Codexnewb [Discipline]/Anarchy/Disease vs Nekoalt [Finesse]/Peace/Truth

P2T4


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Tenderfoot
Spark
Bloom
Brick Thief
Helpful Turtle


WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Spark


NextHand

Wither
Overeager Cadet
Timely Messenger
Overeager Cadet
Flagstone Garrison


Discard

Bloom
Tenderfoot
Brick Thief
Helpful Turtle
Drill Sergeant
Drill Sergeant


Tech 2 card(s)
Get Paid + Scavenger - ($9)
Rebuild Tech II
Midband Quince - ($7)
Mirror Illusions copy Sparring Partner - ($3)
Bloom: Quince - ($1)
Sparring Partners and Quince kill Grave
Worker - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Sirus Quince (2/6) [1+]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Gotta chip away at those forces somehow; hopefully I won’t draw both Garrisons this turn, since I expect my Tech II to break again.

"P1T5


Tech StartingHand Workers

TECH
plague lord
plague lord


STARTING HAND
GPT
GPT
Safe Attacking
Grappling Hook
Sensei’s Advice


WORKERS
Fox Primus
Smoker
Snapback
Fox Viper
Sensei’s Advice


NextHand

Sparring Partner #2 (2/2)
plague lab
Morningstar Flagbearer
Savior Monk
plague lab


Discard

Grappling Hook
Safe Attacking
GPT
plague lord
plague lord


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
tech 2 disease - ($6)
Gunpoint Taxman - ($4)
mid zane - ($1)
Zane and Partner break your tech 2, your base to 16

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: GPT (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sparring Partner (2/1)
  • Zane, lvl 4, (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
    "

P2T5


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Timely Messenger
Wither
Overeager Cadet
Flagstone Garrison
Overeager Cadet


WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Spark
Timely Messenger


NextHand

Wither
Nimble Fencer
Flagstone Garrison


Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech II
Worker - ($8)
Wither: Sparring Partner - ($6)
Mirror Illusion x2 - ($2)
Overeager Cadet
Overeager Cadet, mirrored

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A) {Copy of A}
  • :psfist: Elite: L5 Sirus Quince (3/6) [1+]
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Overeager Cadet (2/2) {A}
  • :target: Lookout: Mirror Illusion (0/1) Resist 1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

Thoughts

Time to get this engine started.

"P1T6


Tech StartingHand Workers

TECH
Abomination
Abomination


STARTING HAND
Morningstar Flagbearer
plague lab
plague lab
Savior Monk
Sparring Partner #2 (2/2)


WORKERS
Fox Primus
Smoker
Snapback
Fox Viper
Sensei’s Advice
Savior Monk


NextHand

Safe Attacking
Sparring Partner #2 (2/2)
plague lord
plague lab
Aged Sensei (1/1)


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
plague lab, kill lookout illusion - ($6)
max zane shove tech cadet to lookout, killing it AND sql illusion cadet - ($4)
GPT kills scav cadet, steals your scav gold - ($5)
tech 3 - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zane, lvl 6, (4/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • plague lab: 4hp
  • GPT (3/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
    Tech 3: 5hp
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

P2T6


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Star-Crossed Starlet


STARTING HAND
Flagstone Garrison
Nimble Fencer
Wither
Drill Sergeant
Tenderfoot
Drill Sergeant
Helpful Turtle


WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Spark
Timely Messenger


NextHand

Brick Thief
Flagstone Garrison
Nimble Fencer
Bloom


Discard

Overeager Cadet
Overeager Cadet
Star-Crossed Starlet
Star-Crossed Starlet
Tenderfoot
Wither
Helpful Turtle


Tech 2 card(s)
Get Paid + float - ($12)
Flagstone Garrison - ($9)
Nimble Fencer - ($7)
Drill Sergeant - ($4)
Tenderfoot - ($3)
Drill Sergeant - ($0)
Move 2 +1/+1 runes to Nimble Fencer
2 Virtuosos kill Zane
Quince kills Gunpoint Taxman

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Drill Sergeant (3/3)
  • :pschip: Technician:
  • :target: Lookout: Drill Sergeant (3/3) Resist 1

In Play:

  • Flagstone Garrison (4)
  • L5 Sirus Quince (2/3) [1+, 3 damage]
  • Nimble Fencer (4/1) Haste [2+, 4 damage]

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10

i think my codex is a bit too slow to handle the peace engine.

"P1T7


StartingHand Workers

STARTING HAND
Aged Sensei (1/1)
plague lord
Sparring Partner #2 (2/2)
plague lab
Safe Attacking


WORKERS
Fox Primus
Smoker
Snapback
Fox Viper
Sensei’s Advice
Savior Monk


NextHand

plague lord
Abomination
Morningstar Flagbearer
Sparring Partner (2/1)
Grappling Hook


Discard

Aged Sensei (1/1)
plague lab: 4hp
Safe Attacking


Tech 0 card(s)
Get Paid - ($10)
Plague Lord, dishes runes, kills Fencer, quince 1/2, sergeants 2/2 - ($4)
tap plague lab, add -1 rune to sergeants - ($2)
sparring partner - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring partner (2/2+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Plague Lord (4/7)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • plague lab: 4hp

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10
    "

I think Peace is a strong counter to Disease, for sure. It also seems evident that when trying to fuel a Peace engine with Virtuosos, it’s better to get the engine up first and only then start recruiting the talent.

P2T7


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Bloom
Brick Thief
Nimble Fencer
Flagstone Garrison
Wither
Spectral Flagbearer
Overeager Cadet
Nimble Fencer
Helpful Turtle
Overeager Cadet
Tenderfoot
Spectral Flagbearer
Star-Crossed Starlet
Star-Crossed Starlet


WORKERS
Older Brother
Fruit Ninja
Granfalloon Flagbearer
Spark
Timely Messenger


NextHand

Star-Crossed Starlet
Bloom
Wither
Nimble Fencer
Brick Thief


Tech 2 card(s)
Get Paid - ($10)
Flagstone Garrison - ($7)
Nimble Fencer - ($5)
Spectral Flagbearer - ($4)
Overeager Cadet
Overeager Cadet
Helpful Turtle - ($2)
Spectral Flagbearer - ($1)
Tenderfoot - ($0)
Move 1 rune to Nimble Fencer
Nimble Fencer kills Sparring Partner
Drill Sergeant kills Plague Lord
Drill Sergeant breaks Tech III, your base to 18
Move 4 runes to Tenderfoot
Tenderfoot breaks Tech II, your base to 16
Quince vandalizes Plague Lab for 1 damage
Move 1 rune to Helpful Turtle

Float ($0)
Discard 6, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Flagbearer (2/2) Tempting target
  • :pschip: Technician: Spectral Flagbearer (2/2) Tempting target
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • L5 Sirus Quince (1/2) [3 damage]
  • Drill Sergeant (7/3) Resist 1 [4+, 4 damage]
  • Drill Sergeant (4/4) Resist 1 [1+]
  • Overeager Cadet (2/2)
  • Overeager Cadet (2/2)
  • Tenderfoot (5/6) Haste [4+]
  • Nimble Fencer (3/2) Haste [1+, 2 damage]
  • Helpful Turtle (2/3) Healing 1 [1+]

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

and ill gg it there. yeah, peace with the drill sergeants counters disease pretty well. i think i had my fun with the plague lab runes combo. probably try something else out.

GG. I’ll stick with [Finesse]/Peace/Truth until you get tired of it, or until I decide it’s not going to work out.

i think ill go with [Feral]/Anarchy/Strength. You go ahead and post turn 1.

GL HF

P1T1


StartingHand Workers

STARTING HAND
Spark
Fruit Ninja
Helpful Turtle
Bloom
Granfalloon Flagbearer


WORKERS
Granfalloon Flagbearer


NextHand

Older Brother
Tenderfoot
Timely Messenger
Wither
Brick Thief


Discard

Fruit Ninja
Bloom
Helpful Turtle
Spark


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
General Onimaru - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/3) Frenzy 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

Hmm… maybe going for Feral buffs for Gunpoint Taxman? I’m guessing Strength is mainly for using Rook as a beefy patroller and/or to have DeGrey pop Mirror Illusions. Still, this seems like a good chance to try Illusion mode, so I’ll go for that. Quince is a weak opener, though, so I’ll have Onimaru take the lead. I might have to wait until Tech II to bring in Quince, if I need to build a Tower, though.

"P2T1


StartingHand Workers

STARTING HAND
Forest’s Favor
Tiger Cub
Merfolk Prospector
Rampant Growth
Playful Panda


WORKERS
Tiger Cub


NextHand

Spore Shambler
Ironbark Treant
Young Treant
Verdant Tree


Discard

Forest’s Favor
Rampant Growth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
merfolk - ($3)
playful panda - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: merfolk (1/1)
  • :pschip: Technician: wisp (0/1)
  • :target: Lookout:

In Play:

  • playful panda (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

so after getting wrecked by the hasty peace engine, i know that i need to get some board pressure, and then break his tech 1/2 at some point. it’s not enough to continue to break his tech 2, because he can max quince ,and bring out free rewards (aka cadets).

thsi deck is all about tech 3 moss ancient for the win. i want that squirrel army.

"

P1T2


Tech StartingHand Workers

TECH
Boot Camp
Boot Camp


STARTING HAND
Wither
Brick Thief
Tenderfoot
Older Brother
Timely Messenger


WORKERS
Granfalloon Flagbearer
Older Brother


NextHand

Fruit Ninja
Boot Camp
Bloom
Brick Thief


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Timely Messenger - ($4)
General Onimaru kills Merfolk Prospector
Tenderfoot - ($3)
Tower - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Timely Messenger (1/1) Haste, resist 1

In Play:

  • L1 General Onimaru (2/2) Frenzy 1 [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Patrolling against potential Green buffs and Zane rush at the same time is tricky. I can’t ensure Onimaru’s survival, but I can at least make killing him expensive. In retrospect, it would probably have been better to play Granfalloon just to draw buffs, but too late now.

"P2T2


Tech StartingHand Workers

TECH
Steamtank
Huntress


STARTING HAND
Spore Shambler
Verdant Tree
Ironbark Treant
Young Treant
Rich Earth


WORKERS
Tiger Cub
Rich Earth


NextHand

Spore Shambler
Rampant Growth
Huntress
forest favor


Tech 2 card(s)
Get Paid + float - ($7)
scav gold - ($8)
young treant, draw 1 - ($6)
Worker - ($5)
tech 1 - ($3)
verdant tree - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: wisp (0/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: playful panda (2/2)
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Verdant Tree: 3HP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

teching inhuntress because i know he’ll want to load his board at some point. steamtank is just for the fun of it.

"

P1T3


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Bloom
Fruit Ninja
Boot Camp
Brick Thief
Boot Camp
Helpful Turtle


WORKERS
Granfalloon Flagbearer
Older Brother
Fruit Ninja


NextHand

Spectral Flagbearer
Wither
Brick Thief
Spark


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($4)
Onimaru kills Wisp
Boot Camp: Timely Messenger - ($3)
Boot Camp: Timely Messenger - ($2)
Helpful Turtle - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful Turtle (1/2) Healing 1
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/2) Frenzy 1 [1 damage]
  • Timely Messenger (3/3) Haste [2+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

"P2T3


Tech StartingHand Workers

TECH
steamtank
mirkwood allies


STARTING HAND
Huntress
Rampant Growth
Spore Shambler
Forest’s favor


WORKERS
Tiger Cub
Rich Earth


NextHand

spore shambler
steamtank
merfolk
ironbark treant


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
huntress - ($5)
tower - ($2)
rook - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3+A)
  • :psfist: Elite: Rook (3/4)
  • :ps_: Scavenger: playful panda (2/2)
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Verdant Tree: 3HP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

teching inhuntress because i know he’ll want to load his board at some point. steamtank is just for the fun of it.

"

P1T4


Tech StartingHand Workers

TECH
Dreamscape
Macciatus, The Whisperer


STARTING HAND
Spark
Wither
Spectral Flagbearer
Helpful Turtle


WORKERS
Granfalloon Flagbearer
Older Brother
Fruit Ninja
Brick Thief


NextHand

Boot Camp
Bloom
Boot Camp
Spectral Flagbearer


Discard

Spark
Wither
Dreamscape
Macciatus, The Whisperer


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Spectral Flagbearer - ($5)
Tech II: Truth - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Timely Messenger (3/3A) Haste [2+]
  • :psfist: Elite: Tenderfoot (2/2)
  • :ps_: Scavenger: Helpful Turtle (1/2) Healing 1
  • :pschip: Technician: Spectral Flagbearer (2/2) Tempting Target
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/3) Frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Tower makes attacking too costly, but it’s almost time to start popping his units without attacking, so hopefully nothing gets in the way of that…

well…lets just see how this plays out.

"P2T4


Tech StartingHand Workers

TECH
pirate gunship
pirate gunship


STARTING HAND
Steamtank
Merfolk
Ironbark Treant
Forest’s Favor
Rampant Growth
Spore Shambler (3/3)++


WORKERS
Tiger Cub
Rich Earth
Forest’s Favor
Ironbark Treant


NextHand

mirkwood allies
Rampant Growth
pirate gunship
steamtank


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
tech 2 anarchy, tap verdant tree, builds intantly - ($3)
steamtank - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Steamtank (3/6+A)
  • :psfist: Elite: Rook (3/4)
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician: playful panda (2/2)
  • :target: Lookout: Huntress (3/3)

In Play:

  • Verdant Tree: 3HP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

teching inhuntress because i know he’ll want to load his board at some point. steamtank is just for the fun of it.

"

P1T5


Tech StartingHand Workers

TECH
Reteller of Truths
Reteller of Truths


STARTING HAND
Bloom
Boot Camp
Spectral Flagbearer
Boot Camp
Dreamscape
Spark


WORKERS
Granfalloon Flagbearer
Older Brother
Fruit Ninja
Brick Thief


NextHand

Reteller of Truths
Reteller of Truths
Macciatus, The Whisperer


Discard

Boot Camp
Boot Camp
Spark
Timely Messenger
Bloom


Tech 2 card(s)
Get Paid + float - ($9)
Boot Camp: Helpful Turtle - ($8)
Sirus Quince - ($6)
Dreamscape - ($3)
Boot Camp: Steam Tank, it was never really there - ($2)
Spark: Playful Panda, it was never really there - ($1)
Spectral Flagbearer - ($0)
Timely Messenger trades with Huntress
Onimiaru kills Young Treant

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Flagbearer (2/2) Tempting Target
  • :pschip: Technician: Spectral Flagbearer (2/2) Tempting Target
  • :target: Lookout: Mirror Illusion (0/1) Resist 1

In Play:

  • L1 General Onimaru (2/2) Frenzy 1 [1 damage]
  • L1 Sirus Quince (1/3)
  • Dreamscape
  • Helpful Turtle (2/3) Healing 1 [1+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

"P2T5


StartingHand Workers

STARTING HAND
Rampant Growth
steamtank
mirkwood allies
pirate gunship
Spore Shambler (3/3)++


WORKERS
Tiger Cub
Rich Earth
Forest’s Favor
Ironbark Treant
Rampant Growth


NextHand

Huntress (3/3)
Spore Shambler (3/3)++
Young Treant (0/2)
pirate gunship
Merfolk


Tech 0 card(s)
Get Paid - ($9)
scav gold - ($10)
tech draw
Worker - ($9)
tech 3 - ($4)
zane - ($2)
cal - ($0)

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Zane (2/2)
  • :pschip: Technician: Cal (2/3)
  • :target: Lookout:

In Play:

  • Verdant Tree: 3HP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
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