Jalias [Strength], Discipline, Finesse vs SamRS [Feral], Discipline, Disease

I’ll concede from here :wink:. Well played!

GG, up for another?

Sorry I went off after our game yesterday. I’m always up for another, if you still want to. Would be your turn to go first this time.

Sure, same deck from me.

P1T1


StartingHand Workers

STARTING HAND
Playful Panda
Verdant Tree
Tiger Cub
Merfolk Prospector
Young Treant


WORKERS
Verdant Tree


NextHand

Spore Shambler
Rich Earth
Forest’s Favor
Rampant Growth
Ironbark Treant


Discard

Playful Panda
Tiger Cub
Young Treant


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

EDIT: forgot to put the prospector into play

You don’t have Calamandra in play either… :stuck_out_tongue:

good catch, updated

I’ll try the same specs but with the neutral starter this time. If you want to change your first turn, then go ahead. Otherwise here’s my turn:

P2T1


StartingHand Workers

STARTING HAND
Helpful Turtle
Tenderfoot
Older Brother
Granfalloon Flagbearer
Fruit Ninja


WORKERS
Fruit Ninja


NextHand

Timely Messenger
Brick Thief
Bloom
Wither
Spark


Discard

Helpful Turtle
Granfalloon Flagbearer
Older Brother


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tenderfoot - ($3)
Rook - ($1)

Float ($1)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot (1/2+A)
  • :psfist: [I]Elite[/I]: Rook (3/4)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

P1T2


Tech StartingHand Workers

TECH
Murkwood Allies
Sparring Partner


STARTING HAND
Rich Earth
Forest’s Favor
Spore Shambler
Rampant Growth
Ironbark Treant


WORKERS
Verdant Tree
Rich Earth


NextHand

Ironbark Treant
Tiger Cub
Sparring Partner


Tech 2 card(s)
Get Paid + Prospector - ($6)
Worker - ($5)
Forest’s Favor Calamandra (3/4) - ($3)
Level Calamandra to 3 (4/5) - ($1)
Discard 2 cards to give calamandra stealth, kill rook, Calamandra maxbands

Float ($1)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra L5 (5/6)
  • Merfolk Prospector (1/1) Resist 1
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Ardra’s Boulder
Mythmaking


STARTING HAND
Brick Thief
Spark
Timely Messenger
Bloom
Wither


WORKERS
Fruit Ninja
Spark


NextHand

Helpful Turtle
Bloom
Brick Thief
Older Brother
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tenderfoot kills Prospector
Build Tech 1 - ($5)
Grave - ($3)
Timely Messenger - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Timely Messenger (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Grave(2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Tenderfoot(1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

P1T3


Tech StartingHand Workers

TECH
Centaur
Feral Strike


STARTING HAND
Sparring Partner
Tiger Cub
Ironbark Treant


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant


NextHand

Spore Shambler
Playful Panda
Forest’s Favor
Young Treant


Discard

Merfolk Prospector
Sparring Partner
Tiger Cub
Centaur
Feral Strike


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
Calamandra maxband, bringing out Stalking Tiger - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Stalking Tiger (4/4+a) Invis
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra L5 (5/6)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech 1 HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Two Step
Sparring Partner


STARTING HAND


WORKERS
Fruit Ninja
Spark
Older Brother


NextHand

Timely Messenger
Mythmaking
Wither
Ardra’s Boulder
Two Step


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Grave maxbands - ($2)
Grave attacks Stalking Tiger
Timely Messenger trades with Stalking Tiger
Grave exhausts uses Sword Rune on Calamandra -> dies
Helpful Turtle - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot(1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Helpful turtle(1/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave(4/1; sparkshot, readiness)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Well, I got greedy, really should have gotten the Rambasa Twin there

P1T4


Tech StartingHand Workers

TECH
Barkcoat Bear
Barkcoat Bear


STARTING HAND
Young Treant
Playful Panda
Spore Shambler
Forest’s Favor


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Playful Panda


NextHand

Rampant Growth
Murkwood Allies
Young Treant
Forest’s Favor


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Spore Shambler - ($3)
Grave - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Spore Shambler (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Doubling Barbarbarian


STARTING HAND
Mythmaking
Ardra’s Boulder
Wither
Timely Messenger
Two Step


WORKERS
Fruit Ninja
Spark
Older Brother
Timely Messenger


NextHand

Granfalloon Flagbearer
Doubling Barbarbarian
Brick Thief
Sparring Partner
Bloom


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tenderfoot + Grave heal
Tech II; Strength - ($3)
Ardra’s Boulder - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ardra’s Boulder (0/6+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Helpful turtle(1/2)
  • :pschip: [I]Technician[/I]: Tenderfoot(1/2)
  • :target: [I]Lookout[/I]: Grave(4/2; sparkshot, readiness)
    [B]In Play:[/B]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

I would have liked to put more pressure on him, but I can’t find a satisfying solution.

P1T5


Tech StartingHand Workers

TECH
Stalking Tiger
Reversal


STARTING HAND
Murkwood Allies
Rampant Growth
Young Treant
Forest’s Favor
Barkcoat Bear <–Treant draw


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Playful Panda
Forest’s Favor


NextHand

Feral Strike
Merfolk Prospector
Barkcoat Bear
Tiger Cub
Sparring Partner


Discard

Murkwood Allies
Rampant Growth
Barkcoat Bear
Stalking Tiger
Reversal


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Young Treant - ($6)
Tech 2 (Feral) - ($2)
midband Graves, Hit Ardra’s for 3 (0/4) - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Spore Shambler (2/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 1
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Collossus
Two Step


STARTING HAND
Brick Thief
Sparring Partner
Granfalloon Flagbearer
Bloom
Doubling Barbarbarian


WORKERS
Fruit Ninja
Spark
Older Brother
Timely Messenger


NextHand

Doubling Barbarbarian
Two Step
Wither
Mythmaking


Discard

Bloom
Brick Thief
Collossus
Two Step


Tech 2 card(s)
Get Paid + float - ($10)
Grave + Boulder heal
Doubling Barbarbarian - ($7)
Grave kills young treant
Sparring Partner - ($6)
Granfalloon Flagbearer - ($3)

Float ($3)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Ardra’s Boulder (0/5+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Helpful turtle(1/2)
  • :pschip: [I]Technician[/I]: Tenderfoot(1/2)
  • :target: [I]Lookout[/I]: Sparring Partner (2/2)
    [B]In Play:[/B]
  • Grave(4/3; sparkshot, readiness)
  • Doubling Barbarbarian (3/5)
  • Granfallon Flagbearer (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9
Thoughts

P1T6


Tech StartingHand Workers

TECH
Reversal
Gigadon


STARTING HAND
Feral Strike
Barkcoat Bear
Merfolk Prospector
Sparring Partner
Tiger Cub


WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Playful Panda
Forest’s Favor


NextHand

Centaur
Reversal
Merfolk Prospector
Gigadon
Stalking Tiger


Tech 2 card(s)
Get Paid - ($9)
No Worker
Barkcoat Bear - ($5)
Maxband Grave, attack Boulder for 4 - ($1)
Spore Shambler kills boulder
Sparring Partner - ($0)
Sword Rune kills doubling barb flagbearer

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Barkcoat Bear (5/5+a) Resist 2, Overpower
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Sparring Partner (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Grave (4/5) L7 No sword
  • Spore Shambler (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Feral)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

EDIT: just realized you had a flagbearer in play, sword rune would have to kill that instead, I assume barb + two step is clearing my board so might as well.

P2T6


Tech StartingHand Workers

TECH
Colossus
Whitestar Grappler


STARTING HAND
Mythmaking
Doubling Barbarbarian
Wither
Two Step


WORKERS
Fruit Ninja
Spark
Older Brother
Timely Messenger


NextHand

Wither
Colossus
Collossus
Brick Thief


Tech 2 card(s)
Get Paid + float - ($12)
Grave heals
River - ($10)
Doubling Barbarbarian 2 - ($7)
Two Step on Doubling Barbarbarian 1+2 - ($5)
Sparring Partner spars with DB 1
Doubling Barbarbarian 1 kills bear overpowers to Sparring Partner both die
You get 1$
ready Sparring Partner - ($3)
Sparring Partner spars with Grave
My Grave kills your Grave
River -> Lvl 3

Float ($3)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tenderfoot(1/2+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Helpful turtle(1/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: River Montoya L3 mid (2/4)
    [B]In Play:[/B]
  • Grave max Lvl (5/1; sparkshot, readiness, +1/+1)
  • Doubling Barbarbarian 1 (9/6; dancing, +1/+1)
  • Two Step (ongoing; channeling to River)
  • Sparring Partner(2/2)
  • Doubling Barbarbarian 2 (7/9; dancing)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 3
  • Workers: 9
Thoughts

I think you have this one, going to concede. Made too many mistakes with the early cala

GG, up for another? I’d like to try out some more specs :grin:

Sure, I can’t post nearly as much during the week though