Here we go, let’s see if you can repeat it! GL & HF!
CAWS22 P1T1
P1 [Fire]/Demonology/Peace vs. P2 [Present]/Demonology/Discipline
StartingHand Workers
STARTING HAND
Careless Musketeer (2/1)
Bombaster (2/2)
Charge
Bloodrage Ogre (3/2)
Makeshift Rambaster (1/2)
WORKERS
Careless Musketeer (2/1)
NextHand
Nautical Dog (1/1)
Bloodburn
Mad Man (1/1)
Scorch
Pillage
Discard
Bloodrage Ogre (3/2)
Charge
Makeshift Rambaster (1/2)
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bombaster - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Bombaster (2/2)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Not a good split, but not as bad as Frozen’s
@Dreamfire ’s turn!
GL HF!
P2T1
StartingHand Workers
STARTING HAND
Neo Plexus
Nullcraft
Tinkerer
Hardened Mox
Forgotten Fighter
WORKERS
Hardened Mox
NextHand
Plasmodium
Battle Suits
Temporal Research
Time Spiral
Fading Argonaut
Discard
Forgotten Fighter
Tinkerer
Neo Plexus
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Nullcraft, pings your base - ($2)
Vandy - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Vandy (2/3A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
@Moby_Dick ’s turn!
CAWS22 P1T2
P1 [Fire]/Demonology/Peace vs. P2 [Present]/Demonology/Discipline
Tech StartingHand Workers
TECH
Lobber (2/2)
Lobber (2/2)
STARTING HAND
Pillage
Mad Man (1/1)
Nautical Dog (1/1)
Bloodburn
Scorch
WORKERS
Careless Musketeer (2/1)
Bloodburn
NextHand
Makeshift Rambaster (1/2)
Bloodrage Ogre (3/2)
Pillage
Charge
Mad Man (1/1)
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech1 - ($3)
Dog - ($2)
Vandy - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Bombaster (2/2)
Elite :
Scavenger :
Technician : Nautical Dog (1/1)
Lookout :
In Play:
Buildings:
Base HP: 19
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Have to do it different vs. Dwardd game although it is very similar. Let’s see what Dreamfire will do. I am sure Fargo will come and either Bombaster or Dog will die. For both ways I have some opportunities. So this time again two lobber, more aggressive.
@Dreamfire ’s turn!
P2T2
Tech StartingHand Workers
TECH
Argonaut
Argonaut
STARTING HAND
Fading Argonaut
Temporal Research
Plasmodium
Time Spiral
Battle Suits
WORKERS
Hardened Mox
Plasmodium
NextHand
Neo Plexus
Battle Suits
Argonaut
Temporal Research
Tinkerer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($3)
Fading Argonaut - ($1)
Nullcraft kills Dog, you draw.
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader : Fading Argonaut (2/3A), fading 3
Elite :
Scavenger : Vandy (2/3)
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold:
@Moby_Dick ’s turn!
CAWS22 P1T3
P1 [Fire]/Demonology/Peace vs. P2 [Present]/Demonology/Discipline
Tech StartingHand Workers
TECH
Flagstone Garrison (4)
Flagstone Garrison (4)
STARTING HAND
Mad Man (1/1)
Makeshift Rambaster (1/2)
Pillage
Charge
Bloodrage Ogre (3/2)
Lobber (2/2)
WORKERS
Careless Musketeer (2/1)
Bloodburn
Charge
NextHand
Scorch
Nautical Dog (1/1)
Flagstone Garrison (4)
Bombaster (2/2)
Lobber (2/2)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Lobber - ($4)
Bombaster and Lobber trade with sl
MSR - ($2)
Midband Vandy kills Vandy maxbands dooms nullcraft + msr - ($0)
MSR breaks tech1, Thanks Dreamfire for not utilizing my forgetfulness
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Vandy L5 (4/5)
Makeshift Rambaster (1/2) doomed
Buildings:
Base HP: 19
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Good that Dreamfire killed dog, with bottom deck both lobbers. Gives me some opportunities. Vandy kill with tech break or without… Tech break means this time staying on 5 cards and only nullcraft survives. So good option.
I think he will try his strongest strat and go again for Hyperions. Everything else ist too passive. Means probably 2 argonauts, which I want to avoid in the beginning. Hopefully he has both on hands now… He can save nullcraft and deal 4 tech1 to break it next turn. R&D should not help him too much if he goes for soldiers. So I think I should be OK, if I don’t draw so bad again.
@Dreamfire ’s turn!
P2T3
Tech StartingHand Workers
TECH
Hyperion
Tricycloid
STARTING HAND
Argonaut
Tinkerer
Neo Plexus
Temporal Research
Battle Suits
WORKERS
Hardened Mox
Plasmodium
Temporal Research
NextHand
Fading Argonaut
Forgotten Fighter
Argonaut
Time Spiral
Tinkerer
Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Argonaut - ($5)
Tech 2 (Present) - ($1)
Nullcraft hits Vandy for 3.
Float ($1)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Argonaut (3/4A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
Gold:
@Moby_Dick ’s turn!
@Dreamfire Sorry I have forgotten to write in the tech 1 break. And your answer was faster than I could read through it. Willing to change?
Ah of course. Yeah I’ll redo.
1 Like
Thanks sorry, I am very bad of thinking of putting everything in…
P2T3
Tech StartingHand Workers
TECH
Reversal
Now!
STARTING HAND
Battle Suits
Temporal Research
Argonaut
Neo Plexus
Tinkerer
WORKERS
Hardened Mox
Plasmodium
Temporal Research
NextHand
Reversal
Argonaut
Forgotten Fighter
Time Spiral
Tech 2 card(s)
Get Paid + float + scav - ($9)
Worker - ($8)
Nullcraft hits Vandy for 3.
Grave - ($6)
Heroes’ Hall - ($4)
Neo Plexus - ($2)
Battle Suits - ($0)
Rebuild tech 1.
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader : Neo Plexus (3/2A)
Elite :
Scavenger :
Technician : Grave lvl 1 (2/3)
Lookout :
In Play:
Nullcraft (3/3), doomed
Battle Suits
Buildings:
Base HP: 18
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
@Moby_Dick ’s turn!
CAWS22 P1T4
P1 [Fire]/Demonology/Peace vs. P2 [Present]/Demonology/Discipline
Tech StartingHand Workers
TECH
Drill Sergeant (3/3)
Overeager Cadet (2/2)
STARTING HAND
Scorch
Lobber (2/2)
Nautical Dog (1/1)
Flagstone Garrison (4)
Bombaster (2/2)
WORKERS
Careless Musketeer (2/1)
Bloodburn
Charge
Scorch
NextHand
Pillage
Bloodrage Ogre (3/2)
Mad Man (1/1)
Flagstone Garrison (4)
Lobber (2/2)
Discard
Makeshift Rambaster
Bombaster (2/2)
Flagstone Garrison (4)
Nautical Dog (1/1)
Drill Sergeant (3/3)
Overeager Cadet (2/2)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
MSR und and nullcraft die
Lobber - ($5)
Tech2 - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : Lobber (2/2)
Elite :
Scavenger : Vandy L5 (4/2)
Technician :
Lookout :
In Play:
*
Buildings:
Base HP: 19
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
OK dreamfire decided to go after Vandy not tech1. So no meta and garrison like usually. Would have liked to play a bit different this time. My cycle is good enough, take some float… He can have her. I don’t want to risk bottom deck the remaining garrison.
@Dreamfire ’s turn!
P2T4
Tech StartingHand Workers
TECH
Training Grounds
Martial Mastery
STARTING HAND
Forgotten Fighter
Argonaut
Time Spiral
Reversal
WORKERS
Hardened Mox
Plasmodium
Temporal Research
Time Spiral
NextHand
Now!
Tinkerer
Fading Argonaut
Discard
Nullcraft
Reversal
Forgotten Fighter
Argonaut
Training Grounds
Martial Mastery
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Geiger - ($5)
Forgotten Fighter bounces Lobber - ($3)
Reversal kills Vandy, Grave to midband - ($0)
Grave and Neo Plexus break tech 2, your base to 18.
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader : Grave lvl 3 (3/4A)
Elite :
Scavenger :
Technician : Geiger lvl 1 (2/3)
Lookout :
In Play:
Neo Plexus (3/2)
Battle Suits
Buildings:
Base HP: 18
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
@Moby_Dick ’s turn!
zango
February 19, 2023, 8:46pm
13
FF number 4 in this tournament… CRAZY!!!
1 Like
Good one, did not think about that. I was sure your plan was to trade grave and give levels to max. And the FF again…
CAWS22 P1T5
P1 [Fire]/Demonology/Peace vs. P2 [Present]/Demonology/Discipline
Tech StartingHand Workers
TECH
Dark Pact
Drill Sergeant (3/3)
STARTING HAND
Mad Man (1/1)
Pillage
Flagstone Garrison (4)
Lobber (2/2)
Bloodrage Ogre (3/2)
WORKERS
Careless Musketeer (2/1)
Bloodburn
Charge
Scorch
Pillage
NextHand
Nautical Dog (1/1)
Bloodrage Ogre (3/2)
Mad Man (1/1)
Makeshift Rambaster
Tech 2 card(s)
Get Paid + float+scav - ($10)
Worker - ($9)
2x lobber + madman - ($6)
Oni to level 3 - ($2)
2x lobber + madman trade grave, oni midbands
Rebuild tech2
Float ($2)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Oni L5 (3/4)
Lookout :
In Play:
*
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
Gold:
Thoughts
Ok now Dreamfire destroyed my well sorted cycles… Grave needs to leave, too dangerous on midband
@Dreamfire ’s turn!
P2T5
Tech StartingHand Workers
TECH
Metamorphosis
Research & Development
STARTING HAND
Now!
Fading Argonaut
Tinkerer
WORKERS
Hardened Mox
Plasmodium
Temporal Research
Time Spiral
NextHand
Argonaut
Fading Argonaut
Argonaut
Tinkerer
Tech 2 card(s)
Get Paid - ($9)
Skip worker.
Vandy to maxband, dooms Neo Plexus - ($3)
Plexus kills Oni, Geiger to midband.
Now! on Vandy - ($2)
Vandy and Geiger break tech 2, your base to 16.
Geiger to maxband, flicker Neo Plexus - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader : Neo Plexus (3/2A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Vandy lvl 5 (4/5)
Geiger lvl 5 (3/4)
Battle Suits
Buildings:
Base HP: 18
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
@Moby_Dick ’s turn!
Excellent aggressive play! Now it is getting interesting…
CAWS22 P1T6
P1 [Fire]/Demonology/Peace vs. P2 [Present]/Demonology/Discipline
Tech StartingHand Workers
TECH
Overeager Cadet (2/2)
Flagstone Spy (3/3)
STARTING HAND
Bloodrage Ogre (3/2)
Nautical Dog (1/1)
Makeshift Rambaster
Mad Man (1/1)
Bombaster (2/2)
WORKERS
Careless Musketeer (2/1)
Bloodburn
Charge
Scorch
Pillage
Nautical Dog (1/1)
NextHand
Dark Pact
Drill Sergeant (3/3)
Flagstone Garrison (4)
Lobber (2/2)
Discard
Mad Man (1/1)
Makeshift Rambaster
Overeager Cadet (2/2)
Flagstone Spy (3/3)
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
rebuild tech 2
Tower - ($7)
Bombaster - ($5)
Jaina - ($3)
Oger - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Jain L1
Elite :
Scavenger : Bombaster (2/2)
Technician : Bloodrage Ogre (3/2)
Lookout :
In Play:
*
Buildings:
Base HP: 15
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
OK first I thought very bad draw, now it is OK…
So the meta thing…
@Dreamfire ’s turn!
P2T6
Tech StartingHand Workers
TECH
Young Lightning Dragon
Now!
STARTING HAND
Argonaut
Argonaut
Fading Argonaut
Tinkerer
Training Grounds
WORKERS
Hardened Mox
Plasmodium
Temporal Research
Time Spiral
NextHand
Research & Development
Martial Mastery
Now!
Metamorphosis
Discard
Young Lightning Dragon
Now!
Tinkerer
Argonaut
Training Grounds
Tech 2 card(s)
Get Paid - ($9)
Exhaust Geiger and discard to draw.
Argonaut - ($6)
Fading Argonaut - ($4)
Tech 2 (Discipline) - ($0)
Vandy kills Jaina, levels fizzle.
Skip worker.
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : Fading Argonaut (3/3A), fading 3
Elite :
Scavenger : Neo Plexus (3/2)
Technician : Argonaut (4/4)
Lookout :
In Play:
Vandy lvl 5 (4/2)
Geiger lvl 5 (3/4)
Battle Suits
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Discipline)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
@Moby_Dick ’s turn!
I was lucky that I had such a bad hand last turn (at least I thought it is worst case), with the tech break it was probably best case…
CAWS22 P1T7
P1 [Fire]/Demonology/Peace vs. P2 [Present]/Demonology/Discipline
StartingHand Workers
STARTING HAND
Lobber (2/2)
Flagstone Garrison (4)
Dark Pact
Drill Sergeant (3/3)
Drill Sergeant (3/3)
Flagstone Garrison (4)
Lobber (2/2)
Overeager Cadet (2/2)
Makeshift Rambaster
WORKERS
Careless Musketeer (2/1)
Bloodburn
Charge
Scorch
Pillage
Nautical Dog (1/1)
NextHand
Flagstone Spy (3/3)
Mad Man (1/1)
Dark Pact
Overeager Cadet (2/2)
Makeshift Rambaster
Tech 0 card(s)
Get Paid + float - ($11)
Garrison - ($8)
DS, draw - ($5)
DS, draw + rune - ($2)
Lobber, draw + 2 runes - ($1)
Lobber, draw + 2 runes - ($0)
Cadet, rs draw + 2 runes
Bombaster with 2 runes kills SL
Oger with 1 rune trades technician
Lobber trades Scav
Other lobber trades Vandy
Rune to cadet
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : Overeager Cadet (3/3)+
Elite :
Scavenger :
Technician :
Lookout : Drill Sergeant (6/6)+++
In Play:
Flagstone Garrison (4)
Drill Sergeant (3/3)
Bombaster (4/1)++
Buildings:
Base HP: 15
Tech I HP: 5
Tech II HP: 5 (Peace)
Tower HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Finally I can do something. OK Vandy kill is safe, enough gold and attackers, it does not matter how it lines up
edit: adjust stats to runes
@Dreamfire ’s turn!
Yep, all it takes is one bad turn. GG WP! @zango
2 Likes
Very well played! One attacker less and it would have been a very close combat with meta, which I probably would have lost.