Codex Wildest Dreams

How does the omegacron die in order to keep getting cast and replayed for more trashing?

At this point the omegacrons don’t matter, just land octopus, spore shambles, Midori with final showdown and Zane with detonate. So that’s [balance] blood anarchy

Why nether drain though? Community service is the best way to get their cards to trash them though, with Prynn

Without Nether Drain, they’ll come back when Prynn leaves play

But nether drain only changes levels, it doesn’t kill

You can hunt around in the Rules forum and search (use control + F) for specific cards when people are talking about stuff that seems confusing, or doesn’t make sense, to see if its been discussed before. There is a lot of information about all sorts of card interactions there. Here is one relevant to the Prynn discussion:

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Oh. Oh shit.

Another puzzle for anyone interested:

Rules: (Same rules as before, except that some rules aren’t in effect for this one):
1.) Consider a 2 player game in which you are player #2
2.) Your opponent only passes the turn and techs in cards each turn
3.) Both players begin the game with three heroes in their command zone
4.) You can choose the heroes that you and your opponent use

The goal is to have:
A.) The maximum number of cards in your hand at one time, and the que is empty (nothing waiting to resolve, etc)

(No need to worry about the size of your Codex, trash zone, etc and the game does need not continue indefinitely for this puzzle. You just need to find a board state which results in the most cards in hand for you when the que is empty.)

For evaluating: the worst solution would be zero cards in hand, best case is 85 (Impossible? Maybe!)

I expect a Templar to be a part of the best scenario, but we’ll see!

Ebbflow Archon recursion FTW, can probably reach 70+

Law/Strength/Necro, with an opponent also playing Necro.

Build a Hero’s Hall
Summon Bigsby and Garth
Make a bunch of skeletons
Community Service the opponent’s Skeletal Lord
Use that to put an Oathkeeper into play. Chose "I will skip my draw/discard step.
Use Garth and/or Bigsby to draw all your cards.
Total workers: 0
In play: 1
In hand: 81
Heroes: 3

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I think that’s overly complicated. Just summon Garth, and make skeletons until you have 77 in play. Then midband and draw your entire deck. 82 cards in hand, 3 heroes on the board/available to summon.

I’m pretty sure there’s no way to get a hero in your hand.

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Upvote Jadiel for the simplest method.

This is probably the most elegant solution!

Yeah, I don’t think you can do better than 82/3, but I don’t know anything about those map cards, so maybe its possible.

None of the map cards let you put a hero in your hand, either.

New challenge:

With any amoubt of setup and opponent cooperation, what is the most damage you can do in 1 turn (assuming an infinite health base, no Double Time allowed), BUT your setup must not have an alternate line available that would allow infinite damage.

I haven’t solved this one, but note that any spec with a token or unbounded rune maker is unavailable, so no Peace, Growth, Blood, Necro, Feral, and perhaps others, as you could just re-play whatever can make tokens until you have “infinite” and then attack.

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I get the feeling that you’ll have to do a lot more work in verifying the solutions than people do coming up with them…

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Most damage to the base? Or just the most damage to anything? Also, pretty sure Ninjitsu and Future are not going to work here either…

I read it as most damage period, cumulative of all damage done to anything.

I’m looking at Molten Firebirds, Hotter Fires, and Firehouses but haven’t got the final numbers yet.

Yes, that’s what I was thinking…

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Can the opponent be playing something where they make infinite tokens?