EDIT: Updating Gryphon stats and thoughts.
@rathyAro Also, your buildings list Tower, but based on your actions and the money you spent, I assume that should be the Tech Lab: Blood, right?
STARTING HANDLawbringer Gryphon
Tech 0 card(s)
Get Paid - ($11)
Jaina Exhausts to deal 3 to Tiger, paying $1 for Lookout - ($10)
Mr. Inspector trades with Tiger
Recruit Lawbringer Gryphon; my base becomes flying - ($0)
Stash a card
Stash 1, Discard 2, draw 2, reshuffle, draw 2
- [I]Squad Leader[/I]: Bill of the Gates (1/6+a, Can’t attack; disable units damaged by this)
- [I]Elite[/I]: Melinda of the Gates (1+1/6, Can’t attack; disable units damaged by this)
- [I]Technician[/I]: Ardra’s Boulder (0/6)
[I]Lookout[/I]: Lawbringer Gryphon (7/6, Flying, resist 2+1, obliterate 4)
- Jail HP: 3
- Jaina Stormborne, Lv. 7 (4/3, Sparkshot)
- Reputable Newsman (0/3, You can’t play spells or upgrades that cost $2)
- Bigby Hayes, Lv. 3 (2/4)
- Base HP: 20 (Flying)
- Tech I HP: 5
- Tech II HP: 5 (Law)
- Tech III HP: 5
- Tower HP: 4
- Hand: 5
- Deck: 6
- Disc: 0
- Gold: 0
- Workers: 11
If Jaina’s alive next turn, it’s game: BVx2, exhaust, hit with Gryphon.
I only just took a look at his gold pile ($20!?) and thought harder about what Blood Tech II means. It’s a good thing I have Gryphon up to protect Newsman, but I should have put it in SQL so that it could survive double Glider.
Max Drakk to haste a Recruiter to steal my Newsman could be bad. Then plenty left over for Cal+Ferns, and the swarm takes out my heroes; at least they’d die. Bloodlust+Cal could be bad, too.