are u sure u can patrol a unit that is meant to die like that? Eot means after disc/draw. does it happens before or after the patrol setting?
I think he can patrol it, but it dies at the end of his turn, and patrol bonuses are only active during your opponents turn, so he wont get any beneficent, so whether or not it is patrolling or not for 0.1 of a sec makes no difference
.
Ah ok thx !
actually he would get the patrol bonus since eot happens after main phase.
What is just worong is that he cannot patrol with a unit who attacked cuz exhausted
Changed !
From the rules questions thread. But agreed it shouldn’t be patrolling
I sort of feel bad for the poor Building Inspector, just waiting to die…but not really, he deserves it.
P1T6
Tech StartingHand Workers
TECH
Might of Leaf and Claw (Tech II Growth Cost 3)
Behind the Ferns (Feral Magic Cost 2)
STARTING HAND
WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Playful Panda
Galina Glimmer (Tech I Cost 1)
NextHand
Ironbark Treant
Rampant Growth
Might of Leaf and Claw (Tech II Growth Cost 3)
Forest’s Favor
Spore Shambler
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Summon Calamandra - ($6)
Level Cala to Midband - ($4)
Prospector mines for gold - ($5)
Summon Midori - ($3)
Float ($3)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Young Treant (0/2) (resist 1)
- [I]Elite[/I]: Midori Lv. 1 (2/3)
- [I]Scavenger[/I]: Water Elemental (3/3 antiair) (resist 1)
- [I]Technician[/I]: Calamandra Lv. 3 (3/4)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Merfolk Prospector (1/1) (resist 1) exhausted)
- Tiny Basilisk (1/2 deathtouch) (resist 1) (exhausted)
- Tiny Basilisk B (1/2 Deathtouch) (currently in Jail)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 3
- Workers: 9
"
@IsotopeX u could have summoned something and got an online tiny b (the jailed one) .
Injuctions prevents u from playing tech I from hand and field, but the jailed one is just in standby, not in hand, not on the filed.
That’s a good point! I tend to think of Injunction as something that disables all units of that tech for a turn, but it doesn’t, does it? It just disables the units that are in play when it is played, since it’s not an ongoing or channeled spell. Good to keep in mind!
yes, were it ongoing/channeling it would constantly check the field for Tech X units.
But is one time,so it just disables what it sees and shuts down tech X preventing to play from hand.
But stuff in forecast or jail, or trashed (prynn maxb) are uneffected. like, if casta had sealed ur tech II and u had immortal and hyperion on the field, u could flicker them with prynn maxb. hyperion could attack, immortal could patrol.
"P2T5
Tech StartingHand Workers
TECH
Judgment Day
Insurance Agent
STARTING HAND
Scribe
Reputable Newsman, ““Four”” (0/3)
Traffic Director
Judgment Day
Community Service
WORKERS
Arrest
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate
Traffic Director
NextHand
Community Service
Injunction
Lawful Search
Discard
Building Inspector (1/1) (will die at the end of turn)
Tax Collector (2/3)
Judgment Day
Judgment Day
Insurance Agent
Tech 2 card(s)
Get Paid + float - ($10)
Judgment Day - ($6)
Scribe, I draw 1 - ($4)
Reputable Newsman, ““THREE”” - ($2)
Worker - ($1)
Bigby kills Midori
stash
Float ($1)
Stash 1, Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Scribe (1/3)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Reputable Newsman, ““THREE”” (0/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Jail (TinyB/3)
- lvl 5 Bigby (3/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 2
- Disc: 5
[B]Gold:[/B] - Gold: 1
- Workers: 10
"P1T7
Tech StartingHand Workers
TECH
Guargum, Eternal Sentinel ( Tech III Cost 10)
Spirit of the Panda (Growth Magic Cost 4)
STARTING HAND
Forest’s Favor
Ironbark Treant
Might of Leaf and Claw (Tech II Growth Cost 3)
Spore Shambler
Rampant Growth
WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Playful Panda
Galina Glimmer (Tech I Cost 1)
Ironbark Treant
NextHand
Dinosize (Growth Magic Cost 4)
Behind the Ferns (Feral Magic Cost 2)
Blooming Ancient (Tech II Growth Cost 4)
Centaur (Tech I cost 3)
Might of Leaf and Claw (Tech II Growth Cost 3)
Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Spore Shambler (goes to Jail) - ($8)
Tiny Basilisk gets paroled
Summon Arg + Wisp - ($6)
Tech III - ($1)
Float ($1)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Wisp (0/1) (resist 1)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Tiny Basilisk B (1/2 Deathtouch) (resist 1)
- [I]Technician[/I]: Arg Lv. 1 (1/3)
-
[I]Lookout[/I]: Calamandra Lv. 3 (3/4)
[B]In Play:[/B] - Spore Shambler (2/3) (has 2 runes) (in Jail)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
- Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 10
"
"P2T6
Tech StartingHand Workers
TECH
Insurance Agent
Justice Juggernaut
STARTING HANDCommunity Service
Lawful Search
Injunction
Manufactured Truth
Brave Knight (3/3)
WORKERS
Arrest
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate
Traffic Director
NextHand
Judgment Day
Tax Collector (2/3)
Lawful Search
Brave Knight (3/3)
Tech 2 card(s)
Get Paid + float - ($11)
Bigby taps, I draw 1
Lawful Search, check your hand and draw 1 - ($10)
Community Service on your hand : your Blooming Ancient is mine ! - ($5)
Tech II Law - ($1)
Manufactured Truth : Scribe is a Tiny Basilisk - ($0)
Scribe kills Calamandra
no worker
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Moss Ancient (2/4)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Reputable Newsman, ““THREE”” (0/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Jail (-/3)
- lvl 5 Bigby (3/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Law)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
you mean Blooming Ancient, although I love the thought of stealing a tech 2 and it turning into a tech 3 when it hits my board.
"P1T8
Tech StartingHand Workers
TECH
Stampede (Growth Ultimate Magic Cost 6)
STARTING HAND
Blooming Ancient (Tech II Growth Cost 4)
Behind the Ferns (Feral Magic Cost 2)
Centaur (Tech I cost 3)
Dinosize (Growth Magic Cost 4)
Might of Leaf and Claw (Tech II Growth Cost 3)
WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Playful Panda
Galina Glimmer (Tech I Cost 1)
Ironbark Treant
NextHand
Forest’s Favor
Tiny Basilisk (1/2 deathtouch)
Guargum, Eternal Sentinel ( Tech III Cost 10)
Young Treant (0/2)
Discard
Dinosize (Growth Magic Cost 4)
Blooming Ancient
Tiny Basilisk B (1/2 Deathtouch) (resist 1)
Might of Leaf and Claw (Cost 3)
Behind the Ferns (Feral Magic Cost 2)
Stampede (Growth Ultimate Magic Cost 6)
Tech 1 card(s)
Get Paid + float - ($11)
Cast DInosize on Wisp - ($7)
Wisp kills Blooming Ancient
Tiny Basilisk trades with Bigby
Arg gains 2 levels
Summon Centaur, Spore Shambler leaves Jail - ($4)
Level Arg to Max - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Spore Shambler (2/3) (has 2 runes)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Water Elemental (3/3 antiair)
- [I]Technician[/I]: Arg Lv. 5 (1/5)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Centaur (3/4 overpower) (in Jail)
- Wisp (0/1) exhausted
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
- Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 6
[B]Gold:[/B] - Gold: 2
- Workers: 10
"
"P2T7
StartingHand Workers
STARTING HAND
Lawful Search
Judgment Day
Brave Knight (3/3)
Tax Collector (2/3)
Scribe (1/3)
Manufactured Truth
WORKERS
Arrest
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate
Traffic Director
Manufactured Truth
NextHand
Justice Juggernaut
Community Service
Judgment Day
Discard
Lawful Search
Judgment Day
Tech 0 card(s)
Get Paid - ($10)
Lawful Search on your hand (Forest’s FavorTiny Basilisk (1/2 deathtouch)Guargum, Eternal Sentinel ( Tech III Cost 10)Young Treant (0/2)), draw 1 - ($9)
Tax Collector, stealing you 1g - ($8)
Scribe, I draw 1 - ($6)
Brave Knight - ($3)
Onimaru - ($1)
Worker - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Brave Knight (3/3)
- [I]Elite[/I]: Scribe (1/3)
- [I]Scavenger[/I]: Tax Collector (2/3)
- [I]Technician[/I]: lvl 1 Onimaru (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Jail (Centaur/3)
- Reputable Newsman, ““THREE”” (0/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Law)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 4
- Disc: 2
[B]Gold:[/B] - Gold: 0
- Workers: 11
"P1T9
StartingHand Workers
STARTING HAND
Guargum, Eternal Sentinel ( Tech III Cost 10)
Young Treant (0/2)
Tiny Basilisk (1/2 deathtouch)
Forest’s Favor
WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Playful Panda
Galina Glimmer (Tech I Cost 1)
Ironbark Treant
Young Treant (0/2)
NextHand
Tiny Basilisk B (1/2 Deathtouch) (resist 1)
Spirit of the Panda (Growth Magic Cost 4)
Rampant Growth
Merfolk Prospector (1/1)
Tech 0 card(s)
Get Paid + float - ($12)
Tax Collector - ($11)
Guargum goes to a REALLY BIG jail cell - ($1)
Centaur gets released from jail
Worker - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Wisp (0/1)
- [I]Elite[/I]: Spore Shambler (2/3) (has 2 runes)
- [I]Scavenger[/I]: Arg Lv. 5 (1/5)
- [I]Technician[/I]: Water Elemental (3/3 antiair)
-
[I]Lookout[/I]: Centaur (3/4 overpower)
[B]In Play:[/B] - Guargum, Eternal Sentinel (12/12 Resist 2 Obliterate 4) (in jail)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
- Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 11
"
"P2T8
Tech StartingHand Workers
TECH
Scribe
Spectral Flagbearer
STARTING HAND
Justice Juggernaut
Community Service
Judgment Day
WORKERS
Arrest
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate
Traffic Director
Manufactured Truth
Justice Juggernaut
NextHand
Injunction
Insurance Agent
Building Inspector (1/1) (will die at the end of turn)
Discard
Lawful Search
Judgment Day
Judgment Day
Brave Knight (3/3)
Scribe (1/3)
Tax Collector (2/3)
Reputable Newsman, ““THREE”” (0/3)
Community Service
Scribe
Spectral Flagbearer
Tech 2 card(s)
Get Paid - ($11)
Bigby - ($9)
Tax Collector kills your Wisp
Onimaru and Brave Knight kill Arg, Bigby midbands
Bigby maxbands - ($7)
Judgment Day - ($3)
Worker - ($2)
Float ($2)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: lvl 5 Bigby (3/4)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Jail (Guargum/3)
- lvl 1 Onimaru (2/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Law)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 1
- Disc: 10
[B]Gold:[/B] - Gold: 2
- Workers: 12
Thoughts
Ouch
"
Judgement Day hurt Guargum’s friends. He doesn’t like that.
"P1T10
StartingHand Workers
STARTING HAND
Spirit of the Panda (Growth Magic Cost 4)
Merfolk Prospector (1/1)
Rampant Growth
Tiny Basilisk B (1/2 Deathtouch) (resist 1)
WORKERS
Tiger Cub
Rich Earth
Verdant Tree
Playful Panda
Galina Glimmer (Tech I Cost 1)
Ironbark Treant
Young Treant (0/2)
NextHand
Dinosize (Growth Magic Cost 4)
Might of Leaf and Claw (Cost 3)
Stampede (Growth Ultimate Magic Cost 6)
Tiny Basilisk (1/2 deathtouch)
Discard
Spore Shambler (2/3) (has 2 runes)
Water Elemental (3/3 antiair)
Centaur (3/4 overpower)
Rampant Growth
Spirit of the Panda (Growth Magic Cost 4)
Tech 0 card(s)
Get Paid - ($11)
Tiny Basilisk goes to Jail - ($9)
Guargum breaks out
Merfolk Prospector goes to Jail - ($8)
Tiny Basilisk gets paroled
Summon Calamandra - ($6)
Surplus - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Guargum, Eternal Sentinel (12/12 Resist 2 Obliterate 4)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Calamandra Lv. 1 (2/3)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Tiny Basilisk (1/2 Deathtouch)
- Merfolk Prosepctor (in Jail)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Growth)
- Tech III HP: 5
- Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 5
[B]Gold:[/B] - Gold: 1
- Workers: 11
"
I’ll just concede there
GG !
Thanks for the match mate