This almost mirror-match should be interesting. GL HF!
P1T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
WORKERS
Poisonblade Rogue
NextHand
Graveyard
Skeleton Javelineer
Summon Skeletons
Skeletal Archery
Pestering Haunt
Discard
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard #1 - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Thieving Imp (2/2)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
No Jav or Haunt to drop, so I’ll open with Imp. That opens up Cal as an answer from codexnewb, but I think Graveyard+Haunt next turn is an ok response to that.
"P2T1
StartingHand Workers
STARTING HAND
Deteriorate
Graveyard
Pestering Haunt
Skeleton Javelineer
Jandra, the Negator
WORKERS
Jandra, the Negator
NextHand
Sacrifice the Weak
Skeletal Archery
Thieving Imp
Summon Skeletons
Discard
Pestering Haunt
Graveyard:
Deteriorate
Tech 0 card(s)
Get Paid - ($5)
discard #1
Worker - ($4)
Garth - ($2)
make a skeleton - ($1)
sk jav - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Garth, (1/3+A)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician: Sk Jav (1/1)
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
okay, imp isnt too bad. im definitely going LB’s up front, then BTF. i think ill go garth first. if now deteriorate, i might drop archery.
"
P1T2
Tech StartingHand Workers
TECH
Bone Collector
Lich’s Bargain
STARTING HAND
Pestering Haunt
Skeletal Archery
Graveyard
Summon Skeletons
Skeleton Javelineer
WORKERS
Poisonblade Rogue
Summon Skeletons
NextHand
Lich’s Bargain
Deteriorate
Bone Collector
Skeletal Archery
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Graveyard - ($0)
Pestering Haunt
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Thieving Imp (2/2)
-
Technician:
-
Lookout:
In Play:
- Graveyard (3)
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
"P2T2
Tech StartingHand Workers
TECH
BC
LB
STARTING HAND
Sacrifice the Weak
Skeletal Archery
Summon Skeletons
Thieving Imp
WORKERS
Jandra, the Negator
Thieving Imp
NextHand
Poisonblade Rogue
Deteriorate
Summon Skeletons
Graveyard:
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
skeletal archery - ($1)
make a skeleton - ($0)
skeleton and jav long range kill imp
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Garth, lvl 1, (1/3+A)
-
Elite:
-
Scavenger:
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- Skeletal Archery
- Skeleton (1/1)
- Sk Jav (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
ah man, i want to drop archery, but it just doesnt seem like a good play. it might be if i leave haunt around for now, and tech in a BC in addition to LB.
"
P1T3
Tech StartingHand Workers
TECH
Versatile Style
Nether Drain
STARTING HAND
Bone Collector
Lich’s Bargain
Deteriorate
Skeletal Archery
WORKERS
Summon Skeletons
Skeletal Archery
NextHand
Sacrifice the Weak
Skeleton Javelineer
Discard
Lich’s Bargain
Deteriorate
Versatile Style
Nether Drain
Tech 2 card(s)
Get Paid - ($6)
Scavenger gold - ($7)
Worker - ($6)
Garth - ($4)
Lich’s Bargain, I trash a worker, my base to 16 - ($2)
Bone Collector - ($0)
Haunt trades with Javelineer.
Exhaust Graveyard to replay Haunt.
Deteriorate backline Skeleton.
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader: Bone Collector (3/3A)
-
Elite:
-
Scavenger: Zombie (2/2)
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
- Garth lvl 1 (1/3)
- Horror (3/3)
- Pestering Haunt (1/1)
- Graveyard (3), holding Thieving Imp
Buildings:
-
Base HP: 16
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Versatile Style could help both with Skeletal Archery and with my own base health. For now, I’ll just flood the board and clean as many skeletons as possible. I’m patrolling BC in SQL to make sure that my Horror doesn’t die to StW or a Hoodie.
Next turn I’ll probably build HH and replay something from Graveyard (since I won’t have enough workers for tech 2 anyway).
that’s heavy
"P2T3
Tech StartingHand Workers
TECH
ferocity
ferocity
STARTING HAND
Poisonblade Rogue
Summon Skeletons
Deteriorate
Graveyard:
WORKERS
Jandra, the Negator
Thieving Imp
Graveyard:
NextHand
Pestering Haunt
Sacrifice the Weak
BC
LB
Discard
Sk Jav (1/1)
Summon Skeletons
Deteriorate
ferocity
ferocity
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
tower - ($3)
make a skeleton - ($2)
poisonbalde rogue - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Poisonblade Rogue 2/1+A)
-
Elite: Garth, lvl 1, (2/3)
-
Scavenger: Skeleton (1/1)
-
Technician: Skeleton (1/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
hmm, that was a worst case scenario. LB, BC, and deteriorate. okay. tower and wall up. tech 2 would reuslts on both tech buildings goign dwn. arhcery is probably gone. teching double ferocity to try and swing hard in 2 turns.
"
Yeah, drawing both teched cards on T3 vs. whiffing them both is a massive advantage…
P1T4
Tech StartingHand Workers
TECH
Death Rites
Rambasa Twin
STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Jandra, the Negator
WORKERS
Summon Skeletons
Skeletal Archery
Jandra, the Negator
NextHand
Death Rites
Deteriorate
Sacrifice the Weak
Lich’s Bargain
Tech 2 card(s)
Get Paid - ($6)
Garth to midband - ($3)
Garth kills Rogue, takes 3 damage.
Haunt trades with scav, you get 1 gold.
Exhaust Graveyard to replay Haunt.
My skeleton trades with technician, you draw.
Bone Collector trades with your Garth, mine to lvl 6, I get a new skeleton.
Sacrifice skeleton, I draw.
Garth to maxband, fetch Rambasa Twins from discard - ($2)
Horror and Zombie break tech 1, your base to 18.
Make a new skeleton - ($1)
Worker - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Rambasa Twin (3/2A)
-
Elite: Rambasa Twin (4/2)
-
Scavenger:
-
Technician:
-
Lookout: Skeleton (1/1)
In Play:
- Garth lvl 7 (3/4)
- Horror (3/2)
- Zombie (2/1)
- Pestering Haunt (1/1)
- Graveyard (3), holding Thieving Imp and Bone Collector
Buildings:
-
Base HP: 16
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Actually, forget the HH. Let’s just keeping building this massive board.
dah, dont really feel like playing out the inevitable here ill GG that. i knew archery was a mistake. should have gone with my gut.
"P1T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Graveyard
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
WORKERS
Poisonblade Rogue
NextHand
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
Pestering Haunt
Thieving Imp
Discard
Summon Skeletons
Graveyard
Skeletal Archery
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
jandra - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Jandra, the Negator (3/3)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
GG!
P2T1
StartingHand Workers
STARTING HAND
Skeletal Archery
Deteriorate
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer
WORKERS
Summon Skeletons
NextHand
Graveyard
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Discard
Sacrifice the Weak
Deteriorate
Skeletal Archery
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave - ($2)
Skeleton Javelineer - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave lvl 1 (2/3A)
-
Elite:
-
Scavenger: Skeleton Javelineer (1/1)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Garth+skellies is vulnerable to Zane, so I’ll go with Grave instead. I won’t have any spells in my next hand anyway.
"P1T2
Tech StartingHand Workers
TECH
BC
BC
STARTING HAND
Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt
Deteriorate
Thieving Imp
WORKERS
Poisonblade Rogue
Pestering Haunt
NextHand
Sacrifice the Weak
Summon Skeletons
Skeletal Archery
BC
BC
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
sk jav - ($2)
Cal - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Sk Jav (1/1+A)
-
Elite:
-
Scavenger: Jandra, the Negator (3/3)
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
i would still like to make stealth longe range skeletons work. teching bone collectors since they accomodae that and are all around good value.
"
P2T2
Tech StartingHand Workers
TECH
Rambasa Twin
Sparring Partner
STARTING HAND
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Pestering Haunt
Graveyard
WORKERS
Summon Skeletons
Graveyard
NextHand
Sparring Partner
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Grave kills Javelineer.
Grave to midband - ($4)
Poisonblade Rogue - ($2)
Pestering Haunt.
Tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Poisonblade Rogue (2/1A)
-
Elite:
-
Scavenger:
-
Technician: Skeleton Javelineer (1/1)
-
Lookout:
In Play:
- Grave lvl 3 (3/4)
- Pestering Haunt (1/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Trying to keep Grave alive here, but I won’t bet on it.
"P1T3
Tech StartingHand Workers
TECH
Ferocity
Hooded Executioner
STARTING HAND
Sacrifice the Weak
Summon Skeletons
BC
Skeletal Archery
BC
WORKERS
Poisonblade Rogue
Pestering Haunt
Summon skeletons
NextHand
Thieving Imp
Sk jav
Deteriorate
Graveyard
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Bone Collector - ($1)
Cal kills rogue, takes 2
Jandra kills Jav, overpower to kill haunt
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: BC (3/3+A)
-
Elite:
-
Scavenger:
-
Technician: BC (3/3)
-
Lookout:
In Play:
- Cal, lvl 1, (2/1)
- Jandra, the Negator (3/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmmm, just going to wall up here. try and make efficient plays. what goes around comes around…double bone collectors
"
P2T3
Tech StartingHand Workers
TECH
Training Grounds
Reversal
STARTING HAND
Jandra, the Negator
Sparring Partner
Deteriorate
Sacrifice the Weak
Skeletal Archery
WORKERS
Summon Skeletons
Graveyard
Skeletal Archery
NextHand
Thieving Imp
Rambasa Twin
Sacrifice the Weak
Poisonblade Rogue
Tech 2 card(s)
Get Paid - ($7)
Technician draw.
Worker - ($6)
Deteriorate SQL, paying off-color - ($5)
Grave readily kills SQL
Grave to maxband - ($1)
Exhaust Grave and spend sword to kill technician, you draw.
Sparring Partner - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Sparring Partner (2/2)
-
Technician:
-
Lookout:
In Play:
- Grave lvl 7 (4/5), sword-less
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Since I didn’t draw Rambasa off the technician, I’ll have to throw gold at Grave to keep up on the board here. That means codexnewb will beat me to tech 2. But assuming that Spartner dies, I should be able to catch up next turn while dropping Rambasa.
Theoretically, codexnewb could maxband Cal and break my tech 1, but that delays tech 2. Fingers crossed that doesn’t happen…
"P1T4
Tech StartingHand Workers
TECH
skeletal lord
behind the ferns
STARTING HAND
Thieving Imp
Deteriorate
Graveyard
Sk jav
Ferocity
WORKERS
Poisonblade Rogue
Pestering Haunt
Summon skeletons
Thieving Imp
NextHand
BC (3/3+A)
Sacrifice the Weak
Hooded Executioner
Skeletal Archery
Tech 2 card(s)
Get Paid + float - ($8)
tech draw
Worker - ($7)
max cal - ($3)
ferocity - ($1)
jandra safely kills partner, OP 1 to tech 1
cal breaks tech 1, your base to 18
sk jav - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Sk jav (1/1)
-
Technician:
-
Lookout:
In Play:
- Cal, lvl 5, (4/5)
- Janda (3/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
okay, i can either drop imp and rush tech 2, or delay another turn and break his tech 1. i like the second option more becaus im not quite ready to drop tech 2 anyways. althought, it is time to start thinking about it. i think tech 2 necro wih behind the ferns sounds great. skeletal lord it is.
"
P2T4
Tech StartingHand Workers
TECH
Young Lightning Dragon
Doom Grasp
STARTING HAND
Rambasa Twin
Thieving Imp
Poisonblade Rogue
Sacrifice the Weak
WORKERS
Summon Skeletons
Graveyard
Skeletal Archery
Poisonblade Rogue
NextHand
Training Grounds
Reversal
Deteriorate
Pestering Haunt
Discard
Sparring Partner
Sacrifice the Weak
Rambasa Twin
Young Lightning Dragon
Doom Grasp
Tech 2 card(s)
Get Paid - ($8)
Scavenger gold - ($9)
Worker - ($8)
Rebuild tech 1.
Heroes’ Hall - ($6)
Thieving Imp, discard #1 - ($3)
Grave readily kills Javelineer, you get 1 gold.
Float ($3)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp (2/2A)
-
Elite: Grave lvl 7 (5/4), sword-less
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I don’t think using StW to get rid of Jandra is worth it. I’d rather float the gold for teching up and potentially bringing in maxband Zane (or maxband Garth while skipping a worker).
"P1T5
Tech StartingHand Workers
TECH
Skeletal Lord
Surprise Attack
STARTING HAND
Skeletal Archery
Hooded Executioner
Sacrifice the Weak
BC (3/3+A)
WORKERS
Poisonblade Rogue
Pestering Haunt
Summon skeletons
Thieving Imp
Sacrifice the Weak
NextHand
skeletal lord
Graveyard
behind the ferns
Discard
Bone Collector
Sk jav (1/1)
Janda (3/2)
Skeletal Archery
Skeletal Lord
Surprise Attack
Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
Worker - ($8)
tech 2 necro - ($4)
tech lab anarchy - ($3)
jandra trades with imp
hooded executioner - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Hooded Executioner (3/3+A)
-
Elite:
-
Scavenger: Cal, lvl 5, (4/5)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Necromancy)
-
Tech Lab HP: 4 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
dah, damn imp. tech lab anarchy if i need chameleon lizzo quickly with max garth on the whiff. putting HE in front sine max zane is a thing. also putting Cal in scav so i either get tech draw from HE or he has to trade grave/Cal.
"
P2T5
Tech StartingHand Workers
TECH
Mind-Parry Monk
Death Rites
STARTING HAND
Reversal
Pestering Haunt
Deteriorate
Training Grounds
WORKERS
Summon Skeletons
Graveyard
Skeletal Archery
Poisonblade Rogue
NextHand
Jandra, the Negator
Skeleton Javelineer
Training Grounds
Deteriorate
Young Lightning Dragon
Tech 2 card(s)
Get Paid + float - ($12)
Grave readily kills SQL.
Garth, to maxband, fetch Rambasa Twins from discard - ($4)
Tech 2 (Discipline) - ($0)
Pestering Haunt.
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Garth lvl 7 (3/4A)
-
Elite:
-
Scavenger: Rambasa Twin (3/2)
-
Technician: Rambasa Twin (3/2)
-
Lookout: Grave lvl 7 (4/1), sword-less
In Play:
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I’m guessing the tech lab is there in anticipation of Gunships. Or in a bind, to pull a hasted unit with Garth. But then, what’s Necro for? Maybe Wights, to fight off my heroes?
"P1T6
Tech StartingHand Workers
TECH
necromancer
STARTING HAND
behind the ferns
Graveyard
skeletal lord
WORKERS
Poisonblade Rogue
Pestering Haunt
Summon skeletons
Thieving Imp
Sacrifice the Weak
Graveyard
NextHand
BC (3/3)
Skeletal Archery
Ferocity
Deteriorate
Tech 1 card(s)
Get Paid + float - ($10)
Worker - ($9)
zane, runs into garth, lvls fizzle - ($7)
garh - ($5)
cal kills your garth, my garth to lvl 3
max my garth, summon steak tank - ($1)
make a skeleton - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Steam Tank (3/6+A)
-
Elite:
-
Scavenger: Garth (3/4)
-
Technician:
-
Lookout: Skeleton (1/1)
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Necromancy)
-
Tech Lab HP: 4 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
dah, this is not good. oh well. learned to jus tech anarchy and get the steamtanks in the deck sooner.
"
P2T6
Tech StartingHand Workers
TECH
Pirate Gunship
Focus Master
STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Young Lightning Dragon
Deteriorate
Training Grounds
WORKERS
Summon Skeletons
Graveyard
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
NextHand
Thieving Imp
Sparring Partner
Mind-Parry Monk
Sacrifice the Weak
Death Rites
Discard
Rambasa Twin
Pestering Haunt
Young Lightning Dragon
Deteriorate
Skeleton Javelineer
Pirate Gunship
Focus Master
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Zane, to maxband, shove Garth to elite and ping him for 1 - ($1)
Training Grounds, my heroes get +1 ATK - ($0)
Zane hits Steam Tank for 5 damage.
Rambasa Twin #1 trades with Steam Tank and returns to codex.
Rambasa Twin #2 trades with Garth, levels fizzle.
Haunt trades with skeleton.
Grave readily breaks tech 2, your base to 18.
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Grave lvl 7 (5/1), sword-less
-
Technician:
-
Lookout:
In Play:
- Zane lvl 6 (5/1)
- Training Grounds (4)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
The conservative play would be Training Grounds, YLD and Tower, but there are just too many things maxband Garth and Cal plus Anarchy tech 2 could do to me. So instead I’ll go balls out, insta-max Zane, and sacrifice most of my board to break tech 2. That should leave codexnewb with very few options for next turn.
"P1T7
StartingHand Workers
STARTING HAND
Ferocity
Deteriorate
BC (3/3)
Skeletal Archery
WORKERS
Poisonblade Rogue
Pestering Haunt
Summon skeletons
Thieving Imp
Sacrifice the Weak
Graveyard
NextHand
Sk jav (1/1)
necromancer
Surprise Attack
Discard
Steam Tank
Ferocity
Deteriorate
Tech 0 card(s)
Get Paid - ($10)
rebuild tech 2, my base to 18
bone collector - ($8)
ferocity - ($6)
tap cal, summon stalking tiger from codex - ($2)
skeletal archery - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: stalking tiger (4/4+A)
-
Elite:
-
Scavenger:
-
Technician: Bone Collector (3/3(
-
Lookout:
In Play:
- Skeletal Archery
- Cal, lvl 5, (4/2)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Necromancy)
-
Tech Lab HP: 4 (Anarchy)
Economy Info:
Cards:
Gold:
Thoughts
hmmm, okay, wall up, hope he has a bad draw and has to tech 3 or something. not loooking good, that’s for sure.
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