Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Mad Man, runs into Cub, Jaina kills, takes 2 - ($2)
Charge dog, trades Cala, Jaina to level 3, you gain 1g - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L3 Jaina Stormborne 2/1 [Sparkshot]
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
A route to clearing Cala is quite nice even if I do drop a card. I think that means I should tech in at least one Jaina spell and maybe I try to keep her alive a while
I spose I can match on cards and try to hard pressure the board, we’ll see if that works out. Stacking the techs up for next turn, we’ll see how that plays out!
Bombaster
Steam Tank
Chaos Mirror
Mad Man
Nautical Dog
Ember Sparks
Ember Sparks
Steam Tank
Makeshift Rambaster
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Dog runs into Centaur, deals 1 after armour
Ember Sparks, kill Centaur - ($3)
Jaina trades Arg, levels whiff, Sparkshot kills Wisp, you gain 1g
Zane trades Basilisk, levels whiff - ($1)
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 9
Gold:
Gold: 1
Workers: 8
Thoughts
It takes a lot to clear a board like that, but I can use some hero trades to my advantage. I wouldn’t have been able to safely play a hero anyway with Basilisk around and I don’t want him having one in play to feather up. Really important I keep pressure on his hand size and board.
Need to tech up now, and I need a Hero and a Tower to keep it alive vs Cala Stealth. Can’t really play Lobber unless I’m going to trade it in so it feels like a bad choice, but in my defence I didn’t expect to have to actually patrol much
Maxband Cala, kill Drakk, my base to 19, Cala takes 2, Arg midbands (0)
Workers
Forest’s Favor, Rich Earth, Verdant Tree
Patrol as below
Discard 2 Draw 4
Tech 2 cards after your turn
Board Info:
Buildings:
Base HP: 19
Tech1 HP: 5
Tech2 HP: 5 BALANCE
In Patrol:
Squad Leader: Arg (1/4a lvl 3)
Elite:
Scavenger:
Technician: Wisp (0/1)
Lookout:
In Play:
Cala (4/3 lvl 5)
Merfolk Prospector (1/1)
Fairie Dragon (4/2)
Tiny Basilisk (3/1 flying, feather rune)
Economy Info:
Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 9
End of Turn Hand
Centaur
Ferocity
Wandering Mimic
Young Treant
End of Turn Discard
My Thoughts
Beat down prep in progress… if anything hasty stays on the board, Mimic cleans house. This seems good. No Feral Strike yet, Dinosize helps end the game if we get to racing
Disguised Monkey
Lobber
Steam Tank
Steam Tank
Mad Man
WORKERS
Bloodburn
Careless Musketeer
Pillage
Bloodrage Ogre
Mad Man
NextHand
Scorch
Nautical Dog
Chameleon Lizzo
Ember Sparks
Discard
Disguised Monkey
Disguised Monkey
Gunpoint Taxman
Lobber
Steam Tank
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Disguised Monkey, trades Cala - ($5)
Steam Tank - ($2)
Float ($2)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Steam Tank 3/6
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Anarchy)
Tower HP: 4
Economy Info: Cards:
Hand: 4
Deck: 5
Disc: 5
Gold:
Gold: 2
Workers: 9
Thoughts
I really want both steam tanks but I think I need to worker. Also can’t patrol any units with Haste so Lobber once again seems like a tactical error. I could be facing a double tech break if he has Rampant Growth but nothing I can do so block it so I think my best is to plan to save gold and hit back next turn. Playing Zane of Jaina now let’s him take out my hero options before I know which of them I might need.
@FrozenStorm I think I am forced to resign here, I can’t do anything about your scary units and your patrol is to full of chump blockers I can’t get through! GG and WP!
Definitely some sub-optimal choices made my me this game, and then I ran out of steam. However, that was exactly how we pitched green victory to @Reckless, so hopefully already some good learning points.
You had said you wanted to flip to P1? I’m happy to play some more in between tournament games
GG WP! Indeed, econ, flying, swarming patrol all ways to get red out of gas. You did pay a little expensive on cards early and I think that made it tough as time went on.
Calamandra is strong but I think this is a relatively safe play. I think I’m not too worried if he wants to discard cards for Stealth and give me a gold back. When you don’t care about your heroes living, it’s not so scary to face her