@FrozenStorm apologies that I left this hanging so long, I had a stupidly busy last week+ and didn’t really have the mental energy for multiple games
Now I have a little respite though, say hello to my goodest boy
P2T2
Tech StartingHand Workers
TECH
STARTING HAND
Bloodrage Ogre
Pillage → Worker
Nautical Dog
Charge
Makeshift Rambaster
WORKERS
NextHand
Makeshift Rambaster
Crashbarrow
Mad Man
Bloodrage Ogre
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Dog - ($3)
Charge Dog, kills Treant - ($1)
Jaina trades Cala, levels whiff
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Nautical Dog 1/1 [Frenzy 1]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
I think trading Jaina into Cala makes a lot of sense here given the value I can take off the board that way. The way this is playing our feels like a tech rush game so let’s try to get Blood Tech II up next turn. With my hand/deck size that means I need to get my tech IIs in now, and I’ve just got to hope I don’t draw both this coming turn! (17% of both vs 55% of one vs 28% of none)
Ooft that’s a pretty full board, I think I should be concerned
P2T3
Tech StartingHand Workers
TECH
Captured Bugblatter
Captured Bugblatter
STARTING HAND
Mad Man → Worker
Crashbarrow
Bloodrage Ogre
Makeshift Rambaster
WORKERS
Bloodburn
Pillage
Mad Man
NextHand
Scorch
Crashbarrow
Careless Musketeer
Charge
Discard
Captured Bugblatter
Captured Bugblatter
Crashbarrow
Makeshift Rambaster
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II Blood - ($3)
Brogre - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Nautical Dog 1/1A [Frenzy 1]
Elite:
Scavenger:
Technician: Bloodrage Ogre 3/2
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info:
Cards:
Gold:
Thoughts
This turn is a bit passive but it’s for a tech lead and my only other option was trading Zane in to get past the Huntress. Though with all that board my Crashbarrows might not come to much and I’m now worried about Arg spells 
Trying to flood the zone XD
Red v Green Xhibition - Game 3 Player 1, Turn 4
P2 Green vs P1 Red
Starting Hand
Centaur
Rampant Growth
Forest’s Favor
Young Treant
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 except turn 1
All Teched Cards
Blooming Ancient, Blooming Elm
Blooming Ancient, Murkwood Allies
Huntress, Centaur
Main:
- Playful Panda kills sql
- Forest’s Favor Arg, kill Brogre, take 1 (5)
- Huntress and Prospector hit your tech2 to 1hp
- Worker (4)
- Tech 2 Growth (0)
Workers
Rampant Growth, Tiger Cub, Rich Earth, Ironbark Treant
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader:
Elite:
Scavenger: Wisp (0/1)
Technician: Wisp (0/1)
Lookout:
In Play:
- Arg (2/1 lvl 1 +)
- Playful Panda (2/1)
- Merfolk Prospector (1/1)
- Huntress (3/3)
Economy Info:
Cards:
Gold:
End of Turn Hand
Blooming Ancient
Murkwood Allies
Spore Shambler
Verdant Tree
End of Turn Discard
My Thoughts
Might be about to get trucked, we’ll see I guess XD
Doing a good job of that for sure!
P2T4
Tech StartingHand Workers
TECH
Surprise Attack
Kidnapping
STARTING HAND
Careless Musketeer → Worker
Scorch
Charge
Crashbarrow
Technician Draw → Bombaster
WORKERS
Bloodburn
Pillage
Mad Man
Careless Musketeer
NextHand
Makeshift Rambaster
Crashbarrow
Kidnapping
Bloodrage Ogre
Scorch
Discard
Tech 2 card(s)
Technician Draw
Get Paid + float - ($9)
Worker - ($8)
Zane, kills Scav, you get 1g - ($6)
Crashbarrow, kills Technician, Overpower 5 to break Tech II, your base to 18, you draw - ($3)
Jaina - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Crashbarrow dies
Board Info:
In Patrol:
Squad Leader: L1 Jaina Stormborne 2/3A
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- L1 Captain Zane 2/2 [Haste]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 1 (Blood)
Economy Info:
Cards:
Gold:
Thoughts
Got to take out Tech II, everything else is kind of an aside. Best patroller I can get is Jaina but not ideal to be giving him levels. Definitely losing my tech II this turn, and possibly Zane too, so better hope to draw well.
The wisps proved very useful there
Red v Green Xhibition - Game 3 Player 1, Turn 5
P2 Green vs P1 Red
Starting Hand
Blooming Ancient
Murkwood Allies
Spore Shambler
Verdant Tree
Young Treant (techn)
Blooming Elm (YT)
Events of Turn:
Upkeep:
- Get Gold (8+1scav)
- Tech 2 except turn 1
All Teched Cards
Murkwood Allies, Stampede
Blooming Ancient, Blooming Elm
Blooming Ancient, Murkwood Allies
Huntress, Centaur
Main:
- Young Treant, draw 1 (7)
- Verdant Tree (5)
- Spore Shambler (2)
- Shambler lends a rune to Huntress, she kills Jaina, Arg midbands (1)
- Arg kills Zane, maxbands, Elemental arrives
- Prospector breaks your tech2, your base to 18
- Playful Panda hits your tech1 to 3hp
- Worker (0)
Workers
Murkwood Allies, Rampant Growth, Tiger Cub, Rich Earth, Ironbark Treant
Patrol as below
- Discard 2 Draw 3 rs Draw 1
- Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader: Water Elemental (3/3a)
Elite:
Scavenger: Spore Shambler (1/2)
Technician: Young Treant (0/2)
Lookout:
In Play:
- Arg (2/6 lvl 5 +)
- Playful Panda (2/1)
- Merfolk Prospector (1/1)
- Huntress (4/2 +)
- Verdant Tree (3hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Forest’s Favor
Centaur
Blooming Ancient
Murkwood Allies
End of Turn Discard
My Thoughts
Wasn’t too bad, I get to hit back pretty hard here, think this’ll seal it up
Yeah they were solid. I’m really not feeling confident about this game 
P2T5
Tech StartingHand Workers
TECH
Surprise Attack
Kidnapping
STARTING HAND
Kidnapping
Scorch → Worker
Makeshift Rambaster
Crashbarrow
Bloodrage Ogre
WORKERS
Bloodburn
Pillage
Mad Man
Careless Musketeer
Scorch
NextHand
Nautical Dog
Bombaster
Captured Bugblatter
Captured Bugblatter
Discard
Crashbarrow
Kidnapping
Surprise Attack
Kidnapping
Crashbarrow
Makeshift Rambaster
Tech 2 card(s)
Get Paid + float - ($10)
Rebuild Tech II
Worker - ($9)
Drakk - ($7)
Kidnapping Huntress, trades Elemental - ($3)
Brogre - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Bloodrage Ogre 3/2A
Elite:
Scavenger:
Technician: L1 Drakk Ramhorn 1/3
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 3
Tech II HP: 5 (Blood)
Economy Info:
Cards:
Gold:
Thoughts
Yeah this is not looking very good for me right now
Yea I don’t think this is shaping up great for you. Your base on 18 btw 
Red v Green Xhibition - Game 3 Player 1, Turn 6
P2 Green vs P1 Red
Starting Hand
Forest’s Favor
Centaur
Blooming Ancient
Murkwood Allies
Events of Turn:
Upkeep:
- Get Gold (9)
- Verdant Tree heals Playful Panda
- Tech 2 except turn 1
All Teched Cards
Stampede, Giant Panda
Murkwood Allies, Stampede
Blooming Ancient, Blooming Elm
Blooming Ancient, Murkwood Allies
Huntress, Centaur
Main:
- Blooming Ancient (5)
- Calamandra, +1 BA (3)
- Centraur, +1 BA (0)
- Give Shambler 2 runes, kill Brogre, take 3
- Arg buffs Panda, kills Drakk, my base to 17, you draw 1, Cala midbands
- Merfolk Prospector hits your tech2 to 4hp
Workers
Murkwood Allies, Rampant Growth, Tiger Cub, Rich Earth, Ironbark Treant
Patrol as below
- Discard 2 Draw 3 rs Draw 1
- Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader: Young Treant (0/2a resist 1)
Elite:
Scavenger: Centaur (3/4 resist 1)
Technician:
Lookout:
In Play:
- Arg (2/6 lvl 5 +)
- Spore Shambler (3/1, +++)
- Playful Panda (2/2)
- Merfolk Prospector (1/1)
- Blooming Ancient (2/4)
- Calamandra (3/4 lvl 3)
- Verdant Tree (3hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Blooming Ancient
Stampede
Blooming Elm
Giant Panda
End of Turn Discard
My Thoughts
Kidnapping was a bummer there
can’t keep the lockdown, but I can still hit back and stay big on the board. Drawing into Blooming Elm, Ancient, and Stampede, I almost certainly will have lots to hit back with
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Friendly poke @thehug0naut 
1 Like
Sorry to slow down your victory @FrozenStorm!
I presume I’m about to get Stampeded
P2T6
Tech StartingHand Workers
TECH
Pirate-Gang Commander
Pirate-Gang Commander
STARTING HAND
Captured Bugblatter
Bombaster
Nautical Dog
Captured Bugblatter
Charge
WORKERS
Bloodburn
Pillage
Mad Man
Careless Musketeer
Scorch
NextHand
Bloodrage Ogre
Captured Bugblatter
Pirate-Gang Commander
Surprise Attack
Kidnapping
Tech 2 card(s)
Technician Draw
Get Paid + float - ($11)
Tech III - ($6)
Jaina - ($4)
Bugblatter - ($1)
Dog - ($0)
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: Nautical Dog 1/1A [Frenzy 1]
Elite:
Scavenger: Bombaster 2/2
Technician: Captured Bugblatter 4/2
Lookout:
In Play:
*
Buildings:
Base HP: 18
Tech I HP: 3
Tech II HP: 4 (Blood)
Tech III HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Pretty sure I’m dead here but I’ll try and defend up one more time
I do in fact have stampede and Giant Panda, which should be enough to finish you off. GG WP! Would you like to go another? Or perhaps pick our Black and Blue testing back up?
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Yes that’ll do it for sure, GG and WP. Solid green play from you showing how it’s done
I think going back to our black and blue testing would be a good shout. This has been a very fun diversion though
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Yeah this matchup is a fun one! Easy to see why it’s the “default set” physical version. @Reckless if you have any thoughts or lingering questions happy to field them!
Thank you so much for these intriguing games @FrozenStorm and @thehug0naut.
No in-depth questions tbh. Early-game survival as green (P2) is probably something that’s still on my mind
. Happy to read your thoughts - Cheers in advance. R.
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