OK, cool. I’ll go Mono-Black. Rolled 49, so I’ll get it started.
"P1T1
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Deteriorate
Summon Skeletons
Graveyard
Jandra, the Negator
WORKERS
Summon Skeletons
NextHand
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Pestering Haunt
Discard
Graveyard
Deteriorate
Sacrifice the Weak
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Jandra the Negator - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Jandra the Negator (3/3 Overpower)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 5
"
Umm… Isn’t Blue actually impossible to win against Black going first? ^^
As seen here: Black vs Blue: FrozenStorm & EricF experiment
I’m not sure it’s actually impossible, but it definitely is lopsided. Might not be much fun. I’ll go White instead.
It isn’t impossible, certainly not against a patrolling Jandra opening (@IsotopeX P1T1 has no need to patrol against Blue, unless you want your unit Arrested ^_^) That experiment was against Black’s “hardest” opening, Vandy Jav Haunt, which is just a really nasty opening for any P2 deck.
But I would set my expectations at that of an uphill battle, @VaeVictus
1 Like
Heh, I WISH I could have done Vandy/Jav/Haunt…though the thought of skipping a Worker in turn 1 kind of makes me break out in hives.
Sure, let’s roll a few turns, I gotta see it for myself, and thanks @FrozenStorm.
yea don’t skip a worker turn 1 lol
@VaeVictus I think it’s a good exercise to try it for sure, I’m happy to offer tips / advice about the matchup!
Quick question: Deteriorating a 1/1 at Squad Leader DOES kill it, right?
Yes. The Deteriorate reduces the unit’s life, it doesn’t do damage, so the armor doesn’t help.
1 Like
"P2T1
StartingHand Workers
STARTING HAND
Bluecoat Musketeer
Arrest
Manufactured Truth
Building Inspector
Traffic Director
WORKERS
Bluecoat Musketeer
NextHand
Manufactured Truth (stashed)
Porkhand Magistrate
Reputable Newsman
Discard
Arrest
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Bigby - ($2)
Building Inspector (time to pay for your sins!) - ($1)
Traffic Director (more like slightly annoying road bump in this case) - ($0)
Float ($0)
Stash 1 card with Bigby
Discard 1, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Traffic Director (1/1 + armor)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]: Building Inspector (1/1 resist 1, your Tech I will cost 1 more)
[B]In Play:[/B]
- Bigby (2/3)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 2
- Disc: 1
[B]Gold:[/B]
- Gold: 0
- Workers: 6
Thoughts
I could have gone with either of the 3 heroes. Bigby would have awlloed me to play Injuction which I find helpful in halting the Black early rush. Quince comes with an extra body for blocking which could later turn into a threat on itself. Onimaru is the most straightforward but he might end up being a sitting duck if he’s not given a good target to attack.
"
Jandra has FAR too many sins to pay for.
"P1T2
Tech StartingHand Workers
TECH
Twilight Baron
Gargoyle
STARTING HAND
Pestering Haunt
Skeleton Javelineer
Thieving Imp
Skeletal Archery
Poisonblade Rogue
WORKERS
Summon Skeletons
Poisonblade Rogue
NextHand
Graveyard
Deteriorate
Twilight Baron
Pestering Haunt
Skeletal Archery
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra kills the Traffic Director, Overpowers 1 damage to the Building Inspector killing him
Tech I - ($3)
Thieving Imp (which discards #1) - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]: Thieving Imp (2+1/2)
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Jandra the Negator (3/2 Overpower) exhausted
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 6
"
Oops, I completely forgot about the Overpower. For some reason I confused it for Sparkshot. Be ready for a rematch, btw.
"P2T2
Tech StartingHand Workers
TECH
Injunction
Overeager Cadet
STARTING HAND
Lawful Search
Porkhand Magistrate
Reputable Newsman
WORKERS
Bluecoat Musketeer
Reputable Newsman
NextHand
Jail
Lawful Search
Discard
Arrest
Manufactured Truth
Injunction
Overeager Cadet
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Porkhand Magistrate - ($2)
Tech 1 - ($1)
Float ($1)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Porkhand Magistrate
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Bigby (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 1
- Disc: 4
[B]Gold:[/B]
- Gold: 1
- Workers: 7
[details=Thoughts]
OK, I figured that was some sort of mix-up on your part. Definitely more common online when you don’t have all the cards out there.
"P1T3
Tech StartingHand Workers
TECH
Nether Drain
Voidblocker
STARTING HAND
Pestering Haunt
Twilight Baron
Deteriorate
Graveyard
Skeletal Archery
WORKERS
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
NextHand
Sacrifice the Weak
Graveyard
Voidblocker
Skeleton Javelineer
Gargoyle
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth - ($3)
Garth casts Deteriorate on the Pigman (currently 1/2+A)
Jandra kills Pigman, takes 1 damage
Garth makes a Skeleton - ($2)
Float ($2)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Skeleton (1/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Jandra the Negator (3/1 Overpower) exhausted
- Thieving Imp (2/2)
- Garth Lv. 1 (1/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 2
- Workers: 7
"
Yeah, sorry for that, man. I… get so caught up in panning out future turns that I end up overlooking trivial things. I spent half the day thinking which of the 3 heroes would be best to have out on the board.
It’s over, that Deteriorate sealed the deal.
Let’s go another Black/Blue Rolled 55.
No worries. Jandra is really hard to handle early on anyway. My roll is 22, you’re up first!
I’m having a real hard time decided which hero to bring in first, with Blue.
Onimaru is great of course, but if you just play Jandra on squad leader, Onimaru’s frenzy becomes obsolete for a few turns. And he levels reaaally expensive, so I feared he’d become a dead weight.
Quince was more interesting, giving me an extra body and potential shenanigans with illusions copying Jandra/Imp. Also, access to Freespeech.
I’ve decided to go with Bigby because he’s more fighty than Quince and more importanly - with his max band, will help me recover from the inevitable Imp discard.
GL HF
"P1T1
StartingHand Workers
STARTING HAND
Spectral Aven
Jail
Traffic Director
Porkhand Magistrate
Arrest
WORKERS
Porkhand Magistrate
NextHand
Building Inspector
Manufactured Truth
Reputable Newsman
Bluecoat Musketeer
Lawful Search
Discard
Jail
Arrest
Spectral Aven
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Traffic Director - ($2)
Summon Bigby - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Traffic Director (1/1) + A, untargetable
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Bigby (2/3)
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 5
Thoughts
"
You mean this Thieving Imp?
"P2T1
StartingHand Workers
STARTING HAND
Thieving Imp
Deteriorate
Sacrifice the Weak
Graveyard
Summon Skeletons
WORKERS
Summon Skeletons
NextHand
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery
Discard
Graveyard
Sacrifice the Weak
Deteriorate
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Thieving Imp which discards #4 - ($1)
Float ($1)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Thieving Imp (2/2+1A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
-
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B]
- Gold: 1
- Workers: 6
"
Hmmm… Did you not build your Tech I last turn in hope to Deriorate the Building Inspector this turn?
"P1T2
Tech StartingHand Workers
TECH
Overeager Cadet
Brave Knight
STARTING HAND
Reputable Newsman
Bluecoat Musketeer
Manufactured Truth
Lawful Search
Building Inspector
WORKERS
Porkhand Magistrate
Lawful Search
NextHand
Manufactured Truth (from Stash)
Bluecoat Musketeer
Traffic Director
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Building Inspector - ($3)
Build Tech I - ($2)
Traffic Director suicides into Imp to dent that armor
Bigby kills Imp and takes 2 dmg
Summon Reputable Newsman who informs the masses that Deriorate is now, in fact, prohibited in this fair country - ($0)
Bigby uses his ability to Stash away a card
Float ($0)
Discard 0, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Building Inspector (1/1) draws me a card
-
[I]Lookout[/I]: Reputable Newsman (0/3) resist 1
[B]In Play:[/B]
- Bigby (2/1) exhausted
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 5
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 6
"
"P2T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Skeleton Javelineer
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
WORKERS
Summon Skeletons
Pestering Haunt
NextHand
Poisonblade Rogue
Sacrifice the Weak
Graveyard
Deteriorate
Bone Collector
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($4)
Skeleton Javelineer - ($3)
Garth - ($1)
Garth summons a Skeleton - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Skeleton (1/1+1A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Skeleton Javelineer (1/1 Javelin Rune)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
- Garth Lv 1 (1/3)
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B]
- Gold: 0
- Workers: 7
"
"P1T3
Tech StartingHand Workers
TECH
Overeager Cadet
Flagstone Garrison
STARTING HAND
Traffic Director
Bluecoat Musketeer
Manufactured Truth
WORKERS
Porkhand Magistrate
Lawful Search
Bluecoat Musketeer
NextHand
Jail
Brave Knight
Overeager Cadet
Discard
Traffic Director
Overeager Cadet
Flagstone Garrison
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build a manly tower - ($2)
Bigby levels to 3, heals - ($0)
Bigby kills Squad Leader skeleton and takes 1 dmg
Bigby stashes a card
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Reputable Newsman (0/3) +armor
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Building Inspector (1/1) +card
-
[I]Lookout[/I]:
[B]In Play:[/B]
- L3 Bigby (2/3) exhausted
- Can’t cast Deteriorate (Newsman)
[B]Buildings:[/B]
-
Base HP: 20
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 2
- Disc: 3
[B]Gold:[/B]
- Gold: 0
- Workers: 7
"