Indeed, Earthquake is a two-step spell, and breaking a tech building after step 1 essentially has the base meet neither step’s criteria.
I know, I thought it was really weird when I first heard it too, but it does make sense when you think about the steps as happening one after the other.
WORKERS
Skeletal Archery
Jandra, the Negator
Deteriorate
Skeleton Javelineer
NextHand
Tiny Basilisk
Overeager Cadet
Sickness
Overeager Cadet
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($9)
tech II - balance - ($5)
Tiny basilisk - ($3)
Midori kills your SQL takes 1
Imp trades with Lobber - you draw 1
Haunt deals 1 to your tech II building
Imp recast from Graveyard - you discard at random - ($0)
Sickness
Tiny Basilisk
Tyrannosaurus Rex
Death and Decay
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Midori to L8 - ($1)
Midori flies into your Tech II, takes 1 from tower, your base takes 2
2 x Overeager Cadet
Haunt into SQL, recast Haunt from Grave
Basilisk trades with SQL
Imp trades with lobber, you draw
Tech 2 card(s)
Get Paid + float - ($11)
rebuild tech 2
tech draw 1
Lobber, tap and ping your tech 2 - ($10)
earthquake, break your tech 2 and graveyard, your base to 12 - ($5)
worker - ($4)
STARTING HAND
Poisonblade Rogue
Nature Reclaims
Fairie Dragon
Fairie Dragon
WORKERS
Skeletal Archery
Jandra, the Negator
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt
NextHand
Fairie Dragon
Tiny Basilisk
Death and Decay
Sickness
Summon Skeletons
Tech 0 card(s)
Get Paid + float - ($11)
rebuild Tech II
Haunt suicides into Rook for 1
Midori flies into rook killing him, takes 1 dmg, you draw 1
poison blade rogue - ($9)
Heroes Hall - ($7)
Both O Cadets destroy your Tech II, your base to 16
STARTING HAND
Summon Skeletons
Sickness
Death and Decay
Tiny Basilisk
Fairie Dragon
WORKERS
Skeletal Archery
Jandra, the Negator
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
NextHand
Graveyard
Fairie Dragon
Tyrannosaurus Rex
Nature Reclaims
Tiny Basilisk
Discard
Poisonblade Rogue
Sickness
Summon Skeletons
Death and Decay
Tiny Basilisk
Tech 0 card(s)
Get Paid + float - ($17)
Tech III - ($12)
Orpal to L4 - ($6)
Sickness on Bigby and Lobber - ($4)
Midori flies into Bigby (dies), takes 1 from tower
Orpal levels to max band
Fairie Dragon makes Lobber a 3/1 (dies from sickness) you draw - ($0)
Rogue and O Cadet destroy your Tech II, your base to 14, rogues dies from tower
STARTING HAND
Tiny Basilisk
Tyrannosaurus Rex
Nature Reclaims
Graveyard
Fairie Dragon
WORKERS
Skeletal Archery
Jandra, the Negator
Deteriorate
Skeleton Javelineer
Sacrifice the Weak
NextHand
Thieving Imp
Tiny Basilisk
Death and Decay
Pestering Haunt
Summon Skeletons
Tech 0 card(s)
Get Paid - ($10)
Tyrannosaurus Rex, trashes two of your workers - ($2)
Midori and Fairie Dragon kills Tech II and takes 1 each, your base to 12
Graveyard - ($0)
Lol. Legion, leave me alone. I was just being a good sport continuing the game. Although, I clearly lost because i think my only shot was double earthquake last turn.