One of the things I most loved about the old Sirlin forums was that we could often get into quite good conversations about games and game design. It’s been a good place for me to test my thinking and learn over the years. Since this is a new forum and a fresh start I thought it might be fun to start right over at the very beginning with just about the most basic question you can ask that’s still useful.
Games are about decisions, in other forms of media the consumer’s only agency is the decision to stop reading/watching/listening/whatever. But games are defined by interactivity, they’re defined by asking the consumer to make choices. Since decisions are right at the heart of the experience they should be interesting decisions. So here’s my question to you:
What makes an interesting decision?