FFA: Multicolor Madness

I didn’t realize the constable survived the pirate ship swing. And I totally forgot about lending patrollers, let me see

Note i changed my turn to kill the constable and patrol a stinger in @Bob199 's patrol

Well, I was like $1 short of doing everything I wanted to do, but I think it was still impressive!

Note that @Penatronic is the only one with 20 HP now.

A future tech might be morningstar pass, but I dont actually think it will be super relevant by then.

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Good to know before I post. You get off with a “Pass” and your Tech III intact!

I’m going to start selling versatile style heals starting at 5$

Payment plans also available

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I take it meant me in this attack? Given that Penatronic doesn’t have two step ed Immortals.

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I think it’s worth summing up here:
@Penatronic has:
3+1/5 max Vir in Elite
3/1 max Garth in back line
A 6/7 Mech, about to come out
Tech I, II, III, and Tech Lab, all at full health
Base 19HP <–Blood for the Blood God!

@Bob199 has:
2/1 Lv. 3 Midori (back line, no patrollers)
Graveyard, 3HP <–Can be assimilated!
Firehouse, 4HP <–Can be assimilated!
Tech I, II, III, and Tech Lab, all at full health
Base 16HP

@Shadow_Night_Black has:
5/5 Immortal (back line, no patrollers)
4/0 Glaxx (includes +1ATK from Battle Suits)
6/7 Mech, about to come out
4/2 max Vir
Training Grounds (stolen) at 4 HP (I believe) <–Can be assimilated
Battle Suits <–Can be assimilated
Tech I and II at full health
Base 17HP

@zhavier has:
Safe Attacking <–Can be assimilated!
Tech I, II, III, and Tech Lab, all at full health
Base 17HP

@ARMed_PIrate has:
Max Drakk at 3/4 in Technician
Max Bigby at 3/2 in the back line
Tech I, II, and III at full health
Base 18HP

Fixed

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Doing Inventory:

There is a Drakk and Bigby
There is a Vir in Elite, a Garth, and a forecasted mech near completion
There is a Midori licking wounds and a Firehouse, I honestly feel bad for Bob now… a little
There is ANOTHER Vir and Mech near completion, and a only slightly less scary Immortal.

Well, that certainly makes things interesting.

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Oh, hey everybody!

Everyone but Armed_Pirate is at 1 less health.

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I updated my complete inventory to reflect that. Great catch!

Also: @Bob199, you are a genius for suggesting this. This game is ridiculous, and ridiculously fun.

Also: I really want to see Bob use his Firehouse to start burning down buildings. Bonus points if he can burn down his own Graveyard.

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Personally I just love the 4/0 Glax still alive in my spreadsheep / on the turns list. It makes me wonder how low I can get his health while keeping him alive.

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Being able to create him was a big part of why I decided to ultimately play my turn the way I did.

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Thats a lot of things that have to happen. The firehouse is probably key to getting it down though.

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THIS IS MADNESS!

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THIS. IS. CODEX!!!

I think @Shadow_Night_Black needs to assimilate your Safe Attacking so that Glaxx can hit 1ATK things without dying.

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For that to be useful, people would have to play units with only 1 attack, which apart from your GotG, I don’t see happening gagin

Plenty of 1ATK Lv. 1 heroes!

I honestly have no idea what to do with this now.

So I am not a fan of the imminent hasted Lawbringer Gryphon thanks to Drakk.

Shadow has so many things coming next turn.

Penatronic is technically in the lead

Bob… well I am not immediately concerned about bob. :smiley: So @Bob199, which board(s) should I damage?

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THe only thing I have arriving next turn is my mech, which I predict will last until Penatonic plays the next Sac the weak/Hooded Execution (about two players along in the turn), and therefore only useful for Scav/Tech bonuses.

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Lies, youare the present player, anything could suddenly pop out and destroy us all.

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