Codexnewb [Discipline]/Anarchy/Disease vs Nekoalt [Finesse]/Peace/Truth

That’s fine, but losing both the Tech II & III this turn is enough to shut down my chance of stopping your snowball, so I’ll resign this one. GG. If you’re up for a rematch:

P1T1


StartingHand Workers

STARTING HAND
Granfalloon Flagbearer
Wither
Helpful Turtle
Timely Messenger
Tenderfoot


WORKERS
Granfalloon Flagbearer


NextHand

Older Brother
Bloom
Fruit Ninja
Spark
Brick Thief


Discard

Helpful Turtle
Wither
Timely Messenger


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
General Onimaru - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

yeah, of course.

"P2T1


StartingHand Workers

STARTING HAND
Savior Monk
Aged Sensei
Smoker
Fox Primus
Fox Viper


WORKERS
Fox Primus


NextHand

Snapback
Sensei’s Advice
Morningstar Flagbearer
Safe Attacking
Grappling Hook


Discard

Fox Viper
Aged Sensei
Smoker


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
savior monk - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+A)
  • :psfist: Elite: Grave, lvl 1, (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

okay, player 2 is a little different. with bloom.oni, and wither on his side, no hero is safe. just need to play the rewards for now.

which leaves me with what do i do for now? i think i actually migh drop monk out front, and grave in elite.

"

P1T2


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Bloom
Older Brother
Brick Thief
Spark
Fruit Ninja


WORKERS
Granfalloon Flagbearer
Fruit Ninja


NextHand

Older Brother
Timely Messenger
Spark
Wither
Helpful Turtle


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Onimaru kills Savior Monk
Brick Thief reduces your base to 19 HP - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Brick Thief (3/1) Resist 1
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/1) Frenzy 1 [2 damage]
  • Tenderfoot (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

"P2T2


Tech StartingHand Workers

TECH
sickness
sickness


STARTING HAND
Grappling Hook
Sensei’s Advice
Snapback
Morningstar Flagbearer
Safe Attacking


WORKERS
Fox Primus
Sensei’s Advice


NextHand

Smoker
Grappling Hook
sickness
Savior Monk
sickness


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
safe attacking - ($2)
mid grave - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 3, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hmmm, well, with no units, and that darn brick thief, i might as well build the tech 1, but go for sickness. i can minimalize his board later, make Oni less erviceable, etc… probably going the max orpal route, but we’ll see how the double sickness holds up. playing safe attacking to just thin the deck.

"

P1T3


Tech StartingHand Workers

TECH
The Art of War
The Art of War


STARTING HAND
Wither
Timely Messenger
Spark
Older Brother
Helpful Turtle


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Older Brother


NextHand

Bloom
Spark
Boot Camp
Boot Camp
The Art of War


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Midband Onimaru - ($2)
Spark Grave’s armor away - ($1)
Onimaru kills Grave
Maxband Onimaru - ($0)
Brick Thief and Tenderfoot reduce your Tech I to 1 HP

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L8 General Onimaru (4/5A) Frenzy 1, readiness
  • :psfist: Elite:
  • :ps_: Scavenger: Soldier (1/1) Sparkshot
  • :pschip: Technician: Soldier (1/1) Sparkshot
  • :target: Lookout: Soldier (1/1) Sparkshot, resist 1

In Play:

  • Brick Thief (2/1) Resist 1
  • Tenderfoot (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

woops, i did my turn but forgot to post this.

"P2T3


Tech StartingHand Workers

TECH
Abomination
Abomination


STARTING HAND
Savior Monk
sickness
sickness
Smoker
Grappling Hook


WORKERS
Fox Primus
Sensei’s Advice
Smoker


NextHand

Morningstar Flagbearer
Snapback
Fox Viper
Aged Sensei


Discard

sickness
sickness
Savior Monk
Grappling Hook
Abomination
Abomination


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
orpal - ($4)
sickness Oni and tenderfoot - ($2)
sickness oni and scav soldier - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal, lvl 1 (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 1

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

not looking good…

"

P1T4


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Boot Camp
Boot Camp
Bloom
The Art of War
Spark
Helpful Turtle
Wither


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Spark


NextHand

The Art of War
Overeager Cadet
The Art of War
Timely Messenger


Tech 2 card(s)
Get Paid + Scavanger - ($8)
The Art of War - ($5)
Onimaru kills Orpal
Brick Thief and Soldiers break Tech I and reduce your base to 13 HP
Boot Camp: Tenderfoot - ($4)
Boot Camp: Brick Thief - ($3)
Worker - ($2)
Bloom: Onimaru - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L8 General Onimaru (5/4AA) Frenzy 1, readiness, unstoppable, swift strike, resist 1 [1-]

In Play:

  • Brick Thief (3/2) Resist 1 [1+]
  • Tenderfoot (1/2)
  • Soldier (1/1) Sparkshot
  • Soldier (1/1) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

"P2T4


Tech StartingHand Workers

TECH
plague lab
apreading plague


STARTING HAND
Snapback
Fox Viper
Aged Sensei
Morningstar Flagbearer


WORKERS
Fox Primus
Sensei’s Advice
Smoker
Fox Viper


NextHand

Abomination
sickness
apreading plague


Tech 2 card(s)
Get Paid - ($8)
rebuild tech 1, my base to 17
Worker - ($7)
Grave - ($5)
expensive snapback Oni for River - ($1)
aged sensei - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: aged sensei (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmmm, well, snapback for now, lets hope to build tech 2, and then clear his stuff with abominations.

"

P1T5


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Timely Messenger
The Art of War
Overeager Cadet
The Art of War


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Spark
The Art of War


NextHand

Boot Camp
Overeager Cadet
Helpful Turtle


Discard

Timely Messenger
The Art of War
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($8)
Tech II: Peace - ($4)
Worker - ($3)
River attacks Grave
Timely Messenger - ($2)
Timely Messenger and a Soldier trade with Grave
Tenderfoot kills Aged Sensei
Brick Thief and other Soldier break your Tech I, your base to 11 HP
Overeager Cadet

Float ($2)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Overeager Cadet (2/2) Resist 1

In Play:

  • L3 River Montoya (2/4)
  • Brick Thief (3/2) Resist 1 [1+]
  • Tenderfoot (1/1) [1 damage]
  • Soldier (1/1) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 9

"P2T5


Tech StartingHand Workers

TECH
Detonate
Detonate


STARTING HAND
sickness
apreading plague
Abomination


WORKERS
Fox Primus
Sensei’s Advice
Smoker
Fox Viper


NextHand

Snapback
Grappling Hook
Savior Monk
sickness


Discard

aged sensei (1/1)
sickness
apreading plague
Abomination
Detonate
Detonate


Tech 2 card(s)
Get Paid - ($9)
rebuild tech 1, base to 11
scav gold - ($10)
max orpal - ($3)
sickness river and tenderfoot (dies), spreads to only Cadet (pay resist) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Orpal, lvl 7, (2/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 11
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

this one was over from the start. just trying to hold on and cause some problems.

"

P1T6


Tech StartingHand Workers

TECH
Blademaster
Maestro


STARTING HAND
Helpful Turtle
Overeager Cadet
Boot Camp
Boot Camp
Wither


WORKERS
Granfalloon Flagbearer
Fruit Ninja
Older Brother
Spark
The Art of War
Wither


NextHand

Boot Camp
Bloom
Boot Camp
Timely Messenger


Tech 2 card(s)
Get Paid + float - ($11)
General Onimaru - ($9)
Boot Camp: Brick Thief - ($8)
Boot Camp: Brick Thief - ($7)
Worker - ($6)
Tech Lab: Finesse - ($5)
Tech III - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 River Montoya (1/3A) [1-]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (1/1) [1-]
  • :target: Lookout: L1 General Onimaru (2/3) Frenzy 1, resist 1

In Play:

  • Brick Thief (5/4) Resist 1 [3+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

ill just gg it there. i was behind from he beginning, and that darn brick theif just did some work on me.

Yeah, I never thought much about his resist until -1/-1 runes started being thrown around, but he seems like a solid unit. GG WP. I’m up for a tiebreaker if you are.

yeah!

"P1T1


StartingHand Workers

STARTING HAND
Fox Primus
Sensei’s Advice
Safe Attacking
Morningstar Flagbearer
Aged Sensei


WORKERS
Fox Primus


NextHand

Savior Monk
Fox Viper
Grappling Hook
Snapback
Smoker


Discard

Safe Attacking
Morningstar Flagbearer
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
aged sensei - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Aged Sensei (1/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Grave (2/3)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
    "

P2T1


StartingHand Workers

STARTING HAND
Spark
Bloom
Older Brother
Tenderfoot
Wither


WORKERS
Older Brother


NextHand

Brick Thief
Granfalloon Flagbearer
Helpful Turtle
Timely Messenger
Fruit Ninja


Discard

Bloom
Spark
Wither
Tenderfoot


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
General Onimaru - ($2)
Bloom: Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (3/4A) Frenzy 1 [1+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

"P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Snapback
Fox Viper
Savior Monk
Grappling Hook
Smoker


WORKERS
Fox Primus
Smoker


NextHand

Snapback
Grappling Hook
Safe Attacking
Sparring Partner
Morningstar Flagbearer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($2)
Grappling Hook Oni to lookout
mid grave (3/4) - ($0)
tap aged sensei, boost grave (4/4+A)
grave readily kills Oni, takes back 2, goes to lvl 5

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 3 (3/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
    "

P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Brick Thief
Fruit Ninja
Granfalloon Flagbearer
Timely Messenger
Helpful Turtle


WORKERS
Older Brother
Fruit Ninja


NextHand

Granfalloon Flagbearer
Wither
Timely Messenger
Overeager Cadet
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Helpful Turtle - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Helpful Turtle (1/2) Healing 1
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

"P1T3


Tech StartingHand Workers

TECH
GPT
GPT


STARTING HAND
Morningstar Flagbearer
Snapback
Grappling Hook
Sparring Partner
Safe Attacking


WORKERS
Fox Primus
Smoker
Snapback


NextHand

Sensei’s Advice
Fox Viper
Savior Monk
Morningstar Flagbearer
Sparring Partner


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
grave readily kills turtle, takes 1
max grave, heals - ($3)
sparring partner - ($2)
hero’s hall - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 7, (4/5+A) *
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
    "

P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Overeager Cadet
Wither
Overeager Cadet
Timely Messenger
Granfalloon Flagbearer


WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer


NextHand

Bloom
Brick Thief
Spark
Tenderfoot


Discard

Helpful Turtle
Timely Messenger
Wither
Flagstone Garrison
Flagstone Garrison


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Overeager Cadet
Overeager Cadet
Sirus Quince - ($6)
Mirror Illusion - ($4)
Tech II: Peace - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • L1 Sirus Quince (1/3)
  • Mirror Illusion (0/1)
  • Mirror Illusion (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

This is a tricky turn, having 4 cards in deck. I can’t mount a solid defense, so I’ll go for a split threat between Quince and Garrisons. Best case scenario, Grave uses his sword on Quince and my Technician dies, pulling a Garrison for me while the Tech II survives somehow. Not very likely though, so I’ll just manage the best I can.

"P1T4


Tech StartingHand Workers

TECH
plague lab
plague lab


STARTING HAND
Savior Monk
Fox Viper
Sensei’s Advice
Sparring Partner
Morningstar Flagbearer


WORKERS
Fox Primus
Smoker
Snapback
Fox Viper


NextHand

GPT
Sensei’s Advice
GPT
Safe Attacking
Grappling Hook


Tech 2 card(s)
Get Paid - ($7)
worker - ($6)
sensei’s advice, boost sparring partner and aged sensei - ($5)
sparring partner kills scav Cadet, survives with 1
aged sensie trades with tech cadet
zane - ($3)
grave and zane break your tech 2, your base to 18

Float ($3)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 7, (4/5+A) *
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sparring Partner (2/1)
  • Zane, lvl 1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8
    "