Vines is surprisingly super effective against peace engine. Keeping a cadet from attacking and re playing really hurts
And the filthy mox!
EN GARDE!
"P1T1
StartingHand Workers
STARTING HAND
Fox Viper
Morningstar Flagbearer
Senseiās Advice
Savior Monk
Smoker
WORKERS
Fox Viper
NextHand
Grappling Hook
Fox Primus
Snapback
Aged Sensei
Safe Attacking
Discard
Morningstar Flagbearer
Savior Monk
Senseiās Advice
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
rook - ($1)
smoker - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Smoker (1/1A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: L1 Rook (2/4)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
"
Game 5, Player 2, Turn 1
P1 [Strength]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy
[details=Starting Hand]
Time Spiral
Nullcraft
Tinkerer
Neo Plexus
Plasmodium
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (5)
- Tech 2 cards (except turn 1)
[details=All Teched Cards][spoiler]
[/spoiler][/details]
###Main:
- Zane, kills SQL (3)
- Neo Plexus (1)
- Worker (0)
[details=Workers]
Plasmodium
[/details]
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
####In Patrol:
- Squad Leader:
- Elite: Neo Plexus (2+1/2)
- Scavenger:
- Technician:
- Lookout:
####In Play:
- Zane (2/1 from 1 damage)
###Economy Info:
####Cards:
- Hand: 5
- Deck: 0
- Disc: 3
####Gold:
- Gold: 0
- Workers: 6
[details=End of Turn Hand]
Forgotten Fighter
Fading Argonaut
Hardened Mox
Temporal Research
Battle Suits
[/details]
[details=End of Turn Discard]
Tinkerer
Nullcraft
Time Spiral
[/details]
[details=My Thoughts]
This allows him to try leveling Rook and killing Zane, but thatās pretty foolish against Prynn. By going Elite instead of resource or SQL, Iām also encouraging him to either Hook Plexus, or risk putting rook on 1hp for a Nullcraft finish. I think the only thing better would have been Fargo, this is a good start for me though
[/details]
"P1T2
Tech StartingHand Workers
TECH
Gunpoint Taxman
Gunpoint Taxman
STARTING HAND
Snapback
Grappling Hook
Safe Attacking
Aged Sensei
Fox Primus
WORKERS
Fox Viper
Fox Primus
NextHand
Grappling Hook
Morningstar Flagbearer
Savior Monk
Smoker (1/1A)
Tech 2 card(s)
Get Paid - ($5)
worker - ($4)
t1 - ($2)
grappling hook nexus to lookout
rook kills nexus
sensei - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Aged Sensei (1/1A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - L1 Rook (2/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 6
"
Your spreadsheet says you have 1 gold floating, but you donāt.
I want to try a restore point from hereā¦ unsure if a different line would be worth.
Game 5, Player 2, Turn 2
P1 [Strength]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy
[details=Starting Hand]
Forgotten Fighter
Fading Argonaut
Hardened Mox
Temporal Research
Battle Suits
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (6)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Overeager Cadet, Gunpoint Taxman
[/details]
###Main:
- Fading Argonaut (4)
- Tech 1 (2)
- Worker (1)
[details=Workers]
Forgotten Fighter, Plasmodium
[/details]
- Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
####In Patrol:
- Squad Leader: Fading Argonaut (2/3+1armor fade 3)
- Elite:
- Scavenger: Zane (2/1 from 1 damage)
- Technician:
- Lookout:
####In Play:
- nothing
###Economy Info:
####Cards:
- Hand: 5
- Deck: 4
- Disc: 0
####Gold:
- Gold: 1
- Workers: 7
[details=End of Turn Hand]
Hardened Mox
Neo Plexus
Overeager Cadet
Tinkerer
Time Spiral
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Still making killing Zane unappealing, play for Peace engine. Might have been worth to Forgotten Fighter then trade with Rook and tech up? Keeping someone off P1T3 birds is really great, and itās likely heās going for it
[/details]
"P1T3
Tech StartingHand Workers
TECH
Wandering Mimic
Wandering Mimic
STARTING HAND
Morningstar Flagbearer
Grappling Hook
Smoker (1/1A)
Savior Monk
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
NextHand
Snapback
Safe Attacking
Senseiās Advice
Gunpoint Taxman
Discard
Aged Sensei (1/1A)
Grappling Hook
Savior Monk
Smoker (1/1A)
Wandering Mimic
Wandering Mimic
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Grappling hook fargo to Lookout
Sensei kills zane, you get $, midband rook - ($4)
heroeos hall - ($2)
Float ($2)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: L5 Rook (3/5A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 6
[B]Gold:[/B] - Gold: 2
- Workers: 7
"
Not sure that restore point would help but weāll see how things continue
Game 5, Player 2, Turn 3
P1 [Strength]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy
[details=Starting Hand]
Hardened Mox
Neo Plexus
Overeager Cadet
Tinkerer
Time Spiral
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (7+1float+1scav)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Flagstone Garrison, Origin Story
Overeager Cadet, Gunpoint Taxman
[/details]
###Main:
- Overeager Cadet
- Worker (8)
- Tech 2 Peace (4)
[details=Workers]
Time Spiral, Forgotten Fighter, Plasmodium
[/details]
- Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 SPEC PEACE
####In Patrol:
- Squad Leader: Fading Argonaut (2/3+1armor fade 2)
- Elite:
- Scavenger:
- Technician:
- Lookout: Overeager Cadet (2/2)
####In Play:
- nothing
###Economy Info:
####Cards:
- Hand: 5
- Deck: 4
- Disc: 0
####Gold:
- Gold: 4
- Workers: 8
[details=End of Turn Hand]
Nullcraft
Battle Suits
Temporal Research
Gunpoint Taxman
Flagstone Garrison
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Doing okay, investment in Rook is not to be feared, grab Origin Story and garrison and start the engine
[/details]
"P1T4
Tech StartingHand Workers
TECH
Nature Reclaims
Nature Reclaims
STARTING HAND
Safe Attacking
Gunpoint Taxman
Snapback
Senseiās Advice
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Safe Attacking
NextHand
Aged Sensei (1/1A)
Smoker (1/1A)
Savior Monk
Gunpoint Taxman
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
gunpoint taxman - ($6)
t2 - ($2)
zane! - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Gunpoint Taxman (3/3A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: L1 Zane (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - L5 Rook (3/5)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
- Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
"
Game 5, Player 2, Turn 4
P1 [Strength]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy
[details=Starting Hand]
Nullcraft
Battle Suits
Temporal Research
Gunpoint Taxman
Flagstone Garrison
Neo Plexus (zane)
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (8+4float)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Overeager Cadet, Chaos Mirror
Flagstone Garrison, Origin Story
Overeager Cadet, Gunpoint Taxman
[/details]
###Main:
- Cadet and Fargo Trade with Taxman
- Onimaru + lvl 3 (8)
- Zane + Midband kills your Zane, we both draw 1 Oni Midbands (3)
- Gunpoint Taxman (1)
- Worker (0)
[details=Workers]
Neo Plexus, Time Spiral, Forgotten Fighter, Plasmodium
[/details]
- Patrol as below
- Discard 4 Draw 3 rs Draw 2
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 SPEC PEACE
####In Patrol:
- Squad Leader: Onimaru (3/4+1armor lvl 5)
- Elite:
- Scavenger:
- Technician:
- Lookout: Gunpoint Taxman (3/3 resist 1)
####In Play:
- Zane (3/1 from 2 damage lvl 4)
###Economy Info:
####Cards:
- Hand: 5
- Deck: 6
- Disc: 0
####Gold:
- Gold: 0
- Workers: 9
[details=End of Turn Hand]
Hardened Mox
Origin Story
Tinkerer
Temporal Research
Battle Suits
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts][spoiler]
Trying to keep his pressure low as best as possible, and mine as high as possible. Itās likely he grabbed Potent B or Nature Reclaims, possible he went for Mimic, but Iām likely drawing into Origin Story so as long as I bring out Oni to get the levels Iām reasonably safe.
Arguably itād be better to spend gold on Garrison + Plexus / Tinkerer (if drawn), but I like having the hero pressure on the board that he has to deal with.
[/spoiler][/details]
A quick point since this was missed earlier, @Penatronic you often played a second hero when your tech 2 was dead in the earlier games (not that this ever mattered). Very fun and interesting games!
"P1T5
Tech StartingHand Workers
TECH
Trex
Trex
STARTING HAND
Gunpoint Taxman
Smoker (1/1A)
Aged Sensei (1/1A)
Savior Monk
Snapback
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Safe Attacking
Savior Monk
NextHand
Grappling Hook
Nature Reclaims
Senseiās Advice
Discard
Gunpoint Taxman (3/3A)
Snapback
Aged Sensei (1/1A)
Trex
Trex
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
snapback onimaru for prynn - ($4)
rook walks past patroller and kills prynn
free levels then maxband - ($3)
taxman - ($1)
smoker - ($0)
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Smoker (1/1), stealth, smokebombs
-
[I]Lookout[/I]: Gunpoint Taxman (3/3), anti air
[B]In Play:[/B] - L8 Rook (4/6), two lives
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
- Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 3
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 9
"
Well that was a well timed snapbackā¦ fingers crossed to dig myself out but I think youāre in pretty solid position.
Game 5, Player 2, Turn 5
P1 [Strength]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy
[details=Starting Hand]
Hardened Mox
Origin Story
Tinkerer
Temporal Research
Battle Suits
Garrison (TR, lucky ass draw!)
Chaos Mirror (Zane Suicide, sad)
Fargo (Tinkerer, sad)
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (9)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Flagstone Garrison, Calypso Vystari
Overeager Cadet, Chaos Mirror
Flagstone Garrison, Origin Story
Overeager Cadet, Gunpoint Taxman
[/details]
###Main:
- Temporal Research, draw 1 (so expensiveā¦) (6)
- Flagstone Garrison (3)
- Zane suicides into smoker, we both draw 1
- Tinkerer (1)
- Worker (0)
[details=Workers]
Hardened Mox, Neo Plexus, Time Spiral, Forgotten Fighter, Plasmodium
[/details]
- Patrol as below
- Discard 4 Draw 3 rs Draw 2
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 SPEC PEACE
####In Patrol:
- Squad Leader: Gunpoint Taxman (3/3+1armor)
- Elite:
- Scavenger: Tinkerer (1/2)
- Technician:
- Lookout:
####In Play:
###Economy Info:
####Cards:
- Hand: 5
- Deck: 5
- Disc: 0
####Gold:
- Gold: 0
- Workers: 10
[details=End of Turn Hand]
Overeager Cadet
Nullcraft
Overeager Cadet
Temporal Research
Chaos Mirror
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts][spoiler]
TR + Zane and I have to draw the garrison or I think I just straight up loseā¦
Success, lucky, but no Cadets afterwards, so weāll have to rely on his low hand size to have a hope. No zane next turn will make that tough though
[/spoiler][/details]
Snapback> netherdrain, and much easier to get the timing right I think.
"P1T6
StartingHand Workers
STARTING HAND
Grappling Hook
Nature Reclaims
Senseiās Advice
Wandering Mimic
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Safe Attacking
Savior Monk
Senseiās Advice
NextHand
Snapback
Wandering Mimic
Gunpoint Taxman (3/3A)
Nature Reclaims
Tech 0 card(s)
Get Paid + tech - ($9)
Worker - ($8)
midori - ($6)
nature reclaims garrison, trash both - ($4)
Rook kills sql
taxman kills scav, you get a gold then I take your cookies - ($5)
t3 - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: L1 Midori (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - L8 Rook (4/3), two lives
- Gunpoint Taxman (3/2), anti air
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
- Tech III HP: 5
- Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
"
The struggle is real lolā¦
Game 5, Player 2, Turn 6
P1 [Strength]/Balance/Anarchy vs P2 [Past]/Peace/Anarchy
[details=Starting Hand]
Overeager Cadet
Nullcraft
Overeager Cadet
Temporal Research
Chaos Mirror
Suits Garrison (TR, phew)
Vystari (OC)
FArgo (OC)
Origin Story (Vystari)
DS (FArgo, crap)
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (10)
- Tech 2 cards (except turn 1)
[details=All Teched Cards]
Drill Sergeant x2
Flagstone Garrison, Calypso Vystari
Overeager Cadet, Chaos Mirror
Flagstone Garrison, Origin Story
Overeager Cadet, Gunpoint Taxman
[/details]
###Main:
- Prynn (8)
- Temporal Research, draw 2 (6)
- Flagstone Garrison (3)
- Overeager Cadet, draw 1
- Overeager Cadet, draw 1
- Calypso Vystari, draw 1 (2)
- Fading Argonaut, rs draw 1 (0)
[details=Workers]
Hardened Mox, Neo Plexus, Time Spiral, Forgotten Fighter, Plasmodium
[/details]
- Patrol as below
- Discard 4 Draw 4 rs Draw 1
- Tech 2 cards before my next turn
###Board Info:
####Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 SPEC PEACE
####In Patrol:
- Squad Leader: Overeager Cadet (2/2+1armor)
- Elite: Overeager Cadet (2+1/2)
- Scavenger: Calypso Vystari (2/2)
- Technician: Fading Argonaut (2/3 fade 3)
- Lookout:
####In Play:
- Prynn (1/3 fade 4)
- Flagstone Garrison (4hp)
###Economy Info:
####Cards:
- Hand: 5
- Deck: 4
- Disc: 0
####Gold:
- Gold: 0
- Workers: 10
[details=End of Turn Hand]
Drill Sergeant
Gunpoint Taxman
Temporal Research
Tinkerer
Chaos Mirror
[/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
TR again, lucky again to get the Garrison, so weāll see if I can get to critical mass before a Gunship sweeps! I do have Chaos Mirror + Nullcraft to answer it potentially so itās not a total disaster if it comes
[/details]
"P1T7
StartingHand Workers
STARTING HAND
Nature Reclaims
Wandering Mimic
Gunpoint Taxman (3/3A)
Snapback
Trex
WORKERS
Fox Viper
Fox Primus
Morningstar Flagbearer
Safe Attacking
Savior Monk
Senseiās Advice
NextHand
Wandering Mimic
Grappling Hook
Aged Sensei (1/1A)
Trex
Smoker (1/1), stealth, smokebombs
Discard
Gunpoint Taxman (3/2), anti air
Gunpoint Taxman (3/3A)
Snapback
Trex
Tech 0 card(s)
Get Paid - ($10)
nature reclaims garrison, trash both - ($8)
zane - ($6)
mimic - ($2)
mimic kills sql
midori trades with elite, prynn to 3
taxman kills scav, you get a cookie then I take it - ($3)
Midband zane, he kills tech, we both draw ($0)
rook kills prynn, maxband heal zane
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - L8 Rook (4/2), two lives
- Wandering Mimic (4/2)
- L6 Zane (4/4)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Balance)
- Tech III HP: 5
- Heroesā Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 4
[B]Gold:[/B] - Gold: 0
- Workers: 10
"
GG WP! I need Prynn to keep the engine alive without Garrisons lol Nature Reclaims was well teched and split, and I was afraid of Mimic on my turn 4 when perhaps I should not have been so much. I could have gotten the engine rolling somewhat right then, and it would have probably worked out better for me.
Gg, rook to the rescue. I was afraid of origin story but snapback can do some serious work in fixing that. Also how does mono red beat rook