[Custom] Nekoatl Demonology/Growth/Strength vs FrozenStorm Demonology/Necromancy/Finesse

P2T5


Tech StartingHand Workers

TECH
Galina Glimmer
Soul Stone


STARTING HAND
Spirit of the Panda
Jandra, the Negator
Safe Attacking
Soul Stone
Galina Glimmer


WORKERS
Deteriorate
Reputable Newsman
Mythmaking
Bloom


NextHand

Thieving Imp
Ardra’s Boulder
Spirit of the Panda
Galina Glimmer
Rampant Growth


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Rebuild Tech I
Vandy Anadrose - ($8)
Jandra, the Negator - ($5)
Soul Stone - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (6/6A) Overpower {Soul Stone}
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Vandy Anadrose (2/3)
  • :target: Lookout:

In Play:

  • Mythmaking

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Nice draw

Custom format: Mix & Match Variable size starters

Game 1 Player 1, Turn 6

P1 Nightmare Custom vs P2 Legen-waitforit-dary Custom

Starting Hand

Star-Crossed Starlet
Dark Pact
Metamorphosis
Hooded Executioner

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hooded Executioner, Soul Stone
Metamorphosis, Star-Crossed Starlet
Dark Pact, Star-Crossed Starlet
Nimble Fencer, Hooded Executioner
Dark Pact, Shadow Blade


Main:

  • Starlet, Fencer, and Tenderfoot trade with Jandra’s first life, my graveyard piles over
  • Metamorphosis, River and Vandy Demonize (3)
  • River trades with Jandra’s second life, tower has detected as much as it can
  • Vandy hits your base to 4hp
  • Dark pact your base to 2hp, you draw 2
  • Garth (1)
  • Make a skeleton (0)
Workers

Shadow Blade, Wither, Thieving Imp, Bloom

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Garth (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Vandy (6/5 lvl 5 demon invisible)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Metamorphosis
Pestering Haunt
Deteriorate
Tenderfoot

End of Turn Discard
My Thoughts

I think the best thing to do here is to just accept the one-turn of invisibility to go straight at his base and Dark Pact him, then protect Demon Vandy for a draw or two to try and get the other Dark Pact. Shouldn’t be too hard but we’ll see


Yeah, I got lucky there, but I’ll need more luck than that if I’m to get out of this grave I’ve dug myself. We’ll see how it goes.

P2T6


Tech StartingHand Workers

TECH
Morningstar Pass
Morningstar Pass


STARTING HAND
Thieving Imp
Ardra’s Boulder
Rampant Growth
Spirit of the Panda
Galina Glimmer
Soul Stone
Safe Attacking


WORKERS
Deteriorate
Reputable Newsman
Mythmaking
Bloom
Safe Attacking


NextHand

Morningstar Pass
Rampant Growth
Thieving Imp
Galina Glimmer


Tech 2 card(s)
Get Paid - ($9)
Rampant Growth: Vandy - ($6)
Soul Stone - ($4)
Vandy kills Garth
Jandra kills Skeleton and Vandy, doom Jandra
Ardra’s Boulder - ($2)
Galina Glimmer - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Galina Glimmer (4/4A)
  • :psfist: Elite: Ardra’s Boulder (3/8)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • L5 Vandy Anadrose (4/5)
  • Jandra, the Negator (8/7) Overpower, doomed [1 damage] {Soul Stone}

Buildings:

  • :heart: Base HP: 2
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Too bad I can’t afford a Tech II this turn, and I’ll probably die to another Dark Pact turn after next. I can’t afford to skimp on defense now, though, so I’ll just have to trust my fate to the shuffler.

Jandras dead…

6/6+1 armor, takes 4+2+1 for her first life, takes 5 from River for her second life

1 Like

Ah, right… I’ll resign it then, WP.

(Sorry for the mulligan, but after chewing on the possibilities, I want to put more thought into my opening strategy. Will post a turn 1 after my tournament game is finished.)

1 Like

Alright, I can’t say there’s really an opening I’m happy with, but I think solo Vandy is probably my best bet.

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Thieving Imp
Reputable Newsman
Rampant Growth
Safe Attacking


WORKERS
Safe Attacking


NextHand

Reputable Newsman
Rampant Growth
Thieving Imp
Deteriorate
Bloom


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy Anadrose - ($1)

Float ($1)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vandy Anadrose (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

Sacrifice the Weak makes it difficult to play expensive units right off the bat (Thieving Imp as Scavenger would be a favorable trade by 1 card, but I would be ceding board control, and that card would likely not make a difference so early), so I basically open with either Argagarg, Vandy, or Reputable Newsman. Reputable Newsman has the problem that he presents no threat on his own and dies if Jandra’s killed in combat, so I basically need an established board, preferably with a hero, to protect him. I think Vandy’s the best choice, both for early aggression potential and to Soul Stone Jandra. Maybe I should just go for a Metamorphosis of my own, though with Nether Drain on his side, I’d be at a disadvantage in that race, so probably better not to.

Apologies for the hiatus, not sure why I dumped this thread!

Custom format: Mix & Match Variable size starters (see above)

Game 2, Player 2, Turn 1

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Pestering Haunt
Tenderfoot
Wither
Deteriorate
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Main:

  • Vandy (3)
  • Wither your Vandy (1)
  • Pestering Haunt
  • Worker (0)
Workers

Tenderfoot

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Timely Messenger
Graveyard
Thieving Imp
Bloom

End of Turn Discard

Sacrifice the Weak
Wither
Deteriorate

My Thoughts

Let’s see if P2 goes as well!


Jandra wasn’t in play…

I swear your turn said jandra lol… I must have been looking at the wrong thing. In that case, I will swap the sacrifice the weak to wither your Vandy and SQL mine. Edited in, back to you!

P1T2


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Bloom
Deteriorate
Rampant Growth
Thieving Imp
Reputable Newsman


WORKERS
Safe Attacking
Thieving Imp


NextHand

Jandra, the Negator
Dark Pact
Rampant Growth


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Deteriorate Pestering Haunt
Rampant Growth - ($2)
Bloom - ($0)
Vandy kills Vandy

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Vandy Anadrose (3/4)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Probably should have gone with the Reputable Newsman after all.

Custom format: Mix & Match Variable size starters (see above)

Game 2, Player 2, Turn 2

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Timely Messenger
Graveyard
Thieving Imp
Bloom

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Bone Collector, Nimble Fencer


Main:

  • Thieving Imp, discard #1 of 3 (3)
  • Worker (2)
  • Tech 1 (1)
Workers

Bloom, Tenderfoot

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Bone Collector
Wither
Pestering Haunt
Deteriorate

End of Turn Discard
My Thoughts

Well, he’s selling out on cards for that and he skipped teching up, so I think that’s okay for me. Imp and technician it, Bone Collector and Nimble Fencer to keep my options open for how to proceed


P1T3


Tech StartingHand Workers

TECH
Mythmaking
Soul Stone


STARTING HAND
Jandra, the Negator
Dark Pact
Rampant Growth
Bloom
Dark Pact
Deteriorate
Reputable Newsman


WORKERS
Safe Attacking
Thieving Imp
Rampant Growth


NextHand

Jandra, the Negator
Deteriorate
Soul Stone
Dark Pact


Tech 2 card(s)
Get Paid - ($6)
Dark Pact my base
Dark Pact my base
Worker - ($5)
Tech I - ($3)
Reputable Newsman: $2 blocked - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Vandy Anadrose (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman (0/3) $2 blocked
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Custom format: Mix & Match Variable size starters (see above)

Game 2, Player 2, Turn 3

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Bone Collector
Wither
Pestering Haunt
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Dark Pact, Nether Drain
Bone Collector, Nimble Fencer


Main:

  • Bone Collector (6)
  • River (4)
  • Tower (1)
  • Worker (0)
Workers

Bloom, Tenderfoot

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: River (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Bone Collector (3/3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Nimble Fencer
Graveyard
Timely Messenger
Sacrifice the Weak

End of Turn Discard

Dark Pact
Nether Drain
Deteriorate
Wither

My Thoughts

I’ve totally forgotten how to play with and against Vandy lol. With Rampant Growth and Bloom, he really does have a lot of tools. I’m going to hang River out to dry and hope I can make up ground moving forward. Maybe Tech 3 Finesse is my game plan? He doesn’t have Sac the Weak after all


P1T4


Tech StartingHand Workers

TECH
Ardra’s Boulder
Galina Glimmer


STARTING HAND
Deteriorate
Jandra, the Negator
Soul Stone
Dark Pact
Mythmaking
Bloom


WORKERS
Safe Attacking
Thieving Imp
Rampant Growth
Deteriorate


NextHand

Galina Glimmer
Dark Pact
Bloom


Tech 2 card(s)
Get Paid + float - ($8)
Dark Pact
Bloom Vandy - ($6)
Worker - ($5)
Jandra, the Negator - ($2)
Soul Stone - ($0)
Vandy kills River, doom Bone Collector and Jandra

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jandra, the Negator (6/6A) Overpower, doomed {Soul Stone}
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reputable Newsman (0/3) $2 blocked
  • :target: Lookout:

In Play:

  • L5 Vandy Anadrose (5/6) [1+]

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Custom format: Mix & Match Variable size starters (see above)

Game 2, Player 2, Turn 4

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Bone Collector
Wither
Pestering Haunt
Deteriorate

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Leaping Lizard x2
Dark Pact, Nether Drain
Bone Collector, Nimble Fencer


Main:

  • Nimble Fencer, run into Janrda to take her to 5hp (6)
  • My BC trades with Jandra’s Soul Stone, she’s now doomed to drag down Newsie
  • Tech 2 Finesse (5)
  • Worker (1)
Workers

Sacrifice the Weak, Pestering Haunt, Bloom, Tenderfoot

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Timely Messenger
Wither
Leaping Lizard
Bone Collector

End of Turn Discard
My Thoughts

Grabbing 2x Lizard just to wall up, Dark Pact and Garth should get me the rest of the way through next cycle while I go to tech 3.


If Jandra dies to doom, the Newsman won’t die. Still want to do that?

You’re right, I always forget the specifics of that trigger. Yeah, I still want her gone regardless

P1T5


Tech StartingHand Workers

TECH
Morningstar Pass
Morningstar Pass


STARTING HAND
Dark Pact
Galina Glimmer
Bloom
Dark Pact
Ardra’s Boulder
Mythmaking
Morningstar Pass


WORKERS
Safe Attacking
Thieving Imp
Rampant Growth
Deteriorate
Bloom


NextHand

Jandra, the Negator
Dark Pact
Morningstar Pass
Soul Stone


Discard

Dark Pact
Morningstar Pass
Ardra’s Boulder


Tech 2 card(s)
Get Paid - ($8)
Dark Pact my base
Dark Pact my base
Worker - ($7)
Mythmaking - ($5)
Galina Glimmer - ($4)
Tech II: Strength - ($0)
Vandy kills Skeleton

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Galina Glimmer (4/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mythmaking
  • L5 Vandy Anadrose (5/5) Sparkshot, resist 1 [1+, 1 damage]
  • Reputable Newsman (0/3) $2 blocked

Buildings:

  • :heart: Base HP: 10
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9

Note Vandy is at 4hp from the tower, not 5

Custom format: Mix & Match Variable size starters (see above)

Game 2, Player 2, Turn 5

P2 Nightmare Custom vs P1 Legen-waitforit-dary Custom

Starting Hand

Timely Messenger
Wither
Leaping Lizard
Bone Collector

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except for turn 1)
All Teched Cards

Grounded Guide, Blademaster
Leaping Lizard x2
Dark Pact, Nether Drain
Bone Collector, Nimble Fencer


Main:

  • Leaping Lizard (9)
  • Insta-Maxband Garth, fetch Grounded Guide (1)
  • Worker (0)
Workers

Timely Messenger, Sacrifice the Weak, Pestering Haunt, Bloom, Tenderfoot

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FINESSE
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (4/5+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Garth (3/4 lvl 7)
  • :exhaust: Technician: Thieving Imp (2/2)
  • :target: Lookout:

In Play:

  • Grounded Guide (4/4)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Nether Drain
Deteriorate
Leaping Lizard
Graveyard

End of Turn Discard

Blademaster
Bone Collector
Wither

My Thoughts

This looks good for me, I can handle Strength


@Nekoatl action to you bud!