[details=End of Turn Hand]
Forgotten Fighter
Temporal Research
Boot Camp
Time Spiral
Overeager Cadet [/details]
[details=End of Turn Discard][spoiler]
[/spoiler][/details]
[details=My Thoughts]
Going to let him have a go at Oni if he wants, will cost him 2 gold worth of skeletons and it forces either Garth max for Tech 1 unit or possibly get rekt by Zane, so I’m cool with it [/details]
[details=My Thoughts]
Okay I’ll take the kill on Garth, stop this skeleton business, and tech a stewardess to bounce the buff skeleton. He’ll probably tech reactively to prevent Art of War, so I don’t think I want to go there anyway, not yet at least. Buff this Mox and tech up more likely. [/details]
[details=Starting Hand]
Neo Plexus (discard to imp, duh)
Battle Suits
Fading Argonaut
Boot Camp
Nullcraft
Temporal Research (BC draw) [/details]
##Events of Turn:
###Upkeep:
Get Gold (8+1scav)
Tech 2 cards (except turn 1)
[details=All Teched Cards]
Overeager Cadet, Stewardess of the Undone
Stewardess of the Undone, Boot Camp
Overeager Cadet, Boot Camp [/details]
###Main:
Battle Suits (7)
Mox kills SQL skeleton
Boot Camp Mox, draw 1 (6)
Nullcraft, kills Zane, levels fizzle (4)
Onimaru kills technician BC
Fading Argonaut (2)
Skip worker
[details=Workers]
Time Spiral, Plasmodium, Tinkerer [/details]
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
####In Patrol:
Squad Leader: Fading Argonaut (3/3+1armor fade 3)
Elite:
Scavenger:
Technician: Soldier (1/1)
Lookout:
####In Play:
Onimaru (4/2 from 3 damage lvl 8)
Hardened Mox (3/2 from +1/1)
Nullcraft (1/1)
Battle Suits
###Economy Info:
####Cards:
Hand: 3
Deck: 0
Disc: 6
####Gold:
Gold: 2
Workers: 8
[details=End of Turn Hand]
Boot Camp
Stewardess of the Undone
Forgotten Fighter [/details]
[details=End of Turn Discard]
Overeager Cadet
Overeager Cadet
Stewardess of the Undone
Boot Camp
Temporal Research
Neo Plexus [/details]
[details=My Thoughts]
Keep skeleton generation to a minimum, don’t let Oni die to nether drain, he’ll probably go garth flood skeletons and tech 2, but Stewardess can take care of that XD I’m thinking I’ll be going tech 3 rush for endgame but we’ll see [/details]
@FrozenStorm Your cards in hand don’t add up. You started with 4, played BS (3), BC (2 then draw to 3), Nullcraft (2), FA (1), Worker (0). Did you maybe forget the Imp discard?
STARTING HAND
Pestering Haunt (1/1)
Calypso
Sacrifice the Weak
Deteriorate
Skeleton Javelineer (1/1), javvy
Nether Drain
WORKERS
Graveyard
Poisonblade Rogue
Jandra, the Negator
Summon Skeletons
NextHand
Bone Collector (3/1)
Sacrifice the Weak
Nether Drain
Gunpoint Taxman
Bone Collector (3/3)
Tech 2 card(s)
Get Paid + tech draw - ($8)
no worker
Garth - ($6)
deteriorate fargo
BC trades with Fargo, skeleton
imp kills tech soldier, you get a card
Elite SkeletonTM shoots onimaru in the back, SUCH BETRAYUUU
Garth gets two levels
calypso - ($5)
haunt
make skeleton - ($4)
tech 2 - ($0)
[details=Starting Hand]
Boot Camp
Stewardess of the Undone
Forgotten Fighter
Stewardess of the Undone (techn) [/details]
##Events of Turn:
###Upkeep:
Get Gold (8+2float)
draw 1 techn
Tech 2 cards (except turn 1)
[details=All Teched Cards]
Seer x2
Overeager Cadet, Stewardess of the Undone
Stewardess of the Undone, Boot Camp
Overeager Cadet, Boot Camp [/details]
###Main:
Stewardess, peels backstabbing buffed skeleton to oblivion (7)
Nullcraft gets lethally arrowed while taking down Thieving Imp
Tech 2 Anarchy (3)
Worker (2)
[details=Workers]
Forgotten Fighter, Time Spiral, Plasmodium, Tinkerer [/details]
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
###Board Info:
####Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 ANARCHY
####In Patrol:
Squad Leader: Hardened Mox (3/2+1armor)
Elite:
Scavenger: Stewardess of the Undone (3/3)
Technician:
Lookout:
####In Play:
Battle Suits
###Economy Info:
####Cards:
Hand: 4
Deck: 1
Disc: 6
####Gold:
Gold: 2
Workers: 9
[details=End of Turn Hand]
Overeager Cadet
Neo Plexus
Temporal Research
Overeager Cadet [/details]
[details=End of Turn Discard]
Fading Argonaut
Seer
Seer
Nullcraft
Stewardess of the Undone
Boot Camp [/details]
[details=My Thoughts]
Yep should be all clear to beat him to tech 3 with Gunships and wreck, I have no haste so he’ll have to Zane + Mimic to get any kind of damage down, and that’ll mean I’m buying time to get to tech 3 anyway. Here we go! [/details]
Thieving Imp (2/1)
Sacrifice the Weak
Bone Collector (3/3)
Nether Drain
Bone Collector (3/1)
Fairie Dragon (4/2), flying
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
make a skeleton, then sacrifice the weak- stewardess dies, you get a gold - ($4)
calypso sidelines mox
Maxband Garth, pulling out wandering mimic - ($0)
haunt, skeleton and Garth destroy your t2, 2 base dmg
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Wandering Mimic (4/4A)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]: Skeleton (1/1)
[I]Lookout[/I]:
[B]In Play:[/B]
Skeletal Archery (upgrade)
Skeleton (1/1)
L7 Garth (3/4)
Calypso (2/2)
Pestering Haunt (1/1)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 6
[B]Gold:[/B]
Gold: 0
Workers: 9
Thoughts
should have only teched one basilisk so I could pull one out. considered going with fairie, which would be a huge threat, but decided to play more defensively