If you’re building a Tech Lab you don’t have a float
Sorry, I had elected to float instead of tech lab. I edited the turn to remove the tech lab.
P2 Turn5
[details=Tech StartingHand Workers][spoiler]
TECH
Wandering Mimic
STARTING HAND
Graveyard
Hooded Executioner
Tiny Basilisk
WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Skeleton Javelineer
Graveyard
[/spoiler][/details]
[details=NextHand][spoiler]
Deteriorate
Summon Skeletons
Potent Basilisk
[/spoiler][/details]
[details=Discard][spoiler]
Thieving Imp
Hooded Executioner
Wandering Mimic
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Midori - ($6)
Tiny Basilisk - ($4)
Imp suicides into Fuzz Cuddles
Garth to max, summons Fairie Dragon, puts feather rune to float and kill Fuzz Cuddles (3/1 with 1dmg) - ($0)
Garth kills Vandy, Midori to lvl 3
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Skeleton (1/1 + 1)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Fairie Dragon (4/2, flying)
-
[I]Technician[/I]: Tiny Basilisk (1/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Garth lvl 7 (3/2)
- Midori lvl 3 (2/3)
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 5
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 10
[details=Thoughts][spoiler]
Bringing in a Fairie Dragon to float off Fuzz Cuddles for a hero kill, and a good way to kill Glorous Ninjas or backline heroes.
[/spoiler][/details]
I think it might be too late to matter, but isn’t Stalking Tiger invisible while Calamandra is in play? Even if it’s patrolling, it can’t be targeted by the opponent’s spells or abilities without a detector (so Deteriorate shouldn’t have worked).
So patrolling invisible units can be attacked but not targeted?
To opponents without a detector, this is untargetable, unattackable, and can sneak past patrollers. While patrolling, this is attackable.
Yes, while an invisible unit is patrolling it becomes vulnerable to attacks only.
I guess I always figured that Invisible phased away entirely when you patrol units, but after looking it up, it seems like they would maintain their untargetable nature, but can be attacked, when they patrol.
it was so far back, I say we just move on and continue as is right now. It’s good to know for the future though.
"P1T7
StartingHand Workers
STARTING HAND
Safe Attacking
Aged Sensei
Glorious Ninja
Sensei’s Advice
Snapback
Snapback
WORKERS
Savior Monk
Morningstar Flagbearer
Fox Primus
W - Fox Viper
Grappling Hook
Snapback
NextHand
Stalking Tiger
Predator Tiger (4/4+A)
Discard
Fuzz Cuddles
Tech 0 card(s)
Get Paid + float - ($11)
tech lab, Feral - ($10)
Worker - ($9)
Centaur - ($6)
Porcupine 1 - ($3)
Porcupine 2 - ($0)
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Centaur (3/4+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Porcupine 2 (2/6)
-
[I]Technician[/I]: Porcupine 1 (2/6)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 17
-
Tech I HP: 5
-
Tech II HP: 5 (Ninjutsu)
-
Tech Lab HP: 4 (Feral)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 8
- Disc: 1
[B]Gold:[/B] - Gold: 0
- Workers: 10
Thoughts
Best I can do. I need his guys to have to trade with mine; maybe p 1 and p2 can help with that finally.
"
I should have teched 2 more cards since that was my final worker. i just added them to my discard.
P2 Turn6
[details=StartingHand Workers][spoiler]
STARTING HAND
Deteriorate
Summon Skeletons
Potent Basilisk
WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Skeleton Javelineer
Graveyard
[/spoiler][/details]
[details=NextHand][spoiler]
Nether Drain
Sacrifice the Weak
Chaos Mirror
[/spoiler][/details]
[details=Discard][spoiler]
Thieving Imp
Hooded Executioner
Wandering Mimic
Summon Skeletons
Tiny Basilisk
Deteriorate
[/spoiler][/details]
Tech 0 card(s)
Get Paid + float - ($10)
Garth makes a Skeleton - ($9)
Summon Skeletons - ($6)
Potent Basilisk - ($2)
Midori to mid (Skeletons are 2/2) - ($0)
Midori and Garth kill Centaur (Garth dies)
Old Skeleton and Fairie Dragon kill scav Porcupine
Tiny Basilisk trades with tech Porcupine
Float ($0)
Discard 1, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Potent Basilisk (3/5+1, deathtouch)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Skeleton (2/2)
-
[I]Technician[/I]: Skeleton (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Midori lvl 5 (3/1)
- Fairie Dragon (4/2, flying)
- Skeleton (2/2)
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Balance)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 3
- Deck: 2
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 10
[details=Thoughts][spoiler]
Still low on cards, but prefer to keep the addition 2/2 Skeleton rather than sac for draw. I can max both Zane and Midori next turn for a lot of atk.
[/spoiler][/details]
I’ll GG it there. I cant stop you from taking out my tech 2 and 1 between your heroes, skeletons, and PB.
Obviously stealth Cal was not a good play so early.
Want to run it back? You can post first.
GG!
On my T1 I though of playing Javelineer + tower to avoid the Cal stealth entirely, but thought that Tiny Basilisks in deck would be able to deal with a maxed hero and tigers.
GLHF!
P1 Turn1
[details=StartingHand Workers][spoiler]
STARTING HAND
Skeleton Javelineer
Graveyard
Sacrifice the Weak
Thieving Imp
Summon Skeletons
WORKERS
Summon Skeletons
[/spoiler][/details]
[details=NextHand][spoiler]
Poisonblade Rogue
Deteriorate
Skeletal Archery
Pestering Haunt
Jandra, the Negator
[/spoiler][/details]
[details=Discard][spoiler]
Graveyard
Sacrifice the Weak
Thieving Imp
[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth - ($1)
Javelineer - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Garth lvl 1 (1/3)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Skeleton Javelineer (1/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
"P2T1
Tech StartingHand Workers
TECH
Shiruken Hall
Shiruken Hall
STARTING HAND
Sensei’s Advice
Aged Sensei
Snapback
Morningstar Flagbearer
Safe Attacking
WORKERS
Safe Attacking
NextHand
Grappling Hook
Fox Primus
Fox Viper
Savior Monk
Smoker
Discard
Aged Sensei
Sensei’s Advice
Snapback
Morningstar Flagbearer
Shiruken Hall
Shiruken Hall
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy - ($2)
Float 2
Float ($2)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Vandy (2/3+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 6
[B]Gold:[/B] - Gold: 0
- Workers: 6
Thoughts
heroes, heroes, heroes…
"
Heroes Hall costs $3 as your first building with multicolour deck.
Edited. Float 2 instead.
P1 Turn2
[details=Tech StartingHand Workers][spoiler]
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Skeletal Archery
Deteriorate
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator
WORKERS
Summon Skeletons
Jandra, the Negator
[/spoiler][/details]
[details=NextHand][spoiler]
Thieving Imp
Sacrifice the Weak
Tiny Basilisk
Skeletal Archery
Tiny Basilisk
[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Skeleton - ($3)
Pestering Haunt
Tech1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Skeleton (1/1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Pestering Haunt (1/1)
- Skeleton Javelineer (1/1)
- Garth lvl 1 (1/3 + 1)
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 1
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 6
[details=Thoughts][spoiler]
Teching 2xBasilisks, good threat against a hero-heavy game, and trade up against Centaurs.
Would like to give Graveyard a try, so I can keep playing the good 2-cost Tech1s in my deck. Maybe his spend on Heroes Hall gives me the chance to do that – unless I end up needing a Tower against Cal.
[/spoiler][/details]
"P2T2
Tech StartingHand Workers
TECH
Speed of the Fox
Speed of the Fox
STARTING HAND
Smoker
Fox Viper
Fox Primus
Grappling Hook
Savior Monk
WORKERS
Safe Attacking
W - Fox Primus
NextHand
Morningstar Flagbearer
Sensei’s Advice
Smoker
Speed of the Fox
Snapback
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hero’s Hall - ($4)
Mid Vandy - ($2)
Tech 1 - ($1)
Float 1
Float ($1)
Discard 4, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Vandy (3/4+A)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 7
Thoughts
Set SH will deal with his eventual wall of patrolers. Darn it, didn’t draw SH. Oh well, I’m fine if he trades 3 or 4 units with Vandy, worst case I bring out Cal to defend a bit. Heros only, so weird…
"
P1 Turn3
[details=Tech StartingHand Workers][spoiler]
TECH
Nether Drain
Chaos Mirror
STARTING HAND
Tiny Basilisk
Skeletal Archery
Tiny Basilisk
Thieving Imp
Sacrifice the Weak
WORKERS
Summon Skeletons
Jandra, the Negator
Skeletal Archery
[/spoiler][/details]
[details=NextHand][spoiler]
Poisonblade Rogue
Sacrifice the Weak
Graveyard
Deteriorate
[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tiny Basilisk - ($4)
Tiny Basilisk - ($2)
Skeleton - ($1)
Haunt deals 1dmg to your Tech1
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]:
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Tiny Basilisk (1/2)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Pestering Haunt (1/1)
- Skeleton Javelineer (1/1)
- Garth lvl 1 (1/3 + 1)
- Skeleton (1/1)
- Skeleton (1/1)
- Tiny Basilisk (1/2)
[B]Buildings:[/B] -
Base HP: 20
-
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 7
[details=Thoughts][spoiler]
Not sure what his Heroes Hall plan is. Get both combat heroes in play (Vandy/Cal)? Try for an early Metamorphosis?
In either case, good draw for me with both Basilisks in T3 hand. As extra firepower, I can always sac Garth to bring in Zane if I need it.
[/spoiler][/details]
"P2T3
Tech StartingHand Workers
TECH
flying fox
flying fox
STARTING HAND
Sensei’s Advice
Smoker
Snapback
Morningstar Flagbearer
Speed of the Fox
WORKERS
Safe Attacking
W - Fox Primus
Sensei’s Advice
NextHand
Shiruken Hall
Speed of the Fox
Shiruken Hall
Savior Monk
Grappling Hook
Discard
Speed of the Fox
Snapback
Morningstar Flagbearer
flying fox
flying fox
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Smoker - ($6)
tech 2 (Ninjitsu) - ($2)
float 2
Float ($2)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Smoker
-
[I]Elite[/I]:
-
[I]Scavenger[/I]:
-
[I]Technician[/I]: Vandy, lvl 3 (3/4)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B] -
Base HP: 20
-
Heroes’ Hall HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 2
- Disc: 5
[B]Gold:[/B] - Gold: 2
- Workers: 8
Thoughts
Didn’t draw wwhat i needed with Sets…maybe next turn. at least he doen’t have a lot of fire power to use on my board. he can just take my tech 2 for now.
"