Strength and Growth then !
[Peace]/Finesse/Demonology for me
P1T1
StartingHand Workers
STARTING HAND
Bluecoat Musketeer
Manufactured Truth
Spectral Aven
Lawful Search
Building Inspector
WORKERS
Bluecoat Musketeer
NextHand
Porkhand Magistrate
Arrest
Traffic Director
Jail
Reputable Newsman
Discard
Spectral Aven
Lawful Search
Manufactured Truth
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Onimaru - ($1)
Building Inspector - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: L1 Onimaru (2/3A), frenzy 1
- Elite:
- Scavenger:
- Technician:
- Lookout: Building Inspector (1/1), resist 1
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
OK I must redo that, forgot to switch as P2 on the soft
"P2T1
StartingHand Workers
STARTING HAND
Pestering Haunt
Skeleton Javelineer
Thieving Imp
Poisonblade Rogue
Summon Skeletons
WORKERS
Summon Skeletons
NextHand
Graveyard
Sacrifice the Weak
Skeletal Archery
Deteriorate
Jandra, the Negator
Discard
Pestering Haunt
Poisonblade Rogue
Thieving Imp
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Skeleton Javelineer - ($3)
Summon Garth - ($1)
Skeleton token - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: token 1/1
- Technician: Skeleton Javelineer 1/1
-
Lookout:
In Play:
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold: - Gold: 0
- Workers: 6
"
P1T2
Tech StartingHand Workers
TECH
Nimble Fencer
Boot Camp
STARTING HAND
Porkhand Magistrate
Reputable Newsman
Traffic Director
Jail
Arrest
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
NextHand
Manufactured Truth
Reputable Newsman
Nimble Fencer
Lawful Search
Building Inspector
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Arrest Skeleton to disable - ($2)
Tech I - ($0)
Inspector trades with Javelineer
Onimaru kills Garth, Onimaru to L3
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L3 Onimaru (2/2), frenzy 1, 1 damage
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
P2T2
Tech StartingHand Workers
TECH
Lich's Bargain
Lich's Bargain
STARTING HAND
Graveyard
Sacrifice the Weak
Skeletal Archery
Jandra, the Negator
Deteriorate
Pestering Haunt
WORKERS
Summon Skeletons
Skeletal Archery
NextHand
Lich's Bargain
Lich's Bargain
Skeleton Javelineer 1/1
Thieving Imp
Poisonblade Rogue
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Jandra - ($0)
Pestering Haunt
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader:
- Elite: Jandra 4/3
- Scavenger:
- Technician:
-
Lookout:
In Play: - token 1/1
- Pestering Haunt 1/1
Buildings: - Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold: - Gold: 0
- Workers: 7
P1T3
Tech StartingHand Workers
TECH
Flagstone Garrison
Drill Sergeant
STARTING HAND
Lawful Search
Reputable Newsman
Building Inspector
Nimble Fencer
Manufactured Truth
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector
NextHand
Arrest
Spectral Aven
Boot Camp
Jail
Traffic Director
Discard
Lawful Search
Nimble Fencer
Reputable Newsman
Manufactured Truth
Flagstone Garrison
Drill Sergeant
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Max Onimaru, Soldiers arrive - ($0)
Onimaru kills Jandra, Haunt and Skeleton destroyed
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader: Soldier (1/1A), sparkshot
- Elite:
- Scavenger: Soldier (1/1), sparkshot
- Technician: Soldier (1/1), sparkshot
- Lookout:
In Play:
- L8 Onimaru (4/1), frenzy 1, 4 damage
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 6
Gold:
- Gold: 0
- Workers: 7
P2T3
Tech StartingHand Workers
TECH
Nether Drain
Nether Drain
STARTING HAND
Thieving Imp
Poisonblade Rogue
Skeleton Javelineer 1/1
Lich's Bargain
Lich's Bargain
WORKERS
Summon Skeletons
Skeletal Archery
NextHand
Pestering Haunt 1/1
Graveyard
Deteriorate
Skeleton Javelineer 1/1
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Summon Garth - ($4)
Lich's Bargain - ($2)
Skeleton token - ($1)
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader: Horror 3/3+A
- Elite:
- Scavenger: Skeleton 1/1
- Technician: Zombie 2/2
-
Lookout:
In Play: - Skeleton 1/1
- lvl 1 Garth 1/3
Buildings: - Base HP: 16
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold: - Gold: 1
- Workers: 7
P1T4
Tech StartingHand Workers
TECH
Overeager Cadet
Discord
STARTING HAND
Spectral Aven
Jail
Boot Camp
Arrest
Traffic Director
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector
Jail
NextHand
Lawful Search
Drill Sergeant
Traffic Director
Nimble Fencer
Boot Camp
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Onimaru trades with Horror, Garth to L3
Tech ll (Peace) - ($2)
Spectral Aven - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Soldier (1/1A), sparkshot
- Elite:
- Scavenger: Soldier (1/1), sparkshot
- Technician: Soldier (1/1), sparkshot
- Lookout: Spectral Aven (2/2), resist 1
In Play:
*
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
P2T4
Tech StartingHand Workers
TECH
Blooming Ancient
Bird's Nest
STARTING HAND
Graveyard
Deteriorate
Sacrifice the Weak
Pestering Haunt 1/1
Skeleton Javelineer 1/1
WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt 1/1
NextHand
Lich's Bargain
Lich's Bargain
Jandra 4/3
Nether Drain
Thieving Imp
Discard
Deteriorate
Sacrifice the Weak
Skeleton Javelineer 1/1
Graveyard
Blooming Ancient
Bird's Nest
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II - Growth - ($3)
Skeleton token - ($2)
Deteriorate Spectral Aven - ($1)
Zombie kills SQL, Garth kills scav
Midband Garth - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Skeleton 1/1+A
- Elite:
- Scavenger: Skeleton 1/1
- Technician:
-
Lookout: Skeleton 1/1
In Play: - lvl 4 Garth 2/4
- Zombie 2/1
Buildings: - Base HP: 16
- Tech I HP: 5
- Tech II HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 6
Gold: - Gold: 0
- Workers: 8
P1T5
Tech StartingHand Workers
TECH
Overeager Cadet
Drill Sergeant
STARTING HAND
Traffic Director
Lawful Search
Boot Camp
Drill Sergeant
Nimble Fencer
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector
Jail
NextHand
Reputable Newsman
Flagstone Garrison
Discord
Manufactured Truth
Overeager Cadet
Discard
Spectral Aven
Boot Camp
Traffic Director
Lawful Search
Overeager Cadet
Drill Sergeant
Tech 2 card(s)
Get Paid + scav - ($9)
Drill Sergeant - ($6)
Nimble Fencer, Sergeant gets a rune and moves it on Soldier - ($4)
Fencer kills SQL Skeleton
Soldier kills Lookout Skeleton
Midband Vandy - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: L3 Vandy (3/4A), resist 1
- Elite:
- Scavenger: Drill Sergeant (3/3)
- Technician:
- Lookout:
In Play:
- Nimble Fencer (2/2), 1 damage
- Soldier (2/1), sparkshot, +1/1 rune, 1 damage
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 6
Gold:
- Gold: 0
- Workers: 8
P2T5
Tech StartingHand Workers
TECH
MoLaC
MoLaC
STARTING HAND
Lich's Bargain
Nether Drain
Lich's Bargain
Thieving Imp
Jandra 4/3
WORKERS
Summon Skeletons
Skeletal Archery
Pestering Haunt 1/1
NextHand
Nether Drain
Nether Drain
MoLaC
Lich's Bargain
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Nether Drain Vandy to Garth - ($5)
Zombie and Garth kill Vandy. Zombie dies, Garth maxbands
Maxband: Blooming Ancient arrives from discard
Lich's Bargain, [3] tokens on Ancient - ($3)
Kill skeleton to draw
Arg and Wisp [5] - ($1)
Nether Drain Garth to Arg - ($0)
move 3 runes to active skeleton
4/4 skeleton kills Drill Sergent
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Horror 3/3+A
- Elite:
- Scavenger: 2/2 Zombie
- Technician: Blooming Ancient 2/4+[2] runes
-
Lookout:
In Play: - lvl 5 Garth 2/4
- lvl 3 Arg 1/4
- 0/1 Wisp Blooming Ancient 2/4+3 runes
- Skeleton 4/1
Buildings: - Base HP: 12
- Tech I HP: 5
- Tech II HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 8
- Disc: 0
Gold: - Gold: 0
- Workers: 8
Vandy has resist 1, do you have to pay 1 more to nether Vandy?
Oh, you’re right. I skip skeleton from Garth then, my turn remains the same otherwise, new patrol edited in a minute
Edit: actually my base has 12hp now, I corrected this as well
P1T6
Tech StartingHand Workers
TECH
General’s Hammer
General’s Hammer
STARTING HAND
Manufactured Truth
Flagstone Garrison
Overeager Cadet
Discord
Reputable Newsman
Arrest
WORKERS
Bluecoat Musketeer
Porkhand Magistrate
Building Inspector
Jail
NextHand
Boot Camp
Drill Sergeant
Traffic Director
General’s Hammer
Tech 2 card(s)
Get Paid + scav - ($9)
River - ($7)
Discord, Wisp and Skeleton die - ($5)
Flagstone Garrison - ($2)
Overeager Cadet, draw 1
Manufactured Truth, Fencer becomes Horror - ($0)
Horrors trade each other
Soldier kills Zombie, Blooming Ancient gets 1 sparkshot
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Overeager Cadet (2/2A)
- Elite:
- Scavenger:
- Technician: L1 River (2/3)
- Lookout:
In Play:
- Soldier (2/1), sparkshot, +1/1 rune, 1 damage
- Flagstone Garrison (-/4)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 4
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
P2T6
Tech StartingHand Workers
TECH
Blooming Ancient
Artisan Mantis
STARTING HAND
Nether Drain
MoLaC
Lich's Bargain
Nether Drain
WORKERS
Summon Skeletons
Skeletal Archery
NextHand
Deteriorate
Thieving Imp
Sacrifice the Weak
Discard
Nether Drain
Lich's Bargain
Nether Drain
Blooming Ancient
Artisan Mantis
Tech 2 card(s)
Get Paid+ scav - ($9)
Might of Leaf and Claw - ($6)
Ancient kills Cadet and suffers 2 damage
Garth and Arg team up and kill River. Total 3 runes on MoLaC
Garth maxbands and heals from River's death, bringing Blooming Ancient from discard
Nether Drain Garth -> Arg. Arg maxes and healds
Elemental arrives, [4] runes in total on ancients
Lich's Bargain [10] - ($4)
Skeleton token from Garth [12] - ($3)
Heroe's Hall - ($1)
Moving 2 runes onto Horror, one onto Zombie, 2 onto each skeleton
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Horror 5/5+A
- Elite:
- Scavenger: Zombie 3/3
- Technician: Skeleton 3/3
-
Lookout: skeleton 3/3
In Play: - lvl 5 Garth 2/4
- lvl 5 Arg 1/5
- MoLaC [3]
- Blooming Ancient 2/1+3 runes
- Blooming Ancient 2/4+2 runes
Buildings: - Base HP: 8
- Tech I HP: 5
- Tech II HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 4
Gold: - Gold: 1
- Workers: 7
Ok thats a GG. WP! Im down for another draft if you are
.
Sure ! You pick first
Ok, I will go with red starter and Blood