[Custom] Nekoatl Necromancy/Blood/Future vs zhavier Anarchy/Strength/Growth

@zhavier I’m posting the deck I’ll be using here. Take a look after you decide what you’ll use. /random 8

Necromancy/Blood/Future

Bloodburn
Bloom
Charge
Deteriorate
Graveyard
Hardened Mox
Sacrifice the Weak
Safe Attacking
Skeletal Archery
Skeleton Javelineer
Smoker
Spark
Summon Skeletons
Time Spiral
Wither

Alright here’s my starter, random 77

Anarchy/Strength/Growth

Bombaster
Makeshift Rambaster
Timely Messenger
Bloom
Mad Man
Fading Argonaut
Nullcraft
Reputable Newsman
Grappling Hook
Safe Attacking

P1T1


StartingHand Workers

STARTING HAND
Mad Man
Safe Attacking
Nullcraft
Fading Argonaut
Makeshift Rambaster


WORKERS
Fading Argonaut


NextHand

Reputable Newsman
Bloom
Timely Messenger
Bombaster


Discard

Mad Man
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nullcraft - ($1)
Safe Attacking - ($0)
1 damage to your base

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Nullcraft

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Safe Attacking
Bloom
Graveyard
Smoker
Skeleton Javelineer


WORKERS
Smoker


NextHand

Charge
Wither
Summon Skeletons
Sacrifice the Weak
Spark


Discard

Graveyard
Safe Attacking
Bloom


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Skeleton Javelineer - ($3)
Garth Torken - ($1)
Skeleton - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1) [Javelin]
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/3)

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Yuk, Safe Attacking means a Tower won’t stop that Nullcraft. I’ll have to use either Bloodburn or Skeletal Archery to get rid of it. Thankfully, I’m not facing any Upgrade removal and the Newsman can’t block both of them.

P1T2


Tech StartingHand Workers

TECH
Bird’s Nest
Gunpoint Taxman


STARTING HAND
Reputable Newsman
Bombaster
Bloom
Timely Messenger


WORKERS
Fading Argonaut
Bombaster


NextHand

Grappling Hook
Timely Messenger
Mad Man
Bird’s Nest
Bloom


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Tech 1 - ($0)
Nullcraft kills Javelineer, you get 1g

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook 2/4+A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Assimilate
Bone Collector


STARTING HAND
Charge
Sacrifice the Weak
Wither
Summon Skeletons
Spark


WORKERS
Smoker
Wither


NextHand

Hardened Mox
Deteriorate
Time Spiral
Bloodburn


Discard

Graveyard
Safe Attacking
Bloom
Skeleton Javelineer
Spark
Charge
Sacrifice the Weak
Summon Skeletons
Assimilate
Bone Collector


Tech 2 card(s)
Get Paid + Scavenger - ($7)
Skeleton - ($6)
Charge Skeleton - ($3)
Spark Rook - ($2)
Skeletons and Garth kill Rook
Midband Garth - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L4 Garth Torken (2/4)

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I guess Sacrifice the Weak is also an option, though a bit awkward… I think it’s better to kill Rook atm.

You can only make 1 skeleton per turn.

1 Like

Torken casts Charge at a penalty, so you dont have any float.

P1T3


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Elm


STARTING HAND
Grappling Hook
Mad Man
Bloom
Bird’s Nest
Timely Messenger


WORKERS
Fading Argonaut
Bombaster
Timely Messenger


NextHand

Bloom
Grappling Hook
Reputable Newsman
Gunpoint Taxman
Makeshift Rambaster


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Zane - ($3)
Bloom Zane - ($1)
Zane and Nullcraft kill Garth, Zane to lvl 3
Midband Zane - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Nullcraft 1/1
  • Zane 4/4, lvl 4, +1 Rune

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
1 Like

I’m going to justify making so many mistakes to myself by saying my mind was too focused on the unfamiliar strategic dynamics.

P2T3


Tech StartingHand Workers

TECH
Assimilate
Bone Collector


STARTING HAND
Time Spiral
Deteriorate
Hardened Mox
Bloodburn


WORKERS
Smoker
Wither
Time Spiral


NextHand

Deteriorate
Bone Collector
Skeletal Archery


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hardened Mox - ($3)
Bloodburn - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1A) Indestructible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn

Buildings:

  • :heart: Base HP: 19

Economy Info:
Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Blooming Ancient
Surprise Attack


STARTING HAND
Makeshift Rambaster
Reputable Newsman
Gunpoint Taxman
Grappling Hook
Bloom


WORKERS
Fading Argonaut
Bombaster
Timely Messenger
Grappling Hook


NextHand

Bird’s Nest
Blooming Elm
Surprise Attack
Blooming Ancient
Mad Man


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Reputable Newsman, naming 2 - ($4)
Tech 2 Growth - ($0)
Nullcraft hits your base to 18

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zane 4/4+A, lvl 4, +1 Rune
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman 0/3, naming 2
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Nullcraft 1/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Blooming Elm may have been a poor choice given future. At least I had enough presence of mind to avoid MOLAC. I could avoid Assimilate with newsman here… Or use it to avoid charge and bloodlust and sac the weak and … well yea 2 is probably much better

P2T4


Tech StartingHand Workers

TECH
Nether Drain
Nether Drain


STARTING HAND


WORKERS
Smoker
Wither
Time Spiral
Deteriorate


NextHand

Bone Collector
Charge
Safe Attacking
Spark


Discard

Skeletal Archery
Bone Collector
Nether Drain
Nether Drain


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech I - ($5)
Garth Torken - ($3)
Skeleton - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1A) Indestructible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Bloodburn
  • L1 Garth Torken (1/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Surprise Attack
Thunderclap


STARTING HAND
Blooming Elm
Bird’s Nest
Mad Man
Blooming Ancient
Surprise Attack


WORKERS
Fading Argonaut
Bombaster
Timely Messenger
Grappling Hook


NextHand

Gunpoint Taxman
Blooming Ancient
Blooming Elm
Makeshift Rambaster
Bloom


Tech 2 card(s)
Get Paid - ($8)
Blooming Ancient - ($4)
Rook - ($2)
Bird’s Nest - ($0)
Move 3 runes to Nullcraft, break Heroes Hall, base to 16

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zane 4/4+A, lvl 4, +1 Rune
  • :psfist: Elite:
  • :ps_: Scavenger: Bird 1/1
  • :pschip: Technician: Bird 1/1
  • :target: Lookout: Blooming Ancient 2/4

In Play:

  • Safe Attacking
  • Nullcraft 4/4, +3 Runes
  • Reputable Newsman 0/3, naming 2
  • Bird’s Nest
  • Rook 2/4

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

P2T5


Tech StartingHand Workers

TECH
Doom Grasp
Doom Grasp


STARTING HAND
Bone Collector
Charge
Spark
Safe Attacking


WORKERS
Smoker
Wither
Time Spiral
Deteriorate
Spark


NextHand

Assimilate
Sacrifice the Weak
Skeleton Javelineer
Bloom


Discard

Skeletal Archery
Bone Collector
Nether Drain
Nether Drain
Safe Attacking
Charge
Doom Grasp
Doom Grasp


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Bone Collector - ($6)
Heroes’ Hall - ($4)
Tech II: Necromancy - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1A) Indestructible
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Bloodburn
  • L1 Garth Torken (1/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10

"P1T6


StartingHand Workers

STARTING HAND
Blooming Ancient
Bloom
Makeshift Rambaster
Gunpoint Taxman
Blooming Elm


WORKERS
Fading Argonaut
Bombaster
Timely Messenger
Grappling Hook


NextHand

Blooming Elm
Mad Man
Surprise Attack
Surprise Attack
Thunderclap


Tech 0 card(s)
Get Paid - ($8)
Blooming Ancient - ($4)
Makeshift Rambaster - ($2)
Max Zane, sideline mox - ($0)
bird kills scav
bird and rook kill tech
move rune to BA1, total 3
Zane 5, nullcraft 4, BA1 5, Rambaster 3 hit your base, GG

1 Like

GG. After looking at your starter, I expected more of a haste blitz, but that flying + Safe Attacking combo is pretty good.

I don’t think the starter deck I chose is good, so if you’re up for another game, I’ll want to make a new, smaller one.

1 Like

Sure, I’ll probably keep mine.

Alright, I’ll switch to Necromancy/Past/Growth with this starter:

Bloodburn
Ironbark Treant
Merfolk Prospector
Playful Panda
Safe Attacking
Skeletal Archery
Skeleton Javelineer
Spore Shambler
Summon Skeletons
Tiger Cub
Young Treant

Do you want to take P1 this time?

You can take P1, I had P1 for our first game. I’ll keep my starter as is.

P1T1


StartingHand Workers

STARTING HAND
Spore Shambler
Skeletal Archery
Young Treant
Tiger Cub
Merfolk Prospector


WORKERS


NextHand

Playful Panda
Bloodburn
Summon Skeletons
Ironbark Treant
Skeleton Javelineer


Discard

Spore Shambler
Young Treant
Tiger Cub


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Skeletal Archery - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 4

P2T1


StartingHand Workers

STARTING HAND
Safe Attacking
Mad Man
Reputable Newsman
Bombaster
Nullcraft


WORKERS
Bombaster


NextHand

Makeshift Rambaster
Fading Argonaut
Grappling Hook
Timely Messenger


Discard

Reputable Newsman
Nullcraft


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Safe Attacking - ($3)
Mad Man kills your merfolk safely - ($2)
Zane, hits your base for 2 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Mad Man 1/1
  • Zane 2/2

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6