Exhibition P1 Red vs P2 Green thehug0naut vs FrozenStorm

P1T1


StartingHand Workers

STARTING HAND

Pillage
Scorch
Bloodburn → Worker
Nautical Dog
Bombaster


WORKERS

Bloodburn


NextHand

Bloodrage Ogre
Mad Man
Careless Musketeer
Makeshift Rambaster
Charge


Discard

Pillage
Bombaster
Scorch


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Dog - ($2)
Jaina - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Jaina Stormborne 2/3 [Sparkshot]
  • Nautical Dog 1/1 [Frenzy 1]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Have dog play dog

Red v Green Xhibition - Game 2 Player 2, Turn 1

P2 Green vs P1 Red

Starting Hand

Forest’s Favor
Young Treant
Merfolk Prospector
Verdant Tree
Tiger Cub

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 except turn 1
All Teched Cards

Main:

  • Tiger Cub (3)
  • Calamandra (1)
  • Worker (0)
Workers

Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2a)
  • :psfist: Elite:
  • :pspig: Scavenger: Calamandra (2/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Rich Earth
Ironbark Treant
Spore Shambler
Rampant Growth
Playful Panda

End of Turn Discard
My Thoughts

Cala pressure? Seems okay…


P1T2


Tech StartingHand Workers

TECH

Ember Sparks
Lobber


STARTING HAND

Charge
Mad Man
Makeshift Rambaster
Careless Musketeer → Worker
Bloodrage Ogre


WORKERS

Bloodburn
Careless Musketeer


NextHand

Bombaster
Pillage
Nautical Dog
Mad Man


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Mad Man, runs into Cub, Jaina kills, takes 2 - ($2)
Charge dog, trades Cala, Jaina to level 3, you gain 1g - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Jaina Stormborne 2/1 [Sparkshot]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

A route to clearing Cala is quite nice even if I do drop a card. I think that means I should tech in at least one Jaina spell and maybe I try to keep her alive a while

Owwwie :frowning:

Red v Green Xhibition - Game 2 Player 2, Turn 2

P2 Green vs P1 Red

Starting Hand

Rich Earth
Ironbark Treant
Spore Shambler
Rampant Growth
Playful Panda

Events of Turn:


Upkeep:

  • Get Gold (6+1scav)
  • Tech 2 except turn 1
All Teched Cards

Tiny Basilisk, Centaur


Main:

  • Arg (5)
  • Ironbark Treant (2)
  • Tech 1 (1)
  • Worker (0)
Workers

Rich Earth, Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (1/2aaa)
  • :psfist: Elite:
  • :pspig: Scavenger: Arg (1/3 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout: Wisp (0/1)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Centaur
Young Treant
Tiny Basilisk
Merfolk Prospector
Forest’s Favor

End of Turn Discard
My Thoughts

That was expensive on cards for hug0, his first cycle is fat. Jaina doesn’t scare me very much, I think I’ll be able to punch back


Haha yeah it was a good swing but I am not loving my hand size!

P1T3


Tech StartingHand Workers

TECH

Steam Tank
Chaos Mirror


STARTING HAND

Pillage → Worker
Nautical Dog
Bombaster
Mad Man


WORKERS

Bloodburn
Careless Musketeer
Pillage


NextHand

Ember Sparks
Bloodrage Ogre
Makeshift Rambaster


Discard

Bombaster
Steam Tank
Chaos Mirror
Mad Man


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Jaina, strips all armour from Treant, takes 1 - ($4)
Bombaster, sac to kill Treant - ($1)
Dog - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog 1/1A [Frenzy 1]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Jaina Stormborne 3/2 [Sparkshot]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Not at all happy with this hand size but I needed to get rid of that Treant

Red v Green Xhibition - Game 2 Player 2, Turn 3

P2 Green vs P1 Red

Starting Hand

Centaur
Young Treant
Tiny Basilisk
Merfolk Prospector
Forest’s Favor

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 except turn 1
All Teched Cards

Potent Basilisk, Wandering Mimic
Tiny Basilisk, Centaur


Main:

  • Centaur (4)
  • Tiny Basilisk (2)
  • Merfolk Prospector (1)
  • Worker (0)
Workers

Forest’s Favor, Rich Earth, Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4a)
  • :psfist: Elite: Wisp (0+1/1)
  • :pspig: Scavenger: Arg (1/3 lvl 1)
  • :exhaust: Technician: Merfolk Prospector (1/1)
  • :target: Lookout: Tiny Basilisk (1/2)

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Rampant Growth
Playful Panda
Tiger Cub

End of Turn Discard
My Thoughts

I spose I can match on cards and try to hard pressure the board, we’ll see if that works out. Stacking the techs up for next turn, we’ll see how that plays out!


The beefy bois are out in force this game

P1T4


Tech StartingHand Workers

TECH

Ember Sparks
Steam Tank


STARTING HAND

Ember Sparks
Makeshift Rambaster
Bloodrage Ogre → Worker


WORKERS

Bloodburn
Careless Musketeer
Pillage
Bloodrage Ogre


NextHand

Scorch
Charge
Lobber


Discard

Bombaster
Steam Tank
Chaos Mirror
Mad Man
Nautical Dog
Ember Sparks
Ember Sparks
Steam Tank
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Dog runs into Centaur, deals 1 after armour
Ember Sparks, kill Centaur - ($3)
Jaina trades Arg, levels whiff, Sparkshot kills Wisp, you gain 1g
Zane trades Basilisk, levels whiff - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 9

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

It takes a lot to clear a board like that, but I can use some hero trades to my advantage. I wouldn’t have been able to safely play a hero anyway with Basilisk around and I don’t want him having one in play to feather up. Really important I keep pressure on his hand size and board.

Man all I’m left with is the prospector? Feels bad man

Red v Green Xhibition - Game 2 Player 2, Turn 4

P2 Green vs P1 Red

Starting Hand

Rampant Growth
Playful Panda
Tiger Cub

Events of Turn:


Upkeep:

  • Get Gold (8+1scav)
  • Tech 2 except turn 1
All Teched Cards

Ferocity, Fairie Dragon
Potent Basilisk, Wandering Mimic
Tiny Basilisk, Centaur


Main:

  • Merfolk hits your tech1 to 4hp
  • Cala + midband (5)
  • Tech 2 Balance (1)
  • Worker (0)
Workers

Forest’s Favor, Rich Earth, Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE

In Patrol:

  • :psblueshield: Squad Leader: Cala (3/4a lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Spore Shambler
Fairie Dragon
Potent Basilisk
Tiny Basilisk

End of Turn Discard
My Thoughts

Board is clear, this seems fine, I get to tech 2 first and hopefully beat down from there?


1 Like

Cala was finally a beef too far

My economy feels like your board :joy:

P1T5


Tech StartingHand Workers

TECH

Disguised Monkey
Chameleon Lizzo


STARTING HAND

Charge
Scorch
Lobber


WORKERS

Bloodburn
Careless Musketeer
Pillage
Bloodrage Ogre


NextHand

Steam Tank
Lobber
Steam Tank
Mad Man
Disguised Monkey


Tech 2 card(s)
Get Paid + float - ($9)
Skip Worker
Tech II Anarchy - ($5)
Drakk - ($3)
Tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Drakk Ramhorn 1/3A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Need to tech up now, and I need a Hero and a Tower to keep it alive vs Cala Stealth. Can’t really play Lobber unless I’m going to trade it in so it feels like a bad choice, but in my defence I didn’t expect to have to actually patrol much

Let’s see what we can do here…

Red v Green Xhibition - Game 2 Player 2, Turn 5

P2 Green vs P1 Red

Starting Hand

Spore Shambler
Fairie Dragon
Potent Basilisk
Tiny Basilisk

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 except turn 1
All Teched Cards

Wandering Mimic, Dinosize
Ferocity, Fairie Dragon
Potent Basilisk, Wandering Mimic
Tiny Basilisk, Centaur


Main:

  • Merfolk prospects (10)
  • Tiny Basilisk (8)
  • Fairie Dragon, feathers Tiny B (4)
  • Arg (2)
  • Maxband Cala, kill Drakk, my base to 19, Cala takes 2, Arg midbands (0)
Workers

Forest’s Favor, Rich Earth, Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/4a lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Cala (4/3 lvl 5)
  • Merfolk Prospector (1/1)
  • Fairie Dragon (4/2)
  • Tiny Basilisk (3/1 flying, feather rune)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Centaur
Ferocity
Wandering Mimic
Young Treant

End of Turn Discard
My Thoughts

Beat down prep in progress… if anything hasty stays on the board, Mimic cleans house. This seems good. No Feral Strike yet, Dinosize helps end the game if we get to racing


1 Like

The DeGrey disguise works perfectly, every time

P1T6


Tech StartingHand Workers

TECH

Disguised Monkey
Gunpoint Taxman


STARTING HAND

Disguised Monkey
Lobber
Steam Tank
Steam Tank
Mad Man


WORKERS

Bloodburn
Careless Musketeer
Pillage
Bloodrage Ogre
Mad Man


NextHand

Scorch
Nautical Dog
Chameleon Lizzo
Ember Sparks


Discard

Disguised Monkey
Disguised Monkey
Gunpoint Taxman
Lobber
Steam Tank


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Disguised Monkey, trades Cala - ($5)
Steam Tank - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Steam Tank 3/6
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

I really want both steam tanks but I think I need to worker. Also can’t patrol any units with Haste so Lobber once again seems like a tactical error. I could be facing a double tech break if he has Rampant Growth but nothing I can do so block it so I think my best is to plan to save gold and hit back next turn. Playing Zane of Jaina now let’s him take out my hero options before I know which of them I might need.

A clever ruse

Red v Green Xhibition - Game 2 Player 2, Turn 6

P2 Green vs P1 Red

Starting Hand

Centaur
Ferocity
Wandering Mimic
Young Treant

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 except turn 1
All Teched Cards

Potent Basilisk, Stampede
Wandering Mimic, Dinosize
Ferocity, Fairie Dragon
Potent Basilisk, Wandering Mimic
Tiny Basilisk, Centaur


Main:

  • Merfolk prospects (10)
  • Wandering Mimic (6)
  • Arg armors Tiny Basilisk, breaks your tower, your base to 18
  • Fairie Dragon breaks your tech1, your base to 16
  • Maxband Arg (4)
  • Young Treant (2)
  • Playful Panda (0)
Workers

Forest’s Favor, Rich Earth, Verdant Tree

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 19
  • Tech1 HP: 5
  • Tech2 HP: 5 BALANCE

In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3a)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician: Wisp (0/1)
  • :target: Lookout: Young Treant (0/2)

In Play:

  • Merfolk Prospector (1/1)
  • Playful Panda (2/2)
  • Wandering Mimic (4/4 flying)
  • Fairie Dragon (4/2 flying)
  • Tiny Basilisk (3/1 flying, feather rune)
  • Arg (1/5 lvl 5)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Rampant Growth
Ironbark Treant
Ferocity
Wandering Mimic

End of Turn Discard
My Thoughts

Beat down commencing… the monkey didn’t live so no haste for the mimic, but that’s fine, we have a flying armada now and Stampede on the way


1 Like

[Placeholder while I fix things]

Not possible as both are not patrolling

1 Like

Ahh rats. I always forget that about Ember Sparks. Thanks @zango will redo

1 Like

@FrozenStorm I think I am forced to resign here, I can’t do anything about your scary units and your patrol is to full of chump blockers I can’t get through! GG and WP!

Definitely some sub-optimal choices made my me this game, and then I ran out of steam. However, that was exactly how we pitched green victory to @Reckless, so hopefully already some good learning points.

You had said you wanted to flip to P1? I’m happy to play some more in between tournament games

3 Likes

GG WP! Indeed, econ, flying, swarming patrol all ways to get red out of gas. You did pay a little expensive on cards early and I think that made it tough as time went on.

I’ll play a P1 tonight :slight_smile:

1 Like

Most definitely! Very intriguing to watch! Thank you so much guys.

1 Like

You bet! It is indeed a fun matchup

Red v Green Xhibition - Game 3 Player 3, Turn 1

P2 Green vs P1 Red

Starting Hand

Ironbark Treant
Playful Panda
Tiger Cub
Verdant Tree
Merfolk Prospector

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 except turn 1
All Teched Cards

Main:

  • Merfolk Prospector (3)
  • Calamandra (1)
  • Worker (0)
Workers

Ironbark Treant

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards after your turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Calamandra (2/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Forest’s Favor
Spore Shambler
Rampant Growth
Rich Earth
Young Treant

End of Turn Discard
My Thoughts

Lol same as last game. Cala pressure seems good


P2T1


StartingHand Workers

STARTING HAND

Mad Man
Bombaster
Scorch
Bloodburn → Worker
Careless Musketeer


WORKERS

Bloodburn


NextHand

Makeshift Rambaster
Bloodrage Ogre
Nautical Dog
Charge
Pillage


Discard

Mad Man
Scorch
Careless Musketeer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bombaster - ($2)
Jaina - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster 2/2A
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Jaina Stormborne 2/3 [Sparkshot]
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Calamandra is strong but I think this is a relatively safe play. I think I’m not too worried if he wants to discard cards for Stealth and give me a gold back. When you don’t care about your heroes living, it’s not so scary to face her :joy: