Free for All: White v Green v Purple v Black v Blue

It’s ambiguous if the other players with lower health are eliminated, or if they (and their units/buildings) stay in play while their controllers just skip turns (and maybe get back in the game, if the tied players lose equal life and end up at the same health - or win if they both fall below him)

I don’t think its ambiguous, I think “the tied players each take one more turn” is clear enough. I also think you can still win by breaking that initial tie with lower health than the players that weren’t part of the tie, as long as you are highest among those that were initially tied. That said, the couple FFA games I’ve done, the games have not had any ties.

1 Like

I think it’s fair to let untied players remain eligible for comeback, although in practice I don’t want there to be a case where the first player eliminated is sitting around more than 1-2 rounds waiting to see who wins.

Player 1, Turn 4

Free For All: P1 White vs P2 Green vs P3 Purple vs P4 Black vs P5 Blue

[details=Starting Hand]
Bird’s Nest
Rambasa Twins
Sensei’s Advice
Savior Monk
Safe Attacking
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+1scavenger)
  • Tech 2 cards in

[details=All Teched Cards]
Fox’s Den Students, Young Lightning Dragon
Martial Mastery, Adra’s Boulder
Rambasa Twins, Bird’s Nest
[/details]


###Main:

  • Midband Sets (7)
  • Sets swift strikes @YoungBuck’s Tiny Basilisk down, he gets a card and I get a gold (8)
  • Grave kills @Request’s Geiger, takes 2 damage, sparkshot does not affect Sentry, Sets maxbands
  • Rambasa Twins (4)
  • Safe Attacking (3)
  • Worker Up (2)

[details=Workers]
Savior Monk, Smoker, Morningstar Flagbearer, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Float 2g, Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Rambasa Mario (3/2)
  • :target: Lookout:

####In Play:

  • Safe Attacking
  • Setsuki (3/4 lvl 6, pay 1 per to attack)

###Economy Info:

####Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

####Gold:

  • Gold: 2
  • Workers: 8

[details=End of Turn Hand]
Grappling Hook
Martial Mastery
Snapback
Adra’s Boulder
[/details]

[details=End of Turn Discard]
Aged Sensei
Fox’s Den Students
Young Lightning Dragon
Sensei’s Advice
Bird’s Nest
[/details]

[details=My Thoughts][spoiler]
It’s tough, on the one hand I want to “play to keep the most ahead player down”, but on the other hand I want to “attack in ways that best benefit my own plan”. I’m going with the latter this turn, as while I think Black can easily run away with this game, I have a mostly free hero kill on Purple and a big threat in Green’s Tiny B.

Teching in one FDS in case Sets continues to be ignored, but in case she isn’t I better start a tech 2 plan. YLD seems pretty safe as a choice. Here’s to hoping Sets doesn’t attract too much attention to herself!
[/spoiler][/details]

White and Black definitely seem to be setting the tone of this fight.

#Player 2, Turn 4

Free for All: P1 White vs P2 Green vs P3 Purple vs P4 Black

@Request Is up next

Events of Turn:

[details=Starting Hand]
Trent
TB
DS
Sham
Panda
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (8)
  • Tech 2 cards

###Main:

  • Worker (8)
  • Ironbark (5)
  • Tech 2 Balance (1)

[details=Workers]
Sham, Panda Cub, VT
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 RS Draw 1
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 5
  • :ps2gem: Tech 2 Balance: 5
    ####In Patrol:
  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Arg (1/5 L5)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

####Economy Info:

#####Cards:
Hand: 5
Deck: 6
Disc: 0

#####Gold:
Gold: 1
Workers: 9


[details=End of Turn Hand]
Potent B
Centaur
Merfolk
Polymorph
R.Growth

[/details]


[details=My Thoughts]
Man Im in trouble, I got no board down
[/details]

@zhavier up next

P3T4


Tech StartingHand Workers

TECH
Immortal
Tricycloid


STARTING HAND
Fading Argonaut
Gilded Glaxx
Temporal Research
Unphase
Time Spiral


WORKERS
Forgotten Fighter
Neo Plexus
Hardened Mox
Temporal Research


NextHand

Tinkerer
Gilded Glaxx
Nullcraft
Unphase


Tech 2 card(s)
Get Paid + float - ($10)
Geiger dead, draw 1 card from technician
Gilded Glaxx - ($7)
Tech 2 - Present - ($3)
Fading Argonaut - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gilded Glaxx (4/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Sentry (3/2) anti-air, prevents 1st dmg from spell/ability to one of my patrollers
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

FYI @Request and more so everyone else, with Suits in play Fading Argo is a 3/3

1 Like

aggh my mistake, forgot about my suits! edited

1 Like

@Feathers is up!

P4T4


Tech StartingHand Workers

TECH
Death Rites
Abomination


STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Thieving Imp


WORKERS
Pestering Haunt
Graveyard
Skeletal Archery
Poisonblade Rogue


NextHand

Hooded Executioner
Skeleton Javelineer
Deteriorate
Abomination


Tech 2 card(s)
Get Paid - ($8)
Garth - ($6)
Hooded Executioner hits Grave, dies
Jandra kills @Frozenstorm’s Grave, overpowers 2 to kill @Feathers’s Technician Cadet, Garth to lvl 3, I get 1g - ($7)
Sacrifice the Weak, I kill 4 things, I get 2g, @Frozenstorm’s Scav Rambasa goes to Codex, @Request’s Scav Fading Argonaut, @Youngbuck’s Ironbark Treant, @Feathers Scav Cadet
Max Garth, fetch a Gorgon - ($3)
Vandy - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Gorgon 3/5+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Garth 3/4
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy 2/3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Anyone else thinking we need to gang up on Black here?? If hes gets a plague labs or crows or metamorph or Abominaiton/Spreading plague combo I dont think any of us will be winning. @zhavier no offense lad, just a tad bit overwhelmed by you continuously gaining 3 gold and decimating patrols with 1 spell haha

3 Likes

If I get lent some patrollers/be not attacked this coming round to relieve some pressure, I can spare a Free Speech or two on Black the next turn while the lot of you charge in. (Outright table talk feels more realistic then pm alliances)

1 Like

@Request I know I sort of burned you before, but I might be able to take care of Gorgon if you can capitalize on it the following turn in exchange for sparing me from yo attacks.

White also seems like a big threat here as well. Maybe @Feathers you can try to do some dmg there? and then Request and I can try to deal with Zhavier?

Overt table talk out of control haha

1 Like

Agreed, might as well conspire in the open. One of us is going to have to trade poorly, the black patrols have always been tough to go at b/c there wasn’t anything favorable there.

I’ll be focusing my pressure that way on my next turn though. Hoping neglecting Present and Peace tech 2 doesn’t come back to haunt me :wink:

Plague lab only hits one opponent, just FYI… :smiley:

But seriously, I was kinda expecting the hate, but its worth noting that instead of leaving a completely open patrol for others to attack through, I let you rebuild before anyone else takes a turn…

Yeah it actually looks like me and @feathers are in the weakest position here haha We gotta stick together on this one man!

I find that especially amusing given your initial positions.

White is definitely where I think the biggest threat is right now, but Present is quickly topping the list.

Says the player with the scary heroes and deathtouch gorgon and is killing all our units all the time lol

Don’t disagree about Frozen though. Are we really not going to try to address the maxband Sets over there?

I can do damage if my patrollers are left alive. Looking at you, @FrozenStorm, taking oppurtunity kills on me since turn 1 :stuck_out_tongue:

I’d say crippling black is more immediately important right now, too many ways to snowball. Sets is worrying but her spells are more predictable and domestic

I left the other ramabasa so someone could send it back to codex, btw.