I didn’t think you were behind by that much, though… at least, not until this most recent turn.
Mood, tbh
Someone put my base health to 16 on the tracker, but I count 17. Am I missing something? EDIT: Yes, I missed Neko hitting it with Bloodburn.
P4T5
Starting hand: 5
Tiger Cub
Young Treant
Doubling Barbarbarian
Forest’s Favour
Rampant Growth
Thoughts
I’m surprised that I’m mostly untouched. If I can just get Might of Leaf and Claw activated quickly enough, I might just be OK. I need to keep an eye on base health, though: FrozenStorm’s right about the red players being able to win quickly here.
Teched cards: 2
T2: Ardra’s Boulder, Mythmaking
T3: Jefferson DeGrey, Ghostly Diplomat, Morningstar Pass
T4: Doubling Barbarbarian, Might of Leaf and Claw
T5: Artisan Mantis, Kidnapping
Get paid - (9)
Doubling Barbarbarian - (6)
Young Treant, I draw - (4)
Might of Leaf and Claw
Might of Leaf and Claw - (1)
Worker - (0)
Rook kills Nekoatl’s Jaina, hits level 7, takes 3 damage, MoLaC to 1
Doubling Barbarbarian 2/4+2A (Abomination: -1/-1; stat bonuses count for double)
Young Treant 0/1 (Abomination: -1/-1; can’t attack)
Rook L7 3/2 (can ignore lone patrollers; 3 damage)
Mythmaking (my legendary units are +2/+2, yours are -1/-1)
Might of Leaf and Claw (1 rune; 5 runes: allies get +5/+5)
Base HP: 16
Tech I HP: 5
Tech II HP: 4 (Strength)
Tech Lab HP: 4 (Growth)
Hand: 4
Jefferson DeGrey, Ghostly Diplomat
Morningstar Pass
Ardra’s Boulder
Spore Shambler
Deck: 1
Verdant Tree
Discard: 4
Artisan Mantis
Kidnapping
Forest’s Favour
Rampant Growth
Card-count check (opponent-viewable)
Expected: 10 + 8 teched = 18
4 on board
4 in hand
1 in deck
4 in discard
5 in workers
Total: 18
Gold: 0
Workers: 10
5 x start
T1: Ironbark Treant
T2: Merfolk Prospector
T3: Rich Earth
T4: Playful Panda
T5: Tiger Cub
@CarpeGuitarrem’s turn!
1st Drakk kill: 20 -> 19
Bloodburn hit: 19 -> 18
2nd Drakk kill: 18 -> 16
You know what we need? We need a mass destroy all upgrade card. I want to take out those nasty upgrades so bad.
I was delighted to see no one took Discipline, Balance, or Future.
Sign me up for the next one if there is one. I getting one of those for sure.
P5T5
Tech StartingHand Workers
TECH
Desperation
Shoddy Glider
STARTING HAND
Bloodlust
Crash Bomber 2/2
Nautical Dog
Ember Sparks
WORKERS
Scorch
Bloodrage Ogre
Careless Musketeer
Pillage
Nautical Dog
NextHand
Desperation
Makeshift Rambaster (haste) 1/1
Tech 2 card(s)
Get Paid - ($9)
Jaina casts Ember Sparks, targeting Doubling Barbarbarian twice and Young Treant once, I get a gold from Treant’s death, charnel_mouse draws - ($7)
Summon Drakk - ($5)
Play Crash Bomber - ($4)
Bloodlust Crash Bomber and Thieving Imp - ($2)
Crash Bomber hits Barbarbarian for 2, deals 1 damage with Dies effect
Jaina bops Nekoatl’s base for 2
Worker - ($1)
Bloodburn taps to kill Barbarbarian - ($2)
Summon Zane, he trades with Rook, levels to Jaina on my side and Orpal on my opponents’ side - ($0)
End of turn, Thieving Imp dies (FrozenStorm draws) - ($1)
Float ($1)
Discard 0, draw 1, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: L1 Drakk (Dies:*) 1/3
-
Lookout:
In Play:
- Bloodburn (4 runes)
- L3 Jaina 2/2
Buildings:
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 2
- Deck: 10
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
Thoughts
This is gonna be a nailbiter. Right now my goal is to build up for a killstrike while also managing my own base damage. Which means pumping damage into Nekoatl to keep pace with 2-damage Drakk. I can BB a unit, so I have 10 gold to work with. Just checking, I have 7 base damage from max Jaina, Bloodburn, Ember Sparks. Not quite enough to burst down. And I don’t want to put Frozen within striking distance of Neko.
Oh, this redraw. I’m gonna laugh if Drakk somehow survives.
@Nekoatl’s turn!
I had to read this twice to figure out why orpal dies from a zane shove… Hottest Fire. Scary shit
Note Crash Bomber’s still a 1/1 from Abom
This should be enough to kill him, right? Bloodlust gives +1/0. So, Bloodburn can target something else. Not me though.
Shouldn’t this cost 3?
(4/4)?
Right, lemme walk that back for a minute, will repost.
Turned out to be an easy fix, just moved worker to last and spent previously floated $1 on it. Good catch!
P1T6
Tech StartingHand Workers
TECH
Molting Firebird
Molting Firebird
STARTING HAND
Crash Bomber
Bombaster
Charge
Hotter Fire
Scorch
Firehouse
Pillage
WORKERS
Mad Man
Careless Musketeer
Makeshift Rambaster
Bloodrage Ogre
Nautical Dog
Charge
NextHand
Firehouse
Crash Bomber
Maximum Anarchy
Maximum Anarchy
Discard
Scorch
Molting Firebird
Molting Firebird
Pillage
Bombaster
Firehouse
Tech 2 card(s)
Get Paid + float - ($10)
Hotter Fire - ($7)
Captain Zane, L2 - ($4)
Scorch kills Drakk, Zane to L4 - ($1)
Bloodburn kills Hooded Executioner - ($2)
Zane kills Jaina, maxbands, shoves Orpal to technician and kills, levels fizzle
Crash Bomber - ($1)
Pillage Carpe for 4 damage
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Crash Bomber (1/1) Explosive
-
Lookout:
In Play:
- Bloodburn [3 blood]
- Hotter Fire
- Hotter Fire
- L6 Captain Zane (4/4) Haste, greedy
Buildings:
-
Base HP: 14
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 6
Gold:
- Gold: 0
- Workers: 10
@bansa’s turn!
Maybe I should wait until Carpe redirects his Bloodburn to make sure he doesn’t hit innocent player.
I think Carpe’s turn is correct, though? Barbarbarian (3/5AA) reduces to (2/4AA) because of Abomination, loses 2 damage from Ember Sparks putting it at (2/4). Crash Bomber (2/1) hits it for 2, then explodes for 1, leaving it at (2/1), then Bloodburn deals the last 1 to finish it off, yes?
Yes, Abomination. Right.
P2T6
StartingHand Workers
STARTING HAND
Wither
Bloom
Shuriken Hail
Morningstar Pass
Final Smash
WORKERS
Helpful Turtle
Fruit Ninja
Spark
Granfalloon Flagbearer
Timely Messenger
NextHand
Older Brother
Mythmaking
Morningstar Pass
Shuriken Hail
Colossus
Discard
Tenderfoot
Brick Thief
Final Smash
Bloom
Wither
Shuriken Hail
Tech 0 card(s)
Get Paid + t draw - ($10)
Final Smash bounces CB, gains control of Abo - ($4)
Morningstar Pass - ($0)
Troq breaks charnel’s Tech II
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Abomination (6/6)
-
Lookout:
In Play:
- L8 Troq (5/6), (+)
- Morningstar Pass (4)
Buildings:
-
Base HP: 15
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 6
Gold:
- Gold: 0
- Workers: 10
Thoughts
hmm can’t have charnel drop his pass
Aha! I was right to be wary of Morningstar Pass!
Had to. In response to your Hotter Fire x2. No Hotter Fire No Morningstar Pass.
How dare you steal my abom! We can’t have that!
FFA G1 Player 3, Turn 6
P1 (Neko) Mono Red vs
P2 (bansa) [Bashing]/Ninjutsu/Strength vs
P3 (Frozen) Mono Black vs
P4 (charnel) [Growth]/Blood/Strength vs
P5 (Carpe) Mono Red
Starting Hand
Graveyard
Abomination
Hooded Executioner
Sickness
Plague Lab + Pestering Haunt
Events of Turn:
Upkeep:
- Get Gold (10)
- No techs
All Teched Cards
Nether Drain, Soul Stone
Abomination, Plague Lab
Sickness, Abomination
Hooded Executioner x2
Main:
- Hooded Executioner + Boost, my stolen Abom dies, bansa draw 1 techn (6)
- Abomination (0)
- Pestering Haunt
Workers
Skeleton Javelineer, Skeletal Archery, Poisonblade Rogue, Jandra, the Negator
-
Patrol as below
- Discard 3 rs Draw 5
Board Info:
Buildings:
-
Base HP: 8
- Tech1 HP: 5
- Tech2 HP: 5
- Tower HP: 4
In Patrol:
-
Squad Leader: Hooded Executioner (2/2+1armor)
-
Elite:
-
Scavenger:
-
Technician: Abomination (6/6)
-
Lookout:
In Play:
- Pestering Haunt (1/1)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Nether Drain
Hooded Executioner
Graveyard
Sacrifice the Weak
Soul Stone
End of Turn Discard
My Thoughts
8 hp, I’m surely going to just get killed as soon as someone in the life lead can do it. I need to heal up but I can’t afford to do so.
I feel like maybe I should tech a Doom Grasp or something but idk…