Writing up the Cursed Cards for @vengefulpickle
Grave - Rusty Warrior
Knowing the Opponent
When your opponent blocks an attack, he may reveal a card from his hand. If he plays that card as his face down combat card next turn, when he reveals it in combat he may search his deck or discard pile for a Queen, reveal it, put it in his hand, then shuffle his deck.
“My skills are failing… Are yours?”
Jaina - Phoenix Arsonist
Burning Vigor
At the end of combat, if you attacked, your opponent may have you return any number of your non-Joker combo cards to your hand. For each numbered card, face card, and Ace card returned this way, take 4,5 and 6 damage, respectively.
“When you’re too hot, you get burned.”
Master Midori - Scrub Dragon
Aspect of the Dragon
You cannot dodge while in Dragon Form. This ability cannot be countered.
(You can only play Dragon attacks while in Dragon Form.)
“Fighting honorably is more important than winning.”
Setsuki - Outfoxed Ninja
Speed of the Fox
At the beginning of the turn, if you have 1 or 0 cards in your hand, all players draw 4 cards and may hit back with a full combo if they dodge an attack or Joker this turn.
(Players still draw a card as usaul during the draw phase.)
“Whatever Grave says is probably right! He’s sort of losing his touch though.”
Rook - Tiny Golem
Has 50 Hit Points
Ability is identical to 1st edition Rook
“Even a Tiny Rook is enough to keep Flagstone from shutting down the Fantasy Strike tournament.”
DeGrey - Debaucherous Diplomat
Moral High Ground
If your opponent has more cards in hand than you, his face cards deal extra damage equal to the difference.
(Compute this bonus after his combo is finished.)
“Someone else can help you with justice. I’m a little busy here.”
Valerie - Depressed Painter
Agile Hands
Your opponent can combo normal attacks in any order. This ability cannot be countered.
(Out-of-order chain combos still let them search for Aces during the Power Up phase.)
“I can love whoever I want but I keep getting hurt…by combos.”
Geiger - Careless Watchmaker
If you take block damage from a face card, your opponent may throw you. (He plays a throw card from his hand and continues his combo if he wants. You don’t draw a card from blocking if you’re thrown.)
“So it turns out you can’t get back lost time.”
Lum - Unlucky Panda
Roll the Dice
At the end of combat, if you didn’t deal damage with an attack this turn your opponent may have you discard the top card of your deck and consult the table:
- 2-3: You lose 4 hit points.
- 4-10: Opponent’s choice: You are knocked down until the end of combat next turn -OR- your opponent returns all face cards he played this turn to his hand if he attacked.
- J,Q,K: Opponent’s attacks and throws are 4 speed faster next turn (minimum of 0.0 speed).
- A: Discard 3 cards.
- Joker: You gain 1 hit point.
“My luck has run out, these dice hate me. Can I have some bamboo at least?”
Argagarg - Savage Shaman
Hex of Murkwood
At the end of each turn, if you weren’t knocked down this turn, all players take 2 damage.
“Savages? I suppose so, I’ve run out of patience.”
Reminder that these cards are based on the 1st Edition Rule set and naming conventions