[Custom] Nekoatl Demonology/Growth/Strength vs FrozenStorm Demonology/Necromancy/Finesse

Jandra wasn’t in play…

I swear your turn said jandra lol… I must have been looking at the wrong thing. In that case, I will swap the sacrifice the weak to wither your Vandy and SQL mine. Edited in, back to you!

P1T2


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Bloom
Deteriorate
Rampant Growth
Thieving Imp
Reputable Newsman


WORKERS
Safe Attacking
Thieving Imp


NextHand

Jandra, the Negator
Dark Pact
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Deteriorate Pestering Haunt
Rampant Growth - ($2)
Bloom - ($0)
Vandy kills Vandy

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Vandy Anadrose (3/4)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Probably should have gone with the Reputable Newsman after all.

Custom format: Mix & Match Variable size starters (see above)

Game 2, Player 2, Turn 2

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Timely Messenger
Graveyard
Thieving Imp
Bloom

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Bone Collector, Nimble Fencer


Main:

  • Thieving Imp, discard #1 of 3 (3)
  • Worker (2)
  • Tech 1 (1)
Workers

Bloom, Tenderfoot

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Bone Collector
Wither
Pestering Haunt
Deteriorate

End of Turn Discard
My Thoughts

Well, he’s selling out on cards for that and he skipped teching up, so I think that’s okay for me. Imp and technician it, Bone Collector and Nimble Fencer to keep my options open for how to proceed


P1T3


Tech StartingHand Workers

TECH
Mythmaking
Soul Stone


STARTING HAND
Jandra, the Negator
Dark Pact
Rampant Growth
Bloom
Dark Pact
Deteriorate
Reputable Newsman


WORKERS
Safe Attacking
Thieving Imp
Rampant Growth


NextHand

Jandra, the Negator
Deteriorate
Soul Stone
Dark Pact


Tech 2 card(s)
Get Paid - ($6)
Dark Pact my base
Dark Pact my base
Worker - ($5)
Tech I - ($3)
Reputable Newsman: $2 blocked - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Vandy Anadrose (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman (0/3) $2 blocked
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Custom format: Mix & Match Variable size starters (see above)

Game 2, Player 2, Turn 3

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Bone Collector
Wither
Pestering Haunt
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Dark Pact, Nether Drain
Bone Collector, Nimble Fencer


Main:

  • Bone Collector (6)
  • River (4)
  • Tower (1)
  • Worker (0)
Workers

Bloom, Tenderfoot

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: River (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Bone Collector (3/3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Nimble Fencer
Graveyard
Timely Messenger
Sacrifice the Weak

End of Turn Discard

Dark Pact
Nether Drain
Deteriorate
Wither

My Thoughts

I’ve totally forgotten how to play with and against Vandy lol. With Rampant Growth and Bloom, he really does have a lot of tools. I’m going to hang River out to dry and hope I can make up ground moving forward. Maybe Tech 3 Finesse is my game plan? He doesn’t have Sac the Weak after all


P1T4


Tech StartingHand Workers

TECH
Ardra’s Boulder
Galina Glimmer


STARTING HAND
Deteriorate
Jandra, the Negator
Soul Stone
Dark Pact
Mythmaking
Bloom


WORKERS
Safe Attacking
Thieving Imp
Rampant Growth
Deteriorate


NextHand

Galina Glimmer
Dark Pact
Bloom


Tech 2 card(s)
Get Paid + float - ($8)
Dark Pact
Bloom Vandy - ($6)
Worker - ($5)
Jandra, the Negator - ($2)
Soul Stone - ($0)
Vandy kills River, doom Bone Collector and Jandra

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (6/6A) Overpower, doomed {Soul Stone}
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman (0/3) $2 blocked
  • :target: Lookout:

In Play:

  • L5 Vandy Anadrose (5/6) [1+]

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Custom format: Mix & Match Variable size starters (see above)

Game 2, Player 2, Turn 4

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Bone Collector
Wither
Pestering Haunt
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Leaping Lizard x2
Dark Pact, Nether Drain
Bone Collector, Nimble Fencer


Main:

  • Nimble Fencer, run into Janrda to take her to 5hp (6)
  • My BC trades with Jandra’s Soul Stone, she’s now doomed to drag down Newsie
  • Tech 2 Finesse (5)
  • Worker (1)
Workers

Sacrifice the Weak, Pestering Haunt, Bloom, Tenderfoot

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Timely Messenger
Wither
Leaping Lizard
Bone Collector

End of Turn Discard
My Thoughts

Grabbing 2x Lizard just to wall up, Dark Pact and Garth should get me the rest of the way through next cycle while I go to tech 3.


If Jandra dies to doom, the Newsman won’t die. Still want to do that?

You’re right, I always forget the specifics of that trigger. Yeah, I still want her gone regardless

P1T5


Tech StartingHand Workers

TECH
Morningstar Pass
Morningstar Pass


STARTING HAND
Dark Pact
Galina Glimmer
Bloom
Dark Pact
Ardra’s Boulder
Mythmaking
Morningstar Pass


WORKERS
Safe Attacking
Thieving Imp
Rampant Growth
Deteriorate
Bloom


NextHand

Jandra, the Negator
Dark Pact
Morningstar Pass
Soul Stone


Discard

Dark Pact
Morningstar Pass
Ardra’s Boulder


Tech 2 card(s)
Get Paid - ($8)
Dark Pact my base
Dark Pact my base
Worker - ($7)
Mythmaking - ($5)
Galina Glimmer - ($4)
Tech II: Strength - ($0)
Vandy kills Skeleton

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Galina Glimmer (4/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • L5 Vandy Anadrose (5/5) Sparkshot, resist 1 [1+, 1 damage]
  • Reputable Newsman (0/3) $2 blocked

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9

Note Vandy is at 4hp from the tower, not 5

Custom format: Mix & Match Variable size starters (see above)

Game 2, Player 2, Turn 5

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Timely Messenger
Wither
Leaping Lizard
Bone Collector

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Grounded Guide, Blademaster
Leaping Lizard x2
Dark Pact, Nether Drain
Bone Collector, Nimble Fencer


Main:

  • Leaping Lizard (9)
  • Insta-Maxband Garth, fetch Grounded Guide (1)
  • Worker (0)
Workers

Timely Messenger, Sacrifice the Weak, Pestering Haunt, Bloom, Tenderfoot

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (4/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Garth (3/4 lvl 7)
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Grounded Guide (4/4)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Nether Drain
Deteriorate
Leaping Lizard
Graveyard

End of Turn Discard

Blademaster
Bone Collector
Wither

My Thoughts

This looks good for me, I can handle Strength


@Nekoatl action to you bud!

Yep, but I’ve been feeling really wiped out since the holiday, so I’m sleeping the days away. Will post a turn once I have enough energy to feel like actually doing stuff again.

1 Like

No sweat mate, hope you’re able to rest up and feel better! Can certainly be a draining time of year

P1T6


Tech StartingHand Workers

TECH
Ardra’s Boulder
Galina Glimmer


STARTING HAND
Morningstar Pass
Soul Stone
Dark Pact
Jandra, the Negator
Dark Pact
Ardra’s Boulder
Morningstar Pass
Ardra’s Boulder


WORKERS
Safe Attacking
Thieving Imp
Rampant Growth
Deteriorate
Bloom
Ardra’s Boulder


NextHand

Morningstar Pass
Dark Pact
Galina Glimmer
Soul Stone
Dark Pact


Tech 2 card(s)
Get Paid - ($9)
Morningstar Pass - ($5)
Dark Pact my base, triggers reshuffle
Dark Pact my base
Ardra’s Boulder - ($3)
Tech Lab: Demonology - ($2)
Worker - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Ardra’s Boulder (3/8)
  • :ps_: Scavenger: Galina Glimmer (4/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • Morningstar Pass (6)
  • L5 Vandy Anadrose (5/4) Sparkshot, resist 1 [1+, 1 damage]
  • Reputable Newsman (0/3) $2 blocked

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech Lab HP: 4 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

Hmmm

Custom format: Mix & Match Variable size starters (see above)

Game 2, Player 2, Turn 6

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Nether Drain
Deteriorate
Leaping Lizard
Graveyard
Nimble Fencer (skele)

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Tech 2 cards in
All Teched Cards

Grounded Guide, Star-Crossed Starlet
Grounded Guide, Blademaster
Leaping Lizard x2
Dark Pact, Nether Drain
Bone Collector, Nimble Fencer


Main:

  • Vandy (8)
  • Make a skeleton, sacrifice it to draw 1 (7)
  • Lizard kills Galina, you get a gold
  • Deteriorate Boulder, Garth and Grounded Guide take him down
  • Imp kills Newsman
  • Graveyard (5)
  • Nimble Fencer, trades with your Vandy, my Vandy to level 3 (3)
  • Leaping Lizard (2)
Workers

Timely Messenger, Sacrifice the Weak, Pestering Haunt, Bloom, Tenderfoot

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (4/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Vandy (3/4 lvl 3)

In Play:

  • Grounded Guide (4/2)
  • Leaping Lizard (4/1)
  • Thieving Imp (3/2)
  • Garth (3/2 lvl 7)
  • Graveyard (3hp, holding Nimble Fencer)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

End of Turn Hand

Dark Pact
Deteriorate
Grounded Guide

End of Turn Discard
My Thoughts

Pass is annoying, but I can deal with it. I don’t need tech 3 just yet, not when I can generate so much pressure.


Your board state doesnt seem to match your actions…

You’re right, I was debating between tech 3 and graveyard + lizard + float 2. Ended up on graveyard but didn’t fill patrol properly, got it now

You will have a lot of trouble casting Dark pact without Vandy… And I think Nimble fencer died when it hit Galina?

3 Likes