[Experiment] bansa [Balance]/Demonology/Past vs Marto [mono Purple]

@Marto GL HF! what is temporal manipulation under the purple starter change?

P1T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Forest’s Favor
Playful Panda
Tiger Cub
Spore Shambler


WORKERS
Spore Shambler


NextHand

Rich Earth
Young Treant
Rampant Growth
Merfolk Prospector
Verdant Tree


Discard

Ironbark Treant
Tiger Cub
Forest’s Favor


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Playful Panda and Wisp - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

I expect that @EricF meant to say Time Spiral.

1 Like

But Time Spiral doesn’t target, so it can’t be.

Maybe post the relevant changes to this matchup so spectators dont have to flip between threads?

What EricF meant by target is to say that you cant add/remove runes from another players cards. It isnt adding the target symbol, just a convenient wording choice.

So Time Spirals new proposed FULL wording:

Add or remove a time rune from a card (or forecasted card) that you own with at least 1 time rune on it.

2 Likes

Changes affecting this game series:

Green Starter:
Ironbark Treant ability becomes “-1 ATK/+2 :psblueshield: while patrolling” (rather than -2 ATK)
Rich Earth costs 2 (instead of 3)

Balance:
Midori Midband becomes “Your units with no printed abilities get +2/+1”
Circle of Life becomes “Sacrifice a Tech 0 or Tech I unit. If you do, put a unit one tech level higher with cost 4 or less into play from your Codex” (instead of a green unit with cost 5 or less)
Gemscout Owl is 1/1 (instead of 0/1. It still can’t attack)
Chameleon costs 0 (instead of 2)

Demonology:
Vandy midband loses “Resist 1”
Dark Pact becomes “Deal 2 damage to your Demonology Hero, and 2 damage to your base. Draw 2 cards” (cannot target opponent’s base, and also damages your Hero)
Metamorphosis no longer grants Invisibility (other benefits remain the same)
Banefire Golem costs 5 (instead of 6)

Purple Starter:
Time Spiral costs 0, and can only affect your own cards “Add or remove a time rune from a card (or forecasted card) that you own with at least 1 time rune on it.”
Tinkerer becomes: 2 cost, 0/1. “Cannot be attacked. :exhaust: add or remove a time rune from your unit, hero, or forecasted card”

Past:
Prynn midband becomes Dies:… (instead of “Dies from fading”)
Seer can only affect your own cards.

Present:
Sentry’s ability becomes “Prevent the first point of damage that would be dealt to your patrollers each turn (active player’s choice if more than one patroller is dealt damage at the same time)”
Hyperion reduced to 4/4 (instead of 4/5)
Octavian’s ability becomes: “8: disable up to 8 units and/or heroes” (loses :exhaust: and no longer readies him)

Future:
Vir midband is range 4-6 (instead of 5-6)
Knight of the Conclave is Forecast 2 (instead of 3)
Reaver’s ability becomes: “Arrives or :exhaust: : Trash a worker, or deal 6 damage to a Unit or Hero”

2 Likes

Thanks Marto!

"P2T1


StartingHand Workers

STARTING HAND
Nullcraft
Time Spiral
Plasmodium
Tinkerer
Hardened Mox


WORKERS
Hardened Mox


NextHand

Forgotten Fighter
Neo Plexus
Battle Suits
Fading Argonaut
Temporal Research


Discard

Time Spiral
Tinkerer
Nullcraft


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Plasmodium - ($2)
Tech I - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:
    In Play:
  • Plasmodium [3]
    Buildings:
  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3
    Gold:
  • Gold: 1
  • Workers: 6
Thoughts

Trying some KotC madness…

"

Should it be “that you own” or “that you control”?

P1T2


Tech StartingHand Workers

TECH
Circle of Life
Circle of Life


STARTING HAND
Verdant Tree
Rampant Growth
Young Treant
Rich Earth
Merfolk Prospector
Tiger Cub


WORKERS
Spore Shambler
Verdant Tree


NextHand

Ironbark Treant
Forest’s Favor
Circle of Life
Circle of Life


Discard

Merfolk Prospector
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($6)
Rich Earth - ($4)
Worker
Young Treant, draw 1 - ($2)
Tiger Cub - ($0)
Playful Panda deals 2 to your Base on 18

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2), can’t attack
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Playful Panda (2/2)
  • Rich Earth
  • Tiger Cub (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

Control usually applies to “in-play” cards, and forecasted isnt in play, so hard to say. I figure own works, but the other time rune cards use a different wording, maybe change spiral to match the others. The intent seems clear for this game, though.

"P2T2


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Battle Suits
Fading Argonaut
Temporal Research
Forgotten Fighter
Neo Plexus
Nullcraft
Knight of the Conclave


WORKERS
Hardened Mox
Neo Plexus


NextHand

Knight of the Conclave
Time Spiral
Tinkerer
Battle Suits
Forgotten Fighter


Tech 2 card(s)
Get Paid + float - ($7)
Plasmodium loses a time rune, 2 left
Worker - ($6)
Fading Argonaut - ($4)
Summon Prynn - ($2)
Temporal Research, I draw 2 (after reshuffling) - ($0)
Knight of the Conclave

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut 2/3+A [3]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: lvl1 Prynn 1/3 [4]
  • :target: Lookout:
    In Play:
  • Plasmodium [2]
  • Knight of the Conclave [2]
    Buildings:
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 7
Thoughts

70% chances to draw a KotC, and 90% to find a 0-costed card. It should work right ?

"

P1T3


Tech StartingHand Workers

TECH
Moment’s Peace
Moment’s Peace


STARTING HAND
Circle of Life
Circle of Life
Forest’s Favor
Ironbark Treant


WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant


NextHand

Young Treant
Circle of Life
Merfolk Prospector
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Worker
Midori - ($4)
Circle of Life, sacrifice Treant and put Twilight Baron in play - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron (4/4A), overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Playful Panda (2/2)
  • :target: Lookout: Tiger Cub (2/2), resist 1

In Play:

  • L1 Midori (2/3)
  • Rich Earth
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Reaver
Reaver


STARTING HAND
Tinkerer
Knight of the Conclave
Time Spiral
Forgotten Fighter
Battle Suits


WORKERS
Hardened Mox
Neo Plexus
Forgotten Fighter


NextHand

Reaver
Temporal Research
Nullcraft


Tech 2 card(s)
Get Paid - ($7)
Some fading
Worker - ($6)
Knight of the Conclave
Tech II - Future - ($2)
Tinkerer - ($0)
Time Spiral, KotC #1 arrives

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave 4/4+A resist 1
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut 2/3 [2]
  • :pschip: Technician: lvl1 Prynn 1/3 [3]
  • :target: Lookout:
    In Play:
  • Plasmodium [1]
  • Knight of the Conclave [2]
  • Tinkerer 0/1, cannot be attacked
    Buildings:
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0
    Gold:
  • Gold: 0
  • Workers: 8
Thoughts

Midbandori slays everything, but KotC ensures big trades or spells, while it costed me nough. I'm not sure I'll be able to get some value of Plasmo on next turn though.

P1T4


Tech StartingHand Workers

TECH
Origin Story
Undo


STARTING HAND
Young Treant
Forest’s Favor
Merfolk Prospector
Circle of Life


WORKERS
Spore Shambler
Verdant Tree
Ironbark Treant
Merfolk Prospector


NextHand

Rampant Growth
Circle of Life
Moment’s Peace


Discard

Circle of Life
Forest’s Favor
Twilight Baron
Young Treant
Origin Story
Undo


Tech 2 card(s)
Get Paid + float - ($8)
Forest’s Favor Baron - ($6)
Baron kills Kotc
Panda and Cub kill Prynn, Midori to L3
Midband Midori - ($4)
Midori kills Fargo
Circle of Life Baron into Blackhand Dozer - ($1)
Worker

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blackhand Dozer (7/6A), overpower
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (2/2), +2/1
  • :target: Lookout:

In Play:

  • L5 Midori (3/2), 2 damage
  • Rich Earth
  • Tiger Cub (4/2), +2/1, 1 damage
  • Playful Panda (2/1), 1 damage

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Seer
R&D


STARTING HAND
Temporal Research
Nullcraft
Time Spiral
Reaver


WORKERS
Hardened Mox
Neo Plexus
Forgotten Fighter
Temporal Research


NextHand

Battle Suits
Reaver


Discard

Knight of the Conclave
Fading Argonaut
Time Spiral
Seer
R&D


Tech 2 card(s)
Get Paid, +1 from scav, draw from techn - ($9)
Some fading, Plasmodium arrives
Summon Geiger - ($7)
Reaver - ($5)
Tinkerer and Time Spiral on Reaver
Reaver arrives, deals 6 damage to Dozer
Nullcraft, kills Dozer; as he dies, your demon dooms Wisp as well - ($3)
Plasmodium kills Midori, Geiger midbands
Summon Vir - ($1)
Worker - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: lvl 1 Vir 2/3+1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: lvl 3 Geiger 2/4
  • :target: Lookout:
    In Play:
  • Plasmodium 4/1
  • Knight of the Conclave [1]
  • Tinkerer 0/1, cannot be attacked
  • Reaver 0/3
  • Nullcraft 1/1
    Buildings:
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 5
    Gold:
  • Gold: 0
  • Workers: 9
Thoughts

I did get some value out of Plasmo, in the end. I was expecting more blockers, but well, with no tech buildings, I've not much to fear but circles of life. The new reaver looks crazy good.

GG! WP! Did you want another with same match up?

As you wish ! I’ll stick to monopurple for now, you can keep the same deck or change your specs. Maybe I should start this time ?

1 Like

Yes, go ahead. I will give it one more try before I change my specs.

I don’t know if it’s the new Reaver or the changes to Tinkerer and Time Spiral, but either way the result looks awesome.