Edit: adding details/slight corrections to Mox
Tech StartingHand Workers
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Vandy to maxband, dooming Scavenger Twin and Mox for +2/+2 - ($2)
Mox “trades” with SQL Twin and is inwincible
Vandy takes out Grave and survives on 1 HP after the Tower; you draw, levels fizzle; sparkshot hits doomed Twin down to 5/3
Recruit Tinkerer - ($0)
Discard 3, draw 3, reshuffle, draw 2
[I]Scavenger[/I]: Tinkerer (1/2)
- Nullcraft (1/1, Flying, Can’t be (de)buffed)
- Hardened Mox (1+2/1+2, Indestructible, Vandy-doomed)
- Vandy Anadrose, Lv. 5 (4/1, Sparkshot, Resist 1)
Base HP: 20
Tech I HP: 5
- Hand: 5
- Deck: 3
- Disc: 0
- Gold: 0
- Workers: 8
So this is, like, the exact opposite of what I wanted to do?
I had just enough money to skip worker, suicide Vandy and Nullcraft into lead Twin, summon River, recruit Gargoyle, and Two Step Gargoyle and Mox. But Mox would be 1 short of killing Grave, and if I patrolled Mox in SQL, he could max Grave, take out Mox, and kill River with the other Twin.
Ironically, if I’d just led off with River, I would have been in much better shape, but maybe he would have reacted differently to the weaker threat?
So instead, I’m forced to play my 100% worker card as a patrolling unit because it’s the only unit I have that can patrol and provide defense while still letting me kill Grave.
Meanwhile, in my next hand, I’ve got an Immortal I can’t play yet since I skipped Tech II, but no Soul Stone while Vandy’s still alive (and no chance of drawing it with Tink in Scav.). Well, I’ll keep building the deck I want to have, even if I can’t play it yet. Next turn I tech up? And tech another Immortal+Two Step?
I’m so going to die to a bunch of stealthy ninjas.