Youngbuck has 1 less gold, because he made a worker with his last gold but marked a gold of float.
Also @YoungBuck @Request and @feathers make sure your board reflects Abom being dead now, I think feathers was accounting for it being alive and Youngbuck / Request were not so probably just feathers needs to up his dudes
Done! So I take it we are updating board statuses as the round goes, not just at the beginning of our next turn?
I prefer if board status is left unedited, but I have seen some update as we go.
Cursed Abomination⌠Just noticed that I played a Building Inspector during my turn, who wouldâve been insta-killed, but now that Abominationâs gone, the Inspector needs to inspect that tech III before you can rebuilt it @FrozenStorm. This game begun with you getting taxed by the Inspector, only fitting that it ends with it too
@feathers it died the instant you played it, I killed Abom after that, so itâs definitely dead when I rebuild my tech 3 no?
Oh it is most certainly dead, it would just be funny.
âŚand this is why I shouldnât post late. Sorry for the false alarm, folks, going to get me some rest now.
#Player 2, Turn 7
Free for All: P1 White vs P2 Green vs P3 Purple vs P4 Black
@zhavier I failed to mark that I played Rich Earth on Turn 1, but as far as I can tell I havent been paying for workers this whole time
@Request Is up next. I am so damn close to ending it but I just canât get the math to work out!!
Events of Turn:
[details=Starting Hand]
Mossy
[/details]
##Events of Turn:
###Upkeep:
- Get Gold (11 + 1g float)
- Draw a card from TechN Fairie dying
- No Tech 2 cards
###Main:
- Mossy Ancient (5) Arrives with 3 hasty invisble squirrels
- Wandering mimic (1) who gets haste and flying from squirrels and Crow
- Trex attacks @zhavier Plague lord, takes 4 dmg, overpowers 2 dmg to his Tech 3 building, i get 1g (2)
- Cala + 1 hasty squirrel finish @zhavier 's Tech 3 building, his base to 17 hp
- Another Hasty Squirrel puts 1 dmg to @zhavier 's base to 16 hp
- Hasty Mimic attacks @feathers base for 4 dmg (Base to 12) Takes 1 dmg
- Arg (0) + wisp
- Worker (0)
[details=Workers]
IBT, RG, Sham, Panda Cub, VT[/details]
- Patrol as below
- Discard 2 Draw 3 RS draw 1
- Tech 2 cards after your turn maybe
###Board Info:
####Buildings:
- Base HP: 17
- Tech 1: 5
- Tech 2 Balance: 5
- Tech 3: 5
-
Tech Lab FERAL: 4
####In Patrol: - Squad Leader: Mossy Ancient (8/9+1a, untargetable)
- Elite:
- Scavenger: Wisp (0/1)
- Technician: Arg (1/3 L1)
- Lookout: Squirrel 1 (1/1 invisible)
####In Play:
Calamandra (2/2 from -1/-1 and 1 dmg, L3)
Mimic (4/3 from 1 dmg, flying, overpower, haste, untargetable)
Rex (9/3 from -1/-1 and 5 dmg, resist 2, overpower)
####Economy Info:
#####Cards:
Hand: 4
Deck: 8
Disc: 0
#####Gold:
Gold: 0
Workers: 12
[details=End of Turn Hand][spoiler]
Mossy
IBT
TRENT
Mimic
[/details]
[details=My Thoughts]
Man Im in trouble, I got no board down
[/details]
My long-awaited and rather boring turn - @zhavier up next
P3T8
StartingHand Workers
STARTING HAND
Tricycloid
Gilded GlaxxA (3/1) exhausted
Fading Argonaut (3/3) Fading 3
Plasmodium
Seer
WORKERS
Forgotten Fighter
Neo Plexus
Hardened Mox
Temporal Research
Tinkerer - worker?
NextHand
Battle Suits
Gilded GlaxxB (3/4)
Sentry (3/2) anti-air, prevents 1st dmg from spell/ability to one of my patrollers
Gilded GlaxxA (3/1) exhausted
Tech 0 card(s)
Get Paid - ($10)
Geiger dead, I draw 1 card - done
1 gold from scav - ($11)
Mech comes into play
Tricycloid-B - ($6)
Seer, puts rune on Tricycloid-B - ($5)
Fading Argonaut - ($3)
Remove 3 runes from Tricycloid-B to deal 3 dmg to @zhavierâs Base - base to 13
Remove 1 rune from Tricycloid-B to deal 1 damage to @youngbuckâs Base - base to 16
Tower - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Immortal (3/3+A) - indestructible - 2 minus runes
- [I]Elite[/I]: Tricycloid-A (2/2) - no time runes, 1 minus rune
- [I]Scavenger[/I]: Tricycloid-B (3/3) no runes
- [I]Technician[/I]: Fading Argonaut (2/3) Fading 3
-
[I]Lookout[/I]: Seer (2/1)
[B]In Play:[/B] - Mech (6/7) - untargetable
- Vir L7 (3/5)
[B]Buildings:[/B] - Base HP: 13
- Tech I HP: 5
- Tech II HP: 5 (Present)
- Tech III HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
Note Immotal has 2 -1 runes, one from plague lord, and one from Orpal. as well as TriC A has one -1.
edit: And Vir has a -1 from Plague Lord.
Thanks, edited.
@Feathers is up!
P4T8
Tech StartingHand Workers
TECH
Cursed Ghoul
Death and Decay
STARTING HAND
Thieving Imp
Plague Lord
Hooded Executioner
Gorgon
Summon Skeletons
WORKERS
Pestering Haunt
Graveyard
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
NextHand
Plague Lord
Death and Decay
Sickness
Skeleton Javelineer
Spreading Plague
Tech 2 card(s)
Get Paid - ($10)
Rebuild Tech 3
Boosted Executioner, I get 3g, kill 3 things @Request Fading Argonaut, @Feathers Lookout Cadet, @youngbuck Wisp - ($8)
Cursed Crow kills @Youngbuck Calamandra, Garth to lvl 3
Maxband Garth for a Cursed Ghoul, puts a 3rd -1 on @Request Immortal - ($4)
Gorgon - ($1)
Skeleton - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Cursed Ghoul 4/5+A
- [I]Elite[/I]: Skeleton 2/1
- [I]Scavenger[/I]: Gorgon 2/4
- [I]Technician[/I]: Hooded Executioner 3/3
-
[I]Lookout[/I]:
[B]In Play:[/B] - Garth 3/4, Lvl 7
- Orpal 2/5, lvl 6
- Cursed Crow 3/3
[B]Buildings:[/B] - Base HP: 13
- Tech I HP: 5
- Tech II HP: 4 (Disease)
- Tech III HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 9
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
P5T8
Tech StartingHand Workers
TECH
Generalâs Hammer x2
STARTING HAND
Boot Camp
Traffic Director
Boot Camp
Arrest
Manufactured Truth
Building Inspector (grsn draw)
Judgment Day (grsn draw)
Lawful Search (grsn draw)
Overeager Cadet (grsn draw)
Spectral Flagbearer (grsn draw)
Generalâs Hammer (grsn draw)
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
Jail
Free Speech
Tech 2 card(s)
Get Paid + scav - ($11)
Heal base twice - ($5)
Traffic Director, draw 2, +2 runes - ($4)
Building Inspector, draw 2, +2 runes - ($3)
Overeager Cadet, draw 2, +2 runes - ($3)
Generalâs Hammer on YoungBuckâs base, to 13 - ($0)
Base Health: FrozenStorm 16, YoungBuck 13, Request 13, zhavier 13, feathers 14
Both Sergeants destroy FrozenStormâs base, GG everyone!
@FrozenStorm @YoungBuck @Request @zhavier
Board Info:
In Play:
Garrison #1 (4)
Garrison #2 (4)
Onimaru (2/3)
Sergeant #1 (8/8) [5 runes]
Cadet #1 (6/6) [4 runes]
Sergeant #2 (9/8) [6 runes]
Traffic Director (1/1)
Building Inspector (1/1)
Overeager Cadet (2/2)
Buildings:
- Base HP: 14
- Tech I HP: 5
- Tech II - Peace HP: 5
- Tech III HP: 5
- Tower HP: 4
And thatâll be it, folks! I had a decent chance to draw Generalâs Hammer but wasnât sure if Iâd get it with enough money left in hand. The last few draws on zhavierâs spreadsheet were very, very stressful to me, but they worked out Thank all of you for a tremendously fun game, everything shifts and swings dramatically, and tension was always high. The social aspect adds so much to this game, and it was fun to see the dynamics morph from âitâs a White and Black showdownâ to âLetâs all kill Black (but look out for Present and Peace)â to âneuter that Engine!â to âJurassic Park vs Zombie-fattiesâ. I genuinely gave up on the prospect of winning at one point, but things didnât turn out too badly for me at the end
You are great people to play this format with, and I wouldnât hesitate to do so again. Until next time!