Free for All: White v Green v Purple v Black v Blue

@Feathers is up!

P4T5


Tech StartingHand Workers

TECH
Plague Lord
Plague Lord


STARTING HAND
Hooded Executioner
Deteriorate
Abomination
Skeleton Javelineer
Jandra, the Negator


WORKERS
Pestering Haunt
Graveyard
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator


NextHand

Hooded Executioner
Thieving Imp
Summon Skeletons
Cursed Crow


Discard

Gorgon
Plague Lord
Plague Lord
Deteriorate
Skeleton Javelineer
Hooded Executioner


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Abomination, 5 units die, I get 3g, @Frozenstorm 2 Ninjas, @Youngbuck’s Merfolk Prospector draw 1, @Feathers Mirror and Traffic Director draw 1 - ($5)
Tech 3 - ($0)
Deteriorate Mario, @Frozenstorm draw 1, Mario to Codex (I left that Sentry alone @Request :D)
Garth kills @feathers Bigby, Vandy to lvl 3

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Abomination 6/6+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vandy 3/4, lvl 3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth 3/1, lvl 7
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Wouldn’t GlaxxA die also? Abomination doesn’t target, so the invisibility won’t save it.

Request has gold floating though, so it can’t leave play, just in a state of perma-exhaust I believe.

2 Likes

Yea, it sticks for the time being, until his gold reserve is blown. An unfortunate side effect. But the good news is it is not exhausted. He can still swing with it. There is no text declaring it exhausted like an indestructible unit.

2 Likes

P5T5 @Frozenstorm you’re up.


Tech StartingHand Workers

TECH
Flagstone Garrison
Drill Sergent

STARTING HAND
Flagstone Garrison
Overeager Cadet
Arrst
Manufactured Truth
Judgment Day (stashed)
Overeager Cadet (grsn draw)
Drill Sergeant (grsn draw)
Lawful Search (grsn draw)
Spectral Aven (grsn draw)
Free Speech (grsn draw)


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
Jail
Free Speech

NextHand

Lawful Search
Manufactured Truth
Traffic Director
Judgment Day
Flagstone Garrison

Discard

Tech 2 card(s)
Get Paid + float + scav - ($17)
Worker up - ($16)
Flagstone Garrison - ($13)
Overeager Cadet, draw - ($13)
Overeager Cadet, draw - ($13)
Drill Sergeant, draw - ($10)
Lawful Search, peek at Black’s discard, draw - ($9)
Spectral Aven, 1 rune on DS, draw - ($7)
Onimaru - ($5)
Tech III - ($0)
Disc 3, rs, Draw 5


Board Info:
In Patrol:
* :psblueshield: Squad Leader: Onimaru (2/3+1)
* :psfist: Elite: Quince (1+1/3)
* :ps_: Scavenger: Cadet #1 (1/1)
* :pschip: Technician: Cadet #2 (1/1)
* :target: Lookout: Aven (1/1)
In Play:
Drill Sergent (4/4) [1 rune]
Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II - Peace HP: 5
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 10

[details=Thoughts][/details]

1 Like

I feel so gimped now… @Youngbuck you’re up!

Player 1, Turn 6

Free For All: P1 White vs P2 Green vs P3 Purple vs P4 Black vs P5 Blue

[details=Starting Hand]
Young Lightning Dragon
Aged Sensei
Sensei’s Advice
Mind Parry Monk
Bird’s Nest
Fox’s Den Students (techn)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (9+1float)
  • Draw 1 for techn
  • Tech 2 cards in

[details=All Teched Cards]
Oathkeeper of Kor Mountain x 2
Fox’s Den Students, Mind-Parry Monk
Fox’s Den Students, Young Lightning Dragon
Martial Mastery, Adra’s Boulder
Rambasa Twins, Bird’s Nest
[/details]


###Main:

  • Young Lightning Dragon (7)
  • Worker Up (6)
  • Tech 3 (1)
  • Raze my hero’s hall for a Strength Tech Lab, my base to 18hp (0)

[details=Workers]
Aged Sensei, Fox Primus, Savior Monk, Smoker, Morningstar Flagbearer, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 4 rs Draw 5
  • Probably done teching

###Board Info:
####Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC DISCIPLINE
  • Tech3 HP: 5
  • Tech Lab HP: 4 SPEC STRENGTH

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Young Lightning Dragon (2/2 from Abom -1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • nothing

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 10

[details=End of Turn Hand]
Oathkeeper of Kor Mountain
Snapback
Bird’s Nest
Fox’s Den Students
Fox’s Den Students
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Everyone killed me … I’m gonna hope I’m ignored and can put down an Oathkeeper.
[/details]

#Player 2, Turn 7

Free for All: P1 White vs P2 Green vs P3 Purple vs P4 Black

@Request Is up next. Gunna try to do my best to get the Peace machine blown up, wish me luck!

Events of Turn:

[details=Starting Hand]
Faire Drag
Trex
Dinosize
Mimic
FF
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10g)
  • Tech 2 cards

###Main:

  • Fairie Dragon (6) gives a feather rune to @feathers Spectral Flagbearer and poof! he disappears. I get 1 g (7)
  • My weak Potent B trades with @feathers Elite Building Inspector, both die, I get 1g (8)
  • Jurassic Park! T. Rex arrives (0) and chooses to kill both of @feathers Drill Sargeant 1 and TechN Cadet #1, Feathers gets 1 card I get 1 g
  • Worker (0)

[details=Workers]
RG, Sham, Panda Cub, VT
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn maybe

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 5
  • :ps2gem: Tech 2 Balance: 5
  • :ps3gem: Tech 3: 5
  • :techlab: Tech Lab FERAL: 4
    ####In Patrol:
  • :psblueshield: Squad Leader: T. Rex (10/10+1a resist 2)
  • :psfist: Elite:
  • :pspig: Scavenger: Calamandra (3/4 L3)
  • :exhaust: Technician: Fairie Dragon (4/2 flying)
  • :target: Lookout:

####In Play:

####Economy Info:

#####Cards:
Hand: 4
Deck: 4
Disc: 6

#####Gold:
Gold: 0
Workers: 11


[details=End of Turn Hand][spoiler]
Mossy
IBT
TRENT
Mimic
[/details]


[details=My Thoughts]
Man Im in trouble, I got no board down
[/details]

Let’s roll the dice :lum: - @zhavier up to bat

P3T6


Tech StartingHand Workers

TECH
Octavian


STARTING HAND
Tricycloid
Immortal
Plasmodium


WORKERS
Forgotten Fighter
Neo Plexus
Hardened Mox
Temporal Research
Tinkerer - worker?


NextHand

Octavian
Time Spiral
Unphase


Tech 1 card(s)
Get Paid + float - ($12)
Tricycloid - ($7)
Geiger - ($5)
Remove 1 Time Rune from Tricycloid to kill @zhavier’s Garth, Geiger to L3
Remove 2 Time Runes from Tricycloid to kill @youngbuck’s Arg, Geiger to L5
Geiger trashes Tricycloid and returns it to play with 3 runes
Remove 3 Time Runes from Tricycloid to kill @feathers’s Quince, Vir to L5
Gilded GlaxxA trades with @feathers’s Cadet#1, I get a gold, @feathers gets a gold - ($6)
Immortal - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Immortal (5/5+A) - indestructible
  • :psfist: [I]Elite[/I]: Tricycloid (3+1/3) - no runes
  • :ps_: [I]Scavenger[/I]: Sentry (3/2) anti-air, prevents 1st dmg from spell/ability to one of my patrollers
  • :pschip: [I]Technician[/I]: Gilded GlaxxB (3/4) - no gold floated
  • :target: [I]Lookout[/I]: Geiger L5 (3/4)
    [B]In Play:[/B]
  • Vir L5 (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Sigh… Both youngbuck and request conspired to neuter my ability to break that peace engine.

@Feathers is up!

P4T6


Tech StartingHand Workers

TECH
Sickness
Spreading Plague


STARTING HAND
Cursed Crow
Thieving Imp
Summon Skeletons
Hooded Executioner


WORKERS
Pestering Haunt
Graveyard
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator


NextHand

Plague Lord
Death Rites
Sacrifice the Weak
Abomination


Tech 2 card(s)
Get Paid - ($10)
Maxband Vandy, hits @feathers aven who goes poof, pay resist - ($7)
Hooded Executioner, boosted, kills 4, I get 3g, @frozenstorm’s Boulder, @youngbuck’s healthy potent Basilisk, @request’s Technician Glaxx draw 1, @feathers cadet draw 1 - ($5)
Cursed Crow - ($2)
Vandy hits @feathers base for 4, takes 1, notes youngbuck is the only one left at 20, the only value that matters
Orpal - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hooded Executioner 3/3+A
  • :psfist: [I]Elite[/I]: Orpal 2/3
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Cursed Crow 3/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 4/4, lvl 5
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 9
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

Alright, here goes. I had quite enjoyed my relative peace and anonymity for the last few turns, will be sad to see it go.

P5T6 @Frozenstorm you’re up!


Tech StartingHand Workers

TECH
Spectral Flagbearer x2

STARTING HAND
Manufactured Truth
Flagstone Garrison
Drill Sergeant (techn)
Traffic Director
Judgment Day
Lawful Search
Arrest (grsn)
Building Inspector (grsn)
Spectral Flagbearer (grsn)
Spectral Aven (grsn)
Overeager Cadet (grsn)
Overeager Cadet (grsn)
Spectral Flagbearer (grsn)


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
Jail
Free Speech

NextHand

Arrest
Lawful Search
Spectral Flagbearer
Manufactured Truth
Judgment Day

Discard

Tech 2 card(s)
Get Paid + scav - ($11)
Flagstone Garrison - ($8)
Drill Sergeant, draw 2, +1 rune - ($5)
Building Inspector, draw 2, +2 runes - ($4)
Traffic Director, draw 2, +2 runes - ($3)
Overeager Cadet, draw 1, +2 runes - ($3)
Overeager Cadet, +2 runes - ($3)
Spectral Flagbearer, +2 runes - ($2)
Spectral Aven, +2 runes - ($0)
Disc 5, rs, Draw 5

Sergeant #1 destroys @FrozenStorm’s Tech III building, putting his base at 16
Sergeant #1 moves 4 runes onto Building Inspector, 2 runes onto Cadet #1
Sergeant #2 moves 1 rune onto Cadet #1, 3 runes onto Cadet #2

Board Info:
In Patrol:
* :psblueshield: Squad Leader: Spectral Aven (2/2+A)
* :psfist: Elite: Building Inspector (5+1/5) [4 runes]
* :ps_: Scavenger: Traffic Director (1/1)
* :pschip: Technician: Cadet #1 (5/5) [3 runes]
* :target: Lookout: Cadet #2 (5/5) [3 runes]
In Play:
Garrison #1 (4)
Garrison #2 (4)
Drill Sergent #1(5/5) [2 runes]
Drill Sergeant #2 (5/5) [2 runes]
Spectral Flagbearer (2/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II - Peace HP: 5
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 10

Thoughts

And now to sit back, twiddle my fingers and wait for the blowout. Garrison is meant to overwhelm 1 opponent, not 4. Dealt with White’s Tech III because Oathkeeper will ruin my day completely and utterly, though with everyone having good boards and Tech III buildings now someone is bound to find a way to break a few bones anyways. Whoever wins this will probably achieve so with a sudden strike instead of growing their board gradually like this. Fun!

Here’s to welcoming the darkness of “Peace”… I wish I could do more, fellas, but I have been totally neutered… @YoungBuck you’re up

Player 1, Turn 7

Free For All: P1 White vs P2 Green vs P3 Purple vs P4 Black vs P5 Blue

[details=Starting Hand]
Oathkeeper of Kor Mountain
Snapback
Bird’s Nest
Fox’s Den Students
Fox’s Den Students
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10)
  • Choose to Tech 2 cards in

[details=All Teched Cards]
Thunderclap, Mythmaking
Oathkeeper of Kor Mountain x 2
Fox’s Den Students, Mind-Parry Monk
Fox’s Den Students, Young Lightning Dragon
Martial Mastery, Adra’s Boulder
Rambasa Twins, Bird’s Nest
[/details]


###Main:

  • Rook (8)
  • Grave + Midband (4)
  • Bird’s Nest (2)
  • Rebuild tech 3, paying inspection (1)
  • Worker (0)

[details=Workers]
Fox’s Den Students, Aged Sensei, Fox Primus, Savior Monk, Smoker, Morningstar Flagbearer, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Probably done teching

###Board Info:
####Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC DISCIPLINE
  • Tech3 HP: 5
  • Tech Lab HP: 4 SPEC STRENGTH

####In Patrol:

  • :psblueshield: Squad Leader: Young Lightning Dragon (3/3+1armor)
  • :psfist: Elite: Grave (3+1/4)
  • :pspig: Scavenger: Tweetie Bird (1/1)
  • :exhaust: Technician: (Big Bird (1/1)
  • :target: Lookout: Rook (2/4)

####In Play:

  • Bird’s Nest

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

####Gold:

  • Gold: 0
  • Workers: 11

[details=End of Turn Hand]
Oathkeeper of Kor Mountain
Sensei’s Advice
Mind Parry Monk
Martial Mastery
Grappling Hook
[/details]

[details=End of Turn Discard]
Safe Attacking
Adra’s Boulder
Mythmaking
Thunderclap
Fox’s Den Students
Snapback
Oathkeeper of Kor Mountain
[/details]

[details=My Thoughts]
Nope, I’m done-zo… Probably going to be first to git wrecked…
[/details]

#Player 2, Turn 7

Free for All: P1 White vs P2 Green vs P3 Purple vs P4 Black

@Request Is up next. Gunna try to do my best to get the Peace machine blown up, wish me luck!

Events of Turn:

[details=Starting Hand]
Faire Drag
Trex
Dinosize
Mimic
FF
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (10g)
  • Tech 2 cards

###Main:

  • Fairie Dragon (6) gives a feather rune to @feathers Spectral Flagbearer and poof! he disappears. I get 1 g (7)
  • My weak Potent B trades with @feathers Elite Building Inspector, both die, I get 1g (8)
  • Jurassic Park! T. Rex arrives (0) and chooses to kill both of @feathers Drill Sargeant 1 and TechN Cadet #1, Feathers gets 1 card I get 1 g
  • Worker (1)

[details=Workers]
RG, Sham, Panda Cub, VT
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn maybe

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 5
  • :ps2gem: Tech 2 Balance: 5
  • :ps3gem: Tech 3: 5
  • :techlab: Tech Lab FERAL: 4
    ####In Patrol:
  • :psblueshield: Squad Leader: T. Rex (10/10+1a resist 2)
  • :psfist: Elite:
  • :pspig: Scavenger: Calamandra (3/4 L3)
  • :exhaust: Technician: Fairie Dragon (4/2 flying)
  • :target: Lookout:

####In Play:

####Economy Info:

#####Cards:
Hand: 4
Deck: 4
Disc: 6

#####Gold:
Gold: 1
Workers: 11


[details=End of Turn Hand][spoiler]
Mossy
IBT
TRENT
Mimic
[/details]


[details=My Thoughts]
Man Im in trouble, I got no board down
[/details]

@zhavier up next

P3T7


StartingHand Workers

STARTING HAND
Time Spiral
Octavian
Unphase
Nullcraft


WORKERS
Forgotten Fighter
Neo Plexus
Hardened Mox
Temporal Research
Tinkerer - worker?


NextHand

Fading Argonaut (3/3) Fading 3
Plasmodium
Tricycloid
Gilded GlaxxA (3/1) exhausted


Discard

Gilded GlaxxB (3/4)
Unphase
Time Spiral
Octavian
Nullcraft


Tech 0 card(s)
Get Paid - ($10)
draw 1 card from technician - done
Peek at top card with Vir
Unphase on Tricycloid, attacks @youngbuck’s base for 3 dmg, to 17 - ($8)
Tech 3 - ($3)
Vir to L7, summons Forecast 2 Mech - ($1)
Time Spiral to remove 1 rune from Mech - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Immortal (5/5+A) - indestructible
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Sentry (3/2) anti-air, prevents 1st dmg from spell/ability to one of my patrollers
  • :pschip: [I]Technician[/I]: Geiger L5 (3/4)
  • :target: [I]Lookout[/I]: Vir L7 (3/5)
    [B]In Play:[/B]
  • Forecast 1 - Mech (6/7) - untargetable
  • Tricycloid (3/3) - no runes, invisible, exhausted
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech III HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

I sense a lot of pain coming my way.

"@Feathers is up!

P4T7


Tech StartingHand Workers

TECH
Death and Decay


STARTING HAND
Death Rites
Sacrifice the Weak
Plague Lord
Abomination


WORKERS
Pestering Haunt
Graveyard
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator


NextHand

Thieving Imp
Gorgon
Hooded Executioner
Plague Lord


Discard

Hooded Executioner
Sacrifice the Weak
Death Rites
Death and Decay


Tech 1 card(s)
Get Paid - ($10)
Plague Lord, -1 runes on everything not mine, kills 3 for 3g, @feathers traffic director, @frozenstorm’s 2 birds, removes a +1 rune from @feathers cadet and sergeant - ($7)
Crow kills @Request’s Geiger, Orpal to lvl 3
Hooded Executioner hits @feathers Cadet for 3 and dies
Abomination, kills @Request Sentry, @feathers Aven and Cadet - ($1)
Orpal to lvl 4 - ($0)
Orpal hits @Request Immortal for -1 rune after armor, takes 3
Vandy kills @FrozenStorm’s Rook, discard bird’s nest, Orpal to max, heals, now killing units with -1 runes can trigger his maxband on each player’s turn

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Abomination 6/6+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Plague Lord 3/6
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 4/3, lvl 5
  • Orpal 2/5, lvl 6
  • Cursed Crow 2/2
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
    "

Things are getting messy now… Planning out what to do (and more importantly, what not to do) this turn was difficult, not the least helped by the formatting beast that is pbp Garrison engine.

P5T7 @Frozenstorm you’re it!


Tech StartingHand Workers

TECH
Boot Camp x2

STARTING HAND
Arrest
Lawful Search
Spectral Flagbearer
Manufactured Truth
Judgment Day
+rest of deck from Garrison.

WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
Jail
Free Speech

NextHand

Boot Camp
Traffic Director
Boot Camp
Arrest
Manufactured Truth

Discard

Building Inspector
Judgment Day
Lawful Search

Tech 2 card(s)
Get Paid + scav - ($11)
Onimaru - ($9)
Spectral Flagbearer, draw 2, +1 rune - ($8)
Drill Sergeant, draw 2, +1 rune - ($5)
Boot Camp Grave, draw 1 - ($4)
Cadet, draw 2, + 2 runes - ($4)
Cadet, draw 2, +2 runes - ($4)
Spectral Aven, draw 1, +2 runes - ($2)
Building Inspector, +2 runes, instantly dies - ($1)
Spectral Flagbearer, draw 1, +2 runes - ($0)
Disc 9, rs, Draw 5

Sergeant #1 destroys @FrozenStorm’s Tech III, base to 14
Sergeants move runes

Board Info:
In Patrol:
* :psblueshield: Squad Leader: Spectral Sven (2/2+A)
* :psfist: Elite: Sergeant #2 (6+1/6) [3 runes]
* :ps_: Scavenger: Spectral Flagbearer (2/2)
* :pschip: Technician: Cadet #1 (6/6) [4 runes]
* :target: Lookout: Cadet #2 (6/6) [4 runes]
In Play:
Garrison #1 (4)
Garrison #2 (4)
Onimaru (2/3)
Sergeant #1 (5/5) [2 runes]
Spectral Flagbearer (2/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II - Peace HP: 5
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 10

[details=Thoughts][/details]

You all are bad and you should feel bad…

@YoungBuck you’ve been kindest to me, I’m going to try to help you take it home (plus Black is just my least favorite color, and has shit on me all game). I think you’ll be at 15hp to start your turn (after plague

Player 1, Turn 8

Free For All: P1 White vs P2 Green vs P3 Purple vs P4 Black vs P5 Blue

[details=Starting Hand]
Oathkeeper of Kor Mountain (discarded)
Sensei’s Advice
Mind Parry Monk
Martial Mastery
Grappling Hook
Snapback (techn)
Oathkeeper of Kor Mountain (MM)
Fox’s Den Students (MM)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (11+1float+1scavenger)
  • rs Draw 1 for Technician
  • Tech 2 cards in

[details=All Teched Cards]
Doubling Barbarbarian x2
Thunderclap, Mythmaking
Oathkeeper of Kor Mountain x 2
Fox’s Den Students, Mind-Parry Monk
Fox’s Den Students, Young Lightning Dragon
Martial Mastery, Adra’s Boulder
Rambasa Twins, Bird’s Nest
[/details]


###Main:

  • Grave smacks and kills @feathers’ Spectral Flagbearer, sparkshots the elite Sergeant to 4hp, we both get 1g (14)
  • Maxband Grave to heal him (10)
  • Grappling Hook @feathers’ Spectral Aven, it pops, I get 1g (11)
  • YLD hits @Feathers’ OTHER flagbearer, I get 1g, YLD dies to tower (12)
  • Grave Hucks a sword at @zhavier’s Abomination, kills it
  • Martial Mastery, dc 1 draw 2 and check @zhavier’s hand. (11)
  • Snapback @zhavier’s Vandy for Garth, because I’m in full DGAF mode :slight_smile: (7)
  • Repair my base to 16hp (1)
  • Worker Up (0)
  • Rebuild my tech 3
  • Leave an empty patrol b/c why not XD

[details=Workers]
Fox’s Den Students, Fox’s Den Students, Aged Sensei, Fox Primus, Savior Monk, Smoker, Morningstar Flagbearer, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Probably done teching

###Board Info:
####Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 SPEC DISCIPLINE
  • Tech3 HP: 5
  • Tech Lab HP: 4 SPEC STRENGTH

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Grave (4/5 lvl 7 swordless)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 10

####Gold:

  • Gold: 0
  • Workers: 12

[details=End of Turn Hand]
Adra’s Boulder
Bird’s Nest
Safe Attacking
Mythmaking
Thunderclap
[/details]

[details=End of Turn Discard]
Doubling Barbarbarian
Doubling Barbarbarian
Grappling Hook
Martial Mastery
Oathkeeper of Kor Mountain
Snapback
Oathkeeper of Kor Mountain
Sensei’s Advice
Mind Parry Monk
Young Lightning Dragon
[/details]

[details=My Thoughts]
DGAF all over, I’m going to try to win by not losing
[/details]

1 Like

Pretty sure Plague Lords Ability only happens during his owners upkeep?

Note that there is no longer a building inspector in play, so frozenstorm has another gold.

Also, feathers, don’t forget that you can only reshuffle once per main phase - it didn’t matter here, but it might next turn.

1 Like

I’ll fix my turn, I don’t want to kill plague Lord if it only damages on zhaviers upkeep

EDIT: Fixed. @zhavier no longer draw a card (or keep it, idk what’s fair, just want Abom dead over PL if it isn’t damaging til your turn), @YoungBuck you’re up

I’ll put it back and reshuffle.