Exhibition P1 Red vs P2 Green thehug0naut vs FrozenStorm

Red v Green Xhibition - Game 3 Player 3, Turn 2

P2 Green vs P1 Red

Starting Hand

Forest’s Favor
Spore Shambler
Rampant Growth
Rich Earth
Young Treant
Centaur (rs YT, bummer)

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 except turn 1
All Teched Cards

Huntress, Centaur


Main:

  • Merfolk prospects (6)
  • Young Treant, rs draw 1 (4)
  • Forest’s Favor Cala, kill Bombaster (2)
  • Worker (1)
  • Tech 1 (0)
Workers

Rich Earth, Ironbark Treant

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2a)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Calamandra (3/2 lvl 1 +)
  • Merfolk Prospector (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Playful Panda
Verdant Tree
Huntress
Tiger Cub
Spore Shambler

End of Turn Discard
My Thoughts

Think YT should keep me decently safe, could die to Jaina if Hug0 goes down on cards but seems worth and likely I can get a counter kill if desired to come back


@FrozenStorm apologies that I left this hanging so long, I had a stupidly busy last week+ and didn’t really have the mental energy for multiple games

Now I have a little respite though, say hello to my goodest boy

P2T2


Tech StartingHand Workers

TECH

Crashbarrow
Crashbarrow


STARTING HAND

Bloodrage Ogre
Pillage → Worker
Nautical Dog
Charge
Makeshift Rambaster


WORKERS

Bloodburn
Pillage


NextHand

Makeshift Rambaster
Crashbarrow
Mad Man
Bloodrage Ogre


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Dog - ($3)
Charge Dog, kills Treant - ($1)
Jaina trades Cala, levels whiff

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nautical Dog 1/1 [Frenzy 1]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I think trading Jaina into Cala makes a lot of sense here given the value I can take off the board that way. The way this is playing our feels like a tech rush game so let’s try to get Blood Tech II up next turn. With my hand/deck size that means I need to get my tech IIs in now, and I’ve just got to hope I don’t draw both this coming turn! (17% of both vs 55% of one vs 28% of none)

No sweat!

Red v Green Xhibition - Game 3 Player 1, Turn 3

P2 Green vs P1 Red

Starting Hand

Playful Panda
Verdant Tree
Huntress
Tiger Cub
Spore Shambler

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 except turn 1
All Teched Cards

Blooming Ancient, Murkwood Allies
Huntress, Centaur


Main:

  • Prospect (7)
  • Arg (5)
  • Playful Panda (3)
  • Huntress (1)
  • Worker (0)
Workers

Tiger Cub, Rich Earth, Ironbark Treant

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Arg (1/3 lvl 1)
  • Playful Panda (2/2)
  • Merfolk Prospector (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Centaur
Rampant Growth
Forest’s Favor
Young Treant

End of Turn Discard
My Thoughts

Let’s try something else, how about growth? :slight_smile:


1 Like

Ooft that’s a pretty full board, I think I should be concerned

P2T3


Tech StartingHand Workers

TECH

Captured Bugblatter
Captured Bugblatter


STARTING HAND

Mad Man → Worker
Crashbarrow
Bloodrage Ogre
Makeshift Rambaster


WORKERS

Bloodburn
Pillage
Mad Man


NextHand

Scorch
Crashbarrow
Careless Musketeer
Charge


Discard

Captured Bugblatter
Captured Bugblatter
Crashbarrow
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II Blood - ($3)
Brogre - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog 1/1A [Frenzy 1]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre 3/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

This turn is a bit passive but it’s for a tech lead and my only other option was trading Zane in to get past the Huntress. Though with all that board my Crashbarrows might not come to much and I’m now worried about Arg spells :sweat:

Trying to flood the zone XD

Red v Green Xhibition - Game 3 Player 1, Turn 4

P2 Green vs P1 Red

Starting Hand

Centaur
Rampant Growth
Forest’s Favor
Young Treant

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 except turn 1
All Teched Cards

Blooming Ancient, Blooming Elm
Blooming Ancient, Murkwood Allies
Huntress, Centaur


Main:

  • Playful Panda kills sql
  • Forest’s Favor Arg, kill Brogre, take 1 (5)
  • Huntress and Prospector hit your tech2 to 1hp
  • Worker (4)
  • Tech 2 Growth (0)
Workers

Rampant Growth, Tiger Cub, Rich Earth, Ironbark Treant

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Arg (2/1 lvl 1 +)
  • Playful Panda (2/1)
  • Merfolk Prospector (1/1)
  • Huntress (3/3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Blooming Ancient
Murkwood Allies
Spore Shambler
Verdant Tree

End of Turn Discard
My Thoughts

Might be about to get trucked, we’ll see I guess XD


Doing a good job of that for sure!

P2T4


Tech StartingHand Workers

TECH

Surprise Attack
Kidnapping


STARTING HAND

Careless Musketeer → Worker
Scorch
Charge
Crashbarrow
Technician Draw → Bombaster


WORKERS

Bloodburn
Pillage
Mad Man
Careless Musketeer


NextHand

Makeshift Rambaster
Crashbarrow
Kidnapping
Bloodrage Ogre
Scorch


Discard

Crashbarrow


Tech 2 card(s)
Technician Draw
Get Paid + float - ($9)
Worker - ($8)
Zane, kills Scav, you get 1g - ($6)
Crashbarrow, kills Technician, Overpower 5 to break Tech II, your base to 18, you draw - ($3)
Jaina - ($1)

Float ($1)
Discard 3, reshuffle, draw 5

Crashbarrow dies


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Jaina Stormborne 2/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Captain Zane 2/2 [Haste]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 1

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Got to take out Tech II, everything else is kind of an aside. Best patroller I can get is Jaina but not ideal to be giving him levels. Definitely losing my tech II this turn, and possibly Zane too, so better hope to draw well.

The wisps proved very useful there

Red v Green Xhibition - Game 3 Player 1, Turn 5

P2 Green vs P1 Red

Starting Hand

Blooming Ancient
Murkwood Allies
Spore Shambler
Verdant Tree
Young Treant (techn)
Blooming Elm (YT)

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 except turn 1
All Teched Cards

Murkwood Allies, Stampede
Blooming Ancient, Blooming Elm
Blooming Ancient, Murkwood Allies
Huntress, Centaur


Main:

  • Young Treant, draw 1 (7)
  • Verdant Tree (5)
  • Spore Shambler (2)
  • Shambler lends a rune to Huntress, she kills Jaina, Arg midbands (1)
  • Arg kills Zane, maxbands, Elemental arrives
  • Prospector breaks your tech2, your base to 18
  • Playful Panda hits your tech1 to 3hp
  • Worker (0)
Workers

Murkwood Allies, Rampant Growth, Tiger Cub, Rich Earth, Ironbark Treant

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3a)
  • :psfist: Elite:
  • :pspig: Scavenger: Spore Shambler (1/2)
  • :exhaust: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Arg (2/6 lvl 5 +)
  • Playful Panda (2/1)
  • Merfolk Prospector (1/1)
  • Huntress (4/2 +)
  • Verdant Tree (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Forest’s Favor
Centaur
Blooming Ancient
Murkwood Allies

End of Turn Discard
My Thoughts

Wasn’t too bad, I get to hit back pretty hard here, think this’ll seal it up


Yeah they were solid. I’m really not feeling confident about this game :sweat_smile:

P2T5


Tech StartingHand Workers

TECH

Surprise Attack
Kidnapping


STARTING HAND

Kidnapping
Scorch → Worker
Makeshift Rambaster
Crashbarrow
Bloodrage Ogre


WORKERS

Bloodburn
Pillage
Mad Man
Careless Musketeer
Scorch


NextHand

Nautical Dog
Bombaster
Captured Bugblatter
Captured Bugblatter


Discard

Crashbarrow
Kidnapping
Surprise Attack
Kidnapping
Crashbarrow
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float - ($10)
Rebuild Tech II
Worker - ($9)
Drakk - ($7)
Kidnapping Huntress, trades Elemental - ($3)
Brogre - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre 3/2A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Drakk Ramhorn 1/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Yeah this is not looking very good for me right now

Yea I don’t think this is shaping up great for you. Your base on 18 btw :wink:

Red v Green Xhibition - Game 3 Player 1, Turn 6

P2 Green vs P1 Red

Starting Hand

Forest’s Favor
Centaur
Blooming Ancient
Murkwood Allies

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Verdant Tree heals Playful Panda
  • Tech 2 except turn 1
All Teched Cards

Stampede, Giant Panda
Murkwood Allies, Stampede
Blooming Ancient, Blooming Elm
Blooming Ancient, Murkwood Allies
Huntress, Centaur


Main:

  • Blooming Ancient (5)
  • Calamandra, +1 BA (3)
  • Centraur, +1 BA (0)
  • Give Shambler 2 runes, kill Brogre, take 3
  • Arg buffs Panda, kills Drakk, my base to 17, you draw 1, Cala midbands
  • Merfolk Prospector hits your tech2 to 4hp
Workers

Murkwood Allies, Rampant Growth, Tiger Cub, Rich Earth, Ironbark Treant

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2a resist 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Centaur (3/4 resist 1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Arg (2/6 lvl 5 +)
  • Spore Shambler (3/1, +++)
  • Playful Panda (2/2)
  • Merfolk Prospector (1/1)
  • Blooming Ancient (2/4)
  • Calamandra (3/4 lvl 3)
  • Verdant Tree (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Blooming Ancient
Stampede
Blooming Elm
Giant Panda

End of Turn Discard
My Thoughts

Kidnapping was a bummer there :confused: can’t keep the lockdown, but I can still hit back and stay big on the board. Drawing into Blooming Elm, Ancient, and Stampede, I almost certainly will have lots to hit back with


1 Like

Friendly poke @thehug0naut :point_left:t2:

1 Like

Sorry to slow down your victory @FrozenStorm!

I presume I’m about to get Stampeded

P2T6


Tech StartingHand Workers

TECH

Pirate-Gang Commander
Pirate-Gang Commander


STARTING HAND

Captured Bugblatter
Bombaster
Nautical Dog
Captured Bugblatter
Charge


WORKERS

Bloodburn
Pillage
Mad Man
Careless Musketeer
Scorch


NextHand

Bloodrage Ogre
Captured Bugblatter
Pirate-Gang Commander
Surprise Attack
Kidnapping


Tech 2 card(s)
Technician Draw
Get Paid + float - ($11)
Tech III - ($6)
Jaina - ($4)
Bugblatter - ($1)
Dog - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog 1/1A [Frenzy 1]
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster 2/2
  • :pschip: Technician: Captured Bugblatter 4/2
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 4 (Blood)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Pretty sure I’m dead here but I’ll try and defend up one more time

I do in fact have stampede and Giant Panda, which should be enough to finish you off. GG WP! Would you like to go another? Or perhaps pick our Black and Blue testing back up?

1 Like

Yes that’ll do it for sure, GG and WP. Solid green play from you showing how it’s done

I think going back to our black and blue testing would be a good shout. This has been a very fun diversion though

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Yeah this matchup is a fun one! Easy to see why it’s the “default set” physical version. @Reckless if you have any thoughts or lingering questions happy to field them!

Thank you so much for these intriguing games @FrozenStorm and @thehug0naut.
No in-depth questions tbh. Early-game survival as green (P2) is probably something that’s still on my mind :slight_smile:. Happy to read your thoughts - Cheers in advance. R.

1 Like