Codex Newb [Finesse]/Peace/Truth vs Dreamfire [Demon]/Balance/Anarchy

GLHF! No rush since you’re still finishing your other game. Things are slower these days on the forum.

@Dreamfire

"P1T1


StartingHand Workers

STARTING HAND
Wither
Helpful Turtle
Spark
Granfalloon Flagbearer
Timely Messenger


WORKERS
Granfalloon Flagbearer


NextHand

Older Brother
Tenderfoot
Bloom
Fruit Ninja
Brick Thief


Discard

Helpful Turtle
Wither
Spark


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
timely messenger - ($2)
Oni - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Timely Messenger (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Onimaru, lvl 1, (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

so, with him going demon, balance, anarchy, i think peace engine is out of the question. i should also watch out for hero’s hall on his part with vandy and zane.

i think my best options are boot camps, nimble fencers, star cross starlets, and maestro’s.

"

GLHF! Yeah, things definitely seem to have slowed down… hopefully it’s just a phase.

P2T1


StartingHand Workers

STARTING HAND
Deteriorate
Jandra, the Negator
Skeletal Archery
Graveyard
Thieving Imp


WORKERS
Jandra, the Negator


NextHand

Pestering Haunt
Sacrifice the Weak
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer


Discard

Deteriorate
Skeletal Archery
Thieving Imp
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Vandy, to midband - ($0)
Deteriorate Timely Messenger

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy lvl 3 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Oni is an aggressive early hero, and with Bloom/Spark/Wither he could kill any of my lvl 1 heroes… but for midband Vandy he would need two cards (and pay extra for resist), which is a trade I’m willing to make.
Longer term, I think codexnewb might go for a Finesse virtuoso rush, since Nature Reclaims is bad for Peace engine. Fencers would be nice for my Mimics, but maybe bad for my Tiny B’s, and I’ll need to keep an eye out for mirror shenanigans.

"P1T2


Tech StartingHand Workers

TECH
boot camp
boot camp


STARTING HAND
Brick Thief
Bloom
Fruit Ninja
Older Brother
Tenderfoot


WORKERS
Granfalloon Flagbearer
Fruit Ninja


NextHand

Wither
Brick Thief
Bloom
boot camp


Tech 2 card(s)
Get Paid - ($5)
scav gold - ($6)
worker - ($5)
tenderfoot - ($4)
older brother - ($2)
tech 1 - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: tenderfoot (1/2)
  • :pschip: [I]Technician[/I]: older brother (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Oni, lvl 1, (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

nice play. with sparkshot i could have done it, but not cigar

teching in bootcamps to have a good deck cycle. i think that oni will work out since he doesnt have much hero removal at the moment. hoping that he’ll drop some unit, then use vandy to wipe my units, and i can use both BC’s to sideline his unit, and kill vandy with oni.

plan is probably to tech 2 and drop spy’s. i can always tech lab into truth later.

"

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Gunpoint Taxman


STARTING HAND
Summon Skeletons
Sacrifice the Weak
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Sacrifice the Weak
Deteriorate
Skeletal Archery
Summon Skeletons


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vandy kills Tenderfoot, sparkshots Older Brother
Summon Skeletons - ($2)
Pestering Haunt
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Vandy lvl 3 (3/3)
  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

There are a bunch of ways codexnewb could break through my patrol to kill Vandy, so I won’t rely on her surviving in my techs. I also don’t want to rely too much on Tiny B’s, which means I may skip CoL this time. For now, I’ll try to bait bad trades with my skeletons.

Didn’t get my teched cards, so I might find myself playing Zane next turn while teching up.

"P1T3


Tech StartingHand Workers

TECH
discord
discord


STARTING HAND
Brick Thief
Wither
boot camp
Bloom


WORKERS
Granfalloon Flagbearer
Fruit Ninja
boot camp


NextHand

Spark
Timely Messenger (1/1)
boot camp
Wither
Helpful Turtle


Tech 2 card(s)
Get Paid + float - ($7)
scav gold - ($8)
Worker - ($7)
oni hits scav skeleton
max oni, , heals, summon 3 soldiers - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Solder (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Older Brother (2/1)
  • :pschip: [I]Technician[/I]: Solder (1/1)
  • :target: [I]Lookout[/I]: Solder (1/1)
    [B]In Play:[/B]
  • Oni, lvl 8, (4/5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

hmm, well, it’s too tempting to not go for it. i wont tech in art of war since he can counter with TB’s, but i WILL tech in discords, and hero’s hall next turn.

"

P2T3


Tech StartingHand Workers

TECH
Fairie Dragon
Potent Basilisk


STARTING HAND
Skeletal Archery
Sacrifice the Weak
Deteriorate
Summon Skeletons
Graveyard
Gunpoint Taxman


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery


NextHand

Summon Skeletons
Skeleton Javelineer
Thieving Imp
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($7)
Scav gold - ($8)
Exhaust Vandy and discard to fetch Dark Pact - ($7)
Dark Pact, I draw 2, my base to 18
Worker - ($6)
Deteriorate SQL
Gunpoint Taxman - ($4)
Haunt trades with Older Brother
Tech 2 (Balance) - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Vandy lvl 3 (3/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Could codexnewb possibly have Art of War in hand already? Probably not, but if he did tech it I may not want to kill the technician and increase his odds. If I kill his scav, he could even cast it while teching up.
So instead of clearing the patrol, I’ll invest in my own. Fetching DP gives me a 70% shot of dropping one of my tech 1’s this turn, and lets me draw right into my tech 2’s - naturally, I want things that can help against maxband Oni…
I’ll kill scav after all, to prevent something like Spark from giving him a clear shot at Vandy.

edit thoughts*

"P1T4


Tech StartingHand Workers

TECH
reteller of truths
reteller of truths


STARTING HAND
boot camp
Timely Messenger (1/1)
Helpful Turtle
Spark
Wither


WORKERS
Granfalloon Flagbearer
Fruit Ninja
boot camp
Wither


NextHand

Bloom
Brick Thief
discord
discord


Discard

boot camp
Timely Messenger (1/1)
reteller of truths
reteller of truths


Tech 2 card(s)
Get Paid - ($7)
scav gold - ($8)
worker - ($7)
hero’s hall - ($5)
spark skeleton - ($4)
Oni kills GPT
helpful turtle - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Soldier (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Soldier (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Oni, lvl 8, (4/2)
  • Helpful Turtle (1/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
    hero’s hall: 4HP

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8
Thoughts

ugh, that moment when you realize max zane is a thing. well, if i lose my patroller and oni this turn, i can at least wall up, tech up, and hope for a good draw next turn.

"

P2T4


Tech StartingHand Workers

TECH
Wandering Mimic
Metamorphosis


STARTING HAND
Skeleton Javelineer
Tiny Basilisk
Thieving Imp
Summon Skeletons
Deteriorate


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Summon Skeletons


NextHand

Potent Basilisk
Pestering Haunt
Graveyard
Fairie Dragon


Discard

Gunpoint Taxman
Deteriorate
Skeleton Javelineer
Thieving Imp
Wandering Mimic
Metamorphosis


Tech 2 card(s)
Get Paid - ($8)
Technician draw
Worker - ($7)
Vandy kills SQL
Deteriorate technician
Zane - ($5)
Zane trades with Oni, Vandy maxbands and dooms Turtle
Midori - ($3)
Tiny Basilisk - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Midori lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiny Basilisk (1/2)
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (4/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

Redrawing Deteriorate from technician allows me to trade Zane into Oni. It leaves a doomed Turtle on board, which is a bit of a nuisance. It would be nice to block it and thus keep Midori alive in the backline for a possible Meta-fetch next turn. I’m just not sure it’s worth going too far down on cards… Yeah, I’d rather keep a reasonable handsize and stick to the Balance plan for now. If Midori survives, that’s great. But either way, I’m guaranteed to draw a tech 2, and Tiny B should let me keep the board in check.
Interesting that codexnewb went for HH rather than tech 2. I can’t say I know what to expect at this point, maybe pouring gold into mirrors?

edit, 2 damage to my base from breaking hero’s hall.
brick thief heals base to 19

"P1T5


Tech StartingHand Workers

TECH
macciatus
macciatus


STARTING HAND
discord
discord
Bloom
Brick Thief
tenderfoot (1/2)


WORKERS
Granfalloon Flagbearer
Fruit Ninja
boot camp
Wither


NextHand

Bloom
boot camp
reteller of truths
reteller of truths
macciatus


Tech 2 card(s)
Get Paid + float - ($10)
tech draw
skip worker
tech 2 truth - ($6)
break hero’s hall, build tower - ($3)
tenderfoot - ($2)
brick theif, your tech 2 to 4 hp - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: brick theif (2/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Helpful Turtle (3/4) doomed, about to die start of your turn
  • :pschip: [I]Technician[/I]: tenderfoot (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

ugh, i regret everything.

"

You could use Brick Thief’s ability to heal 1.

P2T5


Tech StartingHand Workers

TECH
Wandering Mimic
Fairie Dragon


STARTING HAND
Potent Basilisk
Graveyard
Pestering Haunt
Fairie Dragon


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Pestering Haunt


NextHand

Sacrifice the Weak
Wandering Mimic
Dark Pact


Tech 2 card(s)
Get Paid + float - ($10)
Helpful Turtle dies, you get 1 gold
Worker - ($9)
Graveyard - ($7)
Tiny Basilisk trades with Brick Thief, goes to Graveyard
Midori kills Tenderfoot
Vandy breaks Tower
Potent Basilisk - ($3)
Heroes’ Hall - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (4/4)
  • Graveyard (3), holding Tiny Basilisk
  • Midori lvl 1 (2/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

If Midori survives, I can (ideally) set off a 3-hero Meta next turn + 2 attacking heroes + Zane’s maxband + replay Tiny B from Graveyard. If not, I can dig with Dark Pact for more impactful tech 2’s. F Dragons are good against illusions, and my Mimics are likely to get haste, untargetable, sparkshot, and possibly flying, which is insane value.

uhm, no, is unstoppable by tech 0 units.

1 Like

Unstoppable means “can ignore patrollers when attacking”, not “must”. Tiny Basilisk’s abilities are only (sometimes) a drawback on defense, not on attack.

http://codexcarddb.com/ruling/unstoppable

1 Like

ugh, i blew this from the beginning. hopefully just rust from not playing for a month.

"P1T6


Tech StartingHand Workers

TECH
liberty griffin
liberty griffin


STARTING HAND
boot camp
Bloom
reteller of truths
reteller of truths
macciatus
Timely Messenger (1/1)


WORKERS
Granfalloon Flagbearer
Fruit Ninja
boot camp
Wither
W - Bloom


NextHand

discord
macciatus
discord


Discard

Helpful Turtle (1/2)
brick theif (2/1+A)
tenderfoot (1/2)
liberty griffin
liberty griffin
boot camp


Tech 2 card(s)
Get Paid - ($8)
scav gold - ($9)
tech draw
reteller #1 - ($7)
reteller#2 - ($5)
maccitus - ($2)
timely messenger - ($1)
worker - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: timely messenger (1/1+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: reteller (4/4)
  • :pschip: [I]Technician[/I]: reteller (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • macciatus (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

same as before. lol.

"

I thought it was weird you went for HH on your T4, since you could’ve afforded tech 2. Also seems like you kinda forgot about Zane…

P2T6


StartingHand Workers

STARTING HAND
Sacrifice the Weak
Dark Pact
Wandering Mimic
Skeleton Javelineer
Fairie Dragon


WORKERS
Jandra, the Negator
Poisonblade Rogue
Skeletal Archery
Summon Skeletons
Pestering Haunt


NextHand

Fairie Dragon
Metamorphosis
Wandering Mimic
Thieving Imp


Discard

Dark Pact
Sacrifice the Weak
Wandering Mimic
Metamorphosis
Fairie Dragon
Skeleton Javelineer


Tech 0 card(s)
Get Paid + float - ($11)
Dark Pact, I draw X2, my base to 16
Potent B kills Messenger
Sacrifice the Weak, Potent B and Macciatus die - ($9)
Zane - ($7)
Exhaust Vandy and discard to fetch Metamorphosis - ($6)
Metamorphosis, all my heroes to maxband - ($0)
Zane’s maxband targets scav Reteller, she returns to your hand
Zane invisibly and readily breaks Tech 2
Midori invisibly and readily breaks Tech 1

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zane lvl 6 (6/6A), ++
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Midori lvl 8 (6/7), ++
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (6/6), ++
  • Graveyard (3), holding Tiny Basilisk, Potent Basilisk

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Balance)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Drawing Meta would end this straight away, let’s try to dig for it!

No such luck, but I guess it’s still worth fetching it: I can break both tech buildings and clear most of codexnewb’s board.

ANNNNND, ill GG it there. yeah, i should have patrolled the turtle. im down to run it back, if you’ll give me another chance.

GG! Yeah, let’s keep going.

P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Skeleton Javelineer
Sacrifice the Weak
Skeletal Archery
Jandra, the Negator


WORKERS
Jandra, the Negator


NextHand

Graveyard
Thieving Imp
Pestering Haunt
Poisonblade Rogue
Deteriorate


Discard

Sacrifice the Weak
Skeletal Archery
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Solid opening hand. We’ll see whether I Graveyard, HH, or midband Vandy next turn.

"P2T1


StartingHand Workers

STARTING HAND
Helpful Turtle
Bloom
Granfalloon Flagbearer
Brick Thief
Spark


WORKERS
Granfalloon Flagbearer


NextHand

Fruit Ninja
Older Brother
Wither
Tenderfoot
Timely Messenger


Discard

bloom
Helpful Turtle
Spark
Brick Thief


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Oni - ($2)
bloom Oni - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Oni, lvl 1, (3/4+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

well, no 1 drops, which i REALLY needed. but ill just do what he did last time. mid oni, let him trade into me if he wants to.

"

P1T2


Tech StartingHand Workers

TECH
Dark Pact
Tiny Basilisk


STARTING HAND
Thieving Imp
Deteriorate
Pestering Haunt
Graveyard
Poisonblade Rogue


WORKERS
Jandra, the Negator
Thieving Imp


NextHand

Graveyard
Deteriorate
Sacrifice the Weak
Summon Skeletons


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Poisonblade Rogue - ($0)
Pestering Haunt

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Poisonblade Rogue (2/1)
  • :target: Lookout:

In Play:

  • Vandy lvl 1 (2/3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Well, that requires a bit more defense, I think. The HH can wait for next turn.

"P2T2


Tech StartingHand Workers

TECH
fladstone mines
flagstone mines


STARTING HAND
Older Brother
Timely Messenger
Wither
Tenderfoot
Fruit Ninja


WORKERS
Granfalloon Flagbearer
Fruit Ninja


NextHand

bloom
flagstone mines
Older Brother


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($4)
wither jav - ($2)
timely messenger, trade with Rogue - ($1)
Oni kilsl Vandy, takes 2 back, to lvl 3
tenderfoot - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: tenderfoot (2/2)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Oni, lvl 3, (3/2) +
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

solid. guess it worked out with wither in hand 2. well, i cant go mines, but honestly, i might just do that. because i can always bring in other units later. ill tech cadets, elite training, mines, THEN, decide what ill do if indeed he’ll trash the mines.

better that zane isnt worth it for him, in case he draws STW. patrol tenderfoot to elite just in case.

screw it, im rushing mines. he can go ahead and trash them. ill get value from them in one turn.

"

P1T3


Tech StartingHand Workers

TECH
Tiny Basilisk
Circle of Life


STARTING HAND
Graveyard
Sacrifice the Weak
Summon Skeletons
Deteriorate
Tiny Basilisk


WORKERS
Jandra, the Negator
Thieving Imp
Summon Skeletons


NextHand

Skeletal Archery
Circle of Life
Poisonblade Rogue
Dark Pact


Tech 2 card(s)
Get Paid - ($6)
Technician draw
Worker - ($5)
Tiny Basilisk - ($3)
Graveyard - ($1)
Pestering Haunt pings your tech 1

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

That kinda hurts, but I acutally think it leaves me ahead economically, especially after drawing Tiny B off technician.