Jalias [Strength], Discipline, Finesse vs SamRS [Feral], Discipline, Disease

Me as well. Actually I can only post only very unreliably as you can see. I’d like to try blue. Will you play with the same specs?

sure, I feel like the build does some strong things but I need a bit more practice on it. Going to try out the white starter this time

I’m not experienced enough to say much about builds, yet. I feel the mono colour decks are very strong by themselves already, but I’ve mostly played Green and I think Green is very competitive and easy to play. It’s hard to pick a favourite. I’ve enjoyed playing all specs so far and I never felt I couldn’t win whatever I played, although I had a harder time with purple.

The only thing I noticed is that some specs don’t have a counter for demonology and will have a hard time to trade well against early Demon pressure, so I feel like some sort of hero removal or very strong early game is mandatory.

It’s my turn to go first:

P1T1


StartingHand Workers

STARTING HAND
Jail
Building Inspector
Bluecoat Musketeer
Arrest
Porkhand Magistrate


WORKERS
Bluecoat Musketeer


NextHand

Manufactured Truth
Reputable Newsman
Lawful Search
Traffic Director
Spectral Aven


Discard

Arrest
Jail
Porkhand Magistrate


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
General Onimaru - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • General Onimaru(2/3; Frenzy 1)
  • Building Inspector(1/1;Your first building costs 1$ more each turn)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

P2T1


StartingHand Workers

STARTING HAND
Morningstar Flagbearer
Aged Sensei
Smoker
Fox Primus
Savior Monk


WORKERS
Morningstar Flagbearer


NextHand

Fox Viper
Sensei’s Advice
Safe Attacking
Grappling Hook
Snapback


Discard

Aged Sensei
Savior Monk
Fox Primus
Smoker


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Grave - ($0)

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Savior Monk (2/2+a)
  • :psfist: [I]Elite[/I]: Grave (3/3)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Brave Knight
Brave Knight


STARTING HAND
Spectral Aven
Manufactured Truth
Traffic Director
Lawful Search
Reputable Newsman


WORKERS
Bluecoat Musketeer
Traffic Director


NextHand

Brave Knight
Arrest
Lawful Search
Reputable Newsman
Jail


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
General Onimaru kills Savior Monk
Spectral Aven - ($2)
Build Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Building Inspector(1/1;Your first building costs 1$ more each turn)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • General Onimaru(2/1; Frenzy 1)
  • Spectral Aven (2/2; Illusion, flying)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

P2T2


Tech StartingHand Workers

TECH
Sickness
Crypt Crawler


STARTING HAND
Grappling Hook
Sensei’s Advice
Snapback
Safe Attacking
Fox Viper


WORKERS
Morningstar Flagbearer
Fox Viper


NextHand

Grappling Hook
Savior Monk
Crypt Crawler
Smoker
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Grave, Grave kills building inspector, you gain a gold - ($3)
Tech 1 - ($1)
Safe Attacking - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:

  • :psfist: [I]Elite[/I]: Grave (4/3)

  • :ps_: [I]Scavenger[/I]:

  • :pschip: [I]Technician[/I]:

  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

  • Safe Attacking
    [B]Buildings:[/B]

  • :heart: Base HP: 20

  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Injunction
Judgement Day


STARTING HAND
Arrest
Lawful Search
Brave Knight
Reputable Newsman
Jail


WORKERS
Bluecoat Musketeer
Traffic Director
Jail


NextHand

Porkhand Magistrate
Injunction
Brave Knight
Judgement Day
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($7)
Scavenge - ($8)
Worker - ($7)
Brave Knight - ($4)
General Onimaru trades with Grave
Spectral Aven hits your Tech I for 2
Bigby Hayes - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Spectral Aven (2/2; Illusion, flying)
  • Brave Knight (3/3; readiness)
  • Bigby Hayes (2/3; stash)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

P2T3


Tech StartingHand Workers

TECH
Sparring Partner
Cursed Ghoul


STARTING HAND

Grappling Hook
Sensei’s Advice
Savior Monk
Crypt Crawler

Smoker


WORKERS
Morningstar Flagbearer
Fox Viper
Smoker


NextHand

Fox Primus
Aged Sensei
Snapback
Sickness


Discard

Grappling Hook
Sensei’s Advice
Sparring Partner
Cursed Ghoul


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Crypt Crawler - ($4)
Target Spectral Aven with Crypt Crawler, it dies - ($3)
Savior Monk - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Crypt Crawler (3/3+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Savior Monk
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Censorship Council
Justice Juggernaut


STARTING HAND
Brave Knight
Manufactured Truth
Porkhand Magistrate
Injunction
Judgement Day


WORKERS
Bluecoat Musketeer
Traffic Director
Jail
Manufactured Truth


NextHand

Arrest
Lawful Search
Reputable Newsman
Judgement Day
Building Inspector


Discard

Spectral Aven
Injunction
Brave Knight
Porkhand Magistrate
Censorship Council
Justice Juggernaut


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Bigsby casts Injunction and disables your Tech I and Crypt Crawler - ($5)
Build Tech II; LAW - ($1)

Float ($1)
Stash 1, Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight (3/3+A; readiness)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Bigsby Hayes (2/3)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Question on disabled tech 1, does it still count for building a tech 2?

“When you disable an opponent’s tech building, they cannot build the next higher tech building until the disable ends”

P2T4


Tech StartingHand Workers

TECH
Spreading Plague
Carrion Curse


STARTING HAND
Snapback
Fox Primus
Aged Sensei
Sickness


WORKERS
Morningstar Flagbearer
Fox Viper
Smoker
Fox Primus


NextHand

Spreading Plague
Aged Sensei
Sparring Partner
Grappling Hook


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Orpal - ($6)
Sickness Bigby (resist) + Brave Knight - ($3)
Midband Orpal - ($0)
Savior Monk (2/2+a) hits brave knight, both go to 2/1
Sac Savior Monk, killing brave knight with non-combat damage

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Orpal (2/4+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Crypt Crawler (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

EDIT: My work computer really doesn’t like the google doc i’m running this in, fixed random spaces and odd numbers

Well done. Btw your Tech I is at 3 HP since turn 2!

P1T5


Tech StartingHand Workers

TECH
Injunction
General’s Hammer


STARTING HAND
Judgement Day
Building Inspector
Arrest
Lawful Search
Reputable Newsman
Injunction


WORKERS
Bluecoat Musketeer
Traffic Director
Jail
Manufactured Truth
Arrest


NextHand

Justice Juggernaut
General’s Hammer
Porkhand Magistrate
Brave Knight


Discard

Lawful Search
Injunction
Judgement Day
Building Inspector


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Bigby casts Lawful Search; I look at your hand - ($7)
Bigby casts Injunction; your Tech I and your Carrion are disabled - ($4)
General Onimaru - ($2)
Reputable Newsman; I choose 4 - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: General Onimaru(2/3+A; frenzy)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby Hayes (1/2)
  • Reputable Newsman(0/2; forbids spells upgrades that cost 4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

P2T5


Tech StartingHand Workers

TECH
Death and Decay
Plague Lab


STARTING HAND
Grappling Hook
Aged Sensei
Sparring Partner
Spreading Plague


WORKERS
Morningstar Flagbearer
Fox Viper
Smoker
Fox Primus
Grappling Hook


NextHand

Sensei’s Advice
Carrion Curse
Sickness
Savior Monk


Discard

Sparring Partner
Spreading Plague
Death and Decay
Plague Lab


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Aged Sensei - ($7)
Orpal hits oni, making him a 1/2
Maxband Orpal - ($5)
Heroes Hall - ($3)

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei (1/1+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Crypt Crawler (3/3)
  • Orpal (2/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Heroe’s Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 10

EDIT: caught most of the sheet errors, missed a couple

P1T6


Tech StartingHand Workers

TECH
Insurance Agent
Insurance Agent


STARTING HAND
Porkhand Magistrate
Brave Knight
General’s Hammer
Justice Juggernaut


WORKERS
Bluecoat Musketeer
Traffic Director
Jail
Manufactured Truth
Arrest
Porkhand Magistrate


NextHand

Censorship Council
Injunction
Spectral Aven


Discard

Lawful Search
Injunction
Judgement Day
Building Inspector
General’s Hammer
Justice Juggernaut
Insurance Agent
Insurance Agent


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Onimaru casts General’s Hammer and destroys your Tech I; your base takes 2 - ($5)
Brave Knight - ($2)

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Brave Knight(3/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Reputable Newsman(0/2; forbids spells upgrades that cost 4)
  • :pschip: [I]Technician[/I]: General Onimaru(1/2; frenzy)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Bigby Hayes (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10
Thoughts

P2T6


Tech StartingHand Workers

TECH
Death and Decay


STARTING HAND
Sickness
Sensei’s Advice
Cursed Ghoul
Carrion Curse

Savior Monk


WORKERS
Morningstar Flagbearer
Fox Viper
Smoker
Fox Primus
Grappling Hook


NextHand

Death and Decay
Snapback
Carrion Curse
Cursed Ghoul


Tech 1 card(s)
Get Paid + float - ($13)
No Worker
Crypt Crawler, free at last, hits brave knight for 3, both survive due to armor
Sickness targetting Brave Knight and Bigby - ($11)
Brave Knight dies, Orpal maxband trigger hits newsman
Grave - ($9)
Orpal kills Oni, Grave to L3, you draw
Carrion Curse (peeking), unless you don’t draw a unit, censorship council and injunction - ($6)
Sac crypt crawler, killing newsman, you gain a gold
Aged sensei kills bigby, Grave to L5
Rebuild Tech 1

Float ($6)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grave L5(3/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Aged Sensei (1/1)
  • Orpal L6 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 6
  • Workers: 10

EDIT: If you draw anything other than a unit, keep injunction and discard that.

Drew another Brave Knight :grin:

P1T7


Tech StartingHand Workers

TECH
Lawbringer Gryphon
Lawbringer Gryphon


STARTING HAND
Censorship Council
Spectral Aven
Injunction
Brave Knight
Brave Knight


WORKERS
Bluecoat Musketeer
Traffic Director
Jail
Manufactured Truth
Arrest
Porkhand Magistrate


NextHand

Injunction
Lawbringer Gryphon
Building Inspector


Tech 2 card(s)
Get Paid + float + scavenge - ($13)
Tech III - ($8)
Sirus Quince - ($6)
Brave Knight - ($3)
Mirror Illusion - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Mirror Illusion (0/1+a)
  • :psfist: [I]Elite[/I]: Mirror Illusion (0+1/1)
  • :ps_: [I]Scavenger[/I]: Sirus Quince(1/3)
  • :pschip: [I]Technician[/I]: Brave Knight(3/3; readiness)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Law)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 12
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 10
Thoughts

P2T7


StartingHand Workers

STARTING HAND
Cursed Ghoul
Snapback
Death and Decay
Carrion Curse


WORKERS
Morningstar Flagbearer
Fox Viper
Smoker
Fox Primus
Grappling Hook


NextHand

Sensei’s Advice
Savior Monk
Death and Decay
Sickness
Sparring Partner


Discard

Death and Decay
Cursed Ghoul
Carrion Curse
Snapback


Tech 0 card(s)
Get Paid + float - ($16)
No Worker
Death and Decay, your board dies, all tech buildings to 2, base to 17, Grave to L7 - ($8)
Tech 2 (Disease) - ($4)
Grave breaks Tech 3, base to 15
Orpal breaks Tech 2, base to 13
Aged Sensei hits tech 1 for 1, going to 1

Float ($4)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Grave L7(4/5 Sword Rune)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Safe Attacking
  • Aged Sensei (1/1)
  • Orpal L6 (2/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 10

I should have done better :weary:. I really didn’t find a good way to do something with my Tech advantage. Instead I teched dead cards and overvalued Brave Knights, who are bad against direct removal.
Still Injunction was an interesting play, I think, and the game a worthwile experience.

Edit: Rematch? :grin:

Yeah injunction was super annoying, i’m up for a rematch but this game kinda pointed out that feral brings very little, going to swap it out