Personally I’m itching to try them out! I know they aren’t necessarily balanced for competitive play, but I think they would make for some interesting games, play patterns, and stories. There are 12 Map cards, so ideally at least 24 people so each round there is a match using each Map. You would still need to choose your deck/specs before the tournament started, but it might make some ‘weaker’ specs see more play. Here are some of the ones that stand out to me:
Daggerfall Prison Camp - Hiring Workers doesn’t cost a card.
Wow, so this would mean you can’t thin your deck at all! I think this would influence a lot of games to have a more ‘highlander’ feel to them. In Magic ‘Highlander’ is a format where you can only play with 1 of each card and games tend to play out in a much more chaotic fashion because consistency mostly gets thrown out the window.
Lost Temple - Players ignore all tech building requirements and don’t need heroes to cast spells.
Haha, this is just silly! Do whatever you want, it’s ALL good. I think this would lead to some really weird combos and I’m already nervous thinking about what someone could do in Purple.
Burial Grounds - Whenever a hero dies, it’s gone forever this game.
Wow, this one is brutal. As if killing heroes isn’t just generally a good move, this makes it even better. It would also force people to be very careful using them, and therefore more careful using spells. Of course, it also means you would be incentivized to throw caution to the wind and go all-out to kill a hero if you could!
Anyway those are just 3 that caught my eye. The full list is here: