CAWS22 Round7 FINALS: P1 Moby_Dick Burning Legion [Fire]/Demonology/Peace vs P2 Dreamfire [Present]/Demonology/Discipline

Here we go, let’s see if you can repeat it! GL & HF!

CAWS22 P1T1

P1 [Fire]/Demonology/Peace vs. P2 [Present]/Demonology/Discipline


StartingHand Workers

STARTING HAND
Careless Musketeer (2/1)
Bombaster (2/2)
Charge
Bloodrage Ogre (3/2)
Makeshift Rambaster (1/2)


WORKERS
Careless Musketeer (2/1)


NextHand

Nautical Dog (1/1)
Bloodburn
Mad Man (1/1)
Scorch
Pillage


Discard

Bloodrage Ogre (3/2)
Charge
Makeshift Rambaster (1/2)


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bombaster - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Not a good split, but not as bad as Frozen’s :slight_smile:

@Dreamfire’s turn!

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Neo Plexus
Nullcraft
Tinkerer
Hardened Mox
Forgotten Fighter


WORKERS
Hardened Mox


NextHand

Plasmodium
Battle Suits
Temporal Research
Time Spiral
Fading Argonaut


Discard

Forgotten Fighter
Tinkerer
Neo Plexus


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft, pings your base - ($2)
Vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

@Moby_Dick’s turn!

CAWS22 P1T2

P1 [Fire]/Demonology/Peace vs. P2 [Present]/Demonology/Discipline


Tech StartingHand Workers

TECH
Lobber (2/2)
Lobber (2/2)


STARTING HAND
Pillage
Mad Man (1/1)
Nautical Dog (1/1)
Bloodburn
Scorch


WORKERS
Careless Musketeer (2/1)
Bloodburn


NextHand

Makeshift Rambaster (1/2)
Bloodrage Ogre (3/2)
Pillage
Charge
Mad Man (1/1)


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech1 - ($3)
Dog - ($2)
Vandy - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bombaster (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Vandy L1 (2/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Have to do it different vs. Dwardd game although it is very similar. Let’s see what Dreamfire will do. I am sure Fargo will come and either Bombaster or Dog will die. For both ways I have some opportunities. So this time again two lobber, more aggressive.

@Dreamfire’s turn!

P2T2


Tech StartingHand Workers

TECH
Argonaut
Argonaut


STARTING HAND
Fading Argonaut
Temporal Research
Plasmodium
Time Spiral
Battle Suits


WORKERS
Hardened Mox
Plasmodium


NextHand

Neo Plexus
Battle Suits
Argonaut
Temporal Research
Tinkerer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Fading Argonaut - ($1)
Nullcraft kills Dog, you draw.

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A), fading 3
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

@Moby_Dick’s turn!

CAWS22 P1T3

P1 [Fire]/Demonology/Peace vs. P2 [Present]/Demonology/Discipline


Tech StartingHand Workers

TECH
Flagstone Garrison (4)
Flagstone Garrison (4)


STARTING HAND
Mad Man (1/1)
Makeshift Rambaster (1/2)
Pillage
Charge
Bloodrage Ogre (3/2)
Lobber (2/2)


WORKERS
Careless Musketeer (2/1)
Bloodburn
Charge


NextHand

Scorch
Nautical Dog (1/1)
Flagstone Garrison (4)
Bombaster (2/2)
Lobber (2/2)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Lobber - ($4)
Bombaster and Lobber trade with sl
MSR - ($2)
Midband Vandy kills Vandy maxbands dooms nullcraft + msr - ($0)
MSR breaks tech1, Thanks Dreamfire for not utilizing my forgetfulness

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy L5 (4/5)
  • Makeshift Rambaster (1/2) doomed

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Good that Dreamfire killed dog, with bottom deck both lobbers. Gives me some opportunities. Vandy kill with tech break or without… Tech break means this time staying on 5 cards and only nullcraft survives. So good option.

I think he will try his strongest strat and go again for Hyperions. Everything else ist too passive. Means probably 2 argonauts, which I want to avoid in the beginning. Hopefully he has both on hands now… He can save nullcraft and deal 4 tech1 to break it next turn. R&D should not help him too much if he goes for soldiers. So I think I should be OK, if I don’t draw so bad again.

@Dreamfire’s turn!

P2T3


Tech StartingHand Workers

TECH
Hyperion
Tricycloid


STARTING HAND
Argonaut
Tinkerer
Neo Plexus
Temporal Research
Battle Suits


WORKERS
Hardened Mox
Plasmodium
Temporal Research


NextHand

Fading Argonaut
Forgotten Fighter
Argonaut
Time Spiral
Tinkerer


Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Argonaut - ($5)
Tech 2 (Present) - ($1)
Nullcraft hits Vandy for 3.

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argonaut (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

@Moby_Dick’s turn!

@Dreamfire Sorry I have forgotten to write in the tech 1 break. And your answer was faster than I could read through it. Willing to change?

Ah of course. Yeah I’ll redo.

1 Like

Thanks sorry, I am very bad of thinking of putting everything in…

P2T3


Tech StartingHand Workers

TECH
Reversal
Now!


STARTING HAND
Battle Suits
Temporal Research
Argonaut
Neo Plexus
Tinkerer


WORKERS
Hardened Mox
Plasmodium
Temporal Research


NextHand

Reversal
Argonaut
Forgotten Fighter
Time Spiral


Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Nullcraft hits Vandy for 3.
Grave - ($6)
Heroes’ Hall - ($4)
Neo Plexus - ($2)
Battle Suits - ($0)
Rebuild tech 1.

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Nullcraft (3/3), doomed
  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@Moby_Dick’s turn!

CAWS22 P1T4

P1 [Fire]/Demonology/Peace vs. P2 [Present]/Demonology/Discipline


Tech StartingHand Workers

TECH
Drill Sergeant (3/3)
Overeager Cadet (2/2)


STARTING HAND
Scorch
Lobber (2/2)
Nautical Dog (1/1)
Flagstone Garrison (4)
Bombaster (2/2)


WORKERS
Careless Musketeer (2/1)
Bloodburn
Charge
Scorch


NextHand

Pillage
Bloodrage Ogre (3/2)
Mad Man (1/1)
Flagstone Garrison (4)
Lobber (2/2)


Discard

Makeshift Rambaster
Bombaster (2/2)
Flagstone Garrison (4)
Nautical Dog (1/1)
Drill Sergeant (3/3)
Overeager Cadet (2/2)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
MSR und and nullcraft die
Lobber - ($5)
Tech2 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Lobber (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Vandy L5 (4/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

OK dreamfire decided to go after Vandy not tech1. So no meta and garrison like usually. Would have liked to play a bit different this time. My cycle is good enough, take some float… He can have her. I don’t want to risk bottom deck the remaining garrison.

@Dreamfire’s turn!

P2T4


Tech StartingHand Workers

TECH
Training Grounds
Martial Mastery


STARTING HAND
Forgotten Fighter
Argonaut
Time Spiral
Reversal


WORKERS
Hardened Mox
Plasmodium
Temporal Research
Time Spiral


NextHand

Now!
Tinkerer
Fading Argonaut


Discard

Nullcraft
Reversal
Forgotten Fighter
Argonaut
Training Grounds
Martial Mastery


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Geiger - ($5)
Forgotten Fighter bounces Lobber - ($3)
Reversal kills Vandy, Grave to midband - ($0)
Grave and Neo Plexus break tech 2, your base to 18.

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave lvl 3 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Geiger lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Neo Plexus (3/2)
  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

@Moby_Dick’s turn!

:rofl: FF number 4 in this tournament… CRAZY!!! :+1:

1 Like

Good one, did not think about that. I was sure your plan was to trade grave and give levels to max. And the FF again…

CAWS22 P1T5

P1 [Fire]/Demonology/Peace vs. P2 [Present]/Demonology/Discipline


Tech StartingHand Workers

TECH
Dark Pact
Drill Sergeant (3/3)


STARTING HAND
Mad Man (1/1)
Pillage
Flagstone Garrison (4)
Lobber (2/2)
Bloodrage Ogre (3/2)


WORKERS
Careless Musketeer (2/1)
Bloodburn
Charge
Scorch
Pillage


NextHand

Nautical Dog (1/1)
Bloodrage Ogre (3/2)
Mad Man (1/1)
Makeshift Rambaster


Tech 2 card(s)
Get Paid + float+scav - ($10)
Worker - ($9)
2x lobber + madman - ($6)
Oni to level 3 - ($2)
2x lobber + madman trade grave, oni midbands
Rebuild tech2

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Oni L5 (3/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
Thoughts

Ok now Dreamfire destroyed my well sorted cycles… Grave needs to leave, too dangerous on midband

@Dreamfire’s turn!

P2T5


Tech StartingHand Workers

TECH
Metamorphosis
Research & Development


STARTING HAND
Now!
Fading Argonaut
Tinkerer


WORKERS
Hardened Mox
Plasmodium
Temporal Research
Time Spiral


NextHand

Argonaut
Fading Argonaut
Argonaut
Tinkerer


Tech 2 card(s)
Get Paid - ($9)
Skip worker.
Vandy to maxband, dooms Neo Plexus - ($3)
Plexus kills Oni, Geiger to midband.
Now! on Vandy - ($2)
Vandy and Geiger break tech 2, your base to 16.
Geiger to maxband, flicker Neo Plexus - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Neo Plexus (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (4/5)
  • Geiger lvl 5 (3/4)
  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

@Moby_Dick’s turn!

Excellent aggressive play! Now it is getting interesting…

CAWS22 P1T6

P1 [Fire]/Demonology/Peace vs. P2 [Present]/Demonology/Discipline


Tech StartingHand Workers

TECH
Overeager Cadet (2/2)
Flagstone Spy (3/3)


STARTING HAND
Bloodrage Ogre (3/2)
Nautical Dog (1/1)
Makeshift Rambaster
Mad Man (1/1)
Bombaster (2/2)


WORKERS
Careless Musketeer (2/1)
Bloodburn
Charge
Scorch
Pillage
Nautical Dog (1/1)


NextHand

Dark Pact
Drill Sergeant (3/3)
Flagstone Garrison (4)
Lobber (2/2)


Discard

Mad Man (1/1)
Makeshift Rambaster
Overeager Cadet (2/2)
Flagstone Spy (3/3)


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
rebuild tech 2
Tower - ($7)
Bombaster - ($5)
Jaina - ($3)
Oger - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jain L1
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician: Bloodrage Ogre (3/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

OK first I thought very bad draw, now it is OK…

So the meta thing…

@Dreamfire’s turn!

P2T6


Tech StartingHand Workers

TECH
Young Lightning Dragon
Now!


STARTING HAND
Argonaut
Argonaut
Fading Argonaut
Tinkerer
Training Grounds


WORKERS
Hardened Mox
Plasmodium
Temporal Research
Time Spiral


NextHand

Research & Development
Martial Mastery
Now!
Metamorphosis


Discard

Young Lightning Dragon
Now!
Tinkerer
Argonaut
Training Grounds


Tech 2 card(s)
Get Paid - ($9)
Exhaust Geiger and discard to draw.
Argonaut - ($6)
Fading Argonaut - ($4)
Tech 2 (Discipline) - ($0)
Vandy kills Jaina, levels fizzle.
Skip worker.

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3A), fading 3
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (3/2)
  • :pschip: Technician: Argonaut (4/4)
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (4/2)
  • Geiger lvl 5 (3/4)
  • Battle Suits

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

@Moby_Dick’s turn!

I was lucky that I had such a bad hand last turn (at least I thought it is worst case), with the tech break it was probably best case…

CAWS22 P1T7

P1 [Fire]/Demonology/Peace vs. P2 [Present]/Demonology/Discipline


StartingHand Workers

STARTING HAND
Lobber (2/2)
Flagstone Garrison (4)
Dark Pact
Drill Sergeant (3/3)
Drill Sergeant (3/3)
Flagstone Garrison (4)
Lobber (2/2)
Overeager Cadet (2/2)
Makeshift Rambaster


WORKERS
Careless Musketeer (2/1)
Bloodburn
Charge
Scorch
Pillage
Nautical Dog (1/1)


NextHand

Flagstone Spy (3/3)
Mad Man (1/1)
Dark Pact
Overeager Cadet (2/2)
Makeshift Rambaster


Tech 0 card(s)
Get Paid + float - ($11)
Garrison - ($8)
DS, draw - ($5)
DS, draw + rune - ($2)
Lobber, draw + 2 runes - ($1)
Lobber, draw + 2 runes - ($0)
Cadet, rs draw + 2 runes
Bombaster with 2 runes kills SL
Oger with 1 rune trades technician
Lobber trades Scav
Other lobber trades Vandy
Rune to cadet

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (3/3)+
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Drill Sergeant (6/6)+++

In Play:

  • Flagstone Garrison (4)
  • Drill Sergeant (3/3)
  • Bombaster (4/1)++

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Finally I can do something. OK Vandy kill is safe, enough gold and attackers, it does not matter how it lines up

edit: adjust stats to runes

@Dreamfire’s turn!

Yep, all it takes is one bad turn. GG WP! @zango

2 Likes

Very well played! One attacker less and it would have been a very close combat with meta, which I probably would have lost.