STARTING HAND
Fading Argonaut
Plasmodium
Time Spiral
Forgotten Fighter
Hardened Mox
WORKERS
Plasmodium
NextHand
Nullcraft
Tinkerer
Neo Plexus
Temporal Research
Battle Suits
Discard
Forgotten Fighter
Hardened Mox
Time Spiral
Fading Argonaut
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hire Vir - ($1)
Float ($1)
Discard 4, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L1 Vir(2/3)
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 4
Gold:
Gold: 1
Workers: 5
Thoughts
let’s push fast as i can, gonna go overeager and brave knight as together are cheap but don’t go down on cards, mono-green has no non-combat way of killing knight before tech 3
STARTING HAND
Young Treant
Tiger Cub
Merfolk Prospector
Spore Shambler
Playful Panda
Rich Earth
WORKERS
Ironbark Treant
Rich Earth
NextHand
Centaur
Forest’s Favor
Verdant Tree
Centaur
Discard
Playful Panda
Merfolk Prospector
Tiger Cub
Spore Shambler
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Young Treant, draw - ($4)
Midband Cala - ($2)
Discard 2, stealth Cala
Cala kills Vir, you get gold; levels to max and heals
Float ($2)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Young Treant 0/2
Lookout:
In Play:
Calamandra L5 4/5
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 4
Gold:
Gold: 2
Workers: 7
Thoughts
Turn 1 T1 2. tech 2 centaurs 3. use Young treatnt to draw one (1/3 chance) 4. profit. But will it happen? Back up - depends on the draw. Could kill Vir and get the T3 tiger to recover cards. -------------------------------- NOPE. Big disappointment. Let’s hit him. Play another card? Nah, draw both centaurs and unleash the beasts next turn.
STARTING HAND
Time Spiral
Fading Argonaut
Nullcraft
Temporal Research
Battle Suits
Hardened Mox
Overeager Cadet
WORKERS
Plasmodium
Tinkerer
Hardened Mox
NextHand
Temporal Research
Forgotten Fighter
Battle Suits
Brave Knight
Nullcraft
Tech 2 card(s)
Get Paid + float + scav - ($8)
Worker - ($7)
Hire Max - ($5)
Hire Fargo - ($3)
Temporal research - ($1)
Hire Overeager Cadet
Neo Plexus kills treant, you draw
STARTING HAND
Rampant Growth
Feral Strike
Playful Panda
Forest’s Favor
Young Treant 0/2
Centaur
WORKERS
Ironbark Treant
Rich Earth
Verdant Tree
Forest’s Favor
NextHand
Ferocity
Spore Shambler
Tiger Cub
Discard
Centaur 3/4A
Stalking Tiger 4/4 (Invisible with a Feral Hero, stealth attacking units)
Rampaging Elephant
Ferocity
Feral Strike
Rampant Growth
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Young Treant, draw - ($6)
Feral Strike, non boosted - suprise Centaur and Playful Panda! - ($2)
Float ($2)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Centaur 3/4A
Elite:
Scavenger: Young Treant 0/2
Technician: Wisp 0/1
Lookout:
In Play:
Calamandra L5 4/5 (Units have resist 1)
Playful Panda 2/2
Buildings:
Base HP: 20
Tech I HP: 5
Tech II (Feral) HP: 5
Economy Info: Cards:
Hand: 3
Deck: 1
Disc: 6
Gold:
Gold: 2
Workers: 9
Thoughts
I’ve never not boosted a feral strike before, but I guess it gives me a 2 gold discount for one card down here. Next turn tech and tiger maybe, so not so many cards needed.
STARTING HAND
Fading Argonaut(2/3+a) ***
Temporal Distortion
Overeager Cadet(2/2+a)
Brave Knight
Temporal Research
Void Star
Elite Training
Now!
WORKERS
Plasmodium
Tinkerer
Hardened Mox
Forgotten Fighter
Time Spiral
Brave Knight
NextHand
Argonaut
Void Star
Omegacron
Neo Plexus(3/2+a)
Discard
Temporal Research
Temporal Distortion
Now!
Overeager Cadet(2/2+a)
Elite Training
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Hire Fargo - ($8)
Temporal Distortion reshuffle draw 2 - ($6)
Tap Max to discard and draw
Hire void star - ($1)
Now! void star - ($0)
void star kills cala
Nullcraft hits base to 19
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Fading Argonaut(3/3) ***
Lookout:
In Play:
Battle Suits(you know what it does )
Nullcraft(1/1) flying
L5 Max Geiger(3/1)
Void Star(5/4) overpowe pay 4: +4 atk till upkeep
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Future)
Economy Info: Cards:
Hand: 4
Deck: 1
Disc: 5
Gold:
Gold: 0
Workers: 10
Thoughts
since i switched to future last turn he’s likely got some anti-air coming but but might as well push for base attack in case he forgot, only need two turns with the star out, could also be a polynorph coming, didnt go for the overeager as he can get the tiger through anywau
The big question, do u have loads of units for gigadon or for stampede… ive betted on first choice but if you have stampede it would be bad…
P1T7
Tech StartingHand Workers
TECH
Nebula
Nebula
STARTING HAND
Neo Plexus(3/2+a)
Omegacron
Argonaut
Void Star
WORKERS
Plasmodium
Tinkerer
Hardened Mox
Forgotten Fighter
Time Spiral
Brave Knight
NextHand
Temporal Distortion
Void Star
Hyperion
Nebula
Now!
Tech 2 card(s)
Get Paid - ($10)
Tech lab present - ($9)
Tech 3 - ($4)
pay 4 to power up void star - ($0)
star kills tiger, overpower 4 to tech 2
Nullcraft destroys tech 2, dies to ele
Max trades with elemental
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Fading Argonaut(3/3) **
Lookout:
In Play:
Battle Suits(you know what it does )
Void Star(9/4) overpowe paid 4: +4 atk till upkeep
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Future)
Tech III HP: 5
Tech Lab HP: 4 (Present)
Economy Info: Cards:
Hand: 5
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 10
Thoughts
i reckon i got him but hes got a scary number of units on the board
Actually, it doesn’t matter - it was a gigadon play, and I have a hand full of tech IIs. I’ll have to call GG! The Now! Voidstar killed me, I had been expecting Hyperions until the turn before and didn’t plan for air attacks!
I had also been expecting hyperions but i irritatingly drew it too early! I switched to future when it was clear u were going feral for precisely that lack of air defense. I didnt feel like slamming hyperions into a wall of meaty feral units.
GG! Reverse player order?
STARTING HAND
Plasmodium
Temporal Research
Time Spiral
Fading Argonaut
Tinkerer
WORKERS
Time Spiral
NextHand
Neo Plexus
Nullcraft
Hardened Mox
Battle Suits
Forgotten Fighter
Discard
Plasmodium
Tinkerer
Temporal Research
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Hire Fargo - ($2)
Hire Onimaru - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Fading Argonaut(2/3) fading ***
Technician:
Lookout:
In Play:
L1 Onimaru(2/3) frenzy
Buildings:
Base HP: 20
Economy Info: Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 6
Thoughts
initial plan: hyperions, but gonna go overeagers first tech to 1) appear to be going for peace engine 2) actually give an alternative choice of peace engine 3) keep money to allow for big hyperion plays;
all hypes really need is money and they can come back from a slightly bad board position
STARTING HAND
Battle Suits
Neo Plexus
Hardened Mox
Nullcraft
Forgotten Fighter
WORKERS
Time Spiral
Hardened Mox
NextHand
Brave Knight
Battle Suits
Plasmodium
Tinkerer
Temporal Research
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Oni and fargo kill treant, take 1
Tech 1 - ($3)
neo plexus - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader: Neo Plexus(2/2+a)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
L1 Onimaru(2/2) frenzy
Fading Argonaut(2/2) fading **
Buildings:
Base HP: 20
Tech 1 HP 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
arg being out has changed my mind away from overeagers as they r too small, i dont wanna let him wreck my side of the board with growth spells… going argonaut and brave knight as evem though they r pretty similar flexibility is never a bad thing, floating one lets me tech up and hire one of them