With this post I’m looking for advice from the community and any information from @Sirlin and company about growing my local player base.
I reached out to a game shop event organizer (maybe the owner? I’m not clear, messaged him via meetup.com) and asked what day would the most receptive audience be gathered to try out codex. He came back to me with a list of questions like:
- When will the game be available for retailers to purchase and sell in-store?
- Does the publisher offer “demo day” materials?
- Will the publisher sponsor tournaments?
I was pretty sure the answer to one was now / very soon for Starter & Core, with late this year / early next year on the other 4 colors, but had no idea on two and three.
I’m also curious to hear anyone’s experiences introducing the game to a larger group of new players, and any tips they’ve had to be successful. (I only have one deluxe set and one print and play set so it can’t be too big of a group ^_^)
So far, I’ve only taught the game to 4 or so people IRL, and the first time did not go great for me. The opponent had extensive MtG experience so he wanted to try full-game Blue vs White right away. I was so excited to play a “real game” that I did not go easy on him, and that gave him a terrible taste of Rook + Sets maxbanded that made him feel like the game was super imbalanced. Even after trying to explain politely that the way to stop that plan would be Free Speech, he left the table with a pretty neutral experience.
So far, that taught me:
- Always play a few games of 1-hero mode first with new players, to teach all the mechanics of buildings and heroes and spells and teching and patrolling and…
- Stick to the starter and Core heroes to start, as they are the most forgiving in their techs (you can’t tech too poorly)