There’s no team in I
Sorry, I just have a vested interest in not seeing Abominations in play. I have v smol units pls no bulli
Also that big rock is scary
P5T3
Tech StartingHand Workers
TECH
Ember Sparks
Bloodlust
STARTING HAND
Crash Bomber
Crash Bomber
Nautical Dog
Careless Musketeer
Makeshift Rambaster
WORKERS
Scorch
Bloodrage Ogre
Careless Musketeer
NextHand
Bombaster 2/2
Mad Man
Charge
Pillage
Discard
Crash Bomber
Nautical Dog
Ember Sparks
Bloodlust
Tech 2 card(s)
Get Paid, scav - ($8)
Play a Crash Bomber - ($7)
Summon Zane - ($5)
Play Makeshift Rambaster from hand - ($3)
Rambaster and Zane break FrozenStorm’s tech 2
Tap Bloodburn to deal 1 to charnel_mouse’s Shambler
Worker - ($2)
Heroes Hall - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Crash Bomber 2/2
-
Lookout:
In Play:
- Makeshift Rambaster (haste) 1/1
- Bloodburn (2 runes)
- L1 Captain Zeno Zane (haste) 2/1
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 8
Thoughts
Do not want Disease tech 2, dunno what to do about the other big threat though
@Nekoatl’s turn!
@FrozenStorm, I’ve got it covered.
P1T4
Tech StartingHand Workers
TECH
Hotter Fire
Hotter Fire
STARTING HAND
Crash Bomber
Bloodrage Ogre
Scorch
Bombaster
Charge
Maximum Anarchy
WORKERS
Mad Man
Careless Musketeer
Makeshift Rambaster
Bloodrage Ogre
NextHand
Maximum Anarchy
Hotter Fire
Nautical Dog
Maximum Anarchy
Pillage
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bloodburn charnel’s base, InB4 Morningstar
With nothing better to do, Zane breaks Tower
Maximum Anarchy kills everyone, InB4 Students
Tech II: Fire - ($2)
Crash Bomber - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Crash Bomber (2/2)
-
Lookout:
In Play:
- Bloodburn [4 blood]
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Thoughts
Setsuki’s ultimate is too scary to ignore, so I’m using mine to counter. Only question is, what should Zane hit first? I could break Frozen’s Tech I or Tower, or I could get a technician draw by attacking the Bomber. Looks like I won’t be using any cards I might draw, so I’ll hit a building. I’m not as worried about Disease as some other players, so I’ll hit to Tower. That’s allow me to ping charnel’s base before Morningstar lands.
@bansa’s turn!
Bruh, not really what I meant…
FFA, what a mode
You gotta be kidding me. You ruined everything
P2T4
Tech StartingHand Workers
TECH
Morningstar Pass
Morningstar Pass
STARTING HAND
Bloom
Shuriken Hail
Granfalloon Flagbearer
Shuriken Hail
Older Brother
WORKERS
Helpful Turtle
Fruit Ninja
Spark
Granfalloon Flagbearer
NextHand
Mythmaking
Tenderfoot
Ardra’s Boulder
Timely Messenger
Brick Thief
Discard
Bloom
Older Brother
Shuriken Hail
Shuriken Hail
Morningstar Pass
Morningstar Pass
Tech 2 card(s)
Get Paid + scav + t draw - ($9)
Worker - ($8)
Troq - ($6)
Bloom Troq - ($4)
Tech II (Strength) - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: L1 Troq (3/4A), (+)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
Thoughts
gotta be kidding me…
It’s also hilarious that Max Anarchy pays for itself.
@charnel_mouse you next (lmk if you want me to stop tagging)
board state.
Such an empty board, no bounties to pilfer… Sad black
FFA G1 Player 3, Turn 4
P1 (Neko) Mono Red vs
P2 (bansa) [Bashing]/Ninjutsu/Strength vs
P3 (Frozen) Mono Black vs
P4 (charnel) [Growth]/Blood/Strength vs
P5 (Carpe) Mono Red
Starting Hand
Graveyard
Summon Skeletons
Thieving Imp
Sickness
Abomination
Events of Turn:
Upkeep:
- Get Gold (8+1scav)
- Tech 2 cards in (except turn 1)
All Teched Cards
Abomination, Plague Lab
Sickness, Abomination
Hooded Executioner x2
Main:
- rebuild tech 2 (implied but w/e)
- Theiving Imp, @CarpeGuitarrem discards #1 of 5 (6)
- Rebuild Tower (3)
- Orpal (1)
- Worker (0)
Workers
Skeletal Archery, Poisonblade Rogue, Jandra, the Negator
-
Patrol as below
- Discard 3 Draw 4 rs Draw 1
Board Info:
Buildings:
-
Base HP: 14
- Tech1 HP: 5
- Tech2 HP: 5
- Tower HP: 4
In Patrol:
-
Squad Leader: Thieving Imp (2/2+1armor)
-
Elite: Orpal (1+1/3 lvl 1)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- nothin
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Deteriorate
Skeleton Javelineer
Hooded Executioner
Sacrifice the Weak
Abomination
End of Turn Discard
My Thoughts
Max Anarchy was not what I expected, did expect to lose the tech2 at least once though… I’ve got a huge target painted it seems, gotta keep Carpe off killing me. We’ll get the other Abom and a Crow, so they’re floating around for when we need them, and let Garth / Vandy be the backup plan along with hoodies
Well… well.
(Fine without tagging, thanks.)
P4T4
Starting hand: 4
Verdant Tree
Forest’s Favour
Rampant Growth
Playful Panda
Thoughts
Nice play by Neko there, FrozenStorm wasn’t the only one building a big board. I need to scramble a patrol together now.
Tough worker choice here. I’d like Verdant Tree and Pass together, but the spells are nice with Doubling Barbarbarian. I suppose Playful Panda doesn’t contribute much to patrol on this turn, and isn’t really useful until I have an activated MoLaC, which will be a while. Off it goes.
Teched cards: 2
T2: Ardra’s Boulder, Mythmaking
T3: Jefferson DeGrey, Ghostly Diplomat, Morningstar Pass
T4: Doubling Barbarbarian, Might of Leaf and Claw
Get paid - (8)
Worker - (7)
Garus Rook - (5)
Midband Rook - (1)
Tech Lab: Growth - (0)
Discard 3, reshuffle 11, draw 5
Rook L5 3/5+1A (can ignore lone patrollers)
Mythmaking (my legendary units are +2/+2, yours are -1/-1)
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Strength)
Tech Lab HP: 4 (Growth)
Hand: 5
Tiger Cub
Young Treant
Doubling Barbarbarian
Forest’s Favour
Rampant Growth
Deck: 6
Jefferson DeGrey, Ghostly Diplomat
Morningstar Pass
Ardra’s Boulder
Spore Shambler
Might of Leaf and Claw
Verdant Tree
Discard: 0
Card-count check (opponent-viewable)
Expected: 10 + 6 teched = 16
1 on board
5 in hand
6 in deck
0 in discard
4 in workers
Total: 16
Gold: 0
Workers: 9
5 x start
T1: Ironbark Treant
T2: Merfolk Prospector
T3: Rich Earth
T4: Playful Panda
@CarpeGuitarrem’s turn!
"P5T4
Tech StartingHand Workers
TECH
Captured Bugblatter
Captured Bugblatter
STARTING HAND
Charge
Mad Man
Pillage
Bombaster 2/2
Crash Bomber
WORKERS
Scorch
Bloodrage Ogre
Careless Musketeer
Pillage
NextHand
Nautical Dog
Crash Bomber 2/2
Bloodlust
Ember Sparks
Discard
Mad Man
Bombaster 2/2
Charge
Captured Bugblatter
Captured Bugblatter
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Play Crash Bomber - ($6)
Summon Jaina - ($4)
Tech 2 Blood - ($0)
Bloodburn hits charnel_mouse’s tech 2 for 1
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Crash Bomber 2/2+a
-
Elite:
-
Scavenger:
-
Technician: L1 Jaina 2/3
-
Lookout:
In Play:
- Bloodburn (2 runes)
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
Thoughts
No big swing with Zane, no units to BB, no Jaina burn, time to tech up then
@Nekoatl’s turn!
"
P1T5
Tech StartingHand Workers
TECH
Firehouse
Firehouse
STARTING HAND
Maximum Anarchy
Pillage
Nautical Dog
Maximum Anarchy
Hotter Fire
WORKERS
Mad Man
Careless Musketeer
Makeshift Rambaster
Bloodrage Ogre
Nautical Dog
NextHand
Bombaster
Crash Bomber
Charge
Hotter Fire
Scorch
Discard
Pillage
Maximum Anarchy
Maximum Anarchy
Firehouse
Firehouse
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Hotter Fire - ($5)
Drakk Ramhorn - ($3)
Jaina Stormborne - ($1)
Bloodburn bansa’s base for 2, InB4 Morningstar
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: L1 Drakk Ramhorn (1/3A) Debase
-
Elite:
-
Scavenger:
-
Technician: Crash Bomber (2/2) Explosive
-
Lookout:
In Play:
- Bloodburn [2 blood]
- Hotter Fire
- L1 Jaina Stormborne (2/3) Sparkshot
Buildings:
-
Base HP: 19
-
Tech I HP: 5
-
Tech II HP: 5 (Fire)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 5
Gold:
- Gold: 1
- Workers: 9
Thoughts
Nothing I can kill with Bloodburn yet, will chip away at Strength bases instead. Firehouse seems a bit risky, but the payoff is real, and people should be more reluctant to attack Drakk/Bombers with Hotter Fire in play. Putting Drakk in SQL so Troq will have to work a bit harder to take the kill, if he wants to go that route.
@bansa’s turn!
Are you serious? Can you stop accusing innocent people? I didn’t have the students and I don’t have morningstar. Gosh… I don’t even care about win anymore. This is about hate now. Get ready for that. No offense of course. Just enjoying FFA.
Maybe next game I will play Eyes of the Chancellor and avoid making false accusations.
P2T5
Tech StartingHand Workers
TECH
Final Smash
Colossus
STARTING HAND
Ardra’s Boulder
Brick Thief
Timely Messenger
Tenderfoot
Mythmaking
WORKERS
Helpful Turtle
Fruit Ninja
Spark
Granfalloon Flagbearer
Timely Messenger
NextHand
Shuriken Hail
Wither
Morningstar Pass
Bloom
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tenderfoot - ($7)
Brick Thief deals 1 to Nekoatl’s base and heals mine - ($5)
Mid Troq kills Nekoatl’s Drakk, Troq to L7, deals 1 to his base, others take 2, ahahahaha burn them all - ($1)
Max Troq - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Tenderfoot (1/2A)
-
Elite:
-
Scavenger:
-
Technician: Brick Thief (2/1), resist 1
-
Lookout:
In Play:
- L8 Troq (5/6), (+)
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
its about hate now
Sorry how does the thief have resist?
Thief has built in resist 1
Hey I didn’t get smoked this time!
Y’all might want to watch out, Carpe and Neko are going to be close to just polishing me off and ending this
FFA G1 Player 3, Turn 5
P1 (Neko) Mono Red vs
P2 (bansa) [Bashing]/Ninjutsu/Strength vs
P3 (Frozen) Mono Black vs
P4 (charnel) [Growth]/Blood/Strength vs
P5 (Carpe) Mono Red
Starting Hand
Deteriorate
Skeleton Javelineer
Hooded Executioner
Sacrifice the Weak
Abomination
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Nether Drain, Soul Stone
Abomination, Plague Lab
Sickness, Abomination
Hooded Executioner x2
Main:
-
Hooded Executioner + Boost, knock ons below (7)
- Neko loses techn CBomber, draws 1, my base to 10
- Bansa loses Tenderfoot
- Carpe loses CBomber, my base to 9
- Abomination, Brick Thief dies for bansa, draw 1 (1)
- Worker (0)
Workers
Skeleton Javelineer, Skeletal Archery, Poisonblade Rogue, Jandra, the Negator
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 9
- Tech1 HP: 5
- Tech2 HP: 5
- Tower HP: 4
In Patrol:
-
Squad Leader: Hooded Executioner (2/2+1armor)
-
Elite: Orpal (1+1/3 lvl 1)
-
Scavenger:
-
Technician: Thieving Imp (1/1)
-
Lookout:
In Play:
- Abomination (6/6)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 4
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Graveyard
Abomination
Hooded Executioner
Sickness
End of Turn Discard
My Thoughts
Hopefully this doesn’t prove silly. I’m getting myself closer every moment to being the first to die off, 9 base HP is very uncomfortable. Neko’s running fire and it’s already hotter, he might just be able to do it. Let’s hope someone kills that Jaina…
I went straight for Crash Bomber to discourage mass sacrificing, and you’re completely disregarding them!
I’m here to play kingmaker it seems, cuz I’m clearly the goose for who’s going to eat it first