile Style

WORKERS

Fox Viper
Smoker
Aged Sensei
Savior Monk
Fox Primus

NextHand

True Power of Storms
Glorious Ninja
Inverse Power Ninja
Sensei’s Advice
Porcupine

Discard

Reversal
Snapback
Grappling Hook
Versatile Style
Trojan Duck
Glorious Ninja

Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Grave casts an expensive Reversal, dealing 2 damage to the Bear after armor and disabling it - ($2)
Max Grave - ($0)
Grave readily kills Lookout Centaur, taking 3 and surviving
Grave exhausts to kill Technician Centaur with his sword; you draw 1

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Morningstar Flagbearer (2/1, Flagbearer)
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Grave Stormborne, Lv. 7 (4/2, Sparkshot, Readiness)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]
Killing that Bear would have been for reals prohibitively expensive. Delaying for a turn seems fine. This way also guarantees me TPoS+GN next turn, and leaves a blocker to help protect Grave from Fencer. Here’s hoping no 2x Fencers lurking in his deck!

If he kills my Flagbearer, I can build a Tech Lab for Ducks.
[/spoiler]

[/details]

"P2T5


Tech StartingHand Workers

TECH
moss sentinal
moss sentinal


STARTING HAND
Playful Panda
Young Treant (0/2+A)
barkcoat bear
Verdant Tree
Forest’s Favor


WORKERS
Spore Shambler
Tiger Cub
Ironbark Treant
Merfolk Prospector (2/1)
Playful Panda


NextHand

discord
stalking tiger
moss sentinal
moss sentinal
Rich Earth


Discard

barkcoat bear
Verdant Tree
Forest’s Favor


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
tech 3 - ($3)
young treant, draw 1 - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Barkcoat Bear (5/2) resist 2 disabled
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

pretty much committed to the economy game here. making him expensively trade into me, counting on the long game, that my tech 2 and 3 game will beat his (my tech three is definiely bigger), but is tech 2 is a shor term gain (glorious ninja).

"

Critically, I think your Bear is 5/3. I’m pretty sure the armor from SQL took off a point of damage from Reversal before it got disabled.

EDIT: Updating thoughts.

P1T6


Tech StartingHand Workers

TECH

Wrecking Ball
Wrecking Ball


STARTING HAND
Porcupine
Glorious Ninja
Sensei’s Advice
Inverse Power Ninja
True Power of Storms

WORKERS

Fox Viper
Smoker
Aged Sensei
Savior Monk
Fox Primus

NextHand

Glorious Ninja
Trojan Duck

Tech 2 card(s)
Get Paid - ($9)
Skip worker
Grave casts True Power of Storms, discarding Porcupine and Inverse Power Ninja; your base takes 10 - ($6)
Recruit Glorious Ninja - ($1)
Grave casts Sensei’s Advice on Ninja and Flagbearer - ($0)
Flagbearer kills Treant safely
Ninja hits your base for 5
Grave readily deals 4 to your base; your base at 1 HP
Bring on the Squirrels!

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :exhaust: Technician: Grave Stormborne, Lv. 7 (4/2, Sparkshot, Readiness)
  • :target: Lookout:
    In Play:
  • Safe Attacking
  • Morningstar Flagbearer (2/1, Flagbearer)
  • Glorious Ninja (4/3, Haste, swift strike)
    Buildings:
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 10
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 9
Thoughts

Tough choice on what to tech and how to play this and how to patrol.

If I go straight base and put him at 1, then I tech in 2x Wrecking Ball, and bank on Troq to finish the game before he can clean my clock. If I patrol Grave in Technician, Barkcoat can OP to the Ninja, Squirrels kill Flagbearer and poke a tech; or, Squirrels kill Grave and Flagbearer, he breaks my tech II with Bear, and he counts on Ancient to protect him from Ninjas. If I don’t draw the Ball, can I survive the turn after with just Sets and 3 cards?

On the other hand, I can take out his Tech III with the GN, putting him at 4 HP instead of 1. That puts him out of Wrecking Ball range. So I’m better off teching in 2x Hidden Ninja and counting on my GN to get the win (and him to not build a Tower). BUT, if I leave Grave in Technician, he’ll OP the Bear into the Ninja, and then the Hidden Ninja will be useless (unless I luck out and draw into my other GN and Hidden Ninja on this draw, in which case I’ll have just enough cash). So I should put Grave in SQL in that case, leaving him just shy of taking out the GN. But then no Technician Bonus, so only a 32% chance to get the Hidden Ninja I need (but increased likelihood over 2 turns, which I’ll have). BUT, if he has any boost spells, he can take out the Ninja anyway. Since when does Green run boost spells?

I should maybe ignore his base a bit and take out his Tech and Barkcoat (Grave kills Treant, Flagbearer trades with Bear, GN breaks Tech III). But then he still has 10 HP, which I’m not happy about, and I suspect he’ll be able to throw up a wall of Centaurs or uglier I’ll not easily be able to bust through.

Who am I kidding? This is me. Go big and go home! Execute operation: Balls to the face!

After the draw…A lame Duck and a GN. Could be worse. Fingers crossed for the technician draw!

Assuming I get the technician draw, it’s not a Ball, and I somehow survive the next turn, I’m calculating at least a 72% chance of drawing a Ball on the turn after.

Also, just realized that because of Flagbearer, the only booste I have to worry about is Forest’s Favor. But I still have to worry about Fencers. So maybe this wasn’t stupid?


1 Like

:open_mouth: u do no see that often!

3 Likes

edit: forgot to include final squirrel on board

"P2T6


Tech StartingHand Workers

TECH
dinosize
dinosize


STARTING HAND
moss sentinal
stalking tiger
Rich Earth
discord
moss sentinal


WORKERS
Spore Shambler
Tiger Cub
Ironbark Treant
Merfolk Prospector (2/1)
Playful Panda
Rich Earth


NextHand

Centuar #1 (3/4) resist 1
dinosize
discord
Centaur #2 (3/4)
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($11)
Moss Sentinal, summon 3 squirrels - ($4)
Cal - ($2)
2 squirrels kills grave, your draw, cal to lvl 3
bear breaks your tech 2, your base to 18
squirrel hits your base to 17
worker - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Moss Ancient (8/9+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Barkcoat Bear (5/3)
  • Cal, lvl 3, 3/4
  • Squirrel (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 1
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 11
    "

P1T7


Tech StartingHand Workers

TECH

Hidden Ninja
Hidden Ninja


STARTING HAND
Trojan Duck
Glorious Ninja
Inverse Power Ninja

WORKERS

Fox Viper
Smoker
Aged Sensei
Savior Monk
Fox Primus

NextHand

True Power of Storms
Snapback
Porcupine
Versatile Style

Discard

Trojan Duck
Glorious Ninja
Hidden Ninja
Hidden Ninja

Tech 2 card(s)
Get Paid - ($9)
Draw from Technician
Rebuild Tech II
Summon Setuki - ($7)
Recruit Inverse Power Ninja - ($4)
Build Tower - ($1)
Skip worker

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Glorious Ninja (4/3+a, Haste, swift strike)
  • :psfist: [I]Elite[/I]: Inverse Power Ninja (3/3, gets bigger when my dudes die)
  • :ps_: [I]Scavenger[/I]: Morningstar Flagbearer (2/1, Flagbearer)
  • :exhaust: [I]Technician[/I]: Setsuki Hiruki, Lv. 1 (1/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

Unbelievable. No Balls on the technician and none in the next hand. Here’s hoping Sets dies.


EDIT: Forgot to pay for Dinosize (I knew this turn was too good to be true). I removed my centaur from the field, and put him in my discard as if he was discarded from my hand. Reduced gold float by 1, and drew 1 extra card since i would have discarded 2 drawn 4.

play on!


I tried EVERY which way to end it this turn…and i just couldnt. here’s hoping i survive.

"P2T7


StartingHand Workers

STARTING HAND
Centaur #2 (3/4)
Centuar #1 (3/4) resist 1
Rampant Growth
discord
dinosize


WORKERS
Spore Shambler
Tiger Cub
Ironbark Treant
Merfolk Prospector (2/1)
Playful Panda
Rich Earth


NextHand

barkcoat bear
Young Treant (0/2+A)
dinosize
moss ancient


Discard

Barkcoat Bear (5/3)
dinosize
Centuar #1 (3/4) resist 1
Rampant Growth
discord


Tech 0 card(s)
Get Paid + float - ($12)
Moss Ancient kills Glorious Ninja, takes 5 back, summon 3 squirrels
Squirrel #1 tries to sneak, triggers tower, trades with Flagbearer
Barkcoat Bear trades with IPN (now 6/5)
Max Cal - ($10)
discard 2 cards, give cal stealth
Squirrel #2 and Cal break your tech 2, no damage from tower, your base to 15
Arg, summon wisp - ($8)
Dinosize Squirrel #3 ($4)
Squirrel #3 breaks your tower, your base to 13
max arg, summon water elemental - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Arg (1/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Squirrel #4 (1/1)
  • :pschip: [I]Technician[/I]: Wisp (0/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Cal, lvl 5, 4/5
  • Moss Ancient (8/4)
  • Squirrel #2 (1/1)
  • Squirrel #3 (1/1)
  • Water Elemental (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 1
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
    "

You forgot to pay for this, you’ll have to ditch the centaur or max arg parts of this turn

1 Like

woops! my bad. allow me to update.

1 Like

@ARMed_PIrate

updated and ready to go!