You’re right, for some reason I thought Fencer was +2/2 and not +2/1. In that case, we’ll have lizard kill Galina and survive on 1hp, and Fencer trade with Vandy to take Lizard’s place in the grave. Edited in
P1T7
Tech StartingHand Workers
TECH
Terras Q, the Shackled
Zarramonde, the Obliterator
STARTING HAND
Galina Glimmer
Dark Pact
Soul Stone
Dark Pact
Morningstar Pass
WORKERS
Safe Attacking
Thieving Imp
Rampant Growth
Deteriorate
Bloom
Ardra’s Boulder
Morningstar Pass
NextHand
Jandra, the Negator
Terras Q, the Shackled
Reputable Newsman
Soul Stone
Dark Pact
Tech 2 card(s)
Get Paid + float + Scavenger - ($12)
Worker - ($11)
Galina Glimmer - ($10)
Tech III - ($5)
Argagarg Garg - ($3)
Garus Rook - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Galina Glimmer (4/4A)
- Elite: Wisp (1/1)
- Scavenger: L1 Garus Rook (2/4)
- Technician: L1 Argagarg Garg (1/3)
- Lookout:
In Play:
- Mythmaking
- Morningstar Pass (6)
Buildings:
- Base HP: 10
- Tech I HP: 5
- Tech II HP: 5 (Strength)
- Tech III HP: 5
- Tech Lab HP: 4 (Demonology)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 11
Custom format: Mix & Match Variable size starters (see above)
Game 2, Player 2, Turn 7
P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom
Starting Hand
Dark Pact
Deteriorate
Grounded Guide
Events of Turn:
Upkeep:
- Get Gold (10+2float)
- Tech 1 card in
All Teched Cards
Nimble Fencer
Grounded Guide, Star-Crossed Starlet
Grounded Guide, Blademaster
Leaping Lizard x2
Dark Pact, Nether Drain
Bone Collector, Nimble Fencer
Main:
- Grounded Guide (7)
- Healthy Lizard kills Glimmer, takes 4
- Deteriorate Wisp, it dies
- Fencer from the grave (5)
- Garth kills Arg, Vandy Maxbands and Dooms Imp
- Vandy kills Rook, levels fizzle
- Imp breaks morningstar pass (4)
- Fencer, Guide, and Remaining Lizard destroy your base, GG WP!
GG, those Grounded Guides really worked out for you there. You’re P1 for game 3.
Vandy wasn’t actually at 5/4, she was 5/5, not sure why he lsited her at 5/4.
Also Morningstar has 6hp, and doomed imp only has 5 attack.
Doomed Imp w/ 2x Guides has 6 attack, and Vandy definitely had 4hp: she attacked tower + 1atk sql skeleton
Imma hafta start a game tomorrow, my day has been insane with meetings today
Touche! 10 chars
Okay then, on with the show!
Custom format: Mix & Match Variable size starters (see above)
Game 3, Player 1, Turn 1
P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom
Starting Hand
Deteriorate
Pestering Haunt
Thieving Imp
Timely Messenger
Tenderfoot
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Main:
- Vandy (2)
- Tenderfoot (1)
- Pestering Haunt
- Worker (0)
Workers
Timely Messenger
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vandy (2/3 lvl 1)
- Tenderfoot (1/2)
- Pestering Haunt (1/1)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 2
Gold:
- Gold: 0
- Workers: 5
End of Turn Hand
Graveyard
Wither
Sacrifice the Weak
Bloom
End of Turn Discard
Deteriorate
Thieving Imp
My Thoughts
As far as P1T1 hands go, this is pretty dang good. We’ll see how next turn goes!
P2T1
StartingHand Workers
STARTING HAND
Reputable Newsman
Jandra, the Negator
Deteriorate
Bloom
Safe Attacking
WORKERS
Bloom
NextHand
Deteriorate
Jandra, the Negator
Thieving Imp
Rampant Growth
Tech 0 card(s)
Get Paid - ($5)
Vandy Anadrose - ($3)
Deteriorate Pestering Haunt
Reputable Newsman, $2 blocked - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Reputable Newsman (0/3) $2 blocked
- Lookout:
In Play:
- L1 Vandy Anadrose (2/3)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
I am a little too dependent on cost 2 spells, aren’t I?
Custom format: Mix & Match Variable size starters (see above)
Game 3, Player 1, Turn 2
P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom
Starting Hand
Graveyard
Wither
Sacrifice the Weak
Bloom
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Dark Pact, Bone Collector
Main:
- Midband Vandy and take down Newsman, you draw 1 (3)
- Worker (2)
- Tech 1 (1)
Workers
Wither, Timely Messenger
- Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Tenderfoot (1/2)
- Technician:
- Lookout:
In Play:
- Vandy (3/4 lvl 3)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
End of Turn Hand
Bloom
Sacrifice the Weak
Pestering Haunt
Dark Pact
Bone Collector
End of Turn Discard
My Thoughts
Goal next turn is wreck his shit and use the leftover money to drop BC + HH / Graveyard. Should be quite doable, I can bully too hard
It’s hard not to be, with so many tempting options. I think my failure to include a low-cost unit was the bigger blunder, though.
P2T2
Tech StartingHand Workers
TECH
Ardra’s Boulder
Galina Glimmer
STARTING HAND
Thieving Imp
Rampant Growth
Deteriorate
Jandra, the Negator
Safe Attacking
WORKERS
Bloom
Deteriorate
NextHand
Ardra’s Boulder
Jandra, the Negator
Safe Attacking
Galina Glimmer
Rampant Growth
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Thieving Imp - ($0)
Vandy kills Tenderfoot
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Thieving Imp (2/2)
- Technician:
- Lookout:
In Play:
- L1 Vandy Anadrose (2/2) [1 damage]
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
Not having cheap units to soak StW is terribad. Maybe I should be opening with Argagarg for his Wisp instead of Vandy…
You didn’t list me a card to discard for imp, so I random.org’d 5 of 5, and that was not great for me.
Custom format: Mix & Match Variable size starters (see above)
Game 3, Player 1, Turn 3
P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom
Starting Hand
Bloom
Sacrifice the Weak
Pestering Haunt
Dark Pact
Bone Collector
Events of Turn:
Upkeep:
- Get Gold (6+1float+1scav)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Nimble Fencer, Metamorphosis
Dark Pact, Bone Collector
Main:
- Dark Pact, base to 18 I draw 2
- Sacrifice the Weak, Imp dies, you get a gold (6)
- Vandy kills your Vandy, maxbands, nothing to doom
- Hero’s Hall (4)
- Thieving Imp, you discard #2 of 5 (1)
- Worker (0)
Workers
Pestering Haunt, Wither, Timely Messenger
- Patrol as below
- Discard 2 Draw 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Hero’s Hall HP: 4
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vandy (4/5 lvl 5)
- Thieving Imp (2/2)
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Graveyard
Bloom
Tenderfoot
Deteriorate
End of Turn Discard
My Thoughts
Meta OP, it’s open, we take it. Pack a fencer along with it, hope we don’t draw it on the turn.
…
Nice, this will work out well
Wasn’t great for me either; I was hoping to ditch StW.
P2T3
Tech StartingHand Workers
TECH
Mythmaking
Mythmaking
STARTING HAND
Rampant Growth
Galina Glimmer
Ardra’s Boulder
Jandra, the Negator
Safe Attacking
WORKERS
Bloom
Deteriorate
Rampant Growth
NextHand
Jandra, the Negator
Reputable Newsman
Mythmaking
Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Tower - ($4)
Galina Glimmer - ($3)
Ardra’s Boulder - ($1)
Float ($1)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Galina Glimmer (2/2)
- Technician: Ardra’s Boulder (0/6)
- Lookout:
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
Thoughts
Facing maxband Vandy, and Newsman is in the deck. It may not be possible to recover.
That would’ve been truly fortunate, indeed
Custom format: Mix & Match Variable size starters (see above)
Game 3, Player 1, Turn 4
P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom
Starting Hand
Graveyard
Bloom
Tenderfoot
Deteriorate
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Grounded Guide, Star-Crossed Starlet
Nimble Fencer, Metamorphosis
Dark Pact, Bone Collector
Main:
- Garth (5)
- Deteriorate Galina
- Vandy and Imp kill imp, take 1 from tower, Galina dies to sparkshot, you get a card and a gold
- Worker (4)
- Tech 2 Finesse (0)
Workers
Bloom, Pestering Haunt, Wither, Timely Messenger
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
- Hero’s Hall HP: 4
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vandy (4/4 lvl 5)
- Thieving Imp (2/1)
- Garth (1/3 lvl 1)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 4
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Dark Pact
Bone Collector
Nimble Fencer
Metamorphosis
End of Turn Discard
My Thoughts
Next turn 3-hero meta, super gravy from there.
P2T4
Tech StartingHand Workers
TECH
Ardra’s Boulder
Galina Glimmer
STARTING HAND
Reputable Newsman
Jandra, the Negator
Mythmaking
Safe Attacking
WORKERS
Bloom
Deteriorate
Rampant Growth
Safe Attacking
NextHand
Mythmaking
Thieving Imp
Discard
Galina Glimmer
Ardra’s Boulder
Ardra’s Boulder
Galina Glimmer
Tech 2 card(s)
Get Paid + float + Scavenger - ($10)
Reputable Newsman: $6 - ($8)
Mythmaking - ($6)
Jandra, the Negator - ($3)
Worker - ($2)
Vandy Anadrose - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: Jandra, the Negator (5/5A) Overpower
- Elite:
- Scavenger:
- Technician: Reputable Newsman (0/3) $6 blocked
- Lookout:
In Play:
- Mythmaking
- L1 Vandy Anadrose (2/3) Sparkshot
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 2
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 9
Custom format: Mix & Match Variable size starters (see above)
Game 3, Player 1, Turn 5
P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom
Starting Hand
Dark Pact
Bone Collector
Nimble Fencer
Metamorphosis
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except for turn 1)
All Teched Cards
Nimble Fencer, Maestro
Grounded Guide, Star-Crossed Starlet
Nimble Fencer, Metamorphosis
Dark Pact, Bone Collector
Main:
- Maxband Garth, fetch Grounded Guide (2)
- Nimble Fencer, it and Imp trade with Jandra, drawback kills Newsman, you get a card (0)
- Vandy breaks your tower, your base to 18
- Garth kills your Vandy, levels fizzle
Workers
Bloom, Pestering Haunt, Wither, Timely Messenger
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 FINESSE
- Hero’s Hall HP: 4
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Vandy (4/3 lvl 5)
- Grounded Guide (4/4)
- Garth (3/2 lvl 7)
Economy Info:
Cards:
- Hand: 5
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
End of Turn Hand
Sacrifice the Weak
Metamorphosis
Bone Collector
Deteriorate
Thieving Imp
End of Turn Discard
My Thoughts
Well that’s a bummer, but still defeatable
P2T5
Tech StartingHand Workers
TECH
Dark Pact
Dark Pact
STARTING HAND
Thieving Imp
Mythmaking
Ardra’s Boulder
WORKERS
Bloom
Deteriorate
Rampant Growth
Safe Attacking
Mythmaking
NextHand
Galina Glimmer
Jandra, the Negator
Discard
Dark Pact
Dark Pact
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Ardra’s Boulder - ($6)
Tower - ($3)
Thieving Imp, discard #3 of 5 - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
- Squad Leader: Ardra’s Boulder (2/8A)
- Elite:
- Scavenger:
- Technician: Thieving Imp (2/2)
- Lookout:
In Play:
- Mythmaking
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 2
- Deck: 3
- Disc: 2
Gold:
- Gold: 0
- Workers: 10
Where did the boulder come from?
I guess I accidentally cut->pasted him from my turn events instead of copy->pasting. Fixed now.