This will be tough for White because he’ll have Origin Story, so I can’t rely on a power-Grave or power-Rook. On the other hand I have Snapback so he’ll have to watch his heroes closely, but his heroes aren’t as good as mine. This is a rough starting hand for me. I’m tempted to try a Ninjitsu tech simply because I haven’t really used it yet, so starting with the Fox Primus seems to make sense, plus it’s a little bit of Nullcraft defense. On the other hand, Rook gives me such nice benefit for the cost, I’ll just leave him un-levelled for now. Flagbearer isn’t a high priority because he won’t have much in the way of targeted effects.
STARTING HAND
Hardened Mox
Fading Argonaut
Tinkerer
Neo Plexus
Temporal Research
WORKERS
Tinkerer
NextHand
Nullcraft
Plasmodium
Time Spiral
Forgotten Fighter
Battle Suits
Discard
Temporal Research
Hardened Mox
Neo Plexus
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
play fading argonaut - ($2)
tier 1 - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Fading Argonaut (2/3A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 3
[B]Gold:[/B]
Gold: 0
Workers: 6
Thoughts
my untested game plan is to run a lock of censorship council and chronofixer with bounce effects. I’m afraid of him pinging my tech with birds and smoker then earthquaking me.
I shouldn’t have teched turn one, mistake in retrospect.
Hopefully I can put some pressure on him with the Argonauts before teching in chronofixer and origin story. Not sure if I will get the timing right on those things before he gets the EQ off. Decided against AA since my counter to birds will be bouncing rook.
STARTING HAND
Argonaut
Temporal Research
Argonaut
Neo Plexus
Plasmodium
WORKERS
Tinkerer
Time Spiral
Temporal Research
NextHand
Plasmodium
Forgotten Fighter
Battle Suits
Hardened Mox
Neo Plexus
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
play Argonaut - ($4)
attack fox primus with nullcraft,nullcraft dies to tower
attack fox primus with fading argonaut, both die
tech 2 - past - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Argonaut (3/4+1A)
[I]Elite[/I]:
[I]Scavenger[/I]: Max Geiger (2/3)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 3
Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 8
Thoughts
this nullcraft exceeded expectations. first time actually playing it. I wasn’t sure which tech I wanted first between law and present. decided on tricycloid to deal with pesky evasion dudes easier as I have no detection without a tower and I want a tech lab. I’m anticipating rook being important for his plan and expect to tech chronofixer after origin story is played. lame next hand.
"
Sorry that took so long, wasn’t able to finish turn during lunch break then redid my turn twice after realizing things I had missed or made a mistake on.
Fox Primus (2/2+1A Frenzy Anti-Air)
Smoker (1/1 stealth) exhausted
Grappling Hook
Bird’s Nest (Strength Magic)
Porcupine (Tech II Ninjitsu)
Glorious Ninja (Tech II Ninjaitsu)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Rook uses Grappling Hook, moves Argonaut to Lookout
Smoker dies attacking Geiger
Rook finishes Geiger, takes 2 damage, gains 2 levels
Rambasa Twin and his brother appear - ($3)
Rook levels to midband, heals - ($1)
Float ($1)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]:
[I]Elite[/I]:
[I]Scavenger[/I]: Rambasa Twin Alpha (3/2)
[I]Technician[/I]: Rambasa Twin Beta (3/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Upgrade: Safe Attacking
Tower
Rook Lv. 5 (3/5) exhausted
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 3
Deck: 1
Disc: 6
[B]Gold:[/B]
Gold: 1
Workers: 8
Thoughts
I don’t like going that low on cards but the Argonaut needs an answer, and ganking Geiger is hopefully worth it. Obviously Tech II next turn, probably throw the Sensei into the Worker pile.
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
play Hardened Mox - ($4)
summon Bigby Hayes - ($2)
Float ($2)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Argonaut (3/4+1A)
[I]Elite[/I]: Hardened Mox (2/1)
[I]Scavenger[/I]: Bigby Hayes (2/3)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 3
Tech II HP: 5 (Present)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 2
Workers: 9
Thoughts
well I could be in some trouble if he can pull out an eq this turn, but I think I’ll be fine, even if I lose the t1. if I had a better draw this turn tempo could be moving more in my favor. censorship seems useless now that he went down in cards. Bigby is totally a chump blocker… extra levels won’t stop EQ if he has it.
That’s why it’s there, brother. Even if it doesn’t kill anything, if it convinces you not to attack when otherwise you would, I figure it’s doing it’s job.
"P1T5
Tech StartingHand Workers
TECH
Speed of the Fox (Ninjitsu Magic)
Fox Den School (Tech II)
STARTING HAND
Aged Sensei (1/1)
Snapback
Entangling Vines (Strength Magic)
Investing the gold in Rook was a tough choice, and I suspect there’s an Origin Story coming soon, but with the Vines out I have to protect him. It’s basically impossible to destroy him through combat damage now. The Mox is going to die soon enough anyway because I’m sure there’s a Tech II unit coming out.
STARTING HAND
Tricycloid
Nullcraft
Fading Argonaut
Argonaut
Origin Story
WORKERS
Tinkerer
Time Spiral
Temporal Research
Neo Plexus
Fading Argonaut
NextHand
Chronofixer
Plasmodium
Battle Suits
Argonaut
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Scavenger - ($11)
summon Prynn Pastrysnack - ($9)
Prynn casts origin story on Rook - ($6)
hardened Mox attacks rambusa, deals 1 damage and dies (is exhausted)
play Tricycloid - ($1)
Hardened Mox is trashed.
tricycloid droos 2 counters onto rambusa twin, he dies, 1 left on tricycle.
here’s to hoping he was planning on eq this turn, if so tempo is in my court I think. not sure if censorship council is as strong as I think but here goes testing my theory craft. Temporal distortion is for removing entangling vines and potentially getting into play some t2 counters. I hope I have something to play next turn that is t2 since I couldn’t afford to rebuild t1 this turn. of ninja t2 I’m most afraid of porcupine and the school, though school may be too little too late.