CodexNewb [Ninjutsu]/Feral/Demon vs PetE [Necro]/Balance/Anarchy

@petE

"P1T1


StartingHand Workers

STARTING HAND
Snapback
Grappling Hook
Safe Attacking
Savior Monk
Aged Sensei


WORKERS
Savior Monk


NextHand

Sensei’s Advice
Morningstar Flagbearer
Fox Primus
Fox Viper
Smoker


Discard

Grappling Hook
Safe Attacking
Snapback


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Aged Sensei - ($2)
Summon Calemandra - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calemandra, lvl1, 2/3+a
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Aged Sensei
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
    "

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Deteriorate
Poisonblade Rogue
Skeleton Javelineer
Summon Skeletons
Pestering Haunt


WORKERS
Poisonblade Rogue


[/spoiler][/details]

[details=NextHand][spoiler]
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Graveyard


[/spoiler][/details]

[details=Discard][spoiler]
Deteriorate
Skeleton Javelineer
Summon Skeletons


[/spoiler][/details]
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth + Skele - ($1)
Haunt - ($1)
Deteriorate Sensei

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garth lvl 1 (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

[details=Thoughts][spoiler]


He can get a hero kill with Grappling Hook, but should be fine for me with the $1 off-colour spell cost, scav bonus, and follow up with Basilisks.

[/spoiler][/details]

"P1T2


Tech StartingHand Workers

TECH
Centaur
Fuzz Cuddles


STARTING HAND
Morningstar Flagbearer
Smoker
Fox Primus
Sensei’s Advice
Fox Viper


WORKERS
Savior Monk
Morningstar Flagbearer


NextHand

Centaur
Sensei’s Advice
Fox Primus


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Scavenger gold - ($5)
Miband Cal - ($3)
Discard 2 cards to give Cal Stealth
Cal Kills Garth, maxes and heals, you get 1 gold
Smoker - ($2)
Tech 1 - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Smoker (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calemandra, lvl 5, 4/5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
    Tech 1 HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

Strong Heroes to deal with STW, Det. …Going for Soul Stoned Centaur at some point. Fuzz Cuddles is to help my heroes if they need the health.

"

1 Like

I’ll be away from internet until Sunday.

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Jandra, the Negator
Thieving Imp
Sacrifice the Weak
Graveyard


WORKERS
Poisonblade Rogue
Jandra, the Negator


[/spoiler][/details]

[details=NextHand][spoiler]
Summon Skeletons
Sacrifice the Weak
Skeletal Archery
Tiny Basilisk


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float + scav - ($8)
Worker - ($7)
Tech 1 - ($5)
Zane kills Smoker - ($3)
Thieving Imp, discard #2 of 2 - ($0)
Haunt pings your Tech1 to 4HP

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Skeleton (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Thieving Imp (2/2)
  • Zane lvl 1 (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]


Imping him down another card, and teching 2 x Tiny Basilisks to threaten a hero kill or trade well against a Tiger or IPN.

[/spoiler][/details]

Have a great weekend. I’ll be back Sunday.

"P1T3


Tech StartingHand Workers

TECH
Porcupine
Porcupine


STARTING HAND
Fox Primus
Centaur
Sensei’s Advice


WORKERS
Savior Monk
Morningstar Flagbearer
Fox Primus


NextHand

Fox Viper
Aged Sensei
Safe Attacking


Discard

Sensei’s Advice
Smoker (1/1+A)
Centaur
Porcupine
Porcupine


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Discard Card #2
tap Cal for max Band, Summon Predator Tiger - ($1)
Float 1

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Predator Tiger (4/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calemandra, lvl 5, 4/5
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

He could STW, to kill my Tiger, but if not, it’s a heavy Cost to get through. I can tap Cal again next Turn.

"

1 Like

Have a good one too !

How did you end up with 1 card to discard

3 cards initially in hand, 1 discarded to Imp, 1 workered, leaving 1 to discard. The Tiger summoned by Cal’s maxband comes from Codex not from hand.

I waa confused by this line
"Thieving Imp, discard #2 of 2 - ($0)"

2 Likes

Zane should be 2/1, but it probably doesnt affect @codexnewb’s turn

1 Like

Your Tech1 is on 4HP after Haunt ping last turn.

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Potent Basilisk
Hooded Executioner


STARTING HAND
Skeletal Archery
Summon Skeletons
Sacrifice the Weak
Tiny Basilisk


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery


[/spoiler][/details]

[details=NextHand][spoiler]
Skeleton Javelineer
Deteriorate
Tiny Basilisk


[/spoiler][/details]

[details=Discard][spoiler]
Sacrifice the Weak
Summon Skeletons
Potent Basilisk
Hooded Executioner


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
StW, Skeleton and Tiger die - ($4)
Zane and Imp break your Tech1, Base to 18HP
Haunt pings your Base to 17HP
Tiny Basilisk - ($2)

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiny Basilisk (1/2 + 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Pestering Haunt (1/1)
  • Thieving Imp (2/2)
  • Zane lvl 1 (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

[details=Thoughts][spoiler]


Options after playing StW to clear Tiger and bringing out Tiny Basilisk:

  • Zane suicides into Cal, play Garth, Haunt and Imp kill Cal with levels to Garth. I’m left with lvl3 Garth + Basilisk vs empty board
  • Zane and Imp break Tech1, I’m left with lvl1 Zane + Basilisk + Haunt + Imp + $2 float vs lvl 5 Cal with his Tech1 down.

Both look good, but going for the second option, Basilisk + max Zane next turn will be difficult for him to handle, and stops him getting to Tech2 anytime soon.

Teching Potent Basilisk and Executioner. If he can get to Tech2, his deck threatens to put a Soul Stone on a powerful unit (eg Rampaging Elephant), so deathtouch and removal are good ways for me to respond/prevent.


[/spoiler][/details]

1 Like

Alright, I made it back alive. See turn below.

"P1T4


Tech StartingHand Workers

TECH
Hidden Ninja
Speed of the Fox


STARTING HAND
Fox Viper
Aged Sensei
Safe Attacking


WORKERS
Savior Monk
Morningstar Flagbearer
Fox Primus
W - Fox Viper


NextHand

Fuzz Cuddles
Grappling Hook
Snapback


Discard

Sensei’s Advice
Smoker (1/1+A)
Centaur
Porcupine
Porcupine
Predator Tiger (4/4+A)
Safe Attacking
Hidden Ninja
Speed of the Fox


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
tap Cal, Summon Stalking Tiger - ($3)
Summon Aged Sensei - ($2)
discard 1 draw 3
Rebuild Tech 1
Float 2

Float ($2)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Aged Sensei
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Stalking Tiger
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calemandra, lvl 5, 4/5
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 9
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

Stall two more turns, gaining cards, and floating gold, Next turn ill tech in max Cal and Set spells if they are still alive.

"

Realized I should have paid $1 off-colour penalty last turn to cast StW with Zane. So if it’s OK with you I’ll continue with $1 instead of $2 float.

That’s fine. It won’t affect my turn.

I decided to come out super strong on the Hero side…this will either be an epic game, or a total blowout. Either way, Calamandra is super fun to play.

1 Like

Tricky thing with Cal’s max is you have to exhaust to summon the Tiger. So feels something of a waste to have a hero with 4/5 stats on the board that’s not attacking each turn.

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Chaos Mirror
Nether Drain


STARTING HAND
Skeleton Javelineer
Deteriorate
Tiny Basilisk


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Skeleton Javelineer


[/spoiler][/details]

[details=NextHand][spoiler]
Chaos Mirror
Graveyard


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Imp kills Sensei
Zane suicides into Tiger
Garth - ($7)
Deteriorate Tiger
Haunt trades with Tiger
Basilisk trades with Cal, Garth to lvl 3
Tiny Basilisk - ($5)
Worker - ($4)
Tech2 Balance - ($0)

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tiny Basilisk (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Thieving Imp (2/1)
  • Garth lvl 3 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]


Down to 2 cards, but can rebuild with Garth’s mid and max, and next turn is the last I need to worker.

Was also tempted to skip a worker for Zane->max shoves and kills Sensei, pay $1 to deteriorate Tiger, Zane kills tiger and survives as a 4/1, Basilisk trades with Cal. More attacking board setup, 5 card hand, but paid the extra $1 for deteriorate and lost out on the 2 level bonus for hero kill, and well as a worker down.


[/spoiler][/details]

Deteriorate costs you 1 because Cal gives all my units Resist 1.

1 Like

Good point, redone with a Skeleton instead of a Tiny Basilisk

P2 Turn4 Take 2


[details=Tech StartingHand Workers][spoiler]
TECH
Chaos Mirror
Nether Drain


STARTING HAND
Skeleton Javelineer
Deteriorate
Tiny Basilisk


WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeletal Archery
Skeleton Javelineer


[/spoiler][/details]

[details=NextHand][spoiler]
Graveyard
Tiny Basilisk
Hooded Executioner


[/spoiler][/details]
Tech 2 card(s)
Get Paid + float - ($9)
Imp kills Sensei
Zane suicides into Tiger
Garth - ($7)
Deteriorate Tiger - ($6)
Haunt trades with Tiger
Basilisk trades with Cal, Garth to lvl 3
Skeleton - ($5)
Worker - ($4)
Tech2 Balance - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Skeleton (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Thieving Imp (1/2)
  • Garth lvl 3 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

Dude, what a fun, weird game. You’re definitely right about Cal having to exhaust to use her ability too. I was really hoping you wouldn’t draw STW two turns back, but that’s how it goes. Let’s see how it plays out.

"P1T5


Tech StartingHand Workers

TECH
Glorious Ninja
Speed of the Fox


STARTING HAND
Fuzz Cuddles
Snapback
Grappling Hook


WORKERS
Savior Monk
Morningstar Flagbearer
Fox Primus
W - Fox Viper
Grappling Hook


NextHand

Centaur
Porcupine
Porcupine


Tech 2 card(s)
Get Paid + float+scavenger - ($11)
Worker - ($10)
tech 2 (Ninjutsu) - ($6)
Fuzz Cuddles - ($4)
Summon Vandy - ($2)
Float 1

Float ($2)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fuzz Cuddles (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vandy, lvl 1, 2/3
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9
Thoughts

I’m screwed. Cal was fun to play, but it put me way to far down to come back from. Lesson learned.

"