Dwarddd monoWhite vs codexnewb bliod/fire/bashing

my bad with the turn errors. i learned a lot this game! lmk if you’re down to run it back with you as P1?

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Doubleshot Archer
Bloodlust


STARTING HAND
Kidnapping
Lobber
Bloodrage Ogre (3/2)
Bloodrage Ogre (3/2)
Kidnapping


WORKERS
Bloodburn
Bombaster
Intimidate
Nautical Dog (1/1)
Charge


NextHand

Lobber
Bloodlust
Ember Sparks


Tech 2 card(s)
Get Paid - ($9)
kidnapping adra’s boulder, now 1/5 on my side from mythmaking - ($5)
boulder hits grave for 1 (will return to you at 2/5 with 3 dmg)
mad man and lobber trade with grave
musketeer and rambaster hit your base for 5 and the game. GG!!

Float ($5)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drak, lvl 1 (1/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)
  • Careless Musketeer (2/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 9

no,boulder is 0/6 starter, so against MM is 0/5 now

1 Like

ahh that’s right, well ill just have drak attack as well. lvls wouldn’t affect outcome

Yeah I’ll play another for sure. GG, despite knowing full well how dangerous it is to let your base get low against red i didnt defend enough early on, between versatile style and morningstar pass white should do well against a base-burning deck but i find they r too inefficient…
Can you go first again I want to practice against red p1 pls

1 Like

sure thing!!

im just trying different approaches to experiment a little bit. maybe learn something before the next tourney.

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Pillage
Nautical Dog
Scorch
Bloodburn
Careless Musketeer


WORKERS
Bloodburn


NextHand

Bombaster
Makeshift Rambaster
Mad Man
Bloodrage Ogre
Charge


Discard

Pillage
Careless Musketeer
Scorch


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
jaina - ($1)
nautical dog - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina, lvl 1, (2/3)
  • Nautical Dog (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

okay, let’s see how jaina plays early on.

P2T1


StartingHand Workers

STARTING HAND
Fox Viper
Savior Monk
Morningstar Flagbearer
Snapback
Smoker


WORKERS
Fox Viper


NextHand

Sensei’s Advice
Grappling Hook
Safe Attacking
Fox Primus


Discard

Snapback
Morningstar Flagbearer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Smoker - ($3)
Saviour Monk - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk(2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Smoker(1/1)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

not much of a way to keep a hero safe against a board like and the possible 3 extra dmg they can drop so rely on patrol bonuses to trade saviour monk favourably

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Lobber
Ember Sparks


STARTING HAND
Bloodrage Ogre
Makeshift Rambaster
Bombaster
Mad Man
Charge


WORKERS
Bloodburn
Bloodrage Ogre


NextHand

Charge
Careless Musketeer
Bombaster
Mad Man


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
mad man, jaina, kill monk - ($3)
rambaster, kills smoker, you draw - ($1)
dog hits your base to 18
tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina, lvl 1, (2/1)
  • Nautical Dog (1/1)
  • Makeshift Rambaster (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

hmm, seems to be going well so far.

P2T2


Tech StartingHand Workers

TECH
Fuzz Cuddles
Ardra’s Boulder


STARTING HAND
Fox Primus
Safe Attacking
Grappling Hook
Sensei’s Advice
Aged Sensei


WORKERS
Fox Viper
Fox Primus(2/2)


NextHand

Sensei’s Advice
Snapback
Savior Monk(2/2)
Grappling Hook
Morningstar Flagbearer


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($5)
Aged sensei - ($4)
Hire and midband Grave - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei(1/1a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Grave(3/4) sparkshot readiness
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
[b]P1T3[/b]
Tech StartingHand Workers

TECH
Bloodlust
Doubleshot Archer


STARTING HAND
Bombaster
Charge
Careless Musketeer
Mad Man


WORKERS
Bloodburn
Bloodrage Ogre
Charge


NextHand

Scorch
Lobber
Ember Sparks
Pillage


Discard

Nautical Dog (1/1)
Mad Man (1/1)
Makeshift Rambaster (1/1)
Bombaster
Careless Musketeer (3/1)
Bloodlust
Doubleshot Archer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
mid jaina, kills sensei - ($2)
mad man, dog, rambaster trade with grave, jaina to lvl 6 - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Jaina, lvl 6, (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Porcupine
Fox’s Den School


STARTING HAND
Savior Monk(2/2)
Grappling Hook
Morningstar Flagbearer
Snapback
Sensei’s Advice
Smoker(1/1a)


WORKERS
Fox Viper
Fox Primus(2/2)
Morningstar Flagbearer


NextHand

Fox’s Den School
Ardra’s Boulder
Grappling Hook
Safe Attacking
Fuzz Cuddles


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
hire Rook - ($4)
snapback jaina to troq - ($1)
hire Smoker - ($0)

Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker(1/1a)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Rook(2/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
    Tech 1 5hp

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

oh yeah…snapback…

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Bloodlust
Doubleshot Archer


STARTING HAND
Scorch
Pillage
Ember Sparks
Lobber


WORKERS
Bloodburn
Bloodrage Ogre
Charge
Pillage


NextHand

Lobber
Mad Man (1/1)
Nautical Dog (1/1)
Makeshift Rambaster (1/1)
Doubleshot Archer


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tech 2 fire - ($3)

Float ($3)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Troq, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Porcupine
Sparring Partner


STARTING HAND
Safe Attacking
Fuzz Cuddles
Ardra’s Boulder
Grappling Hook
Fox’s Den School


WORKERS
Fox Viper
Fox Primus(2/2)
Morningstar Flagbearer
Safe Attacking


NextHand

Porcupine
Aged Sensei(1/1a)
Savior Monk(2/2)
Snapback


Discard

Smoker(1/1a)
Grappling Hook
Ardra’s Boulder
Fox’s Den School
Porcupine
Sparring Partner


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 ninjas - ($3)
grappling hook troq to lookout
Rook and Smoker kill troq, rook to lvl 3
Hire Fuzz Cuddles to tend for rook’s wounds - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fuzz Cuddles(2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Rook(2/2)

Buildings:

  • :heart: Base HP: 18

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9

can you note the tech 1 and 2 in your buildings section? sorry, it just helps me to keep track.

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Hotter Fire
Hotter Fire


STARTING HAND
Nautical Dog (1/1)
Makeshift Rambaster (1/1)
Lobber
Doubleshot Archer
Mad Man (1/1)


WORKERS
Bloodburn
Bloodrage Ogre
Charge
T4 - Pillage


NextHand

Careless Musketeer (3/1)
Doubleshot Archer
Bloodlust
Ember Sparks
Bombaster


Discard

Lobber (2/2)
Makeshift Rambaster (1/1)
Nautical Dog (1/1)
Mad Man (1/1)
Hotter Fire
Hotter Fire


Tech 2 card(s)
Get Paid + float - ($11)
max drak - ($4)
doubleshot archer, long distance frenzy kills a puppy, your base to 15 - ($1)
lobber, trades with rook, lvls fizzle - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drak, lvl 6, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Doubleshot Archer (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

hmm, no reshuffle, i dont THINK they would have tech 2’s yet. but you never know. preparing for glorious ninja’s

grappling hook not an option this turn, so ill skip worker, drop drak out front,and try to preseve archer.

have to play the odds that they dont have snapback right now (40% that they do).

Yeah sorry about that, kept forgetting to add them!

P2T5


Tech StartingHand Workers

TECH
Flying Fox
Fox’s Den School


STARTING HAND
Savior Monk(2/2)
Porcupine
Snapback
Aged Sensei(1/1a)


WORKERS
Fox Viper
Fox Primus(2/2)
Morningstar Flagbearer
Safe Attacking
Aged Sensei(1/1a)


NextHand

Sparring Partner
Sensei’s Advice
Ardra’s Boulder


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
porcupine - ($6)
Hire Grave - ($4)
Snapback drakk to troq, maybe u shoulda gone lookout but i guess hasty ninja was a threat too - ($1)

Float ($1)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porcupine(2/6a)deathtouch
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Grave(2/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

going for the economy win here with defensive plays; reall really need that fox’s den school operational to hide my units from fire

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Bombaster
Bloodlust
Careless Musketeer (3/1)
Doubleshot Archer
Ember Sparks


WORKERS
Bloodburn
Bloodrage Ogre
Charge
T4 - Pillage


NextHand

Bloodlust
Scorch
Bloodlust
Lobber (2/2)
Careless Musketeer (3/1)


Tech 2 card(s)
Get Paid - ($8)
jaina - ($6)
ember sparks porcupine for 3 - ($3)
archer long distance kills porky, your base to 12
archer #2 - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Troq, lvl 1, (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Jaina, lvl 1, (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Doubleshot Archer (4/3)
  • Doubleshot Archer (4/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

not feeling super hot about this…

Yeah this aint looking great for but let’s see how it goes
P2T6


StartingHand Workers

STARTING HAND
Sensei’s Advice
Sparring Partner
Ardra’s Boulder


WORKERS
Fox Viper
Fox Primus(2/2)
Morningstar Flagbearer
Safe Attacking
Aged Sensei(1/1a)


NextHand

Fox’s Den School
Grappling Hook
Fuzz Cuddles(2/3a)
Savior Monk(2/2)


Discard

Porcupine(2/6a)deathtouch
Sensei’s Advice
Sparring Partner


Tech 0 card(s)
Get Paid + float - ($11)
maxband grave - ($5)
hire Rook - ($3)
grave readily kills troq, lvls to rook
grave swords an archer
hire Ardra’s boulder - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s boulder(0/6a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:L3 Rook(2/4)
  • :target: Lookout:

In Play:

  • L7 Grave(4/3)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

going for the economy win here with defensive plays; reall really need that fox’s den school operational to hide my units from fire

3 heroes and no HH or tech 3? how?

Indecision about which hero to hire lead to me writing about both, thanks for spotting it

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Ember Sparks
Flame Arrow


STARTING HAND
Scorch
Bloodlust
Careless Musketeer (3/1)
Lobber (2/2)
Bloodlust


WORKERS
Bloodburn
Bloodrage Ogre
Charge
T4 - Pillage
T7 - careless musketeer


NextHand

Nautical Dog (1/1)
Makeshift Rambaster (1/1)
Mad Man (1/1)
Kidnapping


Discard

Doubleshot Archer (4/3)
Scorch
Bloodlust
Bloodlust
Ember Sparks
Flame Arrow


Tech 2 card(s)
Get Paid - ($8)
archer hits boulder for armor and 3, your base to 9
lobber, tap, your base to 8 - ($7)
scorch your base to 6 - ($4)
tower - ($1)
worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Jaina, lvl 1, (2/3)
  • :target: Lookout:

In Play:

  • Doubleshot Archer (4/3)
  • Lobber (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

uh oh, running out of steam…

what an annoying tower you have there

P2T7


Tech StartingHand Workers

TECH
Glorious Ninja
Earthquake


STARTING HAND
Fuzz Cuddles(2/3a)
Fox’s Den School
Savior Monk(2/2)
Grappling Hook


WORKERS
Fox Viper
Fox Primus(2/2)
Morningstar Flagbearer
Safe Attacking
Aged Sensei(1/1a)


NextHand

Smoker(1/1a)
Porcupine
Fox’s Den School


Discard

Porcupine(2/6a)deathtouch
Sensei’s Advice
Sparring Partner
Grappling Hook
Savior Monk(2/2)
Glorious Ninja
Earthquake


Tech 2 card(s)
Get Paid + float - ($11)
Grappling hook Jaina to lookout - a maneuver known as the “spiteful grapple”
midband Rook, he kills Jaina - ($9)
grave kills archer and dies
Build Fox’s den school - ($5)
Hire Fuzz Cuddles - ($3)
maxband rook - ($2)

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s boulder(0/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fuzz Cuddles(2/3) healing 2 FDS-invisible
  • :target: Lookout:

In Play:

  • L8 Rook(4/6) two lives, ignores lone patroller
  • Fox’s Den School(4) invisible, grants some invisibility, can teach ninja skills

Buildings:

  • :heart: Base HP: 6
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

ok, looks like i might keep my healer and they might stop being able to burn my units, this might be just possible yet (still not getting my hopes up)
i reckon a snapback -> kill jaina next turn might be vital to stop burning spells