That’s fine, but losing both the Tech II & III this turn is enough to shut down my chance of stopping your snowball, so I’ll resign this one. GG. If you’re up for a rematch:
P1T1
StartingHand Workers
STARTING HAND
Granfalloon Flagbearer
Wither
Helpful Turtle
Timely Messenger
Tenderfoot
WORKERS
Granfalloon Flagbearer
NextHand
Older Brother
Bloom
Fruit Ninja
Spark
Brick Thief
Discard
Helpful Turtle
Wither
Timely Messenger
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
General Onimaru - ($1)
Tenderfoot - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : L1 General Onimaru (2/3A) Frenzy 1
Elite :
Scavenger :
Technician : Tenderfoot (1/2)
Lookout :
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
yeah, of course.
"P2T1
StartingHand Workers
STARTING HAND
Savior Monk
Aged Sensei
Smoker
Fox Primus
Fox Viper
WORKERS
Fox Primus
NextHand
Snapback
Sensei’s Advice
Morningstar Flagbearer
Safe Attacking
Grappling Hook
Discard
Fox Viper
Aged Sensei
Smoker
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
savior monk - ($2)
Grave - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Savior Monk (2/2+A)
Elite : Grave, lvl 1, (3/3)
Scavenger :
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
okay, player 2 is a little different. with bloom.oni, and wither on his side, no hero is safe. just need to play the rewards for now.
which leaves me with what do i do for now? i think i actually migh drop monk out front, and grave in elite.
"
P1T2
Tech StartingHand Workers
TECH
Boot Camp
Boot Camp
STARTING HAND
Bloom
Older Brother
Brick Thief
Spark
Fruit Ninja
WORKERS
Granfalloon Flagbearer
Fruit Ninja
NextHand
Older Brother
Timely Messenger
Spark
Wither
Helpful Turtle
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Onimaru kills Savior Monk
Brick Thief reduces your base to 19 HP - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite : Brick Thief (3/1) Resist 1
Scavenger :
Technician :
Lookout :
In Play:
L1 General Onimaru (2/1) Frenzy 1 [2 damage]
Tenderfoot (1/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
"P2T2
Tech StartingHand Workers
TECH
sickness
sickness
STARTING HAND
Grappling Hook
Sensei’s Advice
Snapback
Morningstar Flagbearer
Safe Attacking
WORKERS
Fox Primus
Sensei’s Advice
NextHand
Smoker
Grappling Hook
sickness
Savior Monk
sickness
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
safe attacking - ($2)
mid grave - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Grave, lvl 3, (3/4+A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 19
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmmm, well, with no units, and that darn brick thief, i might as well build the tech 1, but go for sickness. i can minimalize his board later, make Oni less erviceable, etc… probably going the max orpal route, but we’ll see how the double sickness holds up. playing safe attacking to just thin the deck.
"
P1T3
Tech StartingHand Workers
TECH
The Art of War
The Art of War
STARTING HAND
Wither
Timely Messenger
Spark
Older Brother
Helpful Turtle
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Older Brother
NextHand
Bloom
Spark
Boot Camp
Boot Camp
The Art of War
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Midband Onimaru - ($2)
Spark Grave’s armor away - ($1)
Onimaru kills Grave
Maxband Onimaru - ($0)
Brick Thief and Tenderfoot reduce your Tech I to 1 HP
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : L8 General Onimaru (4/5A) Frenzy 1, readiness
Elite :
Scavenger : Soldier (1/1) Sparkshot
Technician : Soldier (1/1) Sparkshot
Lookout : Soldier (1/1) Sparkshot, resist 1
In Play:
Brick Thief (2/1) Resist 1
Tenderfoot (1/2)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
woops, i did my turn but forgot to post this.
"P2T3
Tech StartingHand Workers
TECH
Abomination
Abomination
STARTING HAND
Savior Monk
sickness
sickness
Smoker
Grappling Hook
WORKERS
Fox Primus
Sensei’s Advice
Smoker
NextHand
Morningstar Flagbearer
Snapback
Fox Viper
Aged Sensei
Discard
sickness
sickness
Savior Monk
Grappling Hook
Abomination
Abomination
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
orpal - ($4)
sickness Oni and tenderfoot - ($2)
sickness oni and scav soldier - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Orpal, lvl 1 (1/3+A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 19
Tech I HP: 1
Economy Info:
Cards:
Gold:
Thoughts
not looking good…
"
P1T4
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Boot Camp
Boot Camp
Bloom
The Art of War
Spark
Helpful Turtle
Wither
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Spark
NextHand
The Art of War
Overeager Cadet
The Art of War
Timely Messenger
Tech 2 card(s)
Get Paid + Scavanger - ($8)
The Art of War - ($5)
Onimaru kills Orpal
Brick Thief and Soldiers break Tech I and reduce your base to 13 HP
Boot Camp: Tenderfoot - ($4)
Boot Camp: Brick Thief - ($3)
Worker - ($2)
Bloom: Onimaru - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout : L8 General Onimaru (5/4AA) Frenzy 1, readiness, unstoppable, swift strike, resist 1 [1-]
In Play:
Brick Thief (3/2) Resist 1 [1+]
Tenderfoot (1/2)
Soldier (1/1) Sparkshot
Soldier (1/1) Sparkshot
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
"P2T4
Tech StartingHand Workers
TECH
plague lab
apreading plague
STARTING HAND
Snapback
Fox Viper
Aged Sensei
Morningstar Flagbearer
WORKERS
Fox Primus
Sensei’s Advice
Smoker
Fox Viper
NextHand
Abomination
sickness
apreading plague
Tech 2 card(s)
Get Paid - ($8)
rebuild tech 1, my base to 17
Worker - ($7)
Grave - ($5)
expensive snapback Oni for River - ($1)
aged sensei - ($0)
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Grave (2/3+A)
Elite :
Scavenger : aged sensei (1/1)
Technician :
Lookout :
In Play:
Buildings:
Base HP: 13
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmmmm, well, snapback for now, lets hope to build tech 2, and then clear his stuff with abominations.
"
P1T5
Tech StartingHand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Timely Messenger
The Art of War
Overeager Cadet
The Art of War
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Spark
The Art of War
NextHand
Boot Camp
Overeager Cadet
Helpful Turtle
Discard
Timely Messenger
The Art of War
Flagstone Garrison
Flagstone Garrison
Tech 2 card(s)
Get Paid - ($8)
Tech II: Peace - ($4)
Worker - ($3)
River attacks Grave
Timely Messenger - ($2)
Timely Messenger and a Soldier trade with Grave
Tenderfoot kills Aged Sensei
Brick Thief and other Soldier break your Tech I, your base to 11 HP
Overeager Cadet
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout : Overeager Cadet (2/2) Resist 1
In Play:
L3 River Montoya (2/4)
Brick Thief (3/2) Resist 1 [1+]
Tenderfoot (1/1) [1 damage]
Soldier (1/1) Sparkshot
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
"P2T5
Tech StartingHand Workers
TECH
Detonate
Detonate
STARTING HAND
sickness
apreading plague
Abomination
WORKERS
Fox Primus
Sensei’s Advice
Smoker
Fox Viper
NextHand
Snapback
Grappling Hook
Savior Monk
sickness
Discard
aged sensei (1/1)
sickness
apreading plague
Abomination
Detonate
Detonate
Tech 2 card(s)
Get Paid - ($9)
rebuild tech 1, base to 11
scav gold - ($10)
max orpal - ($3)
sickness river and tenderfoot (dies), spreads to only Cadet (pay resist) - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Orpal, lvl 7, (2/5+A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 11
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
this one was over from the start. just trying to hold on and cause some problems.
"
Nekoatl
August 14, 2018, 12:08pm
31
P1T6
Tech StartingHand Workers
TECH
Blademaster
Maestro
STARTING HAND
Helpful Turtle
Overeager Cadet
Boot Camp
Boot Camp
Wither
WORKERS
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Spark
The Art of War
Wither
NextHand
Boot Camp
Bloom
Boot Camp
Timely Messenger
Tech 2 card(s)
Get Paid + float - ($11)
General Onimaru - ($9)
Boot Camp: Brick Thief - ($8)
Boot Camp: Brick Thief - ($7)
Worker - ($6)
Tech Lab: Finesse - ($5)
Tech III - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : L3 River Montoya (1/3A) [1-]
Elite :
Scavenger :
Technician : Overeager Cadet (1/1) [1-]
Lookout : L1 General Onimaru (2/3) Frenzy 1, resist 1
In Play:
Brick Thief (5/4) Resist 1 [3+]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Tech III HP: 5
Tech Lab HP: 4 (Finesse)
Economy Info:
Cards:
Gold:
ill just gg it there. i was behind from he beginning, and that darn brick theif just did some work on me.
Yeah, I never thought much about his resist until -1/-1 runes started being thrown around, but he seems like a solid unit. GG WP. I’m up for a tiebreaker if you are.
yeah!
"P1T1
StartingHand Workers
STARTING HAND
Fox Primus
Sensei’s Advice
Safe Attacking
Morningstar Flagbearer
Aged Sensei
WORKERS
Fox Primus
NextHand
Savior Monk
Fox Viper
Grappling Hook
Snapback
Smoker
Discard
Safe Attacking
Morningstar Flagbearer
Sensei’s Advice
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
aged sensei - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Aged Sensei (1/1+A)
Elite :
Scavenger :
Technician :
Lookout : Grave (2/3)
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
P2T1
StartingHand Workers
STARTING HAND
Spark
Bloom
Older Brother
Tenderfoot
Wither
WORKERS
Older Brother
NextHand
Brick Thief
Granfalloon Flagbearer
Helpful Turtle
Timely Messenger
Fruit Ninja
Discard
Bloom
Spark
Wither
Tenderfoot
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
General Onimaru - ($2)
Bloom: Onimaru - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : L1 General Onimaru (3/4A) Frenzy 1 [1+]
Elite :
Scavenger :
Technician :
Lookout :
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
"P1T2
Tech StartingHand Workers
TECH
Sparring Partner
Sparring Partner
STARTING HAND
Snapback
Fox Viper
Savior Monk
Grappling Hook
Smoker
WORKERS
Fox Primus
Smoker
NextHand
Snapback
Grappling Hook
Safe Attacking
Sparring Partner
Morningstar Flagbearer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
Grappling Hook Oni to lookout
mid grave (3/4) - ($0)
tap aged sensei, boost grave (4/4+A)
grave readily kills Oni, takes back 2, goes to lvl 5
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Grave, lvl 3 (3/2+A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
P2T2
Tech StartingHand Workers
TECH
Overeager Cadet
Overeager Cadet
STARTING HAND
Brick Thief
Fruit Ninja
Granfalloon Flagbearer
Timely Messenger
Helpful Turtle
WORKERS
Older Brother
Fruit Ninja
NextHand
Granfalloon Flagbearer
Wither
Timely Messenger
Overeager Cadet
Overeager Cadet
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Helpful Turtle - ($2)
Float ($2)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Helpful Turtle (1/2) Healing 1
Technician :
Lookout :
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
"P1T3
Tech StartingHand Workers
TECH
GPT
GPT
STARTING HAND
Morningstar Flagbearer
Snapback
Grappling Hook
Sparring Partner
Safe Attacking
WORKERS
Fox Primus
Smoker
Snapback
NextHand
Sensei’s Advice
Fox Viper
Savior Monk
Morningstar Flagbearer
Sparring Partner
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
grave readily kills turtle, takes 1
max grave, heals - ($3)
sparring partner - ($2)
hero’s hall - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Grave, lvl 7, (4/5+A) *
Elite :
Scavenger :
Technician : Aged Sensei (1/1)
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
P2T3
Tech StartingHand Workers
TECH
Flagstone Garrison
Flagstone Garrison
STARTING HAND
Overeager Cadet
Wither
Overeager Cadet
Timely Messenger
Granfalloon Flagbearer
WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer
NextHand
Bloom
Brick Thief
Spark
Tenderfoot
Discard
Helpful Turtle
Timely Messenger
Wither
Flagstone Garrison
Flagstone Garrison
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Overeager Cadet
Overeager Cadet
Sirus Quince - ($6)
Mirror Illusion - ($4)
Tech II: Peace - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Overeager Cadet (2/2)
Technician : Overeager Cadet (2/2)
Lookout :
In Play:
L1 Sirus Quince (1/3)
Mirror Illusion (0/1)
Mirror Illusion (0/1)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
This is a tricky turn, having 4 cards in deck. I can’t mount a solid defense, so I’ll go for a split threat between Quince and Garrisons. Best case scenario, Grave uses his sword on Quince and my Technician dies, pulling a Garrison for me while the Tech II survives somehow. Not very likely though, so I’ll just manage the best I can.
"P1T4
Tech StartingHand Workers
TECH
plague lab
plague lab
STARTING HAND
Savior Monk
Fox Viper
Sensei’s Advice
Sparring Partner
Morningstar Flagbearer
WORKERS
Fox Primus
Smoker
Snapback
Fox Viper
NextHand
GPT
Sensei’s Advice
GPT
Safe Attacking
Grappling Hook
Tech 2 card(s)
Get Paid - ($7)
worker - ($6)
sensei’s advice, boost sparring partner and aged sensei - ($5)
sparring partner kills scav Cadet, survives with 1
aged sensie trades with tech cadet
zane - ($3)
grave and zane break your tech 2, your base to 18
Float ($3)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Grave, lvl 7, (4/5+A) *
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Sparring Partner (2/1)
Zane, lvl 1 (2/2)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold: