I’ll concede from here . Well played!
GG, up for another?
Sorry I went off after our game yesterday. I’m always up for another, if you still want to. Would be your turn to go first this time.
Sure, same deck from me.
P1T1
StartingHand Workers
STARTING HAND
Playful Panda
Verdant Tree
Tiger Cub
Merfolk Prospector
Young Treant
WORKERS
Verdant Tree
NextHand
Spore Shambler
Rich Earth
Forest’s Favor
Rampant Growth
Ironbark Treant
Discard
Playful Panda
Tiger Cub
Young Treant
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Calamandra - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]: Merfolk Prospector
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Calamandra (2/3)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
EDIT: forgot to put the prospector into play
You don’t have Calamandra in play either…
good catch, updated
I’ll try the same specs but with the neutral starter this time. If you want to change your first turn, then go ahead. Otherwise here’s my turn:
P2T1
StartingHand Workers
STARTING HAND
Helpful Turtle
Tenderfoot
Older Brother
Granfalloon Flagbearer
Fruit Ninja
WORKERS
Fruit Ninja
NextHand
Timely Messenger
Brick Thief
Bloom
Wither
Spark
Discard
Helpful Turtle
Granfalloon Flagbearer
Older Brother
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tenderfoot - ($3)
Rook - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Tenderfoot (1/2+A)
- [I]Elite[/I]: Rook (3/4)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 1
- Workers: 6
Thoughts
P1T2
Tech StartingHand Workers
TECH
Murkwood Allies
Sparring Partner
STARTING HAND
Rich Earth
Forest’s Favor
Spore Shambler
Rampant Growth
Ironbark Treant
WORKERS
Verdant Tree
Rich Earth
NextHand
Ironbark Treant
Tiger Cub
Sparring Partner
Tech 2 card(s)
Get Paid + Prospector - ($6)
Worker - ($5)
Forest’s Favor Calamandra (3/4) - ($3)
Level Calamandra to 3 (4/5) - ($1)
Discard 2 cards to give calamandra stealth, kill rook, Calamandra maxbands
Float ($1)
Discard 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Calamandra L5 (5/6)
- Merfolk Prospector (1/1) Resist 1
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 6
P2T2
Tech StartingHand Workers
TECH
Ardra’s Boulder
Mythmaking
STARTING HAND
Brick Thief
Spark
Timely Messenger
Bloom
Wither
WORKERS
Fruit Ninja
Spark
NextHand
Helpful Turtle
Bloom
Brick Thief
Older Brother
Granfalloon Flagbearer
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tenderfoot kills Prospector
Build Tech 1 - ($5)
Grave - ($3)
Timely Messenger - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Timely Messenger (1/1+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Grave(2/3)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Tenderfoot(1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 2
- Workers: 7
Thoughts
P1T3
Tech StartingHand Workers
TECH
Centaur
Feral Strike
STARTING HAND
Sparring Partner
Tiger Cub
Ironbark Treant
WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
NextHand
Spore Shambler
Playful Panda
Forest’s Favor
Young Treant
Discard
Merfolk Prospector
Sparring Partner
Tiger Cub
Centaur
Feral Strike
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($4)
Calamandra maxband, bringing out Stalking Tiger - ($0)
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Stalking Tiger (4/4+a) Invis
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Calamandra L5 (5/6)
[B]Buildings:[/B] - Base HP: 20
- Tech 1 HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 2
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 7
P2T3
Tech StartingHand Workers
TECH
Two Step
Sparring Partner
STARTING HAND
WORKERS
Fruit Ninja
Spark
Older Brother
NextHand
Timely Messenger
Mythmaking
Wither
Ardra’s Boulder
Two Step
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Grave maxbands - ($2)
Grave attacks Stalking Tiger
Timely Messenger trades with Stalking Tiger
Grave exhausts uses Sword Rune on Calamandra -> dies
Helpful Turtle - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Tenderfoot(1/1+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Helpful turtle(1/2)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Grave(4/1; sparkshot, readiness)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
Thoughts
Well, I got greedy, really should have gotten the Rambasa Twin there
P1T4
Tech StartingHand Workers
TECH
Barkcoat Bear
Barkcoat Bear
STARTING HAND
Young Treant
Playful Panda
Spore Shambler
Forest’s Favor
WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Playful Panda
NextHand
Rampant Growth
Murkwood Allies
Young Treant
Forest’s Favor
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Spore Shambler - ($3)
Grave - ($1)
Float ($1)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Spore Shambler (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Grave (2/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 8
P2T4
Tech StartingHand Workers
TECH
Doubling Barbarbarian
Doubling Barbarbarian
STARTING HAND
Mythmaking
Ardra’s Boulder
Wither
Timely Messenger
Two Step
WORKERS
Fruit Ninja
Spark
Older Brother
Timely Messenger
NextHand
Granfalloon Flagbearer
Doubling Barbarbarian
Brick Thief
Sparring Partner
Bloom
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tenderfoot + Grave heal
Tech II; Strength - ($3)
Ardra’s Boulder - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Ardra’s Boulder (0/6+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Helpful turtle(1/2)
- [I]Technician[/I]: Tenderfoot(1/2)
-
[I]Lookout[/I]: Grave(4/2; sparkshot, readiness)
[B]In Play:[/B]
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Strength)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 9
Thoughts
I would have liked to put more pressure on him, but I can’t find a satisfying solution.
P1T5
Tech StartingHand Workers
TECH
Stalking Tiger
Reversal
STARTING HAND
Murkwood Allies
Rampant Growth
Young Treant
Forest’s Favor
Barkcoat Bear <–Treant draw
WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Playful Panda
Forest’s Favor
NextHand
Feral Strike
Merfolk Prospector
Barkcoat Bear
Tiger Cub
Sparring Partner
Discard
Murkwood Allies
Rampant Growth
Barkcoat Bear
Stalking Tiger
Reversal
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Young Treant - ($6)
Tech 2 (Feral) - ($2)
midband Graves, Hit Ardra’s for 3 (0/4) - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Young Treant (0/2+a)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Spore Shambler (2/3)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Grave (3/4)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Feral)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 9
P2T5
Tech StartingHand Workers
TECH
Collossus
Two Step
STARTING HAND
Brick Thief
Sparring Partner
Granfalloon Flagbearer
Bloom
Doubling Barbarbarian
WORKERS
Fruit Ninja
Spark
Older Brother
Timely Messenger
NextHand
Doubling Barbarbarian
Two Step
Wither
Mythmaking
Discard
Bloom
Brick Thief
Collossus
Two Step
Tech 2 card(s)
Get Paid + float - ($10)
Grave + Boulder heal
Doubling Barbarbarian - ($7)
Grave kills young treant
Sparring Partner - ($6)
Granfalloon Flagbearer - ($3)
Float ($3)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Ardra’s Boulder (0/5+a)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Helpful turtle(1/2)
- [I]Technician[/I]: Tenderfoot(1/2)
-
[I]Lookout[/I]: Sparring Partner (2/2)
[B]In Play:[/B] - Grave(4/3; sparkshot, readiness)
- Doubling Barbarbarian (3/5)
- Granfallon Flagbearer (2/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Strength)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 4
[B]Gold:[/B] - Gold: 3
- Workers: 9
Thoughts
P1T6
Tech StartingHand Workers
TECH
Reversal
Gigadon
STARTING HAND
Feral Strike
Barkcoat Bear
Merfolk Prospector
Sparring Partner
Tiger Cub
WORKERS
Verdant Tree
Rich Earth
Ironbark Treant
Playful Panda
Forest’s Favor
NextHand
Centaur
Reversal
Merfolk Prospector
Gigadon
Stalking Tiger
Tech 2 card(s)
Get Paid - ($9)
No Worker
Barkcoat Bear - ($5)
Maxband Grave, attack Boulder for 4 - ($1)
Spore Shambler kills boulder
Sparring Partner - ($0)
Sword Rune kills doubling barb flagbearer
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Barkcoat Bear (5/5+a) Resist 2, Overpower
- [I]Elite[/I]:
- [I]Scavenger[/I]: Sparring Partner (2/2)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Grave (4/5) L7 No sword
- Spore Shambler (2/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Feral)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
EDIT: just realized you had a flagbearer in play, sword rune would have to kill that instead, I assume barb + two step is clearing my board so might as well.
P2T6
Tech StartingHand Workers
TECH
Colossus
Whitestar Grappler
STARTING HAND
Mythmaking
Doubling Barbarbarian
Wither
Two Step
WORKERS
Fruit Ninja
Spark
Older Brother
Timely Messenger
NextHand
Wither
Colossus
Collossus
Brick Thief
Tech 2 card(s)
Get Paid + float - ($12)
Grave heals
River - ($10)
Doubling Barbarbarian 2 - ($7)
Two Step on Doubling Barbarbarian 1+2 - ($5)
Sparring Partner spars with DB 1
Doubling Barbarbarian 1 kills bear overpowers to Sparring Partner both die
You get 1$
ready Sparring Partner - ($3)
Sparring Partner spars with Grave
My Grave kills your Grave
River -> Lvl 3
Float ($3)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Tenderfoot(1/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Helpful turtle(1/2)
- [I]Technician[/I]:
-
[I]Lookout[/I]: River Montoya L3 mid (2/4)
[B]In Play:[/B] - Grave max Lvl (5/1; sparkshot, readiness, +1/+1)
- Doubling Barbarbarian 1 (9/6; dancing, +1/+1)
- Two Step (ongoing; channeling to River)
- Sparring Partner(2/2)
- Doubling Barbarbarian 2 (7/9; dancing)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Strength)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 3
- Workers: 9
Thoughts
I think you have this one, going to concede. Made too many mistakes with the early cala
GG, up for another? I’d like to try out some more specs
Sure, I can’t post nearly as much during the week though