Free for All: White v Green v Purple v Black v Blue

As far as I’m concerned, table talk, information sharing, and temporary alliances are encouraged in this mode, so share away!

YoungBuck had teched a Tiny Basilisk and a Dinosize and managed to draw both. Make of that what you will, folks :wink:

1 Like

@feathers Rude! Prolly deserve that for messing up your building inspector though

I should also say misinformation seems totally fair as well :stuck_out_tongue:

2 Likes

@Youngbuck tag you’re in, not looking forward to a dinosize though!

Player 1, Turn 3

Free For All: P1 White vs P2 Green vs P3 Purple vs P4 Black vs P5 Blue

[details=Starting Hand]
Safe Attacking
Grappling Hook
Fox Primus
Aged Sensei
Snapback
Smoker (returned)
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (6)
  • Tech 2 cards in

[details=All Teched Cards]
Martial Mastery, Adra’s Boulder
Rambasa Twins, Bird’s Nest
[/details]


###Main:

  • Grappling Hook @feathers’ Quince to Elite (6)
  • Grave kills @feathers’ Quince and Traffic Director, takes 3 damage (7)
  • Maxband Grave (5)
  • Summon Setsuki (3)
  • Grave pays resist to huck a sword at @zhavier’s Vandy to kill her, Sets to level 3 (2)
  • Aged Sensei (1)
  • Worker Up (0)

[details=Workers]
Smoker, Morningstar Flagbearer, Fox Viper
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

####In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Aged Sensei (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

####In Play:

  • Grave (4/5 lvl 7)
  • Setsuki (1/3 lvl 3, pay 1 per to attack)

###Economy Info:

####Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

####Gold:

  • Gold: 0
  • Workers: 7

[details=End of Turn Hand]
Bird’s Nest
Rambasa Twins
Sensei’s Advice
Savior Monk
Safe Attacking
[/details]

[details=End of Turn Discard][spoiler]

[/spoiler][/details]

[details=My Thoughts]
Okay name of the game is keep black down for me. Not going to allow Dark pact to run away with this game, ice Vandy right now. I want next cycle to blow by so I’m grabbing martial mastery, and I don’t know what else to grab right now so might as well be a boulder. You may wonder why I bring out Sets and give her the levels over getting Rook out. Easy answer is because she’s likely to die (as would Rook). If she doesn’t, I don’t care so much about bird’s nest, I can maxband her to great effect. If she does, at lesat they spent gold doing it, and I’ll have guaranteed access to Rook for birds.
[/details]

#Player 2, Turn 4

Free for All: P1 White vs P2 Green vs P3 Purple vs P4 Black

@Request Is up next, but I dont think hes gunna be too happy about my next move. Your the only one with Open patrol I couldnt resist!

Events of Turn:

[details=Starting Hand]
Trent
TB
DS
Sham
Panda
[/details]

##Events of Turn:

###Upkeep:

  • Get Gold (7+2 float)
  • Tech 2 cards

###Main:

  • Worker (8)
  • Dinosize Arg (4)
  • Arg attacks @Request 's base for 7 dmg (Base to 13 hp)
  • YUNG TRENT (2) Draw 1 card
  • Tiny Basilisk (0)

[details=Workers]
Panda Cub, VT
[/details]

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 RS Draw 1
  • Tech 2 cards after your turn

###Board Info:
####Buildings:

  • :heart: Base HP: 20
  • :ps1gem: Tech 1: 5
    ####In Patrol:
  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tiny B (1/2)
  • :target: Lookout:

####In Play:

Arg (1/5 L5)

####Economy Info:

#####Cards:
Hand: 4
Deck: 5
Disc: 1

#####Gold:
Gold: 0
Workers: 8


[details=End of Turn Hand]
Merfolk
Ironbark
FF
Sham

[/details]


[details=My Thoughts]
Got some big dmg off, maybe this will tilt play towards finishing purple expediously
[/details]

I guess this is why we should lend patrollers :stuck_out_tongue:

Says the guy who emptied the patrol in the first place :wink:

Gotta keep up the crazy!
<-- Probably not winning cause no one appreciates black’s friendliness.

You’re killing us with kindness, are you? Just helping us weed out our weak units? XD

You understand me!

I thought Arg was peaceful. PEACEFULLLL

@zhavier up next

P3T3


Tech StartingHand Workers

TECH
Unphase
Gilded Glaxx


STARTING HAND
Tinkerer
Hardened Mox
Nullcraft
Time Spiral
Sentry


WORKERS
Forgotten Fighter
Neo Plexus
Hardened Mox


NextHand

Unphase
Gilded Glaxx
Fading Argonaut
Temporal Research


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Prynn dead, 1 gold from scav. - ($7)
Plasmodium Forecast 1
Sentry - ($5)
Geiger - ($3)
Time Spiral to remove Rune from Plasmodium - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Sentry (3/2) anti-air, prevents 1st dmg from spell/ability to one of my patrollers
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 13
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

Thoughts

Hooo boy, that was a lot of damage. Survival mode now.

@Feathers is up!

P4T3


Tech StartingHand Workers

TECH
Gorgon
Cursed Crow


STARTING HAND
Skeleton Javelineer
Summon Skeletons
Hooded Executioner
Skeletal Archery


WORKERS
Pestering Haunt
Graveyard
Skeletal Archery


NextHand

Poisonblade Rogue
Thieving Imp
Deteriorate
Sacrifice the Weak


Discard

Summon Skeletons
Skeleton Javelineer
Gorgon
Cursed Crow


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hooded Executioner Boosted, kills 4 things, I get 3g, @Requests Plasmodium dies, @Youngbuck’s Young Treant dies, @FrozenStorm’s Aged Sensei dies gets 1g, @Feathers mirror dies and draws 1 - ($4)
Tech 2 (Disease) - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hooded Executioner 3/3+A
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Jandra, the Negator 3/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

No joke, as if mono-black wasn’t already an A-tier deck, this mode simply breaks StW and Hooded Exec… dat gold bounty

2 Likes

Yeah the gold bounty really makes the boost effect a no brainer for HE, I suppose you have to have the gold for it in the first place but damn

1 Like

@FrozenStorm

P5T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Judgment Day


STARTING HAND
Manufactured Truth
Reputable Newsman
Overeagar Cadet
Arrest (tech draw)
Overeagar Cadet
Building Inspector


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman

NextHand

Spectral Aven
Traffic Director
Judgment Day
Jail
Lawful Search

Discard

Tech 2 card(s)
Get Paid + float + scav - ($10)
Worker - ($9)
Tech II - Peace - ($5)
Overeager Cadet x2 - ($5)
Float ($5)
Discard 3, draw 5


Board Info:
In Patrol:
* :psblueshield: Squad Leader:
* :psfist: Elite:
* :ps_: Scavenger: Overeager Cadet (2/2)
* :pschip: Technician: Overeager Cadet (2/2)
* :target: Lookout:
In Play:
Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II - Peace HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0
    Gold:
  • Gold: 5
  • Workers: 8

Thoughts

Here’s to the draws. If they don’t line up, either one of the cards I teched could be used well, if they do, great. Frozenstorm can’t get past my patrol, YoungBuck don’t have enough damage, Request isn’t going to be aggressive any time soon. Zhavier can destroy my Tech II if Frozen helped him clear it, but he’ll most likely be attacked by Frozen or continue to pressure Request. If Tech II does go down this turn we’re going to have a bad time.

Agree that FFA Black is nuts. Why make friends when you can massacre them instead?

1 Like

Rules clarification, since it wasn’t mentioned in Request’s post earlier… There is only one winner in FFA, right? The game ends when the first base is down and the player(s) with highest base health win while everyone else loses.

That’s correct

Actually, ties are not allowed, so the game can have more turns between any remaining opponents until base health is no longer tied. When someone is eliminated, “If there’s a tie for highest base hit points, then the tied players each take one more turn and see if the tie is broken. Repeat this process if there’s still a tie at the end of those turns”

But only one player must reach 0 base health. The rest just can’t be tied.